Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/projectM-visualizer/projectm

projectM - Cross-platform Music Visualization Library. Open-source and Milkdrop-compatible.
https://github.com/projectM-visualizer/projectm

findSDL thing for cmake

ba4fc33c3ae036a932d17a1af8183572a50273b7 authored over 8 years ago
fixes

fixed a bug causing a crash with PerlinNoise/ShaderEngine.cpp :: calling projectM::projectM_rese...

e74bf22ccb8b44cd26b82381412c22e308bdc3a0 authored over 8 years ago
ignore presets

2a1f690fd8ea0bb2009a819a1c21cbe76d1c0f78 authored over 8 years ago
blah

daf52575344e64dd986c771f745880a9cb8ec512 authored over 8 years ago
at least the SDL app runs now

3e74fc8ba16c8d0f94abd0fd9187b8f2b27fe5e2 authored over 8 years ago
SDL project for OSX

7eb519fcada1d23eeb1a0dac908693a1e546f703 authored over 8 years ago
need to deal with coreaudio

3be257fd36b408824173feb8c12955ea95320031 authored over 8 years ago
search /usr/local/include

a4aa8ea7fd0c5faff34250d7abf40bb8a42e1001 authored over 8 years ago
start of SDL standalone version

ee05b91107762c9b51478e4cbec7f6672165a44c authored over 8 years ago
Merge branch 'master' into sdl

96574a9c18218e926aa17d4d04ddb132b6a42a2e authored over 8 years ago
some presets have too long names

f5da4405171dc60b6648ed10ef97dafe181b72b4 authored over 8 years ago
merge master build changs

0faa902a90cc446e90c886f3b5b27cd0a48f0ba3 authored over 8 years ago
ugh-ugh

87461492cc1e223515cafe20388113d15b05a604 authored over 8 years ago
Merge branch 'master' into gles

7fffa66b8716580f6114486c283390c82f1359b3 authored over 8 years ago
sourceforge wiki appears to be gone lol

305d44d126377d07f26c1edb93fc885fb154632b authored over 8 years ago
formatting

c661285d27044a6a93973dac909425f200639bee authored over 8 years ago
readme

7788248431ae54e4f8f4af77915963f61bec0be7 authored over 8 years ago
default gles to YES for gles branch

4e9a4637a7a4c4d316f64b16ee9dabf2c0fba83a authored over 8 years ago
Merge branch 'master' into gles

a5219e48114112fced14162200ee02129c88c546 authored over 8 years ago
needed for CMAKE_DEPENDENT_OPTION

c3a2d88a94e2d495eb8802e2363c85c6e68963dd authored over 8 years ago
disable FBO by default if using GLES

d943c84f90f35e9b70415ad15d46b62cb15c211f authored over 8 years ago
USE_NATIVE_GLEW was really misleadingly named. have options take on OS-specific defaults for libprojectm

5d5218e3af8624bf2f752a2318e60e579c0d4b05 authored over 8 years ago
merge master

b45d17ba4f028b8bef93bc3adbfc7a808914163e authored over 8 years ago
clearer var name for presets samples

04b9c0a7b44c4b497ad8134529566a5a258a9b23 authored over 8 years ago
markdown readme

f6e883679ee42c01817627a05e9dd618a3e311e1 authored over 8 years ago
have option defaults based on OS, i have no idea if this is how one does this correctly in cmake

8b8a7ecd79fa6a84f6b0927d3f16abdee6731684 authored over 8 years ago
first time configuration

85bebd187dd353232efd8c2453629fb5c2f3891b authored over 8 years ago
findSDL thing for cmake

c1edd3f85b8d4a205add2034f5725caada8506a4 authored over 8 years ago
have option defaults based on OS, i have no idea if this is how one does this correctly in cmake

34a5276d30b67eae73348b146f60c6970e5c4e9f authored over 8 years ago
first time configuration

21dc6ed4b560799f38f9e41dfd9c6d52f452179a authored over 8 years ago
script to look for issues in porting to gles

25e0c9267de4cfb089b8286c645d7d49daa7d560 authored over 8 years ago
markdown readme

735eb4cc35abe149082b0d55f9d94d2dc43a2bc8 authored over 8 years ago
Merge pull request #1 from mrRay/master

Assorte fixes from @mrRay

5caf5e0b7bcea39f4e4ce5606e73a638dd85cbc9 authored over 8 years ago
fixes

fixed a bug causing a crash with PerlinNoise/ShaderEngine.cpp :: calling projectM::projectM_rese...

8dd0b68f69c874d34e2df105ef169843abe4288e authored over 8 years ago
updated build config

updated build instructions for os x :: added FindSDL2 cmake module

bed0101ac59a835b45c5c2d050217e11704e0490 authored over 8 years ago
GCC-6 only makes 'isnan' available in 'std' namespace, and iostream classes are no longer implicitly convertible to void* so use the equivalent '(fs.fail())' instead of '(fs == NULL)'

ec243eaa5a16fd857fd7195789fdca98385449b9 authored over 8 years ago
fix SOIL2, enable SDL on mac

93f1424d344b510cda6b0c01ee437230461e7a73 authored about 9 years ago
silence cmake warnings about escaping add_definitions

4fcbb2202d112c104c45c38fcfaf09db04792271 authored about 9 years ago
only build SDL by default

64b6f57689ba574a6524b0b8157a30bdb2529153 authored about 9 years ago
upgrading soil to soil2

8d041fcfd1eaf85f1da0ca9e86a18b0fa8537eee authored about 9 years ago
emscripten build notes

98fa7f8713a841c4351e0847d75623b905bdc044 authored about 9 years ago
linux building notes

4328a11d61905f10d002a8c632c7a7be04e86eb0 authored about 9 years ago
linuxe

02c11d20094644d03a9f32e7c848efe10be9bc51 authored about 9 years ago
Merge branch 'master' into sdl

79d3e6f55c3e9d09aab3bbd7cec546fe4c18e716 authored about 9 years ago
notes on building for OSX

2ec496b2440bf323db3c92eea5a0b4cfc8c0310c authored about 9 years ago
ignore presets

c2a3f87daaa4d64e3f42f207c308c6e8d810a7be authored about 9 years ago
notes on what needs to be updated for openGL ES support

e6f79ff1e640a3ff62a2db24c4c6ef88de4439a5 authored about 9 years ago
SDL xcode project works. need un-code-signed version of libSDL framework to make it not crash

b566f6d0bad1dfd087e1589844ebab0b48169672 authored about 9 years ago
SDL OSX

a132004e731028d5ccc4639bc2133c29a363b7ff authored about 9 years ago
findSDL thing for cmake

08f394a6aaf87d54c87a88d0136165a3de27447c authored about 9 years ago
blah

3b4f5ce79c86830106629eee3d47c398dc8ef1c2 authored about 9 years ago
at least the SDL app runs now

69b059102a612d03c16a7383a193a3b19d471ae0 authored about 9 years ago
SDL2 cmake stuff

ab410a1785e90c65e80e5960a81816cbe26b0ae8 authored about 9 years ago
FTGL for OSX

0aecf4c741b1ee13237ed46a009cd6c2f98590b5 authored about 9 years ago
SDL project for OSX

ce40941389beb1b905fc016c1e6900683ad542bd authored about 9 years ago
need to deal with coreaudio

07594f7a89cda59ac468c5740e7aa7d513fabfa2 authored about 9 years ago
notes on building from scratch on OSX

d488154abdf75952910ad702ba7a3d48315a8ec7 authored about 9 years ago
search /usr/local/include

44a3b8766e31f21182dd54eef398463d171a33cb authored about 9 years ago
start of SDL standalone version

a0587fe3a4b883e37e10fae10853a37749dc7e0a authored about 9 years ago
FTGL for OSX

5e6917b2fe517236dc7c6c79670c82492f8dcadf authored about 9 years ago
remove debugging

3abe77a5a54730db6174396d2103c9be116d5d7c authored about 9 years ago
OSX #define fixes, start of standalone SDL version

5505801cac017e13cc963cae5132cc4d61229e62 authored about 9 years ago
compiling on arm? relocation is gonna fail unless position-independent

7476a76d858c1ed345212a28ac057a469a19694e authored about 9 years ago
was about to do audio input via libsdl2.. turns out it isn't implemented\! lol\!

589eabdadd08a70d9bda76485cdead91e1a24c69 authored about 9 years ago
packaging and renaming things nicely in order to receive apple's blessing

c3e9c73b94175668b8778d96f6f3f5446110432d authored about 9 years ago
got it compiling on OSX again, looking into enumeration of audio input capture sources, dropping 'for itunes' from name

d17e3892b437d7a1f1198452e883cb9971dc24ec authored about 9 years ago
notes on converting to glES

01d2e16e383c0561d4fc41d270eca844a237e272 authored about 9 years ago
apple requested a name change for itunes plugin

c67c4ed9d374947896a6ad701f898168e1b1ca85 authored about 9 years ago
auto-launch installer

24ab4749f4eccbf5d6fd8928a3289a5de3aebe71 authored about 9 years ago
compile on OSX with glew in /usr/include/GL

91802f08925779056eff9dd670e7c489871fa03a authored about 9 years ago
compiling on arm? relocation is gonna fail unless position-independent

4ce609269c82d7d10062d23ed4ffa1f1841934c3 authored about 9 years ago
remove debugging

8fc719f1d76428f0b7f87eb32c82b0c36a91811e authored about 9 years ago
OSX #define fixes, start of standalone SDL version

3646f9468d817ec9bfb9296c52f2dbfdb03583c5 authored over 9 years ago
was about to do audio input via libsdl2.. turns out it isn't implemented\! lol\!

8a92db65e4c8d07ea0eaf0be952d6ff49db2917e authored over 9 years ago
got it compiling on OSX again, looking into enumeration of audio input capture sources, dropping 'for itunes' from name

a95bcf0d90d519617d14ed2e4cefd15ae6f4e801 authored over 9 years ago
compile on OSX with glew in /usr/include/GL

3e84e4d3ebae85b3de1e944f9a9536069d74e7b9 authored over 9 years ago
notes on converting to glES

d572576de19158c0deb708b59f062862f2c1cfcf authored almost 10 years ago
apple requested a name change for itunes plugin

9a2d9a65784ef2d6cfc372d8c6d6c826651499e1 authored about 10 years ago
auto-launch installer

0e771cfba7f7d576a027288959f05b40ad5b3d27 authored over 10 years ago
packaging and renaming things nicely in order to receive apple's blessing

8a2f0ee6c9edb14338e5f7af9679176a6156074c authored over 10 years ago
Merge commit 'e02aecca5a48cb7700fecf8ea9ad2d1b7765e501'

408e765e964161dad4869bd4b94c7a196a1d996e authored over 10 years ago
merging ftgl/xcode updates

c77f874d2622121ea4fbde28b9dee193eb3815d3 authored over 10 years ago
i'm putting all of the presets in a directory. i'm sorry if this breaks some build. actually i'm not sorry.

7812dfcc4e5d9b0bb57fd6f784fdaf46964a0137 authored over 10 years ago
experimenting with osx/Cg

a36cf56b66d9ced2efc51749a144a86f8e4389cc authored over 10 years ago
xcode stop adding libraries to git please

bdb7a09d71b421df602c82b1807652b72c728bc2 authored over 10 years ago
adding in upgraded GLEW for OSX. major rendering improvement over 'native' GLEW

54daca63f3c6a83d830dc744960ee08c4805d156 authored over 10 years ago
delete some silly-looking old files

8ba1fe8d50e2803d2505a1171e55976936027856 authored over 10 years ago
why are these static libs in git? i blame xcode.

f4c592170ddba648ebfcc45959184ef6f60a7c28 authored over 10 years ago
why are these static libs in git? i blame xcode.

39270658dd6ae7a663b7af0324173c75ca9072f6 authored over 10 years ago
emscripten version actually kind of runs in a browser now. pretty messed up looking, but it's a start.

e343f1c80e99c0d64e8793eedca7990d49f3fa4f authored over 10 years ago
OSX demo with SDL working better

e00f338a293c496899686e029912566f007ffd36 authored over 10 years ago
emscripten compiles and runs now. doesn't produce any visual output, not sure why not

d857741e962c03367e4b859c7473af00dc1a4895 authored over 10 years ago
hardcoding settings for emscripten instead of using config file

20d3b612e9d638b83df7865771a7cfd75a7603ac authored over 10 years ago
cleanup... SDL/emscripten is throwing an exception but i have no clue what

05b30ea66dd0cc663873df26b02be464869125bc authored over 10 years ago
update itunes readme

7ef192ebd44befdc9e38ff760928d9e2e485bcc3 authored over 10 years ago
trying to make SDLv1 opengl flipping work

9a73c603d966d94e75c3045851ac1d6fb17efbc6 authored over 10 years ago
slightly-almost-kinda-working emscripten build

e439c751eba21c26dc97b7add16beaa40fcae06a authored over 10 years ago
actual working osx SDL2 version with dummy PCM data

3e89eccb08a14c5bb884c5730d3b9b8324b8a16e authored over 10 years ago
these don't belong in version control

ead1e73646173718c1aa21db3e51607441d20e61 authored over 10 years ago
start of emscripten/OSX SDL test project

11036a80ea4f1161633a8cf08802416c334e015f authored over 10 years ago