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github.com/nannou-org/nannou
A Creative Coding Framework for Rust.
https://github.com/nannou-org/nannou
48c72dafcebf1b3bc5a69fc41f476fa2c0f7e12d authored almost 5 years ago by mitchmindtree <[email protected]>
42b2c28fffb3bb417c6e99c83c8baa365f34b23e authored almost 5 years ago by mitchmindtree <[email protected]>
90cc9dca27b5345b1da82a501626ac1c21f6ea98 authored almost 5 years ago by mitchmindtree <[email protected]>
473e2ceeda323e265e6f73a8db1f9706ff6a4c09 authored almost 5 years ago by mitchmindtree <[email protected]>
Implement a foreign function interface for the nannou_laser API
1c9e62641d556e53b7e2f6cb859d37a61764b54f authored almost 5 years ago by mitchmindtree <[email protected]>b3df4e355bc9ff3e911905ca3e8f050cc0ec15ed authored almost 5 years ago by mitchmindtree <[email protected]>
20741e4d9edc4dada948ac0466295b411b1cf387 authored almost 5 years ago by mitchmindtree <[email protected]>
Adding in a ton of new generative design examples before the restructure
27d9920e183edcc9de0bc2a332e6f36f565834f0 authored almost 5 years ago by mitchmindtree <[email protected]>c743652d8287c21f40450e1a2e3a9a2624b2793e authored almost 5 years ago by JoshuaBatty <[email protected]>
Fix "redraw event in non-redraw phase"
75756259a0132bebcaf7b7c94949c25f39bc97ad authored almost 5 years ago by mitchmindtree <[email protected]>readme hint: running examples
3a13592ef8164cee3157141a1b3ba11cc8f37a43 authored almost 5 years ago by mitchmindtree <[email protected]>dad83b9a1fb54acb7325488ba8f0826b659cd749 authored almost 5 years ago by JoshuaBatty <[email protected]>
Fixes "redraw event in non-redraw phase" on window geometry change ( rust-windowing/winit/#1382 )
a79bc78b782e725e756bd598737a8fa3d5321d6c authored almost 5 years ago by Christoph Schulz <[email protected]>21088dd4876b27df565b3c0efcc6549eb2154eb1 authored almost 5 years ago by JoshuaBatty <[email protected]>
2ba593237f3944673c97d14c02f2d0d5a46d4180 authored almost 5 years ago by JoshuaBatty <[email protected]>
0d2df3aee93f0bc05a2d3eff9f716f16863764fc authored almost 5 years ago by tpltnt <[email protected]>
aee5c1f0ba54643d6ba5e4806f46c5ad8bb4d2a6 authored almost 5 years ago by JoshuaBatty <[email protected]>
c01503401cf8d0b46ed8c56e4f4c864a8e6a23d6 authored almost 5 years ago by JoshuaBatty <[email protected]>
65d0105d23a9a7c7a9b3b0e623b195a01782e88e authored almost 5 years ago by JoshuaBatty <[email protected]>
c2088b10c27ee418821e18f7b099486578a61b64 authored almost 5 years ago by JoshuaBatty <[email protected]>
47df27aa7a4c11ae48971471d7fa2dad8693953d authored almost 5 years ago by JoshuaBatty <[email protected]>
Also includes an `ffi.rs` example demonstrating the usage by writing
Rust code in a C style.
St...
cb0b5f50472f977d975031b715f9d04769c81808 authored almost 5 years ago by mitchmindtree <[email protected]>1bc703ead250b4bfcbcb96f212af0be9aefb63e4 authored almost 5 years ago by tpltnt <[email protected]>
1d68f03378f5392c431431bdd197a76f923d39d6 authored almost 5 years ago by mitchmindtree <[email protected]>
f2644676a48bd0885c03bd2f529843786a73c036 authored almost 5 years ago by mitchmindtree <[email protected]>
c8c086e8f24851eaabee2efe3a7e8701e203d0e8 authored almost 5 years ago by mitchmindtree <[email protected]>
Window doc fix: explicit tuple
e5557490e3891abb9ff18940dd9cf3f5eadf9b93 authored almost 5 years ago by mitchmindtree <[email protected]>c227896aede05550ebfc40748c11ccbe3cc523a3 authored almost 5 years ago by tpltnt <[email protected]>
3c99c166235f4bf13be8f5523f0617234ba8c943 authored almost 5 years ago by tpltnt <[email protected]>
Update "Running examples" to include new file names
6dd36658526de5eb09634e6dbf48287254786e96 authored almost 5 years ago by mitchmindtree <[email protected]>2e6fcfcd3ff73f8ab4c55a347ea47f90ffcddeb6 authored almost 5 years ago by Mark Michon <[email protected]>
Draw API Overhaul. Update to lyon 0.15.
75fd63ab33e0079b31ef4ea98196f3d53f0049cd authored almost 5 years ago by mitchmindtree <[email protected]>
Moves many of the arbitrarily named draw examples into the `draw`
directory with a more suitable...
3978a537c888973ac6a3db023e5b32a4d74e9954 authored almost 5 years ago by mitchmindtree <[email protected]>
d1ce658cdab493b1aada81b7072f2a0c609f83d1 authored almost 5 years ago by mitchmindtree <[email protected]>
Included constants are `Add`, `Subtract`, `ReverseSubtract`, `Darkest`
and `Lightest`.
Unfortun...
230c49975460f5469992866cfbe969cf74e888e5 authored almost 5 years ago by mitchmindtree <[email protected]>6dd78a5a7c966d46f25a4f56aeedfc3f4e54c7f5 authored almost 5 years ago by mitchmindtree <[email protected]>
51f186a3d9851cd6ba938b627aa8a8a30ab4179e authored almost 5 years ago by mitchmindtree <[email protected]>
The methods have been named to match those that can already be used on
the primitives themselves...
Also adds a `draw_texture_sampler.rs` example to demonstrate!
1506a82bc1d1a6ae282469f7dd29b091e336591a authored almost 5 years ago by mitchmindtree <[email protected]>
Allows for drawing a texture to a rectangular area! By default the area
is the size of the textu...
This new trait allows for remaining generic over `Texture` and
`TextureView`, which simplifies t...
Includes the following new methods:
- `draw.line_mode()`
- `draw.point_mode()`
- `draw.triangle...
Adds the following:
- `wgpu::Texture::from_image(&app, &img)` and
- `wgpu::Texture::from_path(&...
Also adds `textured_mesh.rs`, `textured_path.rs` and
`textured_polygon.rs` examples to demonstra...
Now that there is no longer any ambiguity between `draw::Draw` and
`app::Draw` since `app::Draw`...
c54a1e3a03d2c7bdfe2b84f55902cdd0315a2fa2 authored almost 5 years ago by mitchmindtree <[email protected]>
Originally the idea was that the intermediary mesh may store attribute
vectors with different le...
This overhauls the `Draw` API with some pretty major changes. The
largest of which, is that grou...
259808d92f92d5bf3dc18425872dbbd15de0f940 authored almost 5 years ago by mitchmindtree <[email protected]>
Fix example 4_conditionals
22c8935d70c76b7b4b29e9ddbb5e2cb1687c5a08 authored almost 5 years ago by mitchmindtree <[email protected]>44a8fc3ae00f64b2e4db1bbd9715a7b463c575db authored almost 5 years ago by Hiroaki Yutani <[email protected]>
updated the generative examples to save screenshots
e364f18d03848b6bd587b98e57b5fdf6b047a220 authored almost 5 years ago by Joshua Batty <[email protected]>42a281998759533b1aa35c490d618d89cdaaaac1 authored almost 5 years ago by JoshuaBatty <[email protected]>
ccd3b2fe368b3c3f1e4eb497554e80479a6e822a authored almost 5 years ago by Erik Natanael Gustafsson <[email protected]>
fixes draw position on m_2_2_01 example
52aab12695a8dba93a54d94994b29d6ff6f161c5 authored almost 5 years ago by Joshua Batty <[email protected]>7ffd6e2ba6c7d57c828d5ac93d0c30ee323a74f7 authored almost 5 years ago by Erik Natanael Gustafsson <[email protected]>
ed4205f6d9ab660d146b67902704422bfe94ed07 authored almost 5 years ago by Erik Natanael Gustafsson <[email protected]>
ae3e004d434b3184ac447abe75136074c597c38e authored almost 5 years ago by Erik Natanael Gustafsson <[email protected]>
915648bb7772085279095a35dddf8737362844db authored almost 5 years ago by Erik Natanael Gustafsson <[email protected]>
360c51fc7a7e7e3c2fcbd4a0b38e06c162ec3007 authored almost 5 years ago by Erik Natanael Gustafsson <[email protected]>
96d1640920e93951f204e6e730bbc4bd4b9e81d6 authored almost 5 years ago by Erik Natanael Gustafsson <[email protected]>
22a5c1462d4b9d1ad77d4e9292c12c385d53b4aa authored almost 5 years ago by Erik Natanael Gustafsson <[email protected]>
Add a suite of builder types to simplify bind group and pipeline creation
492a4cc4069e93a2565441c59b3ab44b67cb3f2a authored almost 5 years ago by mitchmindtree <[email protected]>c5341804516125383d1f49fcbbe0175d07067db0 authored almost 5 years ago by mitchmindtree <[email protected]>
This allows for beginning a render pass via a builder, where the load
and store operations defau...
8d87bb9ce238dae76459c39262da543ece733fd8 authored almost 5 years ago by mitchmindtree <[email protected]>
dfb153d634a54f0703c518770d59206b2a1a3f26 authored almost 5 years ago by mitchmindtree <[email protected]>
Aims to ease the process of bind group layout creation.
208ead8c0919d9a0f19187641849e066421556a9 authored almost 5 years ago by mitchmindtree <[email protected]>
This is aimed at simplifying the render pipeline building process by
providing a set of reasonab...
2e32f870e523a1ad21749af290e523cb45e81d5d authored almost 5 years ago by JoshuaBatty <[email protected]>
Tutorial sketch intro
ccdfada6e732cf69a53c41ad12baf132da19c237 authored almost 5 years ago by mitchmindtree <[email protected]>Fix broken wgpu links in examples/README.md
fcd857d4ced73c8716e7641c59a72210ece95ad6 authored almost 5 years ago by mitchmindtree <[email protected]>0f71f80dac535ba3fca62cb6ff830bf784c969d4 authored almost 5 years ago by Manuel Gil <[email protected]>
8205b5817a9dcdb38aace80f2cfd8314c25fd731 authored almost 5 years ago by tpltnt <[email protected]>
Update CHANGELOG for 0.13 and 0.13.1
5383d6ffe1595ea3110a46281c2f4ef14db9668f authored almost 5 years ago by mitchmindtree <[email protected]>a0bb976040a36556aa38f8e1ca6040b489365d51 authored almost 5 years ago by mitchmindtree <[email protected]>
Publish 0.13.1 to include essential texture methods missing from 0.13
3581f72609c384673d4b5cbe6340c494aa01de8b authored almost 5 years ago by mitchmindtree <[email protected]>57b35d0a41d69c55907c8feba738b4c53fa89ea0 authored almost 5 years ago by tpltnt <[email protected]>
df282616e149265df327fae123c222701a6323aa authored almost 5 years ago by tpltnt <[email protected]>
272006fcd31bc408285c7d17350aa043058ecd57 authored almost 5 years ago by tpltnt <[email protected]>
Without these methods, it's significantly more difficult to use a
texture as an image within a n...
c9606fc543752bcff0da8c0c03ffe54527190597 authored almost 5 years ago by tpltnt <[email protected]>
Expose the inner `TextureHandle` from the `Texture`. Add a `Texture::into_ui_image` method .
47dac789bf7370b3d90cfd3a896be13862339766 authored almost 5 years ago by mitchmindtree <[email protected]>Publish v0.13.0 - Featuring wgpu, frame capturing and more
08a8fb553aa74c08bf94ada84eb1e2df65f4149d authored almost 5 years ago by mitchmindtree <[email protected]>d4bc6f9208a5817badb46ef93089226ad7fec271 authored almost 5 years ago by mitchmindtree <[email protected]>
This makes interop with other wgpu crates a lot easier.
34bac8e7556d91f36199aaffbc685d732d59b249 authored almost 5 years ago by mitchmindtree <[email protected]>
See [the announcement post](https://nannou.cc/posts/nannou_v0.13) on the
website for more info, ...
5b4081d117a446afb7968a639b9b57d28f59d270 authored almost 5 years ago by tpltnt <[email protected]>
e6a54d5ab5f9222017862fb34de2be97fb47b748 authored almost 5 years ago by tpltnt <[email protected]>
ecd26ae616228dd426924a8ee583ebab74e8d4a4 authored almost 5 years ago by tpltnt <[email protected]>
afae56e09828d6201f3ea73e9af9ffd211a37c16 authored almost 5 years ago by tpltnt <[email protected]>
ad0d24361ac0e9b7dcccd98b259d1b0621447404 authored almost 5 years ago by tpltnt <[email protected]>
9de3b082cdcda4a7acc07bffa8fb80ceb18acc77 authored almost 5 years ago by tpltnt <[email protected]>
b4d1de9c6e265f2355d36ca4687e2180b4a06fe0 authored almost 5 years ago by tpltnt <[email protected]>
Fix `app.project_dir()`, rename to `app.project_path()`
9596fd31b41ed4ddf47b899aaafb9e6b75e4744b authored almost 5 years ago by mitchmindtree <[email protected]>
This fixes a bug where the `app.project_dir()` method would return the
path to the nannou build ...
cf7976c06f910186f1a6d1da3297ccd01adf482c authored almost 5 years ago by JoshuaBatty <[email protected]>
b14ebd4d7e1d63026681207e7a37ef622b5b7f26 authored almost 5 years ago by tpltnt <[email protected]>
Update guide for recent trasition from vulkano to wgpu
e6a6e3427185e5adbaeb151a9beff5c60a19bab6 authored almost 5 years ago by mitchmindtree <[email protected]>