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github.com/Layers-of-Railways/Railway

Official repository of the Create Railways mod for Minecraft
https://github.com/Layers-of-Railways/Railway

large tracks now consider player's orientation, fixed an obfuscation crash

5984f6396e2658b8c45894e6e7cdd1aeb562689c authored over 3 years ago by talrey <[email protected]>
ready for test publish?

48f7807f1abf695681c897f1bfaec6a2878f70c6 authored over 3 years ago by talrey <[email protected]>
station Orders system finally working. So messy, wew.

07471afdb2592d31571f361c25a6f9c8aa4532db authored over 3 years ago by talrey <[email protected]>
affected by mappings changes during Create integration

b5d32c01bb180616db193be6f83ea68a9e908901 authored over 3 years ago by talrey <[email protected]>
large tracks now correctly select directions

d9900c3f233e0056bae355fed1bbb330178aa1d0 authored over 3 years ago by talrey <[email protected]>
Wide Gauge switches are here, and sometimes even in the right state

4692c751e5035ef35978241781d90cb97b98a9ff authored almost 4 years ago by talrey <[email protected]>
Wide Gauge tracks are good neighbors now

5531d2fd01108b1535d61ba54e0035293890c4ec authored almost 4 years ago by talrey <[email protected]>
scheduling part b.2 new plan for Orders in progress, and wide gauge tracks!

00dbcb8c5d858d61c7cacf7d44cb71cd61333bcf authored almost 4 years ago by talrey <[email protected]>
station list/orders strategy has changed, but the UI work still applies and works. Also, first steps on large tracks

bf90f8e4d3dbbe95f2afd68d227b37d6a0877804 authored almost 4 years ago by talrey <[email protected]>
scheduling part b.2 GUI Basics, and Lists Return

165a534b7cecf8777275a0c49b18a627ae9ad7a4 authored almost 4 years ago by talrey <[email protected]>
scheduling part b.1 Tile Entity, fancy new texture!

5ea5e34623151da68d0e5fd7659e898b75ddec67 authored almost 4 years ago by talrey <[email protected]>
scheduling part a.3, Sensing

01e0eec6a58977a30d9815768598d0be5580966c authored almost 4 years ago by talrey <[email protected]>
scheduling part a.2, Data Sync

0c1c2f057b837c125daae5f9b00ce30d0b4d3e9d authored almost 4 years ago by talrey <[email protected]>
scheduling part a.1, Capabilities

9d85569c621010603e3e8971554826384d1e012c authored almost 4 years ago by talrey <[email protected]>
Wait, did I never push this experiment?

6afaef6c97f703ae34c20fde69edf179378d8851 authored almost 4 years ago by talrey <[email protected]>
made a minecart with half the speed limit. Momentum Conservation soon TM...

188e9bfdb150c1fdb1ec3b167ff52ed62465d3ef authored over 4 years ago by talrey <[email protected]>
Waypoint Tool now draws a line when selecting point #2

5bff85c90086625a640201ab75c68a0b447babb3 authored over 4 years ago by talrey <[email protected]>
fixed +-diagonals and added checks for creative mode

4b20cf7e83f571d72f1e047e95e03d37a2da7a12 authored over 4 years ago by talrey <[email protected]>
diagonal track placement works now

cb8bb45522faa1d63721500cc806508285745733 authored over 4 years ago by talrey <[email protected]>
fixed a bug where placing rails wouldn't abort on an invalid placement attempt

718d216d7eaf3b925f26873f7007358af38196fc authored over 4 years ago by talrey <[email protected]>
waypoint tool can now place rails from inventory between valid connections (with varying Y along line)

136faf06804e0d58e37521a1679472c3af6d07a0 authored over 4 years ago by talrey <[email protected]>
Waypoint start/end selection/validation

e57ca9f0d8218bff4840ec952ef457a71e8e3e01 authored over 4 years ago by talrey <[email protected]>
Merge pull request #1 from Spirolateral/swapToRegistrate

Swap to tterrag's Registrate system from RegistryEvents

30bad6561a65176e958b1a7d3bcb924555060779 authored over 4 years ago by Mark Talrey <[email protected]>
added 'generated' assets folder (results of runData)

251ec087147d5612f0527be5c1e8046b69da179f authored over 4 years ago by talrey <[email protected]>
Moved to using tterrag's Registrate system

8e09aea60d5227ba60cc1bb169ea8d086ef9ee32 authored over 4 years ago by talrey <[email protected]>
Added:

.hardnessAndResistance(5.0f, 6.0f) //Can redo later
//Add more Later

Mainly a Test to see if...

c06ef0430aa612fa27920a604b77ffb653feece2 authored over 4 years ago by LittleCircles <[email protected]>
waypoint block and waypoint manager item

59db621117f090a0a10e22dbbdeed9e1638534bf authored over 4 years ago by LordGrimmauld <[email protected]>
all set up

82de3eebe0007f13b1e99af2219eabfad4106962 authored over 4 years ago by LordGrimmauld <[email protected]>
build.gradle setup

3c22ca0f489eaf63e03237c15d1adcbf3e4491f0 authored over 4 years ago by LordGrimmauld <[email protected]>
deleted unnecessary stuff, renamed examplemod to railwaymod

65f509a33a64988817d6674ee3318a92e401bac5 authored over 4 years ago by LordGrimmauld <[email protected]>
Adding initial files

Set up modding environment for IntelliJ.

69f12f800766d229df5a1105c441f28a82bdbcc6 authored over 4 years ago by Evelyn Ivy <[email protected]>
Initial commit

777bffb3742fe0f9af4f7334a90752af69fd09e8 authored over 4 years ago by Evelyn Ivy <[email protected]>