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github.com/Layers-of-Railways/Railway

Official repository of the Create Railways mod for Minecraft
https://github.com/Layers-of-Railways/Railway

minecart lang consistency

df9be2472a91da1c06a56ebae5e09c906fc94e92 authored over 2 years ago by talrey <[email protected]>
fixed minecart collision boxes

71a307e6f322d32fedbcf55d033cbbcba9e9ee57 authored over 2 years ago by talrey <[email protected]>
particle effect while running

f0d9a2f8454ea1ecbbc781ed4474b28899063df6 authored over 2 years ago by talrey <[email protected]>
updated bench and jukebox minecart item sprites

cebac840865d1e51797adc1096447e7d19e0262a authored over 2 years ago by Talrey <[email protected]>
conductor posing progress

c58f8d33ffec8ff4b13a066b0af8f91f4716d44f authored over 2 years ago by talrey <[email protected]>
capped conductors

ac85c171344e942d33fc180a53041dabf4d70351 authored over 2 years ago by talrey <[email protected]>
capped

af87c37a5d2000a05470cce631069bf8e5d00444 authored over 2 years ago by talrey <[email protected]>
conductors pushing my buttons

0eedab4a4d5cae7d3c17b36222063fad4554bf39 authored over 2 years ago by talrey <[email protected]>
conductor basics

9d5c15a8b0966f3bf3cf0fe5d70dcd84193395f7 authored over 2 years ago by talrey <[email protected]>
tentative rename firebox to tender, fixed boiler CT, first steps of BE fusing

447d22609869ebfe60dedf042259deb83760d388 authored over 2 years ago by Talrey <[email protected]>
cart items

194ea378048b9bddb40fb075c34935b468d5cd92 authored over 2 years ago by Talrey <[email protected]>
crafting some carts

a325de91319db99223097f59f3226720e8a201ce authored over 2 years ago by Talrey <[email protected]>
boiler textures link, code multiblock in progress

9759f8d51687f2cc903280b5602c5e9f293b4cfd authored almost 3 years ago by Talrey <[email protected]>
concept testing for the Firebox

d136d8b2ceef77e0c53b01f5464735323595a9d7 authored almost 3 years ago by Talrey <[email protected]>
ultrabasic model groundwork, cleaned up FireboxBE

2f2913fc060a4e88b3db3562f1a84fab2669f82c authored almost 3 years ago by Talrey <[email protected]>
boiler(heh)plate code and blockEntity skeleton

5fa243953d8e97cb93f319763b071c07704001c3 authored almost 3 years ago by Talrey <[email protected]>
Boiler and Firebox are horizontal directional

a292aa8ff00431ad71ede10c51bcea56c9213736 authored almost 3 years ago by Talrey <[email protected]>
skeleton of firebox, boiler, & piston ready

c536575453219dac4701ec308408cffb1ceffa5a authored almost 3 years ago by Talrey <[email protected]>
new year new plan

8b2b54b22056d73b01af3fd155c42eb167ada6fd authored almost 3 years ago by Talrey <[email protected]>
fixed a loading error with the conductor renderer

483fc63ba7689b169bb82975107848a3a55a419d authored about 3 years ago by Talrey <[email protected]>
found and fixed a few bugs to do with entity poses and rendering

-fixes are:
-Conductor poses
-Conductor hat rendering
-handcar rendering
-handcar matrixStack issue

a594445b679c9fcef8cc900cefda16e0bfa804fa authored about 3 years ago by SpottyTheTurtle <[email protected]>
Merge branch '1.16-kota' into 1.16/Release1

merging Kota's preview fixes

c2f1b4c65067a9c985810fcac11905205ee283e5 authored about 3 years ago by Talrey <[email protected]>
update repairs continued

e973ece205ca7f76f007504628b08ea584ff760c authored about 3 years ago by Talrey <[email protected]>
(probably) fix workflows

451e0f65220dd519945f05d1c7248bccabec4266 authored about 3 years ago by kotakotik22 <[email protected]>
Attempt at getting CR to run with latest Create, forge and mcp mappings, some stuff was fixed, anything that was erroring and I couldn't fix was commented out.

7ec06873de6b7bc40b034927d94c4ad452f335df authored about 3 years ago by SpottyTheTurtle <[email protected]>
clean up tags class

78cf63416ab73bdcaff04c6a5e962ec4b59e1071 authored over 3 years ago by kotakotik22 <[email protected]>
update to create 0.3.2

6fe7a3f03276b2bc3a94637713916c464993eff2 authored over 3 years ago by kotakotik22 <[email protected]>
fix the errors that INTELLIJ DIDNT TELL ME ABOUT

90d505f97de7d7afdbb3e6f21fe0a54053c00372 authored over 3 years ago by kotakotik22 <[email protected]>
organization

lots of it

2b2da703bc08fe41209c85029e779dd4fbfcb960 authored over 3 years ago by kotakotik22 <[email protected]>
remove geckolib assets, rename item group

95045613a101288eb616cac483f45416515f1d29 authored over 3 years ago by kotakotik22 <[email protected]>
better preview messages

e7c13b405ac10fc97dab051c73ea73b64c79114a authored over 3 years ago by kotakotik22 <[email protected]>
fix jar reobf

55bae28e0ca06f3e961d062971eaf955aaef49e3 authored over 3 years ago by kotakotik22 <[email protected]>
ok that technically worked, but this should be better

b855bc52a5752c8eca29a009ceffd03539616119 authored over 3 years ago by kotakotik22 <[email protected]>
this cant not work (preview workflow)

4d6ae3df4d2b1b6fdc10cfbfe162ede42905c863 authored over 3 years ago by kotakotik22 <[email protected]>
another attempt to fix preview workflow

aa93e1d7d99a4296050629efdc344a2e43cb63ab authored over 3 years ago by kotakotik22 <[email protected]>
attempt to fix preview workflow

1fb0b57c33b43c8b431d76179343572703351a1b authored over 3 years ago by kotakotik22 <[email protected]>
preview workflow

7374eb6916e531711d937c1addf1b054a4544712 authored over 3 years ago by kotakotik22 <[email protected]>
simple bogie pretty much done

99a199088c11c6f7e91a2848e7322b74eb5ac772 authored over 3 years ago by kotakotik22 <[email protected]>
remove exception if trying to store non-order item in conductor order slot

because of that, we wouldnt be able to remove the order because it wouldnt count as being an order

573db01f54437a4854391ff5bbedb346e937934b authored over 3 years ago by kotakotik22 <[email protected]>
conductor order inventory, ability to give them orders

8f6b301ea08be8f87c2b40f4b29862cac774245a authored over 3 years ago by kotakotik22 <[email protected]>
rename numerical signal to speed signal

b09d3716c75839b168ee3b20fe0ca15d5b34bae6 authored over 3 years ago by kotakotik22 <[email protected]>
numerical signal model, blockstate, shapes, and properly positioned text

3229c482edf9359a73d56db01d2ebffb5d2dd5fe authored over 3 years ago by kotakotik22 <[email protected]>
use missing texture instead of waypoint texture as placeholder

except handcars because for some reason they are invisible (see ModSetup line 359)

cb8b08c2105b2707a90e0c15bdd42132645cd2ff authored over 3 years ago by kotakotik22 <[email protected]>
numerical signal recipe and run datagen

f962f72b3fd356f30c70fc79826ea187653c2dca authored over 3 years ago by kotakotik22 <[email protected]>
numerical signal power rendering

ce19b7bbd98adb20b899de5310f6fb47e1f8d109 authored over 3 years ago by kotakotik22 <[email protected]>
woops meant to delete that

c10aaa0ca0318b0746293275622335ded19c9a2c authored over 3 years ago by kotakotik22 <[email protected]>
better horn shapes

521ea838c05edc8ae8421ccdd5ba13e4a5d9eac4 authored over 3 years ago by kotakotik22 <[email protected]>
fix horn shape and station list screen references

intellij didnt refactor for some reason??

d712b799411d4572a936c3b0f5e71c9f3f285547 authored over 3 years ago by kotakotik22 <[email protected]>
rename station list screen to start with uppercase

omg finally

d27515bb4b2d7aa7a2d3da2768c876277457beaa authored over 3 years ago by kotakotik22 <[email protected]>
track tag, signal recipe, waypoint recipe allows both types of sail, more tag utils

e2992d91b57dbd8d4694bbbbbdc66e7d936dfd5a authored over 3 years ago by kotakotik22 <[email protected]>
horn recipe

d0ee25991efb17c2f92112c946eabfbdd5dc7f7f authored over 3 years ago by kotakotik22 <[email protected]>
ability to add more horns, horn makes bell sound, and horn drops all horns

yes a lot of horns

51ea36a53c3e08aa1004b95763169afa4c6a00b6 authored over 3 years ago by kotakotik22 <[email protected]>
basic horn item and horn block models, blockstates and shapes

791e8fd0d143ff94b7c5c68316cb50c277132d65 authored over 3 years ago by kotakotik22 <[email protected]>
basic whistle item and recipe

3c7d604043cfffba203e74937ec8297b3e03dac1 authored over 3 years ago by kotakotik22 <[email protected]>
hand car recipe

7478ed436848bbde0ea9b331e077c312da954d92 authored over 3 years ago by kotakotik22 <[email protected]>
update mappings and move stuff to gradle.properties

ad0dd8d913af4d62b13cdafba40d2294af4b214b authored over 3 years ago by kotakotik22 <[email protected]>
change conductor entity goal priorities

conductors werent walking around randomly enough

860654bcd984034a9b76ca850bc802d2299f2a84 authored over 3 years ago by kotakotik22 <[email protected]>
optimize imports

wow this is a lot of unused imports

928f815e49e91108faba83637b30e24a38f1f968 authored over 3 years ago by kotakotik22 <[email protected]>
remove hand car item package

160d1f72b4a64fd3991a8987b4b4aac606aacb03 authored over 3 years ago by kotakotik22 <[email protected]>
fix conductor cap color not being correct when item created with creative

addf1db8f54843f9b3362059e1c6f62f92957316 authored over 3 years ago by kotakotik22 <[email protected]>
fix cap being offset when conductor is on a seat

a70c9151948539c4d26197b9bf398ef410da8249 authored over 3 years ago by kotakotik22 <[email protected]>
Merge remote-tracking branch 'origin/mygitisbrokenhelp' into 1.16-kota

b129218ddd7db8c4f7cad3e0dcf4ef3a26837fe5 authored over 3 years ago by kotakotik22 <[email protected]>
shhh nobody saw that alright?

ba161611fc2fbd5d6dcc9f33c0af95ba7e60a123 authored over 3 years ago by kotakotik22 <[email protected]>
rainbow conductor showcase command

c1f3b0f6c0b9ec39f181a2a2f323f7390f417bcb authored over 3 years ago by kotakotik22 <[email protected]>
if entity item has custom name, entity will spawn with that name

38c11f8d7aac304744277cf9e83a8f86b22e2b1b authored over 3 years ago by kotakotik22 <[email protected]>
colored conductor items

7b65ca9fd3b5589b41f9e49f66b97437eb4f0ef6 authored over 3 years ago by kotakotik22 <[email protected]>
Merge pull request #5 from kotakotik22/no_gecko_lib

Remove geckolib

1b79f45d7fb7db86ed64dba496019406054bfab0 authored over 3 years ago by kotakotik22 <[email protected]>
Merge branch '1.16-kota' into no_gecko_lib

2a3f765065e6ca8146e9d2159fb4761317cc10f5 authored over 3 years ago by kotakotik22 <[email protected]>
FINISH REMOVING GECKOLIB YESSSS

133c7f959c25301f2413802bb1e02761873fe728 authored over 3 years ago by kotakotik22 <[email protected]>
remove geckolib dependency (references not removed yet)

c63da0a44e247bb8c6cadc0a529596d0dc08f03f authored over 3 years ago by kotakotik22 <[email protected]>
placeholder hand car item texture

35c894709ef408621b9544b7e8384e09bdfddb13 authored over 3 years ago by kotakotik22 <[email protected]>
put conductor color in their item name

36cebd79a5d91eb9888c7dbed91fb491fadf5f34 authored over 3 years ago by kotakotik22 <[email protected]>
put engineer cap color in their name

365c17957ddb47bc98c108a873a5161bf626b1a4 authored over 3 years ago by kotakotik22 <[email protected]>
rainbow cap lol

dbd2bcabbd902004e167272766eedaf203b9b265 authored over 3 years ago by kotakotik22 <[email protected]>
fix conductor cap position

45ed43573ac689e020f47e8a9fde48ece1709213 authored over 3 years ago by kotakotik22 <[email protected]>
non geckolib conductor cap works except position is offset

e3db9c68dd1cd1e64b1d7f511398bf3e842aafbc authored over 3 years ago by kotakotik22 <[email protected]>
fix conductor arms not moving when walking

9e0b36289379fc11ba35a178297a30c9d74f5fa6 authored over 3 years ago by kotakotik22 <[email protected]>
move hand car animation increments to the entity tick to get consistent rotation

37c369c60984a65f2366989aa4a21653b9c17289 authored over 3 years ago by kotakotik22 <[email protected]>
hand car entity picking, hand car and conductor hitbox improvements

b66dbc872295cb9350cf9abc260ea42395e601db authored over 3 years ago by kotakotik22 <[email protected]>
hand car motion stuff

72596733f616b59aa7eb0cbb6461602d83ef70d4 authored over 3 years ago by kotakotik22 <[email protected]>
hand car animation

25366cd004c00dab758e92340c82e43bc999d380 authored over 3 years ago by kotakotik22 <[email protected]>
rework hand car entity and track riding entity class, almost finish hand car animations

e619380e102f3ae33279cf354cfdeff4ff5c7195 authored over 3 years ago by kotakotik22 <[email protected]>
finish conductor sitting poses

be01da6b2b9678978a07f68881f52947cc70e065 authored over 3 years ago by kotakotik22 <[email protected]>
conductor head look, start doing poses

9681e2072a5962afb3ca11da2062175460c6a5fb authored over 3 years ago by kotakotik22 <[email protected]>
attempt to make conductor a non geckolib entity

3164921e2d9278e57c9a3e55fc5f988ae687ef56 authored over 3 years ago by kotakotik22 <[email protected]>
make it possible to sit in a hand car, but the position is really weird right now

c6c94b75960d6a069ce50b8772f1727e8dc52048 authored over 3 years ago by kotakotik22 <[email protected]>
first steps on routing logic, with bonus Command

7bb379b8c789be087898a1fb64ce58f90263ea90 authored over 3 years ago by Talrey <[email protected]>
handcar item, but datagen keeps crashing because theres no handcar texture

772b7217142f1791b083f589d2ec535e055d54c1 authored over 3 years ago by kotakotik22 <[email protected]>
basic handcar animations

8f583c88694e200bb08c6858b914340defc4fe58 authored over 3 years ago by kotakotik22 <[email protected]>
fix errors

60f75d43f9ef7868bc8ea45e51fdb13ce1b4ac80 authored over 3 years ago by kotakotik22 <[email protected]>
Merge branch '1.16-kota' into handcar-attempt

# Conflicts:
# src/main/java/com/railwayteam/railways/ModSetup.java
# src/main/java/com/railwayt...

50f4282edfc6e2e1beae66d9f5f55181a0cf4d3a authored over 3 years ago by kotakotik22 <[email protected]>
walk to nearest player with cap goal, change goal priorities

55ff031c2ec51634f1719119343f3da488100420 authored over 3 years ago by kotakotik22 <[email protected]>
new color to format conversion, to fix brown color

dbf0c35f38975e279093a895c3f7a64583fba87c authored over 3 years ago by kotakotik22 <[email protected]>
translation stuff

89ffab706e8c42c858bee78da9d1b1303bf98b7f authored over 3 years ago by kotakotik22 <[email protected]>
move engineers cap item class, make conductor item unstackable

122031b04a9e35f20c7ebb5ad3c7be6b96097a37 authored over 3 years ago by kotakotik22 <[email protected]>
Merge remote-tracking branch 'origin/1.16-kota' into 1.16-kota

5e64a677ce5248d848c3c5606ac6f3054d769ac4 authored over 3 years ago by kotakotik22 <[email protected]>
fixed obfuscation-based load errors

4fc18530d783c8f660761044dc97acdf89cfa60c authored over 3 years ago by talrey <[email protected]>
colored engineer cap tooltip, change colored text from black to gray

90de49c32deeb02fda487279d9d070a836212b7b authored over 3 years ago by kotakotik22 <[email protected]>
move engineers cap package, add conductor entity picking, prevent the forehead from leaving the cap (lol)

0b85be8fd7758930ea976c8cb4cdd47d521283cc authored over 3 years ago by kotakotik22 <[email protected]>
make a utils package, create an entity item util for future entity items

8f9bc7e45dbcbc58098f6df8fef1847ca36c6903 authored over 3 years ago by kotakotik22 <[email protected]>