Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/castle-engine/castle-engine
Cross-platform (desktop, mobile, console, web) 3D and 2D game engine. Powerful visual editor. Support for glTF, X3D, IFC and more. Fast clean code using modern Pascal. Free and open-source.
https://github.com/castle-engine/castle-engine
Configurable jump speed.
0ea82ba4229f561a1412457c8a9a27b0526e3e09 authored over 2 years ago
0ea82ba4229f561a1412457c8a9a27b0526e3e09 authored over 2 years ago
Add AirMovement/RotationControl.
5776ebfd0f48198deaf5441299c1f82758ebb8da authored over 2 years ago
5776ebfd0f48198deaf5441299c1f82758ebb8da authored over 2 years ago
Add simple "3D Physics In Editor" example.
97deb19205d42bb55c2e3d9e2cff8b9feac52f6d authored over 2 years ago
97deb19205d42bb55c2e3d9e2cff8b9feac52f6d authored over 2 years ago
3D Physics In Editor example: missing files.
bbecc44615cee4a754703ac8f80e05b59fa316e7 authored over 2 years ago
bbecc44615cee4a754703ac8f80e05b59fa316e7 authored over 2 years ago
Comment about bullets in space ship example.
c92c6a61b7acb678f3af9a50578f9bc9a32c3443 authored over 2 years ago
c92c6a61b7acb678f3af9a50578f9bc9a32c3443 authored over 2 years ago
Added physics 2D transformation sync both side example/test.
7eaa4e4ce0b74edacd2d668ee3b3e714ceefd0ce authored over 2 years ago
7eaa4e4ce0b74edacd2d668ee3b3e714ceefd0ce authored over 2 years ago
Third person navigation: Add more properties to basic tab.
fcec7250a40177880ba9e3c34e59d62f87245115 authored over 2 years ago
fcec7250a40177880ba9e3c34e59d62f87245115 authored over 2 years ago
Place avatar in better position.
77f014324b5b8c4a5112fc2f0f67f689c9572b88 authored over 2 years ago
77f014324b5b8c4a5112fc2f0f67f689c9572b88 authored over 2 years ago
Update gitignore
a6a744bb20e0783faa2b71368b176b2512a143f4 authored over 2 years ago
a6a744bb20e0783faa2b71368b176b2512a143f4 authored over 2 years ago
ContinousCD changed to CollisionDetectionType.
487457aea8122e2da9efe7ff19eba4c3c108389c authored over 2 years ago
487457aea8122e2da9efe7ff19eba4c3c108389c authored over 2 years ago
Add CollisionDetectionType to Basic tab.
0d21cb41730ae39c72935ae7ff9a41810aee9e7d authored over 2 years ago
0d21cb41730ae39c72935ae7ff9a41810aee9e7d authored over 2 years ago
Cast to TCastleRigidBody in collision detection + comments update.
20b22b85fe449bb60e2ee486fd47b720e473e11a authored over 2 years ago
20b22b85fe449bb60e2ee486fd47b720e473e11a authored over 2 years ago
Cast To TCastleRigidBody in PhysicsRayCast.
81581c6de2bd448c8f1827f288cb6273d6f21d41 authored over 2 years ago
81581c6de2bd448c8f1827f288cb6273d6f21d41 authored over 2 years ago
Fix comment.
bf161ad41135c8f9b3e79f07d04237c24bdd228a authored over 2 years ago
bf161ad41135c8f9b3e79f07d04237c24bdd228a authored over 2 years ago
Fix compilation after TRigidBody -> TCastleRigidBody.
095f04866b865a1b54c4a3376180b1b4362bb666 authored over 2 years ago
095f04866b865a1b54c4a3376180b1b4362bb666 authored over 2 years ago
Setting local collider scale should not change auto size to false.
04eb044da41c1b25239e6e7547d1068f1286dbc1 authored over 2 years ago
04eb044da41c1b25239e6e7547d1068f1286dbc1 authored over 2 years ago
Don't reset scale in CalculateAutoSize.
7edd6b795c2256ff699015b96d92082330deae23 authored over 2 years ago
7edd6b795c2256ff699015b96d92082330deae23 authored over 2 years ago
Scale in TCastleCollider not depend of Autosize.
7beeb577f9f05b7f9ff93c99d7054a86d7f3ab23 authored over 2 years ago
7beeb577f9f05b7f9ff93c99d7054a86d7f3ab23 authored over 2 years ago
Platformer: Fix a bug in player movment when we jump to the side of an obstacle, the player sometimes hangs in air instead of falling.
27a4b7c1d4b008a6a69af0d2c1af254bfb87750c authored over 2 years ago
27a4b7c1d4b008a6a69af0d2c1af254bfb87750c authored over 2 years ago
Platformer: Use new physics in bullets.
fe0c555e4ddb5e4f7c3c5fc4a2cff380203e91fa authored over 2 years ago
fe0c555e4ddb5e4f7c3c5fc4a2cff380203e91fa authored over 2 years ago
Editor: Ability to paste copied behavior.
b43b3253a588fcd15e4e84fa88eb20496a785a89 authored over 2 years ago
b43b3253a588fcd15e4e84fa88eb20496a785a89 authored over 2 years ago
Fixed crash in collisions in new physics behaviors.
d14d8f18d3672ff335633344eb4db9282d0d47f5 authored over 2 years ago
d14d8f18d3672ff335633344eb4db9282d0d47f5 authored over 2 years ago
Fix scale in old 2d collision example.
4ed95fc67f23cff9df009070c1e2d230f912dcfd authored over 2 years ago
4ed95fc67f23cff9df009070c1e2d230f912dcfd authored over 2 years ago
More physics objects configured in editor (deadlyobstacle).
aa9244df1f878d647be5981681609febb0944456 authored over 2 years ago
aa9244df1f878d647be5981681609febb0944456 authored over 2 years ago
Removed keys physics config from code.
499ba53da4dd5015aa156fa31f33b52b15024b8d authored over 2 years ago
499ba53da4dd5015aa156fa31f33b52b15024b8d authored over 2 years ago
Removed doors physics configuration from code.
58bd36dc00053bde7f2b464734d8b09c3f65153e authored over 2 years ago
58bd36dc00053bde7f2b464734d8b09c3f65153e authored over 2 years ago
More physics config in design in editor.
99e34f8c1b8e9dd4705933c7a2a1c789d2874d08 authored over 2 years ago
99e34f8c1b8e9dd4705933c7a2a1c789d2874d08 authored over 2 years ago
Removed door physics configuration from code.
b87d8f48b19e0394764f4001378c78dc9bbcbf1d authored over 2 years ago
b87d8f48b19e0394764f4001378c78dc9bbcbf1d authored over 2 years ago
Falling obstacle physics moved to editor.
4d9db16937e6f79da5f1a99e65745e604bfca5c9 authored over 2 years ago
4d9db16937e6f79da5f1a99e65745e604bfca5c9 authored over 2 years ago
Player physics configuration moved to editor.
877a2fe58937454b8671007a9260ed928d0e5d6d authored over 2 years ago
877a2fe58937454b8671007a9260ed928d0e5d6d authored over 2 years ago
Coins physics configuration moved to design.
9a91df64dfe3752ff2c226ec5dc629b52de02735 authored over 2 years ago
9a91df64dfe3752ff2c226ec5dc629b52de02735 authored over 2 years ago
Move power ups physics configuration to design (to editor).
faba52c5299665756ed728a7c017be2a6c4f2ad6 authored over 2 years ago
faba52c5299665756ed728a7c017be2a6c4f2ad6 authored over 2 years ago
Removed unused variables.
ea3029d13dccb0b5be193192874f7ea513ae83ac authored over 2 years ago
ea3029d13dccb0b5be193192874f7ea513ae83ac authored over 2 years ago
Design clean up.
d4752c1dec879dfaa661c63e2fb7052061f06755 authored over 2 years ago
d4752c1dec879dfaa661c63e2fb7052061f06755 authored over 2 years ago
Better moving platforms support.
31e1adfa1ab6ea0af8380f63662389fc6ad4269e authored over 2 years ago
31e1adfa1ab6ea0af8380f63662389fc6ad4269e authored over 2 years ago
Remove some debuging code.
ea8e80eb92fbe612a0ff9cd4fb6e20b7cbc66c2b authored over 2 years ago
ea8e80eb92fbe612a0ff9cd4fb6e20b7cbc66c2b authored over 2 years ago
Make sure moving platform Restitution is 0.
1fcf9563aaf37269723bcbf7df5f8f6b4c700c06 authored over 2 years ago
1fcf9563aaf37269723bcbf7df5f8f6b4c700c06 authored over 2 years ago
Remove exists in root problem workaround.
ff6f4aed8c3b7104c1fbe0a9fa0ff674413cb7ef authored over 2 years ago
ff6f4aed8c3b7104c1fbe0a9fa0ff674413cb7ef authored over 2 years ago
Silence of deprecated warnings used to keep old API working.
177024a9ef4d4111e2630f3185e7f856114ef388 authored over 2 years ago
177024a9ef4d4111e2630f3185e7f856114ef388 authored over 2 years ago
Physics 2D collison example: use new physics.
bd09bc5ec47ec9f2b6435e7669a3cf23905558ca authored over 2 years ago
bd09bc5ec47ec9f2b6435e7669a3cf23905558ca authored over 2 years ago
Remove old physics from TDeadlyObstacle behavior.
f6a5ea65b3dd9bf1c08a904d9e1113dc391e5616 authored over 2 years ago
f6a5ea65b3dd9bf1c08a904d9e1113dc391e5616 authored over 2 years ago
Physics 2D Game Example: Use new physics.
79f40b44f54ee49826bf697f241c36da1fc85f93 authored over 2 years ago
79f40b44f54ee49826bf697f241c36da1fc85f93 authored over 2 years ago
Physics 3D Demo: use new physics
73f87dace0886508d322f6408c19dafc7ea156fb authored over 2 years ago
73f87dace0886508d322f6408c19dafc7ea156fb authored over 2 years ago
Physics 3D demo - more new physics.
31e1519d81acf08668bdd80d109e44229fdf4ed6 authored over 2 years ago
31e1519d81acf08668bdd80d109e44229fdf4ed6 authored over 2 years ago
TRigidBody -> TCastleRigidBody in RemoveSelfFromOtherRigidBodiesCollisionLists
3e21de4005fd517b929a2b31b38bbd5060d97255 authored over 2 years ago
3e21de4005fd517b929a2b31b38bbd5060d97255 authored over 2 years ago
Add WakeUp to forces and impulses by default.
637a7d9cabba046ae7506362635a9a68e2849c14 authored over 2 years ago
637a7d9cabba046ae7506362635a9a68e2849c14 authored over 2 years ago
Space Ship Example: WakeUp no need to call WakeUp directly.
964218e11f6a71fbaaf8a67d6eeff0d3a164e4bc authored over 2 years ago
964218e11f6a71fbaaf8a67d6eeff0d3a164e4bc authored over 2 years ago
Third Person Navigaton: Remove unneeded WakeUp.
1a867bb8892c71d56dbad43baa09093455d237b4 authored over 2 years ago
1a867bb8892c71d56dbad43baa09093455d237b4 authored over 2 years ago
Fix physics_2d_transformation_sync for delphi.
dd91e41773a6b56d22b7cedffc551868a5e55503 authored over 2 years ago
dd91e41773a6b56d22b7cedffc551868a5e55503 authored over 2 years ago
Fix engine source paths for delphi.
e88a30f45e3667e6b6d08a31fea0d7b8044c66eb authored over 2 years ago
e88a30f45e3667e6b6d08a31fea0d7b8044c66eb authored over 2 years ago
Fix T3DCoords serialization for delphi.
8392d22afe812b510d061517a15684b5414f8530 authored over 2 years ago
8392d22afe812b510d061517a15684b5414f8530 authored over 2 years ago
Physics fixes for Delphi.
85619bc3493580056b168516b69d3023be42bb46 authored over 2 years ago
85619bc3493580056b168516b69d3023be42bb46 authored over 2 years ago
Fix TCastleRigidBody section comment.
c7fe606fc3dd5ec0f41bbadfa678232885021cc0 authored over 2 years ago
c7fe606fc3dd5ec0f41bbadfa678232885021cc0 authored over 2 years ago
Space ship example fixed paths for delphi.
38ec14bc2e01ae13e3c48e27384120b5ccae91e9 authored over 2 years ago
38ec14bc2e01ae13e3c48e27384120b5ccae91e9 authored over 2 years ago
Fixed Physics simulation in editor for delphi.
5ce4d76bfe547b5032d581f17f5147e9d11204ab authored over 2 years ago
5ce4d76bfe547b5032d581f17f5147e9d11204ab authored over 2 years ago
Platform physics config moved to editor.
7d0c98fd5dd952a62f641e184c535c89abe6d1e8 authored over 2 years ago
7d0c98fd5dd952a62f641e184c535c89abe6d1e8 authored over 2 years ago
Fix animated example compilation after change properties names.
ed42c3adf93c46af2ca92f4c8660a2fe196d79f8 authored over 2 years ago
ed42c3adf93c46af2ca92f4c8660a2fe196d79f8 authored over 2 years ago
Stone physics moved to editor.
fb2d181ed26b75beded8ebdecae95e3431361bf8 authored over 2 years ago
fb2d181ed26b75beded8ebdecae95e3431361bf8 authored over 2 years ago
Ground physics moved to editor.
c7df38d3256c91366736c8e9c0a3f9170c20a878 authored over 2 years ago
c7df38d3256c91366736c8e9c0a3f9170c20a878 authored over 2 years ago
Platformer small fixes in physics settings.
31a40cc8c812360880f7f54fcef6661a340da014 authored over 2 years ago
31a40cc8c812360880f7f54fcef6661a340da014 authored over 2 years ago
Make TCastleBehavior deprecated.
269009a8dc8868a3ca3d2e2f9dd63556f2897ff0 authored over 2 years ago
269009a8dc8868a3ca3d2e2f9dd63556f2897ff0 authored over 2 years ago
Fixed setting scale for colliders when scale is negative.
51b56715c50311c4ca3dcb2d9bd40543eac57eb0 authored over 2 years ago
51b56715c50311c4ca3dcb2d9bd40543eac57eb0 authored over 2 years ago
Fix comment.
f10b40eef4479822c771eb5a3fbc4f0fa4e6d86e authored over 2 years ago
f10b40eef4479822c771eb5a3fbc4f0fa4e6d86e authored over 2 years ago
Fix LinearVelocityDamp and AngularVelocityDamp default value.
ec0a6ca2defb7f38c4e218cf69109c829b4afeda authored over 2 years ago
ec0a6ca2defb7f38c4e218cf69109c829b4afeda authored over 2 years ago
Missed component registration.
2d973ed1e92e0b2d6245cb914430537108a5ed02 authored over 2 years ago
2d973ed1e92e0b2d6245cb914430537108a5ed02 authored over 2 years ago
Platformer: Fixed ParentChanged in behaviors because it's also called before destroying behavior.
ec53cdd1b900f9657a2a935a0ec0d5b213bd05e8 authored over 2 years ago
ec53cdd1b900f9657a2a935a0ec0d5b213bd05e8 authored over 2 years ago
Workaround a bug in Kraft - rigid body doesn't work after type change.
bc5c5c11753ec93710ab0fab5ecaa9f10aff6506 authored over 2 years ago
bc5c5c11753ec93710ab0fab5ecaa9f10aff6506 authored over 2 years ago
Simple Physics Animated Test/Example.
a820e69c8a9972aa5d747abd6860891e42e190f8 authored over 2 years ago
a820e69c8a9972aa5d747abd6860891e42e190f8 authored over 2 years ago
Fix comments.
c5e7030bd9ea16d957ba5a9a1cfbf3d82454219e authored over 2 years ago
c5e7030bd9ea16d957ba5a9a1cfbf3d82454219e authored over 2 years ago
Enemy physics moved to editor.
3802d94c3952804029fef1dfb32219c8e7e32479 authored over 2 years ago
3802d94c3952804029fef1dfb32219c8e7e32479 authored over 2 years ago
ContinuousCollisionDetection -> ContinuousCD
f0f6058a3192b380298863c41c98ad330787865b authored over 2 years ago
f0f6058a3192b380298863c41c98ad330787865b authored over 2 years ago
Fix for Kraft RayCast with meshes.
f3a2bb4d57bf2782413cdecd49ea288dec8dc8c9 authored over 2 years ago
f3a2bb4d57bf2782413cdecd49ea288dec8dc8c9 authored over 2 years ago
Better avatar speed.
ac5487384c1fb40a45c7c409fd35584a6d778efb authored over 2 years ago
ac5487384c1fb40a45c7c409fd35584a6d778efb authored over 2 years ago
Add continuous collision detection to rigid body.
e2e332daf08f7daa9a594ac55ecea892ae62bcb8 authored over 2 years ago
e2e332daf08f7daa9a594ac55ecea892ae62bcb8 authored over 2 years ago
Warn of changing the existence of CastleTransform with RigidBody multiple times per frame
8520f3615b69d9350e1045fc4a6476165083d7cf authored over 2 years ago
8520f3615b69d9350e1045fc4a6476165083d7cf authored over 2 years ago
Space Ship Example: Add bullets by ApplyImpulse().
cfa6f631c9a4f4ef16ee36887ee64264d6fb3575 authored over 2 years ago
cfa6f631c9a4f4ef16ee36887ee64264d6fb3575 authored over 2 years ago
Fix checking ground in third person navigation.
cff4892e00150eb5cb9ddac1517b96ff4d80ad9a authored over 2 years ago
cff4892e00150eb5cb9ddac1517b96ff4d80ad9a authored over 2 years ago
Add ContinuousCollisionDetection to TPhysicsProperties.
3c8d038d2201e0b38dfe7c8b2da79a64d1811481 authored over 2 years ago
3c8d038d2201e0b38dfe7c8b2da79a64d1811481 authored over 2 years ago
Remove uneeded world transformation set in Animated.
77ff813cce432a22ba9ad0facf149ed83a2b66b4 authored over 2 years ago
77ff813cce432a22ba9ad0facf149ed83a2b66b4 authored over 2 years ago
2d physics: space ship example: Better physics values.
baeb92ae351154c407d89abac59526c344d57a7f authored over 2 years ago
baeb92ae351154c407d89abac59526c344d57a7f authored over 2 years ago
Use ScaleFromMatrix() instead of MatrixDecompose().
fb482bf73593928be915dd777d66373bf180bb37 authored over 2 years ago
fb482bf73593928be915dd777d66373bf180bb37 authored over 2 years ago
Add rotation and more scale tests.
6c149bd8b6d1996a5b322657936fcb3106c413f3 authored over 2 years ago
6c149bd8b6d1996a5b322657936fcb3106c413f3 authored over 2 years ago
Add Angular and Linear Velocity persistent vectors.
3423340b10d1d8e45936397155b4b99860334b65 authored over 2 years ago
3423340b10d1d8e45936397155b4b99860334b65 authored over 2 years ago
Generate persistent vectors for TCastleRigidBody.
2ee810746cbfb3ffbc7888e35cb52a439601df74 authored over 2 years ago
2ee810746cbfb3ffbc7888e35cb52a439601df74 authored over 2 years ago
Add Linear/Angular Velocity to Basic tab.
614a093b6ba8140e272d80792b53687886f4e4f1 authored over 2 years ago
614a093b6ba8140e272d80792b53687886f4e4f1 authored over 2 years ago
Regenerated colliders vectors.
3500e353f6d7ff17677d62aa5bd6ef0ba6bf1514 authored over 2 years ago
3500e353f6d7ff17677d62aa5bd6ef0ba6bf1514 authored over 2 years ago
Fix typo.
f0d2cead040fe92c300d27c0eb28fbfada75d81e authored over 2 years ago
f0d2cead040fe92c300d27c0eb28fbfada75d81e authored over 2 years ago
Rotation, Translation and Scale should not be stored with auto size enabled.
bec1100c1c290d0b68e52809f05c4b272245b660 authored over 2 years ago
bec1100c1c290d0b68e52809f05c4b272245b660 authored over 2 years ago
Add persistent vectors to TCastleRigidBody.
409cd4daacd9cd07f5daea1d1adb5a56bcf5b365 authored over 2 years ago
409cd4daacd9cd07f5daea1d1adb5a56bcf5b365 authored over 2 years ago
Physics space ship example WIP.
a49616dbe28f558d55d277c08da926c80a7bfe9a authored over 2 years ago
a49616dbe28f558d55d277c08da926c80a7bfe9a authored over 2 years ago
Move MaximalVelocity and Damp properties to published.
f5ba3eb73f0457d47ce6a42003a3be9bec99f65d authored over 2 years ago
f5ba3eb73f0457d47ce6a42003a3be9bec99f65d authored over 2 years ago
Ability to add stored function in autogenerated vectors.
d8d108b1ee2e8e6b54cf5642de73697906559194 authored over 2 years ago
d8d108b1ee2e8e6b54cf5642de73697906559194 authored over 2 years ago
Regenerated collider vectors with stored option.
e4c27774110ae0fe01c58bb4e5fd9080870cc3a1 authored over 2 years ago
e4c27774110ae0fe01c58bb4e5fd9080870cc3a1 authored over 2 years ago
Resaved designs without saved auto size properties.
a5ac029c2ae234411580472a7442b5ded8a8268a authored over 2 years ago
a5ac029c2ae234411580472a7442b5ded8a8268a authored over 2 years ago
Restore modified state after physics simulation stops.
9de4c29221c4d27ec8676d7f1b7a8b36374c3f74 authored over 2 years ago
9de4c29221c4d27ec8676d7f1b7a8b36374c3f74 authored over 2 years ago
Editor Physics Behaviors Example: Design resaved after stored changes.
dfac90e701851d12d0d54b76893c54849ec300b1 authored over 2 years ago
dfac90e701851d12d0d54b76893c54849ec300b1 authored over 2 years ago
Use UpdateTransform directly in Update().
42500c94414f90dedd9b421309251160e8faf607 authored over 2 years ago
42500c94414f90dedd9b421309251160e8faf607 authored over 2 years ago
Update TCastleCollider auto size after URL change.
c3ed0bb3ec74c8ea1a614a88b6c07ddc5b61b93c authored over 2 years ago
c3ed0bb3ec74c8ea1a614a88b6c07ddc5b61b93c authored over 2 years ago
Editor Physics Behaviors Example: Search for rigidbodies recursively in children
200180c345de076ee76fb91a571142a0baab6205 authored over 2 years ago
200180c345de076ee76fb91a571142a0baab6205 authored over 2 years ago
Missed change for last commit.
021459d5de3a3f2b986191c7caa00eb429cd0d0c authored over 2 years ago
021459d5de3a3f2b986191c7caa00eb429cd0d0c authored over 2 years ago