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github.com/castle-engine/castle-engine

Cross-platform (desktop, mobile, console, web) 3D and 2D game engine. Powerful visual editor. Support for glTF, X3D, IFC and more. Fast clean code using modern Pascal. Free and open-source.
https://github.com/castle-engine/castle-engine

Allow duplicate on non-visual components

aa6cd589a13254882174e27ffcfd875aa282d882 authored almost 2 years ago
Minor English improvement (point to your ...->point of your...)

0fd35f7461e9c41a3006037b27bcb0999da9d4ed authored almost 2 years ago
Fix platformer layers - player vs ground

4fc84052a53551653c4659af0b06612b6c9961d0 authored almost 2 years ago
Fix potentially undefined RootTransform

c23c149c4d31d4aa7244a74ba2d7e06b6256e3c8 authored almost 2 years ago
Remove unused

db979b1b59c9c9ce5f0a99671f7f2521b0e92d60 authored almost 2 years ago
Update sample tasks.json to be good for Windows PowerShell too

1b78ae67a804b7ecece5ae9f689ae667ec72905d authored almost 2 years ago
Merge pull request #467 from castle-engine/physics_layers_2

Physics layers

7ce99504788e96cc3e898dd4667969e103dbcf22 authored almost 2 years ago
Merge branch 'master' into physics_layers_2

c96dfeea3d1cb621f8f28192e4daef2676890d33 authored almost 2 years ago
Comment about Collides setter symmetrical

604bb0097f2117c4ee5c757ec5a4b45c14b570e4 authored almost 2 years ago
Make sure collision bits are set in both ways when reading

d89612127ca22952014dd7d4d910f3245e5970b7 authored almost 2 years ago
Fix OK button processing

b731b9170218bc65af77c84dbd4feddab32f5244 authored almost 2 years ago
Upgrade CollidesX property in platformer

5d19203152916e7b5892682800b8ce2382308cc6 authored almost 2 years ago
Use TButtonPanel to have reliable look and order of OK/Cancel

0880ccbe48a0002ae1e6a97a625a2b96d239ca3b authored almost 2 years ago
Make layers dialog react to enter / cancel

0855ba8ef32245ef927af4dc356c110f504b52c5 authored almost 2 years ago
Update README

290d9c0d9648777a17017783517a4c92aeab1014 authored almost 2 years ago
Improve 3d layers example

c9219eb25d7e9681f001ecd6b1e328ebf7bc0603 authored almost 2 years ago
Allow multi-editing Layer property

9205dcbc90db7bcb43c59e3d7fe204e03e9a1106 authored almost 2 years ago
Defaults change: by default each layer collides with itself

918417311adc2866cabf27859ed0ecdc8fdc8a5f authored almost 2 years ago
Multiple FCollides improvements

- Operate on sets in FCollides
- store bidirectional values in FCollides
- update better after F...

662754c7a6977b98a3f5f83c96b401f14f2a2007 authored almost 2 years ago
Desc0->Description0 upgrade

0f73ab4979d35107895601728a3bbd85aa3d5133 authored almost 2 years ago
Fix tests compilation, needs Kraft in uses clause

b0dbe6e8b1f54f3c4acb9db199a72bc8b6f30339 authored almost 2 years ago
Various code improvements

- Use "strict private" more
- "const" for SetCollides param
- more comments
- use names for subc...

4cbb3e03973c7d0eafa8a126b54fb2b09a0c2d1d authored almost 2 years ago
Add missing copyrights

f4cee95b35f9c9c9ed004e16b78d2f4685e69f46 authored almost 2 years ago
Fix copyright begin

decb4c4727ffb8842373fa61803dadb907479829 authored almost 2 years ago
Desc->Description in JSON

689d67f3aeaa6295b957ea093da94c80463172ca authored almost 2 years ago
Link to screenshot from README.md

38f905a2240456c607d5052d700772526ac1a37c authored almost 2 years ago
Sample tasks for VS Code

a2de1cbcc46412c47aabf2a00d8585a7a5d12877 authored almost 2 years ago
Move noqrcheckxxx to common_includes, build tool uses them

354458dd59f95bdff97e141bd11913defcb6faea authored almost 2 years ago
Check regenerate_auto_files_in_all_examples does nothing, so examples are up-to-date

3048185a440b746357e9acd9a79c512710927cd0 authored almost 2 years ago
Add --guid-from-name to have regenerate_auto_files_in_all_examples.sh

output consistent

ccbbff8e495f9de345f2a06ea390f47f81d08cce authored almost 2 years ago
Again regenerate examples, test stable GUID from build tool for DPROJ

20d83699f713c02b2e5bf8490c2fc66f1f3d7463 authored almost 2 years ago
Regenerate examples, test stable GUID from build tool for DPROJ

5eb136ad3e0d39ab2b8f7a6d223d0106325ae826 authored almost 2 years ago
Fix STL binary/ASCII detection to work even for binary files that

start with "solid"

Fixes https://github.com/castle-engine/castle-engine/issues/433

814a01ed58c09d8e668dda7648a9aee28fa7ecf5 authored almost 2 years ago
Use Int32, UInt32, see https://castle-engine.io/coding_conventions#no_longint_longword

2b0aa82b4b6d3b6c7a252f523e2b4122d38af035 authored almost 2 years ago
Optimize STL reading, read bigger chunks

6fb64bad2092bbb133fdd42bf0fea0e8f574eda9 authored almost 2 years ago
Add dependencies ignoring the case of TTF, OTF, PNG etc files

6bfb79313015350558e4d2c4812692e319ffb87b authored almost 2 years ago
Boolean case

dfc3f5dba99cfd56fa8bd39fd823d996a139f104 authored almost 2 years ago
Fix case-sensitivity in file searching on Windows

Should be: IgnoreCase = **not** FileNameCaseSensitive

19ca132914390203358b3e6654fdf5bb081d790f authored almost 2 years ago
New screenshots

ff54673f2773c1e5ddb315cfefde1301dc6a4cb4 authored almost 2 years ago
Make human models good, showcase new skin support

2c141814d14f6171fd76d568dd78c90e4d34bd20 authored almost 2 years ago
Take first non-empty texture more reliably

7eefbbcbb407f7acf06201c639f3619153b3bcc7 authored almost 2 years ago
Handle gfx/null too

c6af90e403213a1f0c0a00e847e09e93aec3bc15 authored almost 2 years ago
Read skin name from URL anchor

abd82b0ca658dbc23388ffeba51114dc66965837 authored almost 2 years ago
Fix Delphi (no "static" in implementation)

ca6d745256ba9f7bcc3a005c9afdf3b8846c5bf6 authored almost 2 years ago
Add md3_animations_tags screenshots

f58f8e08175fef80000d348ba66dfb4ee395995a authored almost 2 years ago
Hide too verbose warning

fe4276e995b4f58179954dfe17d409dcbc1dc852 authored almost 2 years ago
Demo to showcase MD3 animations and tags

506fd52677acffe89af91c226bd8ba2128baea00 authored almost 2 years ago
Animation validation only removes invalid animations

d5fb64afff3f9f476ac649cfa9c4729b716d6b16 authored almost 2 years ago
Fix check for valid animation count

08dde8b2212ef71d809f4978325a5d9df75b4440 authored almost 2 years ago
Avoid using too many frames

e5a3d9ef3bade38280f73e90a73f561791c5df0b authored almost 2 years ago
Fixed tag animation

9030186adc904c53efa77e6074b8e51acccc3be2 authored almost 2 years ago
MD3: Better share material and textures

25522d2122422fc75ece3dc1e107bf2e55efec92 authored almost 2 years ago
Fix tag animation length

a29fae35072de44c03348e2bb37dfe2e8d7e33d7 authored almost 2 years ago
More tolerant animation.cfg in MD3 parsing

cf15c501d68f2d584414153bcb7b2bf753c96237 authored almost 2 years ago
Handle MD3 tags

9ea1e2495882ddf2ae7e1e9ba5fbf78eeaa34b74 authored almost 2 years ago
Add EditorSelectOnHover that can be disabled for navigation and

DesignHud in fps_game

ae08bfdf9337f5e7a87650373f87028b89527a40 authored almost 2 years ago
TODO: CreateGUIDFromHash plans

6537b07901e70ae456ae6345caaa59e744411376 authored almost 2 years ago
Regenerate DPROJ

21414018b999e9a27660be3ad899587a70b9c5bb authored almost 2 years ago
Refactor MD3 reader into more include files, and make TMd3Converter

class a hub calling everything

This should make it easier to add more stuff

2c4e0ce8538942d96ecf437203f9e445939785a1 authored almost 2 years ago
Mark as TODO some nt2D support with deprecated library

185f4f8be20574a2eb9b80c079cc2bb4c517b055 authored almost 2 years ago
Improve Scale notes

51c7993434ee7e324583f30a0ced7e6f7a3b81c8 authored almost 2 years ago
Uncomment tests, now that FPC bug

https://gitlab.com/freepascal.org/fpc/source/-/issues/40074 is fixed

92d91d6b1849a1d514a344987e4d70a39c61f3df authored almost 2 years ago
Optimize reading MD3 binary data into arrays as one big chunk

84b590638737760bdeb476c799570412c36033a0 authored almost 2 years ago
Update split_long_md3_animation_into_logical_pieces docs

4ef6df263a64980edf1a76aca9ff5794edf18710 authored almost 2 years ago
MD3 reading supports animation.cfg

6e705364feb5a45a2d29ff690df39fc1de3e914d authored almost 2 years ago
MD3 support generates animations without TNodeInterpolator

b91c95b0b5af0cb302882750eee697f86978657c authored almost 2 years ago
Comment out too much log

d6ac676f877af1c83784ce71028a5f6f2edac0a6 authored almost 2 years ago
Comment about MD3 shader

3da51f0b356d9c5c1556cd7487c4949a19ae6bd8 authored almost 2 years ago
Support different shader names for different surfaces

0efed4b76087bae45e92174ee9df417b64451b14 authored almost 2 years ago
Simplify MD3 code by moving types to nested

bce5a1bd324c68b584c9c16bb3c50b89c79aa7c7 authored almost 2 years ago
Use Int32, UInt32, AnsiChar to be safe for Delphi

71aee6deb500fc5cc3b3812a83738ee76e423fc9 authored almost 2 years ago
Layer collisons form move buttons to bottom.

71b5de0fac03fa272536f33a4c708806277986fe authored almost 2 years ago
Add screenshot to physics layers example.

9c2dd6cafa855b9898d0016f7d623925e91ecc44 authored almost 2 years ago
Fix regression: we need to disable program in RenderEnd

Regression introduced in
https://github.com/castle-engine/castle-engine/commit/42f78b0ea892209bb...

0d8fee5ad30187c1337e1e6a28c8445a7b03b31b authored almost 2 years ago
Use simpler AnimationTimeSensor method

b31ed4e62d20bb746019bbc487727cca85d0d7f2 authored almost 2 years ago
Add more description to simultaneous_animations_one_scene and a screenshot

24d2ae3eb2906acf0a2d0daf3c2978081cb0f2c1 authored almost 2 years ago
No autolink notification

d04e4b713f3c80a716d6ce7c25afd19da4e543fb authored almost 2 years ago
Add screenshot to examples/tiled/map_viewer_in_viewport

8f1ce1241cce58eb3067f3e7037c64662f18fef0 authored almost 2 years ago
Improve comments to clearly recommend TCastleTiledMap over TCastleTiledMapControl

e10f30681872ab94c3976af3e52ed9a9d4128757 authored almost 2 years ago
Silence Delphi warnings in AddToTexCoordInterp

024802c94f356b7658ef98672e81d39304cb60dd authored almost 2 years ago
Fix Delphi compilation (overload keyword)

6f12c0bd42044ac295dad75acb36053b7704bbba authored almost 2 years ago
Color picker better UI - buttons at bottom

- clear way to exit
- good place for "revert" button
- dialog can be more narrow now

96758596f107a86327920ca5aac2fcc317a344c6 authored almost 2 years ago
Merge pull request #469 from Freedomax/FixTilesetPath

Fix `LoadTilesetFromURL`

d7efb6730ed2d35adeb6fed6a7796fc444c99d3b authored almost 2 years ago
Fix LoadTilesetFromURL

And avoid confusion, renamed private var `BaseUrl` -> `FBaseUrl`

f1ae87812e0451b15efdc6a36471fb9fff95d8ac authored almost 2 years ago
Add screenshot, better label FPS position

e9435c71eec2ba5889e53ca7a55ec97b620bbea5 authored almost 2 years ago
Document -1

d6fafcefd45f3f551d3e46f905f8446784ac852a authored almost 2 years ago
Play subanimations, looping or not

9e0e4e316fff796e65cd6be93e03e30e81591b21 authored almost 2 years ago
Show buttons to play each subanimation

bb552a518107441f5e99729c78780cbdfa1bf399 authored almost 2 years ago
Loading and parsing of animation.cfg

273822226501c2c0753881c6683968b3a12a5c5c authored almost 2 years ago
New demo split_long_md3_animation_into_logical_pieces: for now load

Tremulous MD3 creatures

a0c5bedc7687edd1c29d0c63b89fa958adbd1783 authored almost 2 years ago
Better docs and make it clear users should not use TFramesPerSecond.Create

a4245a948584b0bcb1d483de2f92595759264b35 authored almost 2 years ago
Rename some TFramesPerSecond methods from _Xxx to InternalXxx,

following CGE conventions

2e1016e7e6cff803b3deda6431eb55c97bc5c41f authored almost 2 years ago
Don't warn about missing LibPng when InternalDisableDynamicLibraries

is set

d6362d3f94d0b17c79dfa5e86daffb9358957ee7 authored almost 2 years ago
Add fps_game screenshot

5120200ea9e271c2970f00aa30c7a4b38d076029 authored almost 2 years ago
Autotest editor template in build-tool/data/custom_editor_template/ is up-to-date

68edf13097d378717d37d4fd2f07560fb1dc47e1 authored almost 2 years ago
Extended check_lazarus_packages to also check castle_editor_components

a27cc244a8ee5041a02e878f1b7089fa85ee9920 authored almost 2 years ago
Remove unused_mbcolorliblaz, fix mbColorLib examples to use castle_editor_components

f260967859702e16e4a107f30d23c14d2d0b5a8e authored almost 2 years ago
Merge pull request #445 from Freedomax/TiledAnimation

Making TCastleTiledMap support rendering animations.

eda41da50aaf044dcf86820947c639da3948b5fb authored almost 2 years ago
Remove my experimental AssumePerfectRenderingOrder, it is no longer

necessary thanks to fixed Z for each tile after this PR

0d249f5911be452a4f2834226c8be28cd35f5649 authored almost 2 years ago
FixTileset -> ForceTilesetSpacing, more docs about it

0d3f7cc6ca7599fdeacf93d4d07c3e5c346151b9 authored almost 2 years ago