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github.com/castle-engine/castle-engine
Cross-platform (desktop, mobile, console, web) 3D and 2D game engine. Powerful visual editor. Support for glTF, X3D, IFC and more. Fast clean code using modern Pascal. Free and open-source.
https://github.com/castle-engine/castle-engine
aa6cd589a13254882174e27ffcfd875aa282d882 authored almost 2 years ago
0fd35f7461e9c41a3006037b27bcb0999da9d4ed authored almost 2 years ago
4fc84052a53551653c4659af0b06612b6c9961d0 authored almost 2 years ago
c23c149c4d31d4aa7244a74ba2d7e06b6256e3c8 authored almost 2 years ago
db979b1b59c9c9ce5f0a99671f7f2521b0e92d60 authored almost 2 years ago
1b78ae67a804b7ecece5ae9f689ae667ec72905d authored almost 2 years ago
Physics layers
7ce99504788e96cc3e898dd4667969e103dbcf22 authored almost 2 years agoc96dfeea3d1cb621f8f28192e4daef2676890d33 authored almost 2 years ago
604bb0097f2117c4ee5c757ec5a4b45c14b570e4 authored almost 2 years ago
d89612127ca22952014dd7d4d910f3245e5970b7 authored almost 2 years ago
b731b9170218bc65af77c84dbd4feddab32f5244 authored almost 2 years ago
5d19203152916e7b5892682800b8ce2382308cc6 authored almost 2 years ago
0880ccbe48a0002ae1e6a97a625a2b96d239ca3b authored almost 2 years ago
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290d9c0d9648777a17017783517a4c92aeab1014 authored almost 2 years ago
c9219eb25d7e9681f001ecd6b1e328ebf7bc0603 authored almost 2 years ago
9205dcbc90db7bcb43c59e3d7fe204e03e9a1106 authored almost 2 years ago
918417311adc2866cabf27859ed0ecdc8fdc8a5f authored almost 2 years ago
- Operate on sets in FCollides
- store bidirectional values in FCollides
- update better after F...
0f73ab4979d35107895601728a3bbd85aa3d5133 authored almost 2 years ago
b0dbe6e8b1f54f3c4acb9db199a72bc8b6f30339 authored almost 2 years ago
- Use "strict private" more
- "const" for SetCollides param
- more comments
- use names for subc...
f4cee95b35f9c9c9ed004e16b78d2f4685e69f46 authored almost 2 years ago
decb4c4727ffb8842373fa61803dadb907479829 authored almost 2 years ago
689d67f3aeaa6295b957ea093da94c80463172ca authored almost 2 years ago
38f905a2240456c607d5052d700772526ac1a37c authored almost 2 years ago
a2de1cbcc46412c47aabf2a00d8585a7a5d12877 authored almost 2 years ago
354458dd59f95bdff97e141bd11913defcb6faea authored almost 2 years ago
3048185a440b746357e9acd9a79c512710927cd0 authored almost 2 years ago
output consistent
ccbbff8e495f9de345f2a06ea390f47f81d08cce authored almost 2 years ago20d83699f713c02b2e5bf8490c2fc66f1f3d7463 authored almost 2 years ago
5eb136ad3e0d39ab2b8f7a6d223d0106325ae826 authored almost 2 years ago
start with "solid"
Fixes https://github.com/castle-engine/castle-engine/issues/433
814a01ed58c09d8e668dda7648a9aee28fa7ecf5 authored almost 2 years ago2b0aa82b4b6d3b6c7a252f523e2b4122d38af035 authored almost 2 years ago
6fb64bad2092bbb133fdd42bf0fea0e8f574eda9 authored almost 2 years ago
6bfb79313015350558e4d2c4812692e319ffb87b authored almost 2 years ago
dfc3f5dba99cfd56fa8bd39fd823d996a139f104 authored almost 2 years ago
Should be: IgnoreCase = **not** FileNameCaseSensitive
19ca132914390203358b3e6654fdf5bb081d790f authored almost 2 years agoff54673f2773c1e5ddb315cfefde1301dc6a4cb4 authored almost 2 years ago
2c141814d14f6171fd76d568dd78c90e4d34bd20 authored almost 2 years ago
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f58f8e08175fef80000d348ba66dfb4ee395995a authored almost 2 years ago
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506fd52677acffe89af91c226bd8ba2128baea00 authored almost 2 years ago
d5fb64afff3f9f476ac649cfa9c4729b716d6b16 authored almost 2 years ago
08dde8b2212ef71d809f4978325a5d9df75b4440 authored almost 2 years ago
e5a3d9ef3bade38280f73e90a73f561791c5df0b authored almost 2 years ago
9030186adc904c53efa77e6074b8e51acccc3be2 authored almost 2 years ago
25522d2122422fc75ece3dc1e107bf2e55efec92 authored almost 2 years ago
a29fae35072de44c03348e2bb37dfe2e8d7e33d7 authored almost 2 years ago
cf15c501d68f2d584414153bcb7b2bf753c96237 authored almost 2 years ago
9ea1e2495882ddf2ae7e1e9ba5fbf78eeaa34b74 authored almost 2 years ago
DesignHud in fps_game
ae08bfdf9337f5e7a87650373f87028b89527a40 authored almost 2 years ago6537b07901e70ae456ae6345caaa59e744411376 authored almost 2 years ago
21414018b999e9a27660be3ad899587a70b9c5bb authored almost 2 years ago
class a hub calling everything
This should make it easier to add more stuff
2c4e0ce8538942d96ecf437203f9e445939785a1 authored almost 2 years ago185f4f8be20574a2eb9b80c079cc2bb4c517b055 authored almost 2 years ago
51c7993434ee7e324583f30a0ced7e6f7a3b81c8 authored almost 2 years ago
https://gitlab.com/freepascal.org/fpc/source/-/issues/40074 is fixed
92d91d6b1849a1d514a344987e4d70a39c61f3df authored almost 2 years ago84b590638737760bdeb476c799570412c36033a0 authored almost 2 years ago
4ef6df263a64980edf1a76aca9ff5794edf18710 authored almost 2 years ago
6e705364feb5a45a2d29ff690df39fc1de3e914d authored almost 2 years ago
b91c95b0b5af0cb302882750eee697f86978657c authored almost 2 years ago
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3da51f0b356d9c5c1556cd7487c4949a19ae6bd8 authored almost 2 years ago
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bce5a1bd324c68b584c9c16bb3c50b89c79aa7c7 authored almost 2 years ago
71aee6deb500fc5cc3b3812a83738ee76e423fc9 authored almost 2 years ago
71b5de0fac03fa272536f33a4c708806277986fe authored almost 2 years ago
9c2dd6cafa855b9898d0016f7d623925e91ecc44 authored almost 2 years ago
Regression introduced in
https://github.com/castle-engine/castle-engine/commit/42f78b0ea892209bb...
b31ed4e62d20bb746019bbc487727cca85d0d7f2 authored almost 2 years ago
24d2ae3eb2906acf0a2d0daf3c2978081cb0f2c1 authored almost 2 years ago
d04e4b713f3c80a716d6ce7c25afd19da4e543fb authored almost 2 years ago
8f1ce1241cce58eb3067f3e7037c64662f18fef0 authored almost 2 years ago
e10f30681872ab94c3976af3e52ed9a9d4128757 authored almost 2 years ago
024802c94f356b7658ef98672e81d39304cb60dd authored almost 2 years ago
6f12c0bd42044ac295dad75acb36053b7704bbba authored almost 2 years ago
- clear way to exit
- good place for "revert" button
- dialog can be more narrow now
Fix `LoadTilesetFromURL`
d7efb6730ed2d35adeb6fed6a7796fc444c99d3b authored almost 2 years agoAnd avoid confusion, renamed private var `BaseUrl` -> `FBaseUrl`
f1ae87812e0451b15efdc6a36471fb9fff95d8ac authored almost 2 years agoe9435c71eec2ba5889e53ca7a55ec97b620bbea5 authored almost 2 years ago
d6fafcefd45f3f551d3e46f905f8446784ac852a authored almost 2 years ago
9e0e4e316fff796e65cd6be93e03e30e81591b21 authored almost 2 years ago
bb552a518107441f5e99729c78780cbdfa1bf399 authored almost 2 years ago
273822226501c2c0753881c6683968b3a12a5c5c authored almost 2 years ago
Tremulous MD3 creatures
a0c5bedc7687edd1c29d0c63b89fa958adbd1783 authored almost 2 years agoa4245a948584b0bcb1d483de2f92595759264b35 authored almost 2 years ago
following CGE conventions
2e1016e7e6cff803b3deda6431eb55c97bc5c41f authored almost 2 years agois set
d6362d3f94d0b17c79dfa5e86daffb9358957ee7 authored almost 2 years ago5120200ea9e271c2970f00aa30c7a4b38d076029 authored almost 2 years ago
68edf13097d378717d37d4fd2f07560fb1dc47e1 authored almost 2 years ago
a27cc244a8ee5041a02e878f1b7089fa85ee9920 authored almost 2 years ago
f260967859702e16e4a107f30d23c14d2d0b5a8e authored almost 2 years ago
Making TCastleTiledMap support rendering animations.
eda41da50aaf044dcf86820947c639da3948b5fb authored almost 2 years agonecessary thanks to fixed Z for each tile after this PR
0d249f5911be452a4f2834226c8be28cd35f5649 authored almost 2 years ago0d3f7cc6ca7599fdeacf93d4d07c3e5c346151b9 authored almost 2 years ago