Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/azerothcore/azerothcore-classic
AzerothCore classic is a fork of MangosZero project
https://github.com/azerothcore/azerothcore-classic
- Bloodthirst and Mortal Strike have same SpellFamilyFlags
- supress displaying "Spell::...
Fix Devouring Plague
fd62f76df91ebd869debd2b0643b774489ad4aad authored almost 9 years ago by Antz <[email protected]>- issue https://www.getmangos.eu/issue.php?issueid=664
5247218df47398352029eee7f3db63a13d2a8627 authored almost 9 years ago by H0zen <[email protected]>605628c1b16c7e61b4a45d321e8d948dc8b1e674 authored almost 9 years ago by xfury <[email protected]>
3d2d76c9d4fb766d4739dd11e036b2c0a9a1412e authored almost 9 years ago by Antz <[email protected]>
[ci skip]
a8962467e6838a9582e4d85c6752825e028c669c authored almost 9 years ago by Antz <[email protected]>77403d15d8934cf15de6df7c78fe7fcdcf2cce95 authored almost 9 years ago by Olion17 <[email protected]>
d02060c4a8fe5e8655054d40409892c574bb109c authored almost 9 years ago by Rochet2 <[email protected]>
Server-owned world channel (43860fb)
f42cb963b491335afadf5f4b74854b32025efc2f authored almost 9 years ago by Charles A Edwards <[email protected]>Case-insensitive channel name comparison for "world".
commit 43860fb on cabfever's repo
01899611942d9809f3e3c128e8c26202767eed73 authored almost 9 years ago by Charles A Edwards <[email protected]>[Core] Chest with quest loot deactivation (2622b33)
07ecc566e5eb6d0353e7d7f5d338412e425674b4 authored almost 9 years ago by Antz <[email protected]>Various fixes - Gnomish Ray.
2cb1c7fc97c9ec36781ad6e19e4bef5ea6e882f8 authored almost 9 years ago by Antz <[email protected]>
- The Gnomish Death Ray now properly charges and deals damage.
- TODO: more research on ...
commit 2622b33 on cabfever's repo
53184c9284e3ed5b400ef49dbe666b282ddef2bc authored almost 9 years ago by Charles A Edwards <[email protected]>- Not all possible side-effects implemented
0fd23fb68066edff06dbabf1a77eeb097b2328c4 authored almost 9 years ago by H0zen <[email protected]>- Issue [910](https://www.getmangos.eu/issue.php?issueid=910)
3cc509f55826635071c595bbcd90968435c353af authored almost 9 years ago by H0zen <[email protected]>- Fixes [issue 911](https://www.getmangos.eu/issue.php?issueid=911)
4cc0cd2d5169c704d7dfc10007cd903a7a333374 authored almost 9 years ago by H0zen <[email protected]>a9775fd4d27fb3d655ac9d9aacb7e9e4af888980 authored almost 9 years ago by Antz <[email protected]>
5d5ef6f3724dd7cc46328d9e44fc7f2a60663838 authored almost 9 years ago by Antz <[email protected]>
93fbd47079824956eb10b0d6530a46e7ef2d9111 authored almost 9 years ago by Antz <[email protected]>
a52b932377b69be81020b7ce9f4666a113f5cc18 authored almost 9 years ago by Antz <[email protected]>
[Core] Improve jerky player movement on high latency
1e80eeb826fb5727eb923ac3b6ee9d66751282c1 authored almost 9 years ago by Antz <[email protected]>[Core] Spell class - Fix for inaccessible class data
497fa5236f3db3e6fb608fc700a465a13553d725 authored almost 9 years ago by Antz <[email protected]>- On CMSG_PING we already know the latency from client.
f7fe9a119ad1192bd1c04c593a647e405af7d93f authored almost 9 years ago by H0zen <[email protected]>Accessor functions created for protected member, m_selfContainer
51ba36d56577016ff0103d294b33cff19764caec authored almost 9 years ago by Charles A Edwards <[email protected]>Support C++11 and update Eluna
f78f1e612ad48c3f15e356c34bb6b4c01de74eeb authored almost 9 years ago by Antz <[email protected]>
Set compilation to use C++11
Updated Eluna version and applied all core modifications needed by ...
Initial push messed up indentation, caused script not to run
1be0b35125a2c4ecb2187436c8546a2332b9abac authored almost 9 years ago by Foereaper <[email protected]>b3e795bc1bf93e389950de20c6673eeca9e7f7a0 authored almost 9 years ago by Foereaper <[email protected]>
Fix Unit::SetConfused to work on players.
7b3e65f5c6bbe86aded07b70d56d225b0acb6d0e authored almost 9 years ago by MadMax <[email protected]>- Also removed a false positive from being output as error in MovementHandler.cpp
1a36f1c03978cfab168bb8af71365de5d03ef9e4 authored almost 9 years ago by H0zen <[email protected]>423988884e37c5ca575b79d6ce8b789ad02c68ad authored almost 9 years ago by Antz <[email protected]>
fix by H0zen moved back to its original location
816a068b4086cbb274529157702f412bf40147e3 authored almost 9 years ago by MadMax <[email protected]>The condition statement has been moved back to its original location.
<runs away>
1ef8fddde798419aa275be0eded85879b7cdb14d authored almost 9 years ago by Charles A Edwards <[email protected]>
Moved condition related to prevention of casting on self.
Will check the other cores to see if t...
3864a18249fa2d9d73a7c646266531c92a87a561 authored almost 9 years ago by xfury <[email protected]>
fix the bug of grounding totem delay it's effect for 3s
d4113e6757db62d26fc0bd2e70d7d77ac2ffe74c authored almost 9 years ago by xfury <[email protected]>03ea10a6b8df481fd1f0e34ca72004235e839e96 authored almost 9 years ago by xfury <[email protected]>
[Core] Fix Arcane Missile self cast bug.
f8f4d90dcfc89faed7b959e8858a1ed62d041f9f authored almost 9 years ago by Antz <[email protected]>- Fixes issue [987](https://www.getmangos.eu/issue.php?issueid=987)
7665177e2ac8ed8fd15a21156f04e5532a712329 authored almost 9 years ago by H0zen <[email protected]>Fix server crash on CONDITION_GAMEOBJECT_IN_RANGE check.
edd028cb36fd5d7ecb09b25d16b89ccdb3bfd3df authored almost 9 years ago by Antz <[email protected]>- This fixes issue [986](https://www.getmangos.eu/issue.php?issueid=986)
f946e030c6b670861d49df20deab8d828b904b63 authored almost 9 years ago by H0zen <[email protected]>Minor text change
de40098ecfaa4a0a0ff8f6cfaa3efdb113a264e7 authored about 9 years ago by Antz <[email protected]>1a1abeec2a8bccf9b2935d36b59545342431bcca authored about 9 years ago by Antz <[email protected]>
Mostly backported from TC.
Changed table format (mapID in lower 16 bit, areaID in higer 16 bit o...
[Aura] Minor fix.
9736786f04e608165bd4a65841f6ae9061e4c680 authored about 9 years ago by Antz <[email protected]>6b7a14390a516202baeb8edf22e6d7833c5e1c32 authored about 9 years ago by H0zen <[email protected]>
[Core]Fix temporary enchantment duration
36d1cfd4c5670c16969fe9b2daa6d717ed5e2879 authored about 9 years ago by Antz <[email protected]>[Core] Fix ACE_TSS usage.
25781d7765c665f46383d0cc80e78dc757944ee2 authored about 9 years ago by Antz <[email protected]>3967eddc87f741090cd6d93db60861098f80156a authored about 9 years ago by Antz <[email protected]>
bd5323088523833ba5767fe3e5b666b97e45ec92 authored about 9 years ago by Antz <[email protected]>
d31e76be3df174dead4d4f253a8b4ffafd6de573 authored about 9 years ago by H0zen <[email protected]>
539dbc18e3ed2c812a0363014b55f45ba04f4188 authored about 9 years ago by H0zen <[email protected]>
070682383970ae5002ed57cdd26e504fcf0d033c authored about 9 years ago by Antz <[email protected]>
Also update the revision.h
d6af833bea362e61495acae0940b312e559a7647 authored about 9 years ago by H0zen <[email protected]>4b13b0bf18cb17a7a50e824786d944359970f419 authored about 9 years ago by H0zen <[email protected]>
- This fixes the infamous "ACE_Thread::setspecific() failed!: No error"
at servers' exit...
504a7c3b88d943a03ed80701059aaab93f84cb1d authored about 9 years ago by xfury <[email protected]>
[Build] Corrections to the build system.
e89cf4bc44191b6f1bb176c6c8d263626c3990dc authored about 9 years ago by Antz <[email protected]>
- FreeBSD does not support ACE_Stack_Trace
- Made internal ACE build symmetrical with it...
[Core] Some code cleanup
e2be5d0b8279d4cad40811bb212a07ffa1862b20 authored about 9 years ago by Antz <[email protected]>a3510c5be8bd9e1e8094ee0e4cacccad70194389 authored about 9 years ago by H0zen <[email protected]>
02237aed8c0bdf0106866614389ca6843f217c3c authored about 9 years ago by Antz <[email protected]>
bcda3927f6b747585bb9f3e2653355481f9b06c8 authored about 9 years ago by Antz <[email protected]>
3a5ab0b766a673a6e95be45484d324d1bb64cb78 authored about 9 years ago by Antz <[email protected]>
eb7f89e197d7469ac3c952bab696f03c6ce90a4d authored about 9 years ago by Antz <[email protected]>
db0f3e6d8a35eb6576ba1da3c1cbb2e3387618af authored about 9 years ago by Antz <[email protected]>
53e80192cc6aa15dfa8fbc958a473329be11641e authored about 9 years ago by Olion <[email protected]>
Should be improved due to difference between StopMoving() and InterruptMoving().
86f478283d2ed7176e8cdebb6471ed4ea2193cc0 authored about 9 years ago by Olion <[email protected]>A crude but efficient hack.
TODO Find a criteria allowing to group the spells with Stances>0 chec...
Probably, a better aggro management is needed. This will be known after an extensive testing of t...
c62e27a816c7b9563ad81af146ca0c9068432293 authored about 9 years ago by Olion <[email protected]>f6cc5bed24592d5992bed7831a75302b135bc14d authored about 9 years ago by Olion <[email protected]>
db7da781a2c468f33591ddcd910bf547a9a34a08 authored about 9 years ago by Olion <[email protected]>
[Core] Update conf file to work with modern SQL servers
33289aca91b8577c407b4009d613631c7c5fd9fd authored about 9 years ago by Antz <[email protected]>355c2ac04752677b9363f8db53c10b721959ce67 authored about 9 years ago by Ryan Ashley <[email protected]>
[Core] Improved Shield Block & Improved Sap
459c60c695ef07c734f27491f670695e32d0cc08 authored about 9 years ago by Antz <[email protected]>[EventAI] Improved logic in ACTION_T_CAST
ed4886b0b2f042d99e85ecea9f890a19b10b9a07 authored about 9 years ago by Antz <[email protected]>[Core] Don't interrupt certain channeled spells
a0ad090ac5e86cd15579b0905d5ad32376abeb07 authored about 9 years ago by Antz <[email protected]>This will check for the combination of SPELL_ATTR_EX_CHANNELED_1 and SPELL_ATTR_EX3_UNK28 (possi...
066bb22948e8b589e5e0f8261323579d20b8d8b4 authored about 9 years ago by xfury <[email protected]>bc0334472555f9249c85a0f205078b2d22500e56 authored about 9 years ago by H0zen <[email protected]>
- What are the sources for combat movement and when to stop it.
- Also, introduced a check f...
This reverts commit f533f4d379850e59283b8b2f9e2052cdb51695d1.
2827834b2d9b627c866cd8fbb45e3abdb04cc240 authored about 9 years ago by Nick <[email protected]>This reverts commit e18cdf6f96b20cf3ee9c5675dfa6251c1b8c2832.
f533f4d379850e59283b8b2f9e2052cdb51695d1 authored about 9 years ago by Nick <[email protected]>https://www.getmangos.eu/issue.php?issueid=283
e18cdf6f96b20cf3ee9c5675dfa6251c1b8c2832 authored about 9 years ago by Nick <[email protected]>https://www.getmangos.eu/issue.php?issueid=783
4ed15a667038895831080f56a00f5d2b9e50b2e1 authored about 9 years ago by Nick <[email protected]>4b025de35b98987f87c5f8454b735cdd8be81927 authored about 9 years ago by Antz <[email protected]>
[EventAI] Implementing CAST_FAIL_NO_LOS EventAI
e9711e3617b89a2faf6751b3ae524aec9e2673c0 authored about 9 years ago by Antz <[email protected]>0642a1acfee97a16380cc1dfd4251a6fd1a94ddf authored about 9 years ago by Antz <[email protected]>
Tries to fix issue [85](https://www.getmangos.eu/issue.php?issueid=85)
33749b7dbe47d4ef09c9acb8df5f1645e84d84e8 authored about 9 years ago by H0zen <[email protected]>28a9c59c89055248b55289944d9617d3241e6903 authored about 9 years ago by Antz <[email protected]>
34dd5e60c22f8b7c80eda3ce3e9e24279bcd3f82 authored about 9 years ago by Antz <[email protected]>
[Core] More minor fixes for worldserver startup/shutdown on *nix
627ab06eb68ab42d446f1cdccdf0a470ef6c9e52 authored about 9 years ago by Antz <[email protected]>Non-rogues may see armed (wild or enemy) traps only having proper invisibility detection and usi...
c75ac263d18624f51680eccb1533c6ebe81e0a8a authored about 9 years ago by Olion <[email protected]>The whole implementation is hacky. Which is not surprising though: the mechanic of the "Reconing ...
0be8fb0447c80b1b87a804c271bcd45d0be901f2 authored about 9 years ago by Olion <[email protected]>A workaround due to non-updated Eluna submodule
6f45db37b22ee4d3bbbe8462f5186dc64f0084b5 authored about 9 years ago by Olion <[email protected]>The predefined method of getting aura modifier is used for clarity.
0758271cf48093ac60000c4cfc99eb9a7231de33 authored about 9 years ago by Olion <[email protected]>Like HasSpellEffect method here, other now global-scoped methods from SpellMgr.h should be transf...
ef4564adfa61fe1801447054f88c2ea3cc901d6d authored about 9 years ago by Olion <[email protected]>Should allow to accumulate the next swing extra attacks not above 4.
f26fb7adc603a9527418c9fa2560c1a6ee5928ac authored about 9 years ago by Olion <[email protected]>2714c63656ee75fc65cdfce3540dfe7dbbb0cce9 authored about 9 years ago by Olion <[email protected]>
Known issue: wrong combat logging order. Though the timestamp for spelleffect and instant extra ...
b35a53e2b92c191fff54023a7df05f77640e67f7 authored about 9 years ago by Olion <[email protected]>