Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/sveltejs/gl
A (very experimental) project to bring WebGL to Svelte
https://github.com/sveltejs/gl
remove _compute_tangents
c4a4cf80cd448df5bbc2a899dbc91fb69c5a7ffb authored over 5 years ago by Rich Harris <[email protected]>
c4a4cf80cd448df5bbc2a899dbc91fb69c5a7ffb authored over 5 years ago by Rich Harris <[email protected]>
tidy up a bit
947d4817467eaff131050e94c25b33206bde3ea5 authored over 5 years ago by Rich Harris <[email protected]>
947d4817467eaff131050e94c25b33206bde3ea5 authored over 5 years ago by Rich Harris <[email protected]>
normal map basically working
edc9aa4575e78657eaa2ce1feecf1783f7d0016d authored over 5 years ago by Rich Harris <[email protected]>
edc9aa4575e78657eaa2ce1feecf1783f7d0016d authored over 5 years ago by Rich Harris <[email protected]>
getting closer
9c72c3b85049ee832d936018839f00e7d8629a40 authored over 5 years ago by Richard Harris <[email protected]>
9c72c3b85049ee832d936018839f00e7d8629a40 authored over 5 years ago by Richard Harris <[email protected]>
minor fixes
a033769138894fbd69d871737ebb7e1ba1f6a74b authored over 5 years ago by Richard Harris <[email protected]>
a033769138894fbd69d871737ebb7e1ba1f6a74b authored over 5 years ago by Richard Harris <[email protected]>
remove bump map stuff for now
4610f3bd5b435dde7055565ebdfcacf16b7df3a7 authored over 5 years ago by Richard Harris <[email protected]>
4610f3bd5b435dde7055565ebdfcacf16b7df3a7 authored over 5 years ago by Richard Harris <[email protected]>
various tweaks
03ae62dfdeab95252912a42aca72016837374862 authored over 5 years ago by Rich Harris <[email protected]>
03ae62dfdeab95252912a42aca72016837374862 authored over 5 years ago by Rich Harris <[email protected]>
some very modest progress
985343e496600480e80cdeff2b67eed0b5422a42 authored over 5 years ago by Richard Harris <[email protected]>
985343e496600480e80cdeff2b67eed0b5422a42 authored over 5 years ago by Richard Harris <[email protected]>
oops
091d29b8dfcaa8c113538ff13d67e002514df59b authored over 5 years ago by Richard Harris <[email protected]>
091d29b8dfcaa8c113538ff13d67e002514df59b authored over 5 years ago by Richard Harris <[email protected]>
remove build-shaders script
6360a1bf5415c69db1251702a1e7ea4b6dc62456 authored over 5 years ago by Rich Harris <[email protected]>
6360a1bf5415c69db1251702a1e7ea4b6dc62456 authored over 5 years ago by Rich Harris <[email protected]>
import shaders from glsl files directly
75e4a0ae924d268466b3480a4c0b664fa37867f8 authored over 5 years ago by Rich Harris <[email protected]>
75e4a0ae924d268466b3480a4c0b664fa37867f8 authored over 5 years ago by Rich Harris <[email protected]>
attempt to implement bump mapping
ad2403ce95a71873cf5233d9a15175202de03535 authored over 5 years ago by Rich Harris <[email protected]>
ad2403ce95a71873cf5233d9a15175202de03535 authored over 5 years ago by Rich Harris <[email protected]>
specularity maps
3de1fd59a7ed817da107dcf64152a4de6a967756 authored over 5 years ago by Rich Harris <[email protected]>
3de1fd59a7ed817da107dcf64152a4de6a967756 authored over 5 years ago by Rich Harris <[email protected]>
shuffle things around some more
3e2583f69a3351df29e3ea1d64330c5fc496a8f2 authored over 5 years ago by Rich Harris <[email protected]>
3e2583f69a3351df29e3ea1d64330c5fc496a8f2 authored over 5 years ago by Rich Harris <[email protected]>
start moving some things around
e4ef265d83da048e44827270bbb64e4124defbf6 authored over 5 years ago by Rich Harris <[email protected]>
e4ef265d83da048e44827270bbb64e4124defbf6 authored over 5 years ago by Rich Harris <[email protected]>
only set light uniforms if they apply to current program
e414ec96aaa490470d985c14676794af716063ef authored over 5 years ago by Rich Harris <[email protected]>
e414ec96aaa490470d985c14676794af716063ef authored over 5 years ago by Rich Harris <[email protected]>
default to LINEAR_MIPMAP_LINEAR
99f9d3250939eaedf5fd17052648dea5b5808ccd authored over 5 years ago by Rich Harris <[email protected]>
99f9d3250939eaedf5fd17052648dea5b5808ccd authored over 5 years ago by Rich Harris <[email protected]>
alternative default sphere geometry - easier to texture
bcba5d301ef2530266c743fe51f7336c4f2fc5cc authored over 5 years ago by Rich Harris <[email protected]>
bcba5d301ef2530266c743fe51f7336c4f2fc5cc authored over 5 years ago by Rich Harris <[email protected]>
update icosphere logic, so normals dont need to be calculated separately. uvs are currently broken
746806c6561278a0837816d664a4ad68a5c069ef authored over 5 years ago by Richard Harris <[email protected]>
746806c6561278a0837816d664a4ad68a5c069ef authored over 5 years ago by Richard Harris <[email protected]>
-> v0.0.3
524ad630f727157a70b8f260f3d3b4be12b28b99 authored over 5 years ago by Rich Harris <[email protected]>
524ad630f727157a70b8f260f3d3b4be12b28b99 authored over 5 years ago by Rich Harris <[email protected]>
init element buffer once, not on every draw
3ff28df0a9f1792ad4d7d6ac068f58aa2183920c authored over 5 years ago by Rich Harris <[email protected]>
3ff28df0a9f1792ad4d7d6ac068f58aa2183920c authored over 5 years ago by Rich Harris <[email protected]>
custom uniforms
fd232514241280f395ee250f12437ef3d2012ebd authored over 5 years ago by Rich Harris <[email protected]>
fd232514241280f395ee250f12437ef3d2012ebd authored over 5 years ago by Rich Harris <[email protected]>
implement minDistance and maxDistance
0fc20f56feed96044db5892f910e3bf62686e659 authored over 5 years ago by Rich Harris <[email protected]>
0fc20f56feed96044db5892f910e3bf62686e659 authored over 5 years ago by Rich Harris <[email protected]>
doh
4a51ea451959dbd459bae75498c8c8be2092d594 authored over 5 years ago by Rich Harris <[email protected]>
4a51ea451959dbd459bae75498c8c8be2092d594 authored over 5 years ago by Rich Harris <[email protected]>
-> v0.0.2
d64024c6dd2a450e5d6732430e20da6ee4e934ca authored over 5 years ago by Rich Harris <[email protected]>
d64024c6dd2a450e5d6732430e20da6ee4e934ca authored over 5 years ago by Rich Harris <[email protected]>
add touch support to OrbitControls
06539309c4a62dd29b5fc07cafef8f4dd1a9d715 authored over 5 years ago by Rich Harris <[email protected]>
06539309c4a62dd29b5fc07cafef8f4dd1a9d715 authored over 5 years ago by Rich Harris <[email protected]>
Merge pull request #14 from sveltejs/gh-7
throttle orbitcontrol events
fc76d1cea4a09bb6ba1dc536cb23c00e51ff007f authored over 5 years ago by Rich Harris <[email protected]>
throttle orbitcontrols - fixes #7
0346faa89fb713b32b9c880badb0e43f904d2094 authored over 5 years ago by Rich Harris <[email protected]>
0346faa89fb713b32b9c880badb0e43f904d2094 authored over 5 years ago by Rich Harris <[email protected]>
Merge pull request #11 from EmilTholin/gitattributes
Add .gitattributes file treating .svelte files as .html
f7c839ce60958bc50626488283c5ce66ab75da77 authored over 5 years ago by Rich Harris <[email protected]>
fewer lights
f451b177fc75dbf4a52a645935a79cfff6bda092 authored over 5 years ago by Rich Harris <[email protected]>
f451b177fc75dbf4a52a645935a79cfff6bda092 authored over 5 years ago by Rich Harris <[email protected]>
d'oh
4b3bcb1b871bc1e30c7e5847d9c863544282b861 authored over 5 years ago by Rich Harris <[email protected]>
4b3bcb1b871bc1e30c7e5847d9c863544282b861 authored over 5 years ago by Rich Harris <[email protected]>
Add .gitattributes file treating .svelte files as .html
5a343ae9855a98b34ae430e8f6e4a9b5f617a17e authored over 5 years ago by Emil Tholin <[email protected]>
5a343ae9855a98b34ae430e8f6e4a9b5f617a17e authored over 5 years ago by Emil Tholin <[email protected]>
turn screenshot into a link
7b13e03e9746a9b3d4fa8e758d97af97717010aa authored over 5 years ago by Rich Harris <[email protected]>
7b13e03e9746a9b3d4fa8e758d97af97717010aa authored over 5 years ago by Rich Harris <[email protected]>
add screenshot
4542a7581b22812a6f4ec27cd46246da528148c6 authored over 5 years ago by Rich Harris <[email protected]>
4542a7581b22812a6f4ec27cd46246da528148c6 authored over 5 years ago by Rich Harris <[email protected]>
update README
bae5c27c36e0aca45093ce446f12c2e106aeb85b authored over 5 years ago by Rich Harris <[email protected]>
bae5c27c36e0aca45093ce446f12c2e106aeb85b authored over 5 years ago by Rich Harris <[email protected]>
redraw immediately, not on rAF
2e56765d5fb055e5634b2459aa1bb954510504c7 authored over 5 years ago by Rich Harris <[email protected]>
2e56765d5fb055e5634b2459aa1bb954510504c7 authored over 5 years ago by Rich Harris <[email protected]>
add README/LICENSE
36b9f504d0b49f01fce390bd75e8d6c89b084f52 authored over 5 years ago by Rich Harris <[email protected]>
36b9f504d0b49f01fce390bd75e8d6c89b084f52 authored over 5 years ago by Rich Harris <[email protected]>
easier texture handling
d219522ad99657f185bf14235198fa07361ea45d authored over 5 years ago by Rich Harris <[email protected]>
d219522ad99657f185bf14235198fa07361ea45d authored over 5 years ago by Rich Harris <[email protected]>
use defines to toggle features inside shader
08c449fce01b7bfc96c251e474a4486fac7d2c96 authored over 5 years ago by Rich Harris <[email protected]>
08c449fce01b7bfc96c251e474a4486fac7d2c96 authored over 5 years ago by Rich Harris <[email protected]>
added textures but broke everything else
4f55cdf68bd2d66042b1afffa59d5fb72e1088c6 authored over 5 years ago by Rich Harris <[email protected]>
4f55cdf68bd2d66042b1afffa59d5fb72e1088c6 authored over 5 years ago by Rich Harris <[email protected]>
zoom
06b4e264d2503f7f5a156c12faf7c41410ce1d1f authored over 5 years ago by Rich Harris <[email protected]>
06b4e264d2503f7f5a156c12faf7c41410ce1d1f authored over 5 years ago by Rich Harris <[email protected]>
add some basic orbit controls
8b311ea39fff3d5ecdcbb7903fcd9ac8a8c5a967 authored over 5 years ago by Rich Harris <[email protected]>
8b311ea39fff3d5ecdcbb7903fcd9ac8a8c5a967 authored over 5 years ago by Rich Harris <[email protected]>
overlay normals mostly working
e83b1d4df7a0c9c0b9abe1ca1f35923efcd0b5a8 authored over 5 years ago by Rich Harris <[email protected]>
e83b1d4df7a0c9c0b9abe1ca1f35923efcd0b5a8 authored over 5 years ago by Rich Harris <[email protected]>
normalize in the right places
c78f97af7faa42b85438849595a4afa05f860ccd authored over 5 years ago by Rich Harris <[email protected]>
c78f97af7faa42b85438849595a4afa05f860ccd authored over 5 years ago by Rich Harris <[email protected]>
specularity, i think?
8596c29eac53a76852b829a3aad6c2c2babdbe12 authored over 5 years ago by Rich Harris <[email protected]>
8596c29eac53a76852b829a3aad6c2c2babdbe12 authored over 5 years ago by Rich Harris <[email protected]>
point lights
66b55e3c816b864c780d9bb3242cf8e7914dc2cd authored over 5 years ago by Rich Harris <[email protected]>
66b55e3c816b864c780d9bb3242cf8e7914dc2cd authored over 5 years ago by Rich Harris <[email protected]>
separate color from alpha/intensity
db0ad7c38bdc6caadb7bdcba857d2b72bd6de4e9 authored over 5 years ago by Rich Harris <[email protected]>
db0ad7c38bdc6caadb7bdcba857d2b72bd6de4e9 authored over 5 years ago by Rich Harris <[email protected]>
use a struct for directional lights
eb73cf86f185ee03eca1ab03dcfe90786d92237c authored over 5 years ago by Rich Harris <[email protected]>
eb73cf86f185ee03eca1ab03dcfe90786d92237c authored over 5 years ago by Rich Harris <[email protected]>
use model_inverse_transpose for normals
242377e1b4b4dcaf895427d503d8dd59819d6982 authored over 5 years ago by Rich Harris <[email protected]>
242377e1b4b4dcaf895427d503d8dd59819d6982 authored over 5 years ago by Rich Harris <[email protected]>
add some more shapes
8ce8737525b2a1fe82453cf217f38ffe72e5b82f authored over 5 years ago by Rich Harris <[email protected]>
8ce8737525b2a1fe82453cf217f38ffe72e5b82f authored over 5 years ago by Rich Harris <[email protected]>
reverse light direction
6d9232a639246a74a4cbe5f3405dfdeb414f3346 authored over 5 years ago by Rich Harris <[email protected]>
6d9232a639246a74a4cbe5f3405dfdeb414f3346 authored over 5 years ago by Rich Harris <[email protected]>
progress towards overlays
b4698fd666ea3546d321f4790f5d1c7830b49740 authored over 5 years ago by Rich Harris <[email protected]>
b4698fd666ea3546d321f4790f5d1c7830b49740 authored over 5 years ago by Rich Harris <[email protected]>
argh blend modes
4ca0877111bdc3bbe96d1cda0fc3e507f69e496e authored over 5 years ago by Rich Harris <[email protected]>
4ca0877111bdc3bbe96d1cda0fc3e507f69e496e authored over 5 years ago by Rich Harris <[email protected]>
add layers
957aa9e5efb4cdb5a1fb90cbe4a4064309b739bf authored over 5 years ago by Rich Harris <[email protected]>
957aa9e5efb4cdb5a1fb90cbe4a4064309b739bf authored over 5 years ago by Rich Harris <[email protected]>
only set bufferData at init
cb373f59d4831909677534d2fad363ba6e125740 authored over 5 years ago by Rich Harris <[email protected]>
cb373f59d4831909677534d2fad363ba6e125740 authored over 5 years ago by Rich Harris <[email protected]>
custom uniforms per material
3a8c71e4da2708d37cf28938c7f798e41b5fbdba authored over 5 years ago by Rich Harris <[email protected]>
3a8c71e4da2708d37cf28938c7f798e41b5fbdba authored over 5 years ago by Rich Harris <[email protected]>
program per material
37350cf1cba08b95078a87cc3c6ce5c340d6dda3 authored over 5 years ago by Rich Harris <[email protected]>
37350cf1cba08b95078a87cc3c6ce5c340d6dda3 authored over 5 years ago by Rich Harris <[email protected]>
small tweak
c01d6e9450307e3eac6cc0705c433630a7b88093 authored over 5 years ago by Rich Harris <[email protected]>
c01d6e9450307e3eac6cc0705c433630a7b88093 authored over 5 years ago by Rich Harris <[email protected]>
handle transparent objects, sort of
4953944dcc16e4904e6f4fd94f26d3232400a260 authored over 5 years ago by Rich Harris <[email protected]>
4953944dcc16e4904e6f4fd94f26d3232400a260 authored over 5 years ago by Rich Harris <[email protected]>
various
3c7a674f2e08b5ba139dfc5b8496286f8fc060b1 authored over 5 years ago by Rich Harris <[email protected]>
3c7a674f2e08b5ba139dfc5b8496286f8fc060b1 authored over 5 years ago by Rich Harris <[email protected]>
add AmbientLight, rename renderer to scene
96d773e2158ca2036ec9b3ee4b73b7d206c1c94d authored over 5 years ago by Rich Harris <[email protected]>
96d773e2158ca2036ec9b3ee4b73b7d206c1c94d authored over 5 years ago by Rich Harris <[email protected]>
initial commit
dc3392e3c69865eae70327617a46f7ee2595de9f authored over 5 years ago by Rich Harris <[email protected]>
dc3392e3c69865eae70327617a46f7ee2595de9f authored over 5 years ago by Rich Harris <[email protected]>