Ecosyste.ms: OpenCollective

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github.com/EtherealEngine/ee-tutorial-pong

3d pong
https://github.com/EtherealEngine/ee-tutorial-pong

turned on server mode

35817ed66715c8f513d92666d95cd785a716a074 authored about 1 year ago by Anselm Hook <[email protected]>
using brute force proximity check because triggers are not colliding with balls for some reason. many other small bug fixes for basic playability

aba51152c25dcbdec3cc0895da5b24bf9f75d4eb authored about 1 year ago by Anselm Hook <[email protected]>
bracket

92fe6df1e89307dad6ac120620f7782b10550c90 authored about 1 year ago by Anselm Hook <[email protected]>
ball impulse dir

57b31b8d260f102704e9862c8e553f69b869fc30 authored about 1 year ago by Anselm Hook <[email protected]>
refactoring and ball launching

ce072183e66aad3e3d1c4f33513820c987f6f6fe authored about 1 year ago by Anselm Hook <[email protected]>
ball works properly

9dd0e4386350375155bdc792cda257fe2c6de307 authored about 1 year ago by Anselm Hook <[email protected]>
ball works in this case

419cf96a9bece80ccaaef704a54e2475af97ba92 authored about 1 year ago by Anselm Hook <[email protected]>
a bug with collision hull moving but not the geometry

3df83313f48fb53de1a82454236222436cc2d00d authored about 1 year ago by Anselm Hook <[email protected]>
ball launcher wip

0919088f65b90ac6d47e8b426f68ea3aa4cf3855 authored about 1 year ago by Anselm Hook <[email protected]>
added 3 balls

bcdea8c5ead2e778954ff5c6af5b7226d4034ebd authored about 1 year ago by Anselm Hook <[email protected]>
periodic ball launcher

a76887663ce33228504844a91ab524049b5a2a92 authored about 1 year ago by Anselm Hook <[email protected]>
ball

97c8114db14499e0aec67e5758a2659575ab1af1 authored about 1 year ago by Anselm Hook <[email protected]>
paddle moving

f39292e752df8ae681ebcb699c03d7615db9b2f6 authored about 1 year ago by Anselm Hook <[email protected]>
work in progress - networking

387e1dce01fdea2a6aaf88e2e84b6fadb6d5aad7 authored about 1 year ago by Anselm Hook <[email protected]>
format

1bb8d84fc5bb398d139d2195c96d91e49d0cb060 authored about 1 year ago by HexaField <[email protected]>
new system approach requires the system to be referenced

e496789a7ba8896f6050da5f32403271175d75ea authored about 1 year ago by Anselm Hook <[email protected]>
updated to latest dev and refactored

1bf7f2e677bbe3933e7772e52b0fb99960f79af3 authored about 1 year ago by Anselm Hook <[email protected]>
a few small cleanups; z-depth, collision improvements

1c9b1e533626f431f5f1b577d80f65ac0e3dc614 authored about 1 year ago by Anselm Hook <[email protected]>
updated notes

ddd233979c5df3ab63b895751ddb607c0fea286a authored about 1 year ago by Anselm Hook <[email protected]>
game orchestration and interaction pass

d35791ec19affc952ce2b03b627f4d360f8bab50 authored about 1 year ago by Anselm Hook <[email protected]>
slight cleanup to physics

164923dd5850ace303e1f9822032b77133472af5 authored about 1 year ago by Anselm Hook <[email protected]>
score counter works

3acad7dc8da0b28ce3e237e3b669dccf1591885b authored about 1 year ago by Anselm Hook <[email protected]>
crude score keeping

a55be1a69147c3a2e8561f8b46980debe27292c9 authored about 1 year ago by Anselm Hook <[email protected]>
added a text object

65904943fb33f57d070fb25d28991073750aee03 authored about 1 year ago by Anselm Hook <[email protected]>
first commit

c2b0789af989882946a36a1cb242b20f18531c0f authored about 1 year ago by Anselm Hook <[email protected]>