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github.com/KinectToVR/KinectToVR

KinectToVR EX (Official)
https://github.com/KinectToVR/KinectToVR

Easylogging files included directly

NOTE: MSVC has a compiler error, and I'm not about to transition to g++ any time soon, so for no...

5a7567a6879c8a9ed3f6986d89f309f5ac6cfe6d authored about 6 years ago
EasyLogging Connected (Still unimpl.)

0bbd33be68931c6d9320cfeb93c635fcc91f394c authored about 6 years ago
RELEASE: a0.5.9 Experimental r4

63af882e374d26a72674700136df8d824d8416b5 authored about 6 years ago
Fixed Scaling, added Font Size scalebox

Now, the window can be resized as much as you want, and the font size increased and saved in a c...

22aede7b31fe6eba4d79e8eae3028e0abf58469a authored about 6 years ago
Added button to enable the glitchy V1 rotation

The button only shows after the trackers are spawned to prevent potential vector index errors, a...

c0d7b5cad99590c6498f47ed2b00fb3dc2f411c4 authored about 6 years ago
Reverted Glitchy V1 rotation by default, changed smoothing paramters for V1 to much lower, yet still functional values

The hips lag nowhere near as much now - vastly improving the V1's tracking 'feel'

13c8aaf9a793b8c26996ed4e205ed466a45bbfa1 authored about 6 years ago
RELEASE: a0.5.9e-r3

4d71b0b2c98f643b2515666b174cc54c2ae725c7 authored about 6 years ago
KinectV2 Process no longer stuck at 30FPS, General timerbased optimisations

Now, the GUI and gui related functions will only update every few seconds (or at 30Hz for the w...

5be2f6bb8a59a7193b374d6fdc2c608604f44fc0 authored about 6 years ago
Kinect V1 and V2 have correct foot rotations

Previously, the bone was set to the correct one for the V2, but the V1 was actually reversed, so...

346dabeecfbc3bf87b3b8cb137dc902f65cf3252 authored about 6 years ago
Set tracker roles for IE by default

Right now, it's assumed that K2VR is going to be used for it's default purpose for the trackers,...

010a616d42c3abaf0a5ab9235bd2684d25aba636 authored over 6 years ago
Fixed Crash when Kinect V2 Disconnected

Array would be full of NULL, causing errors when it was accessed

662121194a54562b5107bc803403302596b5aff5 authored over 6 years ago
Filters now apply on every frame

This is still very much a work in progress, and is intended to be followed by another commit whi...

f963bb597dcf3409a4bdc395497d18bea293920e authored over 6 years ago
Update KinectV2Process/KinectJointFilter.cpp

c099eac920dd115188c51773304ad601b4e219e0 authored over 6 years ago
Minor Compilation and Include Issues

3cacd7f7a6c10a17725e1b3aaa63e05490a81d8a authored over 6 years ago
Fixed weird compile errors in joint filter due to wrong file directory

009f254caa119029c298ddca1fc5553f899e7347 authored over 6 years ago
WMR and Vive Bindings attempt

a366ef1c8922ebbc4ed83d95249560559470c138 authored over 6 years ago
Button to show K2VR in SteamVR bindings, calibration updates values

Now the manual values are also updated with the values from analog calibration.

The steamvr men...

9ec4630de1b6a75486444de0034467e5d8d38859 authored over 6 years ago
Reconfigured dependencies for scale testing application

54f3d97e913d3250421a823e7c37f2668ccd961b authored over 6 years ago
PsMove start and stop no longer crashes if moveservice isn't open

Additionally, it warns if something went wrong now - and skips the function if it is already ini...

4e69612778025a5a936a3e621256cceacc81919c authored over 6 years ago
Input System Mostly working now

Additionally, trackers now override old greyed out ones, and the arrow is no longer updated ever...

8302e05284232f865672f14d0268e58008234f15 authored over 6 years ago
Calibration now works with new input system

Also removed redundant string comparisons to remove tracker properties.
I'm considering creating...

48195b21b4dbe5f8e77b383a6e473749621b4ef9 authored over 6 years ago
Default Bindings for Touch Controller Work

4424d703f7e55e9c7de2c1f1e0e4ca0edc955803 authored over 6 years ago
Input Binding to menu works

Now, if the inputs are correctly bound in the menu, joystick and trigger output values to console!

b13c308a861f18f7b444645fb8bd97527520908d authored over 6 years ago
Trackers now correctly update again, and by default color/depth not initialised for K2VR

The color and depth aren't internally used for skeletal tracking in K2VR, so when something need...

743403d1c6b38ab6f9730df8548eeb50a139107c authored over 6 years ago
Additional Releases of Pointers for memory safety

dd61b297257d9bcbf2693bab20cebf10619d0c15 authored over 6 years ago
Merge branch 'master' into MergeMasterToRGB

6a30f66f8ba67667fe75082e14a3e63e116f2733 authored over 6 years ago
Removed redundant code in VrController, changed Vr Scene Type

In the new openvr sdk, it states in the wiki that in utility mode "Only the IVRSettings and IVRA...

ffa0e810d1a020cbaddb27e09340fa9ee7941969 authored over 6 years ago
Fix for Memory Leak in Kinect V2

Previously, if the body frame was invalid, it was never released. And in any case, the reader an...

746706e083cff0ec9a955225da69e42dbf6fc2c6 authored over 6 years ago
leftovers from last commit

33f28276f91a536bdc437e512ecf2663d6cd3fe9 authored over 6 years ago
Console window now shows in debug mode

e998f66b99530d6398351339338a9e7be125eff1 authored over 6 years ago
Reverting Projects to console, but console is hidden this time

In order to try and track down this performance degradation bug, the programs are now console, a...

eec77b5880d36d4d0a81c1bbc001f7276b4b095a authored over 6 years ago
Removed PlaySpace Mover initialisation

a32de85e5d4402a8e3f720afd937acae55987c89 authored over 6 years ago
Missing UTF converter functions

8750e98fc2d12b22ef02bf07c3e97b1d4c4fdc53 authored over 6 years ago
FilePath verification, successful loading of actionmanifest

It seems that nonascii characters can't be used in the absolute file path for OpenVR calls, so f...

a939310cf312ce1524fa560ca8955adde676a250 authored over 6 years ago
Wrong type for HmdPosition

2ec251764211c7ac14938e62057ffdefbc5d6e0e authored over 6 years ago
Merge branch 'master' into MergeMasterToRGB

c4ba42897631bc28089fb3b67ca968e6cd0f9c97 authored over 6 years ago
Removed old deprecated Code, commented out new implementation

The new skeleton tracker is still in progress, so that is commented out until it's fully impleme...

e0bc65c6eca70345c4977273419e965ae2b568dd authored over 6 years ago
Timestamp function for logging

a69c30a12aac02293ea41030845d6c90ce71a856 authored over 6 years ago
Fixed config file errors and post-build events

From the last commit, build events were screwed up so that the KVR libs weren't being transferre...

06993ea16c22dc9c2e8f5d44ead84c2cca3399c4 authored over 6 years ago
Inprogress commit for Binding System

Commented out due to having to investigate performance degradation bug.

39a3cfac55515716935a5b7c63d5b83d9a096f99 authored over 6 years ago
Removed Playspace Configs, explicitly close file streams

Redundant Playspace mover stuff in configs removed. Configs will still be back-wards compatible,...

81dbf059127823684ce8da7c54d17af31239bbcd authored over 6 years ago
Accidentally left out some properties from last commit

18204ff6bfd7b535bc11cb4e4b070c3d46cd70ce authored over 6 years ago
Bandaid Patch for the SteamVR update which broke trackers for everyone

For now, the properties are set as controllers. Copy pasting my message for Greg
Alright Greg, t...

40b626711d4cd92ca61b73c5f294ba3310e80a43 authored over 6 years ago
Halfway through Getting Skeleton System ported over to new TrackingMethod classes

632214dde5c40ab162858f45cc06f4b78feb1e78 authored over 6 years ago
Update Readme with tip jar stuff

Bunch of people ushering me to put a tip jar account or something on to donate, and I've always ...

4e4b48715cf56f34c494eec8fd0fb8da92572e38 authored over 6 years ago
Trackers can now be selected, spawned and shown within VR for PSMoves

Each temp tracker in the GUI selection also stores the position tracking option (IMU, Skele etc....

b28311c8fc6fcb9da404cf381659546634a6191b authored over 6 years ago
Fundamental changes to trackers, Device List now implemented

Big commit here, so from the top.
Still deciding on how the new tracking system is going to func...

8c3c26adeaca3bdc13546dcbdb3463c92e03a8ef authored over 6 years ago
Partial Gui Implementation and misc fixes

Added in PSMoveHandler GUI support to start and stop the handler.
All device handlers will have ...

bc319bbca55c15c8ad90d89a0785c4bf53eef9c8 authored over 6 years ago
TrackingPoolManager Implemented, bugs fixed in PSMoveHandler

The pool should allow for devices to more easily allocate data points for trackers to use within...

acf706a4ab53e8464080f89f9f478d2b8c6f4a8a authored over 6 years ago
Removed Playspace Adjuster from main codebase

The project itself is hosted on naelstrofs git, and is fairly easy to set up anyway, and doesn't...

6d5fc3da3091813d39457653a4113fcaa30d1ae2 authored over 6 years ago
Update README.md

edbf5a202178c569362366209bd5708b96b55aa8 authored over 6 years ago
Update README.md

6afe7d89eb4938017baf17c2c9bd89e4d5fee052 authored over 6 years ago
Update README.md

79fd47542592121a949f7f20db0e090be76a2d6b authored over 6 years ago
Update README.md

1ad1a5966327f001ec5ebac57546a77c60daeeb7 authored over 6 years ago
Moved post build commands to SFMLProject

648c3fd977607070403115771a30b11070eb7fc1 authored over 6 years ago
All projects now moved dependencies over to externals folder

71824970623bec4392588b9ccedbb0f0d705e2ee authored over 6 years ago
Updated Kinectless and SFML with new directories for externals

DLLS are also now copied over automatically from the externals/dlls folder in a post-build event...

09f274a6f2659764fe6d7400fe1f7cf65deef604 authored over 6 years ago
IE Libs

217a6957f3a9421c0cf420bd1b36f4306ddc49f3 authored over 6 years ago
InputEmulator Headers

2d3b7bab6636b5461351899185a4b4613bbedd0d authored over 6 years ago
Revert "InputEmulator Files"

This reverts commit 8255b1f524f95dcd024f89d860c3a2f10f8f80ec.

f954d8b64d84b847f64f8692b4b86df3ccd9f2d5 authored over 6 years ago
Revert "InputEmulator Files"

This reverts commit 8255b1f524f95dcd024f89d860c3a2f10f8f80ec.

08157830f8d18e17956a34673ed630c2dc7d561e authored over 6 years ago
InputEmulator Files

8255b1f524f95dcd024f89d860c3a2f10f8f80ec authored over 6 years ago
Remove InputEmu from Submodules

Can just include the smaller and prebuilt binaries

9d99413a03a69583dec85bb49655efb90891a16b authored over 6 years ago
opencv includes

502ee5cb5bd1add8b432d443607ba5020f9b3788 authored over 6 years ago
SFGUI Lib + headers

efa51a8467a9bd01b2ce2023bfffdeecaad95c8a authored over 6 years ago
PSM service headers

87f606b31a56cad099af77a74616adbb630d14b8 authored over 6 years ago
PsmoveService lib

873a08376057f93941a8c0e8358bb4b6020c5915 authored over 6 years ago
OpenCV libs

1b7f2e7ac87ba524617e554e0fe8468c137f9e87 authored over 6 years ago
DLLS

879a169e4aa1a0eda4d108a261ff849faf8ed0de authored over 6 years ago
Libraries for glew and sfml

9a9a066f7484703ff0c2e1aa7c63eb3a3db33871 authored over 6 years ago
SFML dependencies

ee6a03895f5999ab60e147db6091b9b32326d2d5 authored over 6 years ago
Glew dependencies

ea98e8cf1d0df7ec8a5779c29cdb1a6096f34f5c authored over 6 years ago
Added openvr as submodule

5fb4563344aff41aa6a6bf734a0727773485b1a6 authored over 6 years ago
Merge branch 'LukisSubmodules' into Merge-DJ-Commits

373c01a1c5369c2f024a186c7b38cbc17641f7f1 authored over 6 years ago
Temp gitignore

8ea31f6a53a05e79e2e3c5e283187994d0ac06f8 authored over 6 years ago
Hardcoded psmove poses are now converted to input data automatically

Further work needs to be done in the design of this whole tracking system, but this extractVRTra...

3432a32b57607672d9a101b53d8d664f0a1308bb authored over 6 years ago
Cleaned PSMovehandler, allowed for multiple controllers to be connected

1-5 controllers can be registered depending on how many are connected, and whether they are psmo...

0421c3f4210a1af8c0f8764beff2cb60dc517dfb authored over 6 years ago
Janky as fuck way of getting psmoves to work as trackers with rot/pos support

This is in no way the final version - and will cause errors if three trackers aren't spawned, an...

91f6a846666ccf7de1fefbc0dc89970c5f575900 authored over 6 years ago
Boilerplate for head and hands calibration

23e705185ec2c1b347beafe79252584e299d8b21 authored over 6 years ago
Miscellaneous replacing of floats with doubles for the HMD vectors, Calibrators can now take in a kinect

d1600363d41aad05222183c69f821dfb37e06fb7 authored over 6 years ago
Removed performance hog of getting virtual device pose

Most of the performance loss and lag was in calling this every frame, for each tracker - when it...

57e4d7f2ec4d6113b0f198a06e96814dab62547e authored over 6 years ago
Merge branch 'RGB-Tracking' into Use_submodules

bc88c160d1fa7215e1cd14252ea8684eca01e9ff authored over 6 years ago
Added JointRotationTracking option and updated the way the trackeddevice updates

This will allow the kinectless process - say, something not actually relying on the kinect, to u...

02201bd6f211778c98b6c68633675eff6ff4a8d4 authored over 6 years ago
Kinectless Process builds and loops correctly

Added K2VR to the dependencies for Kinectless
Changed the 'initialised' inherited variable from ...

6a1b1a6c58e60e6e60a4887bbfba825dff7e28c8 authored over 6 years ago
Incorporating PSMove Alignment to OpenVR

Mostly taken from the SteamVRBridge version of psmove, as it is currently completely broken, and...

2341b54a1038a7aca9423f8bccaac8e5f691c245 authored over 6 years ago
Added headers for new way of tracking methods

New way is gonna allow for modularity in the trackers:
Tracker id's can be added to a list/chang...

9891f9655cdfea93452d87256e2ce920d9c042d7 authored over 6 years ago
Created a project which doesn't require a kinect to start

This is mainly useful for testing out the PSMoveService stuff
Currently uses a fake kinecthandle...

37943e3795f173662c952106ee9d33748c604272 authored over 6 years ago
Merge branch 'RGB-Tracking' into Use_submodules

8b7a45e13c615ba2167d68e73b5e916b87beb719 authored over 6 years ago
Basic PSMoveService Integration

A simple test class has been implemented, where it activates the light in the controllers, and i...

9c6cc75122e659fadfddf6611cb5dc2375d64698 authored over 6 years ago
Fixed Tracking Method Update

Previously, the derived class vector was storing the classes as the Base class - meaning no over...

3ce0822a7be2db5abbdc81a4cf00c5bfb3feea55 authored over 6 years ago
CFG saves on position confirmation - no more lost cfg's due to SteamVR failure

d93cd38ac931874fa925aab66cfd62a1a2728146 authored over 6 years ago
Paths and libs for V2

440ca1b729fea436834957ba2f60fe008f4f464c authored over 6 years ago
Add lefout folders

fbce790048977675a1602221500e80d9453e8de6 authored over 6 years ago
Partially use modules, update paths and lib linkage

Needs recursive submodule init+update. Prebuilt libraries need to be extracted to "external\*". ...

f7ec69c42b59b6831dc73324febf03c0b494a58a authored over 6 years ago
Split Color and Skeleton Tracking into Classes

53dd4ebac76147af907d0bb8e4385022b2e3df87 authored over 6 years ago
Beginnings of abstracting tracking methods away from the kinect handler

53d2bb809b2cbe172d0f43832781e80dbec5b6c6 authored over 6 years ago
Test Project For Fixing GUI Scale

Fuck. There's some issue in my implementation of the GUI, where everything stretches and gets ou...

03df10f4ba537a42550d9b75fb9d3c44e09a0fc6 authored over 6 years ago
Replace OpenVR Property IDs with Enums

ecde2d28d4b969866701b34dea73bdb1c87b6baa authored over 6 years ago
Unicode Config Loading

The sfml font loading stuff doesn't need an absolute path, it can just use a relative one, but a...

db07af11fdd97b6abcde98bb30699945ec03f06e authored over 6 years ago
Now it compiles properly

Git fucked up and didn't commit the last proper changes

c76324ecd977ba9b0024cb546f51eb0a9b4513c1 authored over 6 years ago