Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/noxworld-dev/opennox

OpenNox main repository.
https://github.com/noxworld-dev/opennox

Use Go type for the WindowData.

52477f8cfec1cbe4b48cd3e373543f5a0190cc0d authored over 2 years ago by Denys Smirnov <[email protected]>
Use Go type for the MemFile.

c7100515a1d64b6c1a97cd4064ffda94bccbb418 authored over 2 years ago by Denys Smirnov <[email protected]>
Use Go type for the Viewport.

48611f61001b930da6c775ac4900fb25d781821e authored over 2 years ago by Denys Smirnov <[email protected]>
More methods for walls.

a641780f8cbaf03cf738e8accfa4cebdaf74f226 authored over 2 years ago by Denys Smirnov <[email protected]>
Safer Free for alloc classes.

d4289ac5e5bbf4337af64e61024075c713c94c79 authored over 2 years ago by Denys Smirnov <[email protected]>
Fix message text when loading the map.

1658141332b58666dec90f79b90cfb46a767cf88 authored over 2 years ago by Denys Smirnov <[email protected]>
Fix server build.

92d4ec6f9b9c99a915d50afab7e25203791aa05e authored over 2 years ago by Denys Smirnov <[email protected]>
Draw death spell effects for monsters as well.

5ef9ad26bf5e4b23e70071efee515438b2bd77a0 authored over 2 years ago by Denys Smirnov <[email protected]>
Partially reflow nox_thing_monster_draw.

9d03a5e74c6a2aebc036266a9092556de688a180 authored over 2 years ago by Denys Smirnov <[email protected]>
Fix potentially incorrect evaluation order.

88d6ed4409cb81022da56e60af91cddf95fd45b7 authored over 2 years ago by Denys Smirnov <[email protected]>
Rename a few color functions.

b602b203a1a0607395780abe3c89e7a063040b0a authored over 2 years ago by Denys Smirnov <[email protected]>
Fix half-transparent indexed color draw op. Fixes #484.

423ec08c69cde01137666a563880f385fda1fe67 authored over 2 years ago by Denys Smirnov <[email protected]>
Partially reflow nox_xxx_drawObject_4C4770_draw.

7f1db2edd9848568b98e8ec936ae4c63fefc0804 authored over 2 years ago by Denys Smirnov <[email protected]>
Minor refactoring of sub_4B8FA0.

e71b5230933af62e947434512852e4dace45b2f0 authored over 2 years ago by Denys Smirnov <[email protected]>
Fix potential crash in nox_xxx_spellByTitle_424960. Fixes #487.

e53d2df826e415fe5aa35e590fb2bdc9a6dfaae6 authored over 2 years ago by Denys Smirnov <[email protected]>
Fix transparent GUI color conversion.

f347371079d8c3a925bbe9c9c677e1a080d7c359 authored over 2 years ago by Denys Smirnov <[email protected]>
Correctly override background color in nested windows.

22c0f255c2a8b1e05a32e6fa33c332a66d13d381 authored over 2 years ago by Denys Smirnov <[email protected]>
Port protection spells.

6f5caa43c430294bf69b74893d583f5cf7d70a51 authored over 2 years ago by Denys Smirnov <[email protected]>
Refactor enchant functions for drawables.

2ca840e0c8b550b94ac5bffb35a5eb5503de3ba3 authored over 2 years ago by Denys Smirnov <[email protected]>
Refactor colors and other cleanup.

ff5eaba7a1d45b4825606e5cf46c4e12d3249447 authored over 2 years ago by Denys Smirnov <[email protected]>
Port enchant enum.

c26806db36d16ee334e68a0dd488d6671c73e125 authored over 2 years ago by Denys Smirnov <[email protected]>
Refactor usages of the colors.

93625f568b3c49ca72d81f50d60253d767c068c8 authored over 2 years ago by Denys Smirnov <[email protected]>
Reflow nox_thing_player_draw.

6a8eba35072f26f17a28ddc98163c16defa1f16e authored over 2 years ago by Denys Smirnov <[email protected]>
Minor optimization for the server build.

812f9a698e871e5948edb1d257800a3bb256b9f7 authored over 2 years ago by Denys Smirnov <[email protected]>
Fix crash when reading gamma in the server.

30b69a00d6ff0efd6c721e4666711689a59a0720 authored over 2 years ago by Denys Smirnov <[email protected]>
Do not import movie player for the server.

b7ecd9449ad25ea8a07e13d105efc77a544c55c2 authored over 2 years ago by Denys Smirnov <[email protected]>
Update changelog.

4dd7e75d4e65825560f15af703196d792ddd468c authored over 2 years ago by Denys Smirnov <[email protected]>
Do not depend on RECT type. Fix Windows build.

6aa7beea06c7af8bb45d6e2a38e9d583092db03b authored over 2 years ago by Denys Smirnov <[email protected]>
Statically resolve sub_469920.

4cb62c59e449f1162a509a529f1b9c5e81cbfa07 authored over 2 years ago by Denys Smirnov <[email protected]>
Statically resolve nox_xxx_edgeDraw_480EF0.

b48cd458fbaca388c05064bec2f8999fd679971a authored over 2 years ago by Denys Smirnov <[email protected]>
Cleanup now unused C references to renderer variables.

a00e8b64c84bb60e36a7df35c4a4c09c5846d1b4 authored over 2 years ago by Denys Smirnov <[email protected]>
Port circle drawing functions.

c4d69275596577b79e352a43c2cc906e3ebe83f5 authored over 2 years ago by Denys Smirnov <[email protected]>
New noxfactor rule.

7e37bad94c2676caf57bc3c41fc05d29e1119bd5 authored over 2 years ago by Denys Smirnov <[email protected]>
Port screen fade effect.

df3ecdf2e72564869c014990852c9c85d45e8e47 authored over 2 years ago by Denys Smirnov <[email protected]>
Fix memmap entry intersection.

0cd76f59875a6870b109555fabe7ef918a9d7020 authored over 2 years ago by Denys Smirnov <[email protected]>
Remove legacy build tags.

9468514212d29b360f5e9a2508590a7bf417943d authored over 2 years ago by Denys Smirnov <[email protected]>
Port and rewrite screen fade effects.

e83a246b1300bbecc92b8e7a09f1c8717b1d5bdc authored over 2 years ago by Denys Smirnov <[email protected]>
Port tile drawing functions.

a13eae9c76622280d441b24daf8eee08d1c1a04a authored over 2 years ago by Denys Smirnov <[email protected]>
Refactor colors and rewrite draw ops.

a6ba91912514197948261669c4765a4d9d897c35 authored over 2 years ago by Denys Smirnov <[email protected]>
Rename nox_gui_fade_t.

87697392d361160f08534f7a1cde098abf07ba60 authored over 2 years ago by Denys Smirnov <[email protected]>
Minor refactor for light calculation. Resolves #321.

43b75d305977195d928660fb6d447932d1fd4ac1 authored over 2 years ago by Denys Smirnov <[email protected]>
Use embedding for renderer struct.

ecce76de5482407a9cbbef7b05ac4acb91fbe029 authored over 2 years ago by Denys Smirnov <[email protected]>
Port tile light calculation.

4350e56d8b0dbbe1fc7612358d33920cc2f0dfd6 authored over 2 years ago by Denys Smirnov <[email protected]>
Update FUNDING.yml

cd1f1b8e7ce206f13dfdfdb314badd941667ad0d authored over 2 years ago by Denys Smirnov <[email protected]>
Better handling of gamma setting. Resolves #471.

7d3dfaf2a5de3339ebcd214941419dc7807ad2b3 authored over 2 years ago by Denys Smirnov <[email protected]>
Fix uninitialized variable.

e1d5bbd94ffe87b15aee0148bdf800051bf25023 authored over 2 years ago by Denys Smirnov <[email protected]>
Cleanup unused references to byte_5D4594_3804364.

ce1341bdb7041f6b3267f53099d10599d6d3f318 authored over 2 years ago by Denys Smirnov <[email protected]>
Port DrawRectFilledAlpha.

65263c67dec9bd0e2081e091e11b8b6907936c79 authored over 2 years ago by Denys Smirnov <[email protected]>
Port sub_480860.

bfbc3f182152cb22587dbf92ed49e3948fa2a9f4 authored over 2 years ago by Denys Smirnov <[email protected]>
Port DrawRectFilledOpaque.

f68617b6a2a5bebf9cd45ea2a0632d224aa1a6b5 authored over 2 years ago by Denys Smirnov <[email protected]>
Statically resolve and port sub_435280.

1f0f92b6058c8d51bb6782159814c90205c543d7 authored over 2 years ago by Denys Smirnov <[email protected]>
Statically resolve and port sub_434E80.

3f2d53c9bc638da5c80c6ec728f1ddbf0aa5a5c0 authored over 2 years ago by Denys Smirnov <[email protected]>
Statically resolve sub_480860.

c6cfa1f1d803eba256c85229e791301bf186f170 authored over 2 years ago by Denys Smirnov <[email protected]>
Port nox_thing_debug_draw.

5c4f5c792caedfea3c8947c8466dd89f3ddc96f5 authored over 2 years ago by Denys Smirnov <[email protected]>
Move and refactor line drawing.

dbb7b13e8ea829c0d7e92ed03f2af6163c4c0f63 authored over 2 years ago by Denys Smirnov <[email protected]>
Port drawLineAlpha.

14f5efe74d1bba712416a3b3354620fb7c789dc2 authored over 2 years ago by Denys Smirnov <[email protected]>
Port a few more particle effect functions.

455d8f04e90a3467faab24d4c833c6fae72114ae authored over 2 years ago by Denys Smirnov <[email protected]>
Port a few particle effect functions.

190949ec4f3f811124926a831f565a590d995d53 authored over 2 years ago by Denys Smirnov <[email protected]>
Align offsets for 0x5D4594, 1311156.

f8110242210844324ab9819a7c5addf426d85e65 authored over 2 years ago by Denys Smirnov <[email protected]>
Partially reconstruct particlefx type.

d0170be11af12c95e9d0aed8d0756bc4d04846ab authored over 2 years ago by Denys Smirnov <[email protected]>
Port line and point drawing functions.

0e02c9931e2c55e15e6ee9e5efcb26177c03281d authored over 2 years ago by Denys Smirnov <[email protected]>
Rename nox_client_drawPixel_49EFA0.

1041d426cefa2fbada293fc01a658cef7cf06dc6 authored over 2 years ago by Denys Smirnov <[email protected]>
Rename nox_client_drawLineVertical_49F420.

658c2c6e2ba8aa383271933c488ac1c804921a96 authored over 2 years ago by Denys Smirnov <[email protected]>
Rename nox_client_drawLineHorizontal_49F180.

c62e35689cfe9f5d238fae471d5c1d40e89155e5 authored over 2 years ago by Denys Smirnov <[email protected]>
Rename nox_xxx_pointInRect_4281F0.

da1d987bb974ee7769aa74c1fb788c8f32d110cd authored over 2 years ago by Denys Smirnov <[email protected]>
Rename nox_client_drawPoint_4B0BC0.

ec7a142b2ae72bfe3754fe2215cb21a92f818a65 authored over 2 years ago by Denys Smirnov <[email protected]>
Use image.Rectangle instead of a custom type.

41c79d745c2d8a8b23a6c7b55f5244abfde92eab authored over 2 years ago by Denys Smirnov <[email protected]>
Semi-automated unused code cleanup (part 3).

1c901d924468fa798161572ddbb97023577f828e authored over 2 years ago by Denys Smirnov <[email protected]>
Semi-automated unused code cleanup (part 2).

d15e0aece2eaf190fe10f72349e7beeda2ec38fd authored over 2 years ago by Denys Smirnov <[email protected]>
Semi-automated unused code cleanup (part 1).

391c59fd0c69e6152650e4364744c77bacd66229 authored over 2 years ago by Denys Smirnov <[email protected]>
Cleanup unused code.

1bf3a291ee407b4bcaf4f4df47953027872d11e4 authored over 2 years ago by Denys Smirnov <[email protected]>
Statically resolve some drawing functions.

287bbb363bed2d48e6cb12b4916d8d3802cb0bf7 authored over 2 years ago by Denys Smirnov <[email protected]>
Port point draw functions.

e0bf9ad151ab5c0cf5b2c647798dd14eca909c76 authored over 2 years ago by Denys Smirnov <[email protected]>
Do not crash on disabled spells.

fe0142f8d1b5fe3a12e89da91f4da0c5b6e5b2b3 authored over 2 years ago by Denys Smirnov <[email protected]>
Cleanup unused functions in GAME2_3.

4bb172fcbbde1e5370280160333916c64624691e authored over 2 years ago by Denys Smirnov <[email protected]>
Port NoxRender.DrawRectFilledOpaque.

9d5b1166e3a7a49189e8a38b3557f5f9aa42e06d authored over 2 years ago by Denys Smirnov <[email protected]>
Wait for the audio thread to finish during movies. Addresses #470.

d8f9f688c66c416a48d501227cfa0da8fd685c26 authored over 2 years ago by Denys Smirnov <[email protected]>
Port textured floors option variable.

e1fa92fa7a1eb4002e92987e67f16737ef43f217 authored over 2 years ago by Denys Smirnov <[email protected]>
Remove now unused blob inits.

b17f70be5937c925c5466bb66cfc66abd79c4934 authored over 2 years ago by Denys Smirnov <[email protected]>
Fixes issues with reading gamma from config. Fixes #471. Fixes #416.

387b697b6c0465b9309898ea822cf6fee4f5d580 authored over 2 years ago by Denys Smirnov <[email protected]>
Port legacy config parsing and writing.

1e8bd572f36cd96c57a6ee2f6aa3384b79effe9c authored over 2 years ago by Denys Smirnov <[email protected]>
Support more complex refactorings in noxfactor.

4ba6ed081273a37d9cb6fdda98dceeea002cd8c8 authored over 2 years ago by Denys Smirnov <[email protected]>
Generate hashes for RGBA32 images during renderer tests.

2c6b748a8d333d15b7ca01ed8caa59b8ca746337 authored over 2 years ago by Denys Smirnov <[email protected]>
Port high-level legacy config code.

05eee2e9ad7fc9c91ab9a5438522dcd964c99239 authored over 2 years ago by Denys Smirnov <[email protected]>
Workaround a crash on movie playback. Addresses #470.

06f8b8ab59a881056a91e65d62fc9c1970cf7724 authored over 2 years ago by Denys Smirnov <[email protected]>
Initial support for loading campaign in multiplayer.

0a869cc6517afd9a57f25d4c853f72f208d5b0d9 authored over 2 years ago by Denys Smirnov <[email protected]>
Remove unused functions.

b99fbcf5d9f83ebfc5b39e7c61899995b2094568 authored over 2 years ago by Denys Smirnov <[email protected]>
Port Server.setupQuestGame.

ebaa917ddf74be841d248394ae9fd01ef9019926 authored over 2 years ago by Denys Smirnov <[email protected]>
Port Object.isEnemyTo.

c009345ef85cbf3c387d4f5730e8b3291289301a authored over 2 years ago by Denys Smirnov <[email protected]>
Clarify index in team definition.

b17f19aef11ac2f5b47dd22eede2f1fecbcaf75b authored over 2 years ago by Denys Smirnov <[email protected]>
Simplify nox_server_setupQuestGame_4D6C70.

6d4b5f2e77a287c5cc88a485ab95ca70f3bdc338 authored over 2 years ago by Denys Smirnov <[email protected]>
Fix typo in team creation. Fixes #480.

78ef2dfa6259f86622071b9dec5d2d6bbc6307c2 authored over 2 years ago by Denys Smirnov <[email protected]>
Properly reformat blob offsets.

8b6665805f610d250a001342a996e8d392749f43 authored over 2 years ago by Denys Smirnov <[email protected]>
Port Pixie update functions.

4c43d797b19bbdbf908f24c850a237e5754e04d2 authored over 2 years ago by Denys Smirnov <[email protected]>
Prevent races in movie playback. Addresses #470.

2de5c9b6d22f4a4fc520b1637271d673a2b25632 authored over 2 years ago by Denys Smirnov <[email protected]>
Enable console commands in Quest.

5504a0208edd19610923ef05046dccfc0f3efd05 authored over 2 years ago by Denys Smirnov <[email protected]>
docs: Initial docs for project features. Resolves #473.

5852a92f8b217d1f531a1a79b22307e98b53d018 authored over 2 years ago by Denys Smirnov <[email protected]>
ci: Integrate Docker build into the release pipeline.

918e85a565e8200d913552ed96b1bc389c365527 authored over 2 years ago by Denys Smirnov <[email protected]>
Fixing up OpenAL... AGAIN.

6f5e0021c490c6995a254dcd4502077eab7543c8 authored over 2 years ago by Evengard <[email protected]>
Bumping cache version

e3c86463e2302a5e93b7e79dc41e4bb3000e65ce authored over 2 years ago by Evengard <[email protected]>