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github.com/alvr-org/Monado-ALVR
Monado fork that integrates with ALVR
https://github.com/alvr-org/Monado-ALVR
Thanks to @haagch for the start of this patch.
a9a502952a7c608c63840c78135fe66b97692b49 authored over 4 years agoae59a3ce15aa45188db02cc1a169078b8f9b658a authored over 4 years ago
5ba5e6b03b3c60ea2cfc97af8f52621204332cb2 authored over 4 years ago
ee6aa4ee1d70fb163c858253175b9f76e105675f authored over 4 years ago
a04c162ab3d585b456ba3b8c88ce0f7f3b0fe203 authored over 4 years ago
24e0202e3a0359017387ac742d3753b458c37fe7 authored over 4 years ago
e6abf3dea2a538e4dd0d87cf36c71e181772e7a4 authored over 4 years ago
fixes d226a60a
138fcc49d8e16eabb82b77e763a4be02e82cae89 authored over 4 years ago9f684dbc21c17df027151a0dedee9140918f3ff6 authored over 4 years ago
53a0646e24e1afa71661150d82e841bf98f394e2 authored over 4 years ago
7818a5b9cf6cbae6723ddd4c937fb4cd2b1a7ea8 authored over 4 years ago
5e629b343714aada2d31ad079f1e73eee5ad67fd authored over 4 years ago
This enables binding two different inputs to the same action, for example
/user/hand/left/input/...
671628aabc324e1a551e0a9e1d6dffca6601e259 authored over 4 years ago
b87fd91bc8d12f6d6e40437b0058d2f55b1fb7da authored over 4 years ago
b0593d7012d354d66e6e1e4963d310fdb59b49e2 authored over 4 years ago
9f11287fa3a9842401c76960d336bb195b3d5e83 authored over 4 years ago
56386aa1d7915e72d617ac9cbf407489224cc842 authored over 4 years ago
18957e0636be3ff210ebb5f7daf35eeb92c7797b authored over 4 years ago
2fdcddd7032bdbc2df57c7a6cd733e6b6663b8b2 authored over 4 years ago
65a9c27f2020adf4a064c86afc991df5e8a41549 authored over 4 years ago
727e3bc2a6e0b2f4203a921a110b26ac9fa3557c authored over 4 years ago
a8a4e80746935d84e698e79d25673413c42cb272 authored over 4 years ago
5a9fa0a7e64c6fb9caf1619009c020cbcfbbfe21 authored over 4 years ago
536e461776178c45a5ff5fe9c8021d1462aa88a7 authored over 4 years ago
ccaa6fa5649ff31f5706d6f345f321d0a3c4f037 authored over 4 years ago
11b2dfe2138c75ecbc0b3b6f12112a67802cf810 authored over 4 years ago
9c490127bb25bc8addda7ecba3fbd6ba737ba77d authored over 4 years ago
a41c1ce1c5561321f6e962258dc87d75e75eff2b authored over 4 years ago
d5a702cd4738966b201a3745cf79a79ae830beb0 authored over 4 years ago
b93017911e17ee0faaa2a221cbbb711ba6dac527 authored over 4 years ago
0d05eb6caea2760327ce78a551185a62461f461e authored over 4 years ago
34843c3ffefecb1b0503954c2e9d189f8cfa9cce authored over 4 years ago
f18c190eaaf3e62a8905bdc8de9ffe2c3c4f2de2 authored over 4 years ago
And the other way around.
Fixes hello_xr -s Local, which renders cubes at offset stage space lo...
ddb528f0021f56496fe66840757dafbaea487cc6 authored over 4 years agoImplements local space in xrLocateViews, xrLocateSpace, and Quad layers in xrEndFrame.
164eda38d45f03434217c5e3a650cc43cc007c1f authored over 4 years ago47a66e1bdf73deae2c3f22580ceed0c1cc35e5ea authored over 4 years ago
ccbd087dc27e40e894212c9ae4dc0b152a8c52dc authored over 4 years ago
6f56d91c0551d4556c23310ce6abcfc38a8e9f43 authored over 4 years ago
4a22851e4a778c9dced98bef721db0050e4cdee3 authored over 4 years ago
ebf1b01d48eaca1631a7e7b6c0e62542ddc02102 authored over 4 years ago
910a3aae753c3a2752b9422922c50eb19ae0194c authored over 4 years ago
4220638afd9afe2ac56d742a458f838652962db3 authored over 4 years ago
8b954e12c1cfd0066fdfa657e7f0ed76b856a256 authored over 4 years ago
2cce94799dcb14b15f8036c5e3d337109a706d36 authored over 4 years ago
f8e9f286825e79155ac9f5aa59332b9579cf34f1 authored over 4 years ago
19efff937e19e24dc3ecd8bb56d7b7658af95191 authored over 4 years ago
e2cb7578bc2ab617dac07048f5a5e88828862aed authored over 4 years ago
852c9b589d9568680da0574f291f642ee33b4d8c authored over 4 years ago
4c5b38c836d2837395bc556eff1d82658b5c2b47 authored over 4 years ago
1476d396f871916b84f8d03e1154c7277241d820 authored over 4 years ago
cb692235329a30274d63cd830854f4df8cae6aaf authored over 4 years ago
8fdfb42d217227ea71e88c1f242ce9e35e9ed1f6 authored over 4 years ago
This works around corruption in layers on several drivers caused by
writes to the OpenGL texture...
fixes d64ef3df
eb355f3643983a4a2969e61b146d7a092f50185b authored over 4 years agod64ef3df74ea9bf00c90b3570162ebd103083653 authored over 4 years ago
20c65e74e3703330b15119b7204dac86cba34351 authored over 4 years ago
25627e55cade52fcf877d529420110c293dcc6d9 authored over 4 years ago
82395b23bbd91568286c9db9f26db6499cc141a6 authored over 4 years ago
1b50c43ce60bc787c5e6f54116e8b670d4ca929d authored over 4 years ago
As we have subimage rects for all layers now.
db3a721946937835d0fe77ce13281c6ee1b7f378 authored over 4 years ago7e35fcb8aa43264c0246d7aba665fc613ba0aedb authored over 4 years ago
The value was not used anyway as it is not set at creation time, but
every frame. This avoids so...
As the shader is used for all layers we have, the generic name fits
better.
3df90986ca348111b4ad1d1c13cbf89889ed5d40 authored over 4 years ago
This patch passes the offset and extent properties to the layer shader
by extending the uniform....
984056674e58689e7eb984c4763dcaef86ae8cae authored over 4 years ago
1e45e567465a5628f46618b07bcc8695c52da1b6 authored over 4 years ago
Also now leaving just the SVG with drawio data embedded,
renamed so e.g. the extension for VSCod...
9379248268eefbf3362d3592a531f267dae3670b authored over 4 years ago
52d02c8bd0114be7e24609bb150fd0ae40231ed5 authored over 4 years ago
a56fa20b50613d9ca796d145c689eaa4d6b43058 authored over 4 years ago
ebc7a11e70645e75f594f2f4171bdd8f73b947a2 authored over 4 years ago
0b2faa5ab99cc0b7ab7c8758c8f5aa0a3831bb3e authored over 4 years ago
75816ee4e6b551b137a0248bc9efd3f034aab924 authored over 4 years ago
47606194da66cf34ee8f0e8ee9d98091b9979505 authored over 4 years ago
Vulkan is still required for most actual uses of Monado, but this
makes the coupling weaker.
c3552ed4208dbb5e171c04ef95d2098478f39a4c authored over 4 years ago
Fixes "Source Alpha Blending" conformance test.
ba17d35f7f2ce757f93c35bcf1d7103600868204 authored over 4 years ago3e0f44df07cec463c262d60b0dffe8284086497b authored over 4 years ago
b7b7df553035c297d28bad22d4803063714ef0bc authored over 4 years ago
fb5496194278ce4a8419c63fb84e328b0d67116b authored over 4 years ago
Reflecting that the native buffer isn't an FD on all platforms.
54f56716fd41ba32003ce92fae2f51b8fac7d999 authored over 4 years ago92e4b24b8f0bef60f75897db9c4e5860ecc35e08 authored over 4 years ago
44fe0e77090d47acdd387c659765aa67f826e4ff authored over 4 years ago
64d94b45890542b7b915596110d189bfd7bc7cd7 authored over 4 years ago
030e5564ffd4f2e5cf53dca4f5bb1d6b964dc709 authored over 4 years ago
86d93601d7624fc15231b517ecadf587b2dfe7d5 authored over 4 years ago
60cf946dd71a9a4e9e02499362128d55d7d9fcdd authored over 4 years ago
Also, finish porting client code to use factored-out utils.
abc580d2b17e7456e232ac78db6805a4b8f11bb4 authored over 4 years ago0e0f4b780e96df1807980a2e4e5f3d690ecf97cd authored over 4 years ago
87dbad9865b52b4e14e6b600f4eb3360f9aba2a5 authored over 4 years ago
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166c0414213b8c4642540264c85bc0904034425c authored over 4 years ago
040c82cb24a504ec604949f4701e8a77a3d5bd16 authored over 4 years ago
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c2e922b0f5147bb3ab45ceff9e89cba242fa992f authored over 4 years ago
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1b88c7e089ffb15640ff6d761b320270ce769df7 authored over 4 years ago