Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/opensuspect/opensuspect-legacy
OpenSuspect is an open source social deduction game, similar to Mafia or Among Us.
https://github.com/opensuspect/opensuspect-legacy
f3f84418483fd5f62b19165651676840fc996504 authored about 4 years ago by damjan <[email protected]>
* interact_data is now parsed to maintain nodes passed in it
* Added helpers to make it easier t...
b069da01323098cd23af8e4f934a3db61393d267 authored about 4 years ago by TheSecondReal0 <[email protected]>
e76f82d4a97164ef63d5e0e238b663aeedd5eccd authored about 4 years ago by damjan <[email protected]>
Ghosts can now walk and see through walls
5cfebf981276bc5fff094214b6296cd81a378753 authored about 4 years ago by nicemicro <[email protected]>State changed priority signals
85dd46622c856e1f8a2653b348004b2fc271850c authored about 4 years ago by nicemicro <[email protected]>ba040cdcda47d678cb6949ccc7ef36aa9d067e4f authored about 4 years ago by TheSecondReal0 <[email protected]>
84912b21c56adea07a7346aa328621518422afd0 authored about 4 years ago by Jason Ngo <[email protected]>
f9a4f9a2e7f88c78d673047dae983b9c3a7cda11 authored about 4 years ago by Jason Ngo <[email protected]>
3b627fca5f1a72d04df2e5cc128591121e1af1da authored about 4 years ago by Jason Ngo <[email protected]>
b9d2386a5f175281d780956749b46cc515c47019 authored about 4 years ago by Jason Ngo <[email protected]>
Task system now functional/usable
677d82f319dca05e9fa6a028993d20727f685855 authored about 4 years ago by TheRyeGuyWhoWillNowDie <[email protected]>e22da20525a547bcaa1a253d968061463ef311ce authored about 4 years ago by TheSecondReal0 <[email protected]>
f294308ac2c2e1ab4519dfb62aa1b828c2bef768 authored about 4 years ago by TheSecondReal0 <[email protected]>
c35195e9c2a39f48a5648c7bf52d545975b36853 authored about 4 years ago by TheSecondReal0 <[email protected]>
24f23dbc1ffa94dd0682358a87683cf7e74d1be7 authored about 4 years ago by TheSecondReal0 <[email protected]>
3d84c7834477458a4214c3774c8022513f9156a9 authored about 4 years ago by TheSecondReal0 <[email protected]>
Improved lobby scenery
2ff9d8997099a885bceb9445f1e5963c69d1e439 authored about 4 years ago by Asa Sprow <[email protected]>90d2588827b997bb05d1ed60a65dd1792940d88c authored about 4 years ago by Jason Ngo <[email protected]>
c577342b357d1b075c44101622fcd27d1b1e5845 authored about 4 years ago by Jason Ngo <[email protected]>
Add a base UI class for control nodes
7418bf555a1936e54c3a63ab9b264d907c9eb6eb authored about 4 years ago by Jason Ngo <[email protected]>57362543e68084a7eb4a8e349e8f18da7dbd429d authored about 4 years ago by Jason Ngo <[email protected]>
3f4a4be4bf94f0defad802a95bedcfab799dc24f authored about 4 years ago by Jason Ngo <[email protected]>
Merge main into Items and inventory branch
1685df27cbd67e9aa84b0e44fd85aacf0b3b77da authored about 4 years ago by Jason Ngo <[email protected]>28cf6580e81977910b77f7bcccebd51ce6a1b3c2 authored about 4 years ago by Jason Ngo <[email protected]>
c249c683c8c596452affd44f91ab203d9c45b13d authored about 4 years ago by Jason Ngo <[email protected]>
18d48469238f33a12aad7e8cd662e55052689470 authored about 4 years ago by TheSecondReal0 <[email protected]>
718885fab55bdb77a7ab2f10bc36d5f88a30e5c9 authored about 4 years ago by TheSecondReal0 <[email protected]>
ef70d0849efe3e0401f0b2649911dc3a01b11acf authored about 4 years ago by TheSecondReal0 <[email protected]>
56c464c2c99c104172bc5c373af1366c9c5fda00 authored about 4 years ago by Jason Ngo <[email protected]>
Win condition plumbing + majority victory win condition implemented
dcf7c9fa90cf1dc663df5a80726a6c1516be8c5d authored about 4 years ago by nicemicro <[email protected]>Role screen broken in full screen
38693bc3bcf29688c151d8bafa9d6edd48a816a7 authored about 4 years ago by TheRyeGuyWhoWillNowDie <[email protected]>- Smooth motion between items and player when picking up
- Changed some functions in main.gd
- Im...
198bdc616ca99120363bacdedf87b06eaee972f2 authored about 4 years ago by nicemicro <[email protected]>
fc0d9e690f0043153ba8e08619893bf8a93585c3 authored about 4 years ago by nicemicro <[email protected]>
8bfd220957bda99942e9ef1573876eeb240bc0d3 authored about 4 years ago by nicemicro <[email protected]>
b5d0be29a7eb39469afa486a3ed414c652a9a69e authored about 4 years ago by nicemicro <[email protected]>
- Fixed role screen elements being out of frame while in full screen mode
(#244)
- Made player drop item when killed
- Deactivate kill outline when killing is disabled
- Modified...
62f255f5a88ae6deb732e181f8f15bacd6d1cf54 authored about 4 years ago by nicemicro <[email protected]>
f4ff1852dd7c09ad38021241c7433b4e2d6156f2 authored about 4 years ago by nicemicro <[email protected]>
597d9bcb5297de33752520eb7d13fddd8f9a2e0e authored about 4 years ago by nicemicro <[email protected]>
Merge main into Items and Inventory
168b9623b715c7f46f1bf5abc4dccbd7603ccecc authored about 4 years ago by Jason Ngo <[email protected]>935a12cfc1a35319491ec0eb9b570fe0dc62eea6 authored about 4 years ago by Jason Ngo <[email protected]>
0a46d196bc8f8338f32e5cdcbcf57bb187e7f015 authored about 4 years ago by Jason Ngo <[email protected]>
Appearance selection, BASIC (#159)
f169cc1ab84fe0f0542eb30432d1e4023709230d authored about 4 years ago by TheRyeGuyWhoWillNowDie <[email protected]>Items and inventory (#194)
a7556eafdd6977991cca2c61d062f34f4bd46481 authored about 4 years ago by Jason Ngo <[email protected]>1b6b9810b6bef310a3085c9c5404e34e13b23050 authored about 4 years ago by Jason Ngo <[email protected]>
0003492296ebb54e3095f0849db70817326f8c88 authored about 4 years ago by Jason Ngo <[email protected]>
- Implemented switching outfits in the lobby
- Fixed color palette bugs
(#159)
8bf64986e36c6709b668fdcf6f4fd90e0a22d1f9 authored about 4 years ago by Logan Gilbertson <[email protected]>
Create code-styleguide.md
2e2f7962594308187343f2559d5c8ed3da9426d2 authored about 4 years ago by Asa Sprow <[email protected]>Written with @TheSecondReal0.
a0cfa68d36e9aafc839b49687e2700c68dd95ddc authored about 4 years ago by Ian Flynn <[email protected]>Clean up UI system
d85b0b63decf3f9ece12456b47265d78c006ebe4 authored about 4 years ago by TheRyeGuyWhoWillNowDie <[email protected]>Added loading custom content from PCK files
8a1ec1e9a8313c854f11a5906d5cdc7881f4f5cf authored about 4 years ago by Jason Ngo <[email protected]>a64eb646ad1716c647dc0d1f39dc8c050f5f6836 authored about 4 years ago by Jason Ngo <[email protected]>
- Change player appearance in-game
(#159)
10715ea91b0ff78aff2fd61742d24e4abf8b1a7a authored about 4 years ago by Logan Gilbertson <[email protected]>
454cb987e41a342733752bd28b828b8111d0dac6 authored about 4 years ago by Logan Gilbertson <[email protected]>
46f65a12c7086d5778d4bb71c67f08319f1edabd authored about 4 years ago by TheRyeGuyWhoWillNowDie <[email protected]>
785d0d79123d75738a299aecbf6fb25aa207f7b3 authored about 4 years ago by Logan Gilbertson <[email protected]>
d91aa5d4536817b8564211a829631249db763d0b authored about 4 years ago by TheSecondReal0 <[email protected]>
a73fe01d93e4bad75167a231adfecc6715701035 authored about 4 years ago by TheSecondReal0 <[email protected]>
Appearance selection, BASIC
93a5819adb936a21772782aab35fa2c1da81b24c authored about 4 years ago by Jason Ngo <[email protected]>7817754f47c64dcd38d03eaff71b2e0db71fc99a authored about 4 years ago by Jason Ngo <[email protected]>
- Implemented switching out parts
(#159)
* Added a way to ignore nodes instanced via the editor in update_instanced_uis(). This drastical...
4023b8086fd615a50b4bfe960a6795894e80080f authored about 4 years ago by TheSecondReal0 <[email protected]>UI exits game, takes back to menu screen
87c4e7a7f8d7d6a564ccae2b6f568318ce572a26 authored about 4 years ago by Asa Sprow <[email protected]>
The atlas isn't reverted because it was fixed in the same PR (please
don't do things like that ...
- Added skin color picker gradients
- Created new appearance_selector scene
- Read file system to...
- Fixed pressing Back or Save button in keybinds screen returning to menu
(#227)
Refactoring UI system
bd6a08fae3e92210cb771f9e8c3b7d05c6c77a5c authored about 4 years ago by Asa Sprow <[email protected]>added win conditions
119c44e45b87cd497de4ce30a9ddaa137d874f68 authored about 4 years ago by TheRyeGuyWhoWillNowDie <[email protected]>6cb6fe0690a3116a76adf76cf5455961d1ae51af authored about 4 years ago by TheSecondReal0 <[email protected]>
ae379b767bd89eb66ce4fae0598914ecd3afbb64 authored about 4 years ago by TheSecondReal0 <[email protected]>
dbfa356b084cad7285914e5d932853d22883a867 authored about 4 years ago by TheSecondReal0 <[email protected]>
306d1f4789ebd1698adbfff0bd2d83ebecf70c2d authored about 4 years ago by Logan Gilbertson <[email protected]>
Revamped lobby
c67da67d8107107e889c51d15b254599b5b2bb64 authored about 4 years ago by Asa Sprow <[email protected]>Spectator mode
11f16690f8cb9a039aa132303276f96a75b8c70c authored about 4 years ago by TheRyeGuyWhoWillNowDie <[email protected]>- Create a corpse upon death and turn the player into a ghost that can only be seen by other ghos...
1ef6fe4e90f5d2903ad434ea6440da5e4e014a9f authored about 4 years ago by Jason Ngo <[email protected]>6528d17e98a53213e4e46d226d11520ab3750485 authored about 4 years ago by Jason Ngo <[email protected]>
Killing and reloading (#221)
dd2494b43879bc4dcada05a25c0aa7703ea2b140 authored about 4 years ago by Asa Sprow <[email protected]>3de3f09b256a56cc0e992ef473bc57e92a9822b7 authored about 4 years ago by Jason Ngo <[email protected]>
f2ea38cd0fe02c56a86c6389b9e6fc79653eab57 authored about 4 years ago by Jason Ngo <[email protected]>
- Created base item scene and two test item scenes inheriting from it
- Added item handler node t...
e656f52aeeb9e39d8087ed9bf3cd3cc898318694 authored about 4 years ago by Jason Ngo <[email protected]>
- Moved infiltrator HUD assets to textures/ folder
- Added players dictionary to PlayerManager th...
5e2fd67bbe6c2d0b630d8ec3bb3dc47d1cd9ec6a authored about 4 years ago by Jason Ngo <[email protected]>
- Fixed multiple players being marked as target at once
- Fixed animations not playing on some cl...
494faeade30280b872c682810fc7c2f82026cd0d authored about 4 years ago by TheSecondReal0 <[email protected]>
- Added helper function to Network.gd
- Replaced placeholder kill sprite with kill and reload but...
c6b3425de1c8f96a718462570dc502869eeb73b1 authored about 4 years ago by TheSecondReal0 <[email protected]>
3e7075416d0854866351f75b53458285c91703b2 authored about 4 years ago by TheSecondReal0 <[email protected]>
547414799fc318b57a80ed9a93c6b9fd11aad63a authored about 4 years ago by TheSecondReal0 <[email protected]>
* Added Hall of Fame and updated contibutors list.
* Added date range for Luke Connor
* Ch...
ce6c8c480c6f9c9052d28c6119426a1b477b52e3 authored about 4 years ago by moxvallix <[email protected]>- Added kill and reload icons
(#221)
- Re-implemented kill outline using viewport textures, this time at a lower render resolution
- R...
Added scrollwheel zoom
1f7edbddb4a69bcfe5bc669c23ee1d198d82c4f5 authored about 4 years ago by TheRyeGuyWhoWillNowDie <[email protected]>7bd34f9179100425ab21be1a8e1722526b663844 authored about 4 years ago by cukmekerb <[email protected]>
update my clone
c07105761f2106732a71eda49fb7f12507f66f3a authored about 4 years ago by cukmekerb <[email protected]>