Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/opensuspect/opensuspect-legacy
OpenSuspect is an open source social deduction game, similar to Mafia or Among Us.
https://github.com/opensuspect/opensuspect-legacy
Reset network data
1a98b521c68500aa9b065a418bc0d7f31966305e authored almost 4 years ago by Damjan94 <[email protected]>a11620d77d0e0ee980315dc35e7b85deb5b42322 authored almost 4 years ago by TheSecondReal0 <[email protected]>
Works well
f9b8d86b137822b6265203da8f7d9947c8d99473 authored almost 4 years ago by Damjan94 <[email protected]>Made role names consistent
1c3f0ff6b48f1b7e740f4d55a89ca112c3f82d61 authored almost 4 years ago by nicemicro <[email protected]>220325c4d65e9eb49d0d4de466fda7e26cb28cd7 authored almost 4 years ago by Asa Sprow <[email protected]>
6dad468c783cb71edea1a82bad34e0753ddb7e29 authored almost 4 years ago by TheSecondReal0 <[email protected]>
0b46a610da90939c3e4c372af51bb81edc67e110 authored almost 4 years ago by nicemicro <[email protected]>
* Debugged map switching and spawning that incidentally solved item pick
up on clients
* Adding...
aa8467b26066685c386d363dedbb8afb6c2fe679 authored almost 4 years ago by cukmekerb <[email protected]>
Mention the Godot Engine in README.md
679a0fe7ce395ca81c134777998ee678517fa600 authored almost 4 years ago by nicemicro <[email protected]>05abc6b933b8b5880626bc3fb5d3972d55ae85fa authored almost 4 years ago by cukmekerb <[email protected]>
2a78916ee545b9b0270bb16acb10fa2fa5312a57 authored almost 4 years ago by nicemicro <[email protected]>
This change can help possible contributors
to find out more about the underlying game
engine.
05eb207c25d047ec9f5f87b9003e294737bff7ea authored almost 4 years ago by nicemicro <[email protected]>
c8122354d8242d2854018af53ddf8816ae0f6893 authored almost 4 years ago by moxvallix <[email protected]>
652b387dc9c99c105b0e1ae21282826150b195ba authored almost 4 years ago by moxvallix <[email protected]>
Tasks presented in the taskinfo are less confusing
af078d73545ac76782099678e5059091d2e52e8f authored almost 4 years ago by nicemicro <[email protected]>Added splash screen and icon
6e5d361822d6f8317917ac268001e99a01e8c4c4 authored almost 4 years ago by nicemicro <[email protected]>b7241ceb09a5f739861d7fea95bdfbb0c562c259 authored almost 4 years ago by cukmekerb <[email protected]>
Makes the rolescreen go thrugh the ui manager
841184b36829b6b04daf93cacf67730b56aa6fac authored almost 4 years ago by damjan <[email protected]>Character customization screen refactoring for more custom color selection
fcb2d73c55d907c076998c6976ab1740ea81b304 authored almost 4 years ago by nicemicro <[email protected]>aec77999d1e5f7fb3af631bcdc484d8651043310 authored almost 4 years ago by cukmekerb <[email protected]>
ed701e94741d1355feaadd33f7fdcf3c88088d4f authored almost 4 years ago by cukmekerb <[email protected]>
Updated fork
8fe64f2e5d6e827080222e329e644052528190a4 authored almost 4 years ago by cukmekerb <[email protected]>7f97d925b6f2499d9b374e2b5fb47256952ddf70 authored almost 4 years ago by cukmekerb <[email protected]>
There was also a bug regarding the military time that is fixed
1fbd74765366b3373e401f397e6d4482a95a454c authored almost 4 years ago by damjan <[email protected]>Task network sync
ba3b9ea14ce891377972b65fa45b58112ab03cdb authored almost 4 years ago by nicemicro <[email protected]> * in appearancemanager.gd, function types are corrected (master,
puppet, etc.)
* ints explic...
Now each task resource node specifies how many random numbers
to send to the gui, and the gui ma...
Fix spawnpad's pixel blur
9776acb0bfbfbc5688020900778f97a7b3ef1b19 authored almost 4 years ago by nicemicro <[email protected]>Since this is clearly a pixel art resource, it should be imported *without* anti-alias/filter.
a0624d7d192792c595785ef930f4093a7b885b24 authored almost 4 years ago by infinitygamer404 <[email protected]>
Manually resolved conflicts in:
* src/assets/autoload/gamemanager.gd
* ! src/assets/autoload/m...
81b8c9b125d9c928b7bee2b404f67e4b10310437 authored about 4 years ago by moxvallix <[email protected]>
8d72fca131286e985eaebe9909757529798b1054 authored about 4 years ago by moxvallix <[email protected]>
7ced70417f831d796d33cba3cb4f601b57654e5f authored about 4 years ago by nicemicro <[email protected]>
ac51e785bfff2c898cbe8d1eee76827bbf0383d8 authored about 4 years ago by nicemicro <[email protected]>
a354b1e6f422085cc092b6f9329822e85b849a7e authored about 4 years ago by moxvallix <[email protected]>
c2272e6b664384e8902bed24a8ea3a7b68269c0f authored about 4 years ago by moxvallix <[email protected]>
aaa03009d9ef3d5716eff345a8e3f7b9abc87cbe authored about 4 years ago by moxvallix <[email protected]>
53a6f4f8dfb9f23dafe6eb0822ab9e6d2ef1c809 authored about 4 years ago by moxvallix <[email protected]>
Despaghettified main.gd
b423b005f63144325c300cdc5a248e7e06e933e4 authored about 4 years ago by Asa Sprow <[email protected]>502986d66d25e91051323cc04c1fabc98b70b8c9 authored about 4 years ago by TheSecondReal0 <[email protected]>
7f9763a9059bbeab6d4c98647d33092969a29578 authored about 4 years ago by TheSecondReal0 <[email protected]>
customization file
* replaced skin color template with the one made by bestonecrazy
Map info resources
e0bc563a668b46219d6d74b91171552031094895 authored about 4 years ago by Zapzoop0099 <[email protected]>
In case the user provided a task id in the editor,
the provided task id is used instead
9f27f0cfc1e832fa2e0bc998339f95e9cf010152 authored about 4 years ago by TheSecondReal0 <[email protected]>
Players aren't deleted until right before they are created, so they would get the roles assigned...
0e28862e284728655be06bc0526ed5bd47f6c5cd authored about 4 years ago by TheSecondReal0 <[email protected]>8a76ba767aebc1de6645818a48f8fe60503f448a authored about 4 years ago by TheSecondReal0 <[email protected]>
Can now open, instance, update, and close UIs instead of only being able to open them
40e06468379472ef1643398669f4eb15e53ef5e1 authored about 4 years ago by TheSecondReal0 <[email protected]>e6bb9bfc49dd2bf0935aa54329acee77f4dbfea6 authored about 4 years ago by TheSecondReal0 <[email protected]>
70459650ede50fe9739c1fddf473416d6508a548 authored about 4 years ago by TheSecondReal0 <[email protected]>
4c4ed893fd77bd0181095832b87bcb4fa9b1e9c2 authored about 4 years ago by TheSecondReal0 <[email protected]>
15c4930211fc70a77f3f769fd04faf8f4270cc8f authored about 4 years ago by cukmekerb <[email protected]>
7ec23979d4303af20bd33c6e8ccc70e45f505f73 authored about 4 years ago by cukmekerb <[email protected]>
541388d31b1d52fb9438e3bacfee9c760e51497a authored about 4 years ago by TheSecondReal0 <[email protected]>
f8d322fcf40192956750e7fb1716087c160ca8e4 authored about 4 years ago by TheSecondReal0 <[email protected]>
784013b8044a5b82efa7ce6af3d490e2b0425f04 authored about 4 years ago by nicemicro <[email protected]>
* changing existing and adding new character assets for customization
* appearance sprite selecto...
e167c3e5efec4976e018bcb7693b1b72d53a442f authored about 4 years ago by cukmekerb <[email protected]>
ef18539b707fd3ed26b0d6ceda2d5dc446714066 authored about 4 years ago by cukmekerb <[email protected]>
1bde1b6b4e97160ae143d0cf36e072f2fb4e3b90 authored about 4 years ago by cukmekerb <[email protected]>
without directly storing filenames
* Cleaned up AppearanceManager
* Rationalization of color ma...
993b5979e46cf0ad05badf507638aedf2813f19e authored about 4 years ago by cukmekerb <[email protected]>
c8b4388df38b070bb048754982d64648e3c51a5a authored about 4 years ago by cukmekerb <[email protected]>
4598e2be935d220fee4d0e1289696725b02cda76 authored about 4 years ago by Asa Sprow <[email protected]>
2737aa0069b2e688ed4c2297bc340259713fd408 authored about 4 years ago by TheSecondReal0 <[email protected]>
When the main scene is added to the tree, only _ready() in main.gd is called before the GameMana...
9c7c026a63acb873564ef0e70426e9686bd79fa8 authored about 4 years ago by TheSecondReal0 <[email protected]>
* Added MapInfo resource class
* Created MapInfo resources for existing maps (lobby and test)
* ...
5df305b84872451485122c66adb3e5d46bd46bda authored about 4 years ago by cukmekerb <[email protected]>
087aaad0ec34390262fb58c9a06c627f0a7711fa authored about 4 years ago by cukmekerb <[email protected]>
updated fork (aaaaaaah git is so broken!!!!)
e3d0f2da4f8dc8325e5b6d963f5257238c4a3b4d authored about 4 years ago by cukmekerb <[email protected]>7b4b22ca6211ec966fc869663a63eda8dea29d35 authored about 4 years ago by cukmekerb <[email protected]>
2b98abbfc8b1145823eff7e13a99a67b090df274 authored about 4 years ago by cukmekerb <[email protected]>
Character customization fine tuning
8310924d63ebffa18b224ab82150e0fd3695c5e9 authored about 4 years ago by Ian Flynn <[email protected]>
The programmer has the responsibility of assining a unique id to the
task. This is needed for th...
019f267af3e065eeb6b4fb4b6eefb3e70ab37454 authored about 4 years ago by cukmekerb <[email protected]>
a8555f9387fbff8e13b9e5ede123008075bdd8ee authored about 4 years ago by nicemicro <[email protected]>
debugging and rationalizing code
working implementation of broadcasting and storing the customiz...
Made the need for Git LFS more obvious
acded6c01b93d82e88f37faf80058ba4c24ed67f authored about 4 years ago by Ian Flynn <[email protected]>c7e21c3332635811be777ef1770d6f1d85dc7ed1 authored about 4 years ago by moxvallix <[email protected]>
1c0d5a26a3973d983a6196469f3643875511a847 authored about 4 years ago by moxvallix <[email protected]>
049fa037171a4962e9e7daf68fd042c8e12ec5db authored about 4 years ago by nicemicro <[email protected]>
da9a8d80f5bf58b7880bd4601518f9313bdf461f authored about 4 years ago by nicemicro <[email protected]>
3338bf82527a9e3af814a3580139c712944280d3 authored about 4 years ago by damjan <[email protected]>
6c6890c0fe12c3a6b666410e6227715b2e520b68 authored about 4 years ago by damjan <[email protected]>
96b95c47d7164dcf4c327e7f734d28d7ac74e00a authored about 4 years ago by damjan <[email protected]>
7802278a107b5af75e608d224988c664a7129f57 authored about 4 years ago by damjan <[email protected]>
301b732cf22f776003982f5ebc618d7c2a19e4df authored about 4 years ago by damjan <[email protected]>
cc3a964c9bffe8a65df938359620beb9523c811d authored about 4 years ago by nicemicro <[email protected]>
3ddb3f490d54603e878d98aac2e90147f186a439 authored about 4 years ago by nicemicro <[email protected]>
f60a834aed72f492a52d7cdf2358be14e096e7d9 authored about 4 years ago by nicemicro <[email protected]>
6aeb86ac2d8f72678284d92f83e11e173935c2ae authored about 4 years ago by nicemicro <[email protected]>
b06c359a52b5626c5ce85e5fec8a48da07674248 authored about 4 years ago by nicemicro <[email protected]>
aed87318946e3189a245c7dd1040d8eadb1d442c authored about 4 years ago by nicemicro <[email protected]>
Added network syncing to map interactions
d6dc4c024f48fad8e42fd051c1799df500b117ad authored about 4 years ago by TheRyeGuyWhoWillNowDie <[email protected]>d7e92169b84c06a13dd710ad2bdb54fe88e44f4e authored about 4 years ago by TheSecondReal0 <[email protected]>
e4058502e7bb35413b5dee17a41b1bca56fd892b authored about 4 years ago by damjan <[email protected]>
582a8b2169d382cb610d1bffafb4ad4e3f2edc2c authored about 4 years ago by damjan <[email protected]>
28ca43bc5be1532b613a664924ab74dd718c91d7 authored about 4 years ago by damjan <[email protected]>