Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/opensuspect/opensuspect-legacy

OpenSuspect is an open source social deduction game, similar to Mafia or Among Us.
https://github.com/opensuspect/opensuspect-legacy

Merge pull request #318 from vincens2005/main

Fix ghost visiblility bug

69392f63192f0d0c87429bc5dbb40014a8286258 authored over 3 years ago by nicemicro <[email protected]>
Merge branch 'main' of https://github.com/opensuspect/opensuspect

update my fork

9edb69ddf9fb1a8db72be19bc2236bc3cea0f24a authored over 3 years ago by cukmekerb <[email protected]>
fix ghost visibility bug

a75fbb889659e7ef6bd9c16ecc3535e7d75e85c8 authored over 3 years ago by cukmekerb <[email protected]>
Merge pull request #315 from vincens2005/main

Replace multiline strings with comment blocks

81f776ff785e8138afae50799ae00c1b783d8887 authored over 3 years ago by Cukmekerb <[email protected]>
Merge branch 'main' of https://github.com/vincens2005/opensuspect

update my fork

aa2f7b10d4aed6fc7598f74a9159252f6a724551 authored over 3 years ago by cukmekerb <[email protected]>
replace multiline strings with comment blocks

132ccc179db5d71ad979ec12275263ddedc6229e authored over 3 years ago by cukmekerb <[email protected]>
Merge https://github.com/opensuspect/opensuspect

update my fork

cb412e547f514ad5120a3f25c0ac69a0a088cbe5 authored over 3 years ago by cukmekerb <[email protected]>
Merge pull request #311 from nicemicro/map-design

Full implementation of office left rooms

c02370825ec817dd3b0f619909306995ea77ae5e authored over 3 years ago by nicemicro <[email protected]>
Worked out the left side of the office rooms

168f7772a46e9c34b8b0f11965f012e8e64d7b42 authored over 3 years ago by nicemicro <[email protected]>
Implementation of vision occluding walls

a047a94fd4e405b8bcb038eea3ef69f23b608ecd authored over 3 years ago by nicemicro <[email protected]>
Merge branch 'sight-range' into map-design

9fee43321270ffe8de2c9a7916f4aef43f14c73a authored over 3 years ago by nicemicro <[email protected]>
Players hidden when moving behind something that obstructs their vision

34d1421b3000e1d13e4c5bf16eb6c042e4c4e9b2 authored over 3 years ago by nicemicro <[email protected]>
partial fade of horizontal wall implemented at kitchen

8ba675a3aa5c8819ee11180a66f35293da4a3cde authored over 3 years ago by nicemicro <[email protected]>
Merge branch 'sight-range' into map-design

89e4ef47b6ea921a89e8af09a08501ae75813cd1 authored over 3 years ago by nicemicro <[email protected]>
Removed w4e from contributors, and moved to Hall of Fame (#309)

* removed myself from contributors

* added myself to hall of fame

6cd8ba43035952d6fcf5fd451a2701bf4540db52 authored almost 4 years ago by literit <[email protected]>
players and items hidden when out of sight using masking light

b6a7006fc4d8c1f400b029b9a1b1196183af73b8 authored almost 4 years ago by nicemicro <[email protected]>
Merge branch 'main' into map-design

86e50a634d568d6e8119beca936116d6d2c4c401 authored almost 4 years ago by nicemicro <[email protected]>
kitchen and pantry finished, meeting room worked on

c77e1ca7087641d04b98efb691abd1ad9889c819 authored almost 4 years ago by nicemicro <[email protected]>
Merge pull request #307 from nicemicro/character-design

Additional playable characters

166d97876e499ebea343432badcd621652451e3c authored almost 4 years ago by nicemicro <[email protected]>
pantry and kitchen bottom wall done

d9dfa82f1c06681091b3a8da8ab231b8f3f1d6a4 authored almost 4 years ago by nicemicro <[email protected]>
fine tuning the disappearing horizontal walls

db4769c7ea10081840480e18e8da0c7402d19cf8 authored almost 4 years ago by nicemicro <[email protected]>
Merge branch 'character-design' of https://github.com/nicemicro/opensuspect into nicemicro

yes

47fb0a0da9e6163606156f8fd4c028e616f4bd9d authored almost 4 years ago by cukmekerb <[email protected]>
disappearing horizontal wall prototype created

778358dedbab2a7a5c360ebeb0bb3dd607f1923d authored almost 4 years ago by nicemicro <[email protected]>
corrected pants sprites and updated relevant svgs

850157cdc11157daca6a6fc9c5f2076997b3b5a2 authored almost 4 years ago by nicemicro <[email protected]>
fixing issues with the scientist character's hair and facial hair

312522ab1db5b283e202b5dc1915175263c8c1be authored almost 4 years ago by nicemicro <[email protected]>
New character design added, svg source files renamed

a1c692fe7a9a4345a8693aa9a531c2ddd178e2a2 authored almost 4 years ago by nicemicro <[email protected]>
Merge pull request #306 from TheSecondReal0/custom-task-logic-fixes

Misc improvements to custom task logic

87631644a551d814226ea69bda7ff21fc6624e11 authored almost 4 years ago by nicemicro <[email protected]>
Added new character design: crazy scientist

* Updated svg files with author information

b0e40c3508c906b853eef1e43b8edfee4fb4d872 authored almost 4 years ago by nicemicro <[email protected]>
misc improvements

bb693c80376b43af516a0310c8eaeb48ec246429 authored almost 4 years ago by TheSecondReal0 <[email protected]>
y-sort issues fixed

99fe29e54ecbeb9c16b50021500df67e857fa27f authored almost 4 years ago by nicemicro <[email protected]>
Cleaning up and reorganization of the offices map elements:

* Cleaning up the scaling issues
* Adding separate wall element with collision box
* Adding co...

26101fc48deb2b8af4028add20dbf464d4a47caa authored almost 4 years ago by nicemicro <[email protected]>
Imported office room files, and added to map

32b13655fcca0d0d68c7fb7b6787aa1007d10e03 authored almost 4 years ago by Moxxy <[email protected]>
Merge pull request #303 from TheSecondReal0/custom-task-logic

Quick fix to unassigned global tasks

11c7e066977394c42ec1777d5a75fe334d7d5dad authored almost 4 years ago by Zapzoop0099 <[email protected]>
Update interacttask.gd

a3a368b3d974dff763b3625566232d10e3f2c187 authored almost 4 years ago by TheSecondReal0 <[email protected]>
Update interacttask.gd

08102f2b9387c6d96d4cd535d0a20ed8dbfb3be9 authored almost 4 years ago by TheSecondReal0 <[email protected]>
Update interacttask.gd

f8c1c14dba7e8d8c9ae44093694eb4627e088c1c authored almost 4 years ago by TheSecondReal0 <[email protected]>
quick fix to unassigned global tasks

fc0d069d6fe6e6d66fc874beae7ef25138dcd18b authored almost 4 years ago by TheSecondReal0 <[email protected]>
Merge pull request #300 from TheSecondReal0/custom-task-logic

Custom task logic via extending InteractTask

1d343a50f73bb93326691cf047bc96212be17c42 authored almost 4 years ago by nicemicro <[email protected]>
possible clockset times now include all intended values

161f71cd9ffc41882146524c92cdb5bc36d31b17 authored almost 4 years ago by TheSecondReal0 <[email protected]>
clockset map text updates more often

d79c7d89c8c1b6ac72c18332955ecb66979551b1 authored almost 4 years ago by TheSecondReal0 <[email protected]>
improved task syncing

5eb802cc8d07c8d3d4232da59df75e6f91c675fe authored almost 4 years ago by TheSecondReal0 <[email protected]>
delete binary

9084397bbf7752b5e89519becf1d763e8b177aac authored almost 4 years ago by TheSecondReal0 <[email protected]>
another check to prevent trying to complete a task twice

66c26051c24a94858815ae64261f7a6b9e74ee17 authored almost 4 years ago by TheSecondReal0 <[email protected]>
general polishing

* Removed default inputs to some functions to ensure compatibility with personal tasks
* Removed...

ffe2c9d8e80057ffbaa9ebcec215e97883b4250d authored almost 4 years ago by TheSecondReal0 <[email protected]>
working on personal task support

2a508dcca112980d668f8a68ea2cf9e546802be5 authored almost 4 years ago by TheSecondReal0 <[email protected]>
Merge pull request #302 from nicemicro/character-design

Character customization upgrades

a7157565a1ed96aa8250e86c7dfb97b26dd3eda3 authored almost 4 years ago by nicemicro <[email protected]>
fixed copy-paste issues

4f88484e124ff51acbe4ce282b4c282f90c01b5e authored almost 4 years ago by nicemicro <[email protected]>
Character customization screen and backend now allows for translations

using baked in file names. Some sprites updated.

c7b86789cbcb904f533a570271783cafc599ffb8 authored almost 4 years ago by nicemicro <[email protected]>
fixed weird bug where task would be completed over and over again

bee22dd6b26534942fa241823dbb93bcee0c5cc4 authored almost 4 years ago by TheSecondReal0 <[email protected]>
fixed crash that occurred with non-global tasks

922036fe38e35ef47b47ff7a214571a9d22be3e3 authored almost 4 years ago by TheSecondReal0 <[email protected]>
Now the sprites appear in the proper order on top of each other

1c9798559a2dd8bf33bf6e953874a10acd637c0f authored almost 4 years ago by nicemicro <[email protected]>
Added character design source svg files. Added new character sprites and updated old ones.

88faf69cd0479f5e3dc904405c474ac543b0a34b authored almost 4 years ago by nicemicro <[email protected]>
actually fixed the desync bug

a1e1dfbd5fd9974d422f1ee044e320ad2de0681e authored almost 4 years ago by TheSecondReal0 <[email protected]>
fixed bugs

* Task color is now updated in UI
* Task is now remotely completed more reliably

8cbcf94d34370b9f46d55e64698283e46d568212 authored almost 4 years ago by TheSecondReal0 <[email protected]>
added some comments

8f40ff272aaaa9a0e90f9e28f21495f825f6eaf6 authored almost 4 years ago by TheSecondReal0 <[email protected]>
got resources figured out

3d0b83d9379ce8de195538d953a5e125560a5a37 authored almost 4 years ago by TheSecondReal0 <[email protected]>
updated resources to reflect random numbers removal

2be12bdd416512d9dd055e1f921c3a769404ac73 authored almost 4 years ago by TheSecondReal0 <[email protected]>
removed random numbers from TaskInteract without updating resources

9942ddc32f9125fdbf9d93c2f2876061af4a01eb authored almost 4 years ago by TheSecondReal0 <[email protected]>
Revert "removed random numbers from InteractTask"

This reverts commit fca6bda09fa27118519e3a81e692aa9bda5bdc5b.

ee00d85c10a95f5c0fe409ae4a3fd4a781a7e035 authored almost 4 years ago by TheSecondReal0 <[email protected]>
removed random numbers from InteractTask

fca6bda09fa27118519e3a81e692aa9bda5bdc5b authored almost 4 years ago by TheSecondReal0 <[email protected]>
removed complete_task() from UI classes

to make sure you can't go through UI to complete a task

4b3c8dab2c9053b85b2db2386f73658ac1405603 authored almost 4 years ago by TheSecondReal0 <[email protected]>
cleaned up a bit

385d53120d4726ef594ada8bdf56a5fbf27672a6 authored almost 4 years ago by TheSecondReal0 <[email protected]>
updated clockset task and fleshed out some stuff

a3957f3254346d7f3ea82d4a582d9eba99c0528c authored almost 4 years ago by TheSecondReal0 <[email protected]>
TaskManager overhaul

overhauled how task manager handles completing tasks and somewhat how it handles sync

598a1d9fe6302967d34788fe78aba22a5324ae81 authored almost 4 years ago by TheSecondReal0 <[email protected]>
reorganized interacttask.gd

functions with virtualized counterparts moved to the top, networking functions are below those, ...

7384d2ef104179adf4592c07816ce3ec3df66395 authored almost 4 years ago by TheSecondReal0 <[email protected]>
improved networking

a6f6b07dc58cedb8923716a3c1b93a5e45766385 authored almost 4 years ago by TheSecondReal0 <[email protected]>
Merge pull request #298 from nicemicro/items-inventory

Pick-up highlighting fixed

3c3ac25a8852a70225a1260fe8346ac821f571a0 authored almost 4 years ago by nicemicro <[email protected]>
reduced pick up area; renamed item shader and use it in item.tscn

f2ccbd45e473fa5957bb169aec39ef620a69a713 authored almost 4 years ago by nicemicro <[email protected]>
finished porting clockset task

ea27f56dcbb0b579e290399da8b232911191c31f authored almost 4 years ago by TheSecondReal0 <[email protected]>
began porting clockset task

ea0a2eec0f7e8af317e1a4597953780ef8a39d67 authored almost 4 years ago by TheSecondReal0 <[email protected]>
updated task manager to work with resource transition logic

b42373966b8d4c67b1a54d7b87061c9a6cf5b42b authored almost 4 years ago by TheSecondReal0 <[email protected]>
added transition logic and more comments

b48705f7041b576c4c803d01a5637e9673f928fb authored almost 4 years ago by TheSecondReal0 <[email protected]>
Merge pull request #299 from TheSecondReal0/task-resource-despaghetti

Small despaghettification of TaskInteract

b5ec76fdca15c5a0ee7755b4a2ca75efb3e83015 authored almost 4 years ago by nicemicro <[email protected]>
comment improvement

343cde8ea3ebfa1470fb2facdc4c7d6e36cdf394 authored almost 4 years ago by TheSecondReal0 <[email protected]>
more virtual functions + comments

8ba4b5afd863300a34fe5d88522224892806d9c2 authored almost 4 years ago by TheSecondReal0 <[email protected]>
more work to allow custom interacttask scripts

12e07037679e023ce016ca3ab8f5d90c8b39f78f authored almost 4 years ago by TheSecondReal0 <[email protected]>
Merge branch 'task-resource-despaghetti' into custom-task-logic

094eb3b475e7c055eaff2270611676c1f27f8772 authored almost 4 years ago by TheSecondReal0 <[email protected]>
more comments

ba56111eddf4e15c7d3d4f41243a852adbc2e951 authored almost 4 years ago by TheSecondReal0 <[email protected]>
minor improvements

custom properties no longer need to be in custom_properties, map_outputs now checks every entry ...

282b044a0ad0943561eab427561f10a0edfd81f1 authored almost 4 years ago by TheSecondReal0 <[email protected]>
groundwork for networking + extending InteractTask

2ad950e7d1f1e359fd0da3dae0bb2c182e8af9a8 authored almost 4 years ago by TheSecondReal0 <[email protected]>
despaghettification

ce8a371e01dd2240985b39f24d8037896a2e71d5 authored almost 4 years ago by TheSecondReal0 <[email protected]>
Merge pull request #296 from opensuspect/center-camera

Keep camera centered on player

f748d322bc740603da2d259452af97196d1b7900 authored almost 4 years ago by Damjan94 <[email protected]>
the pick up highlighting is fixed to be aligned with actual pick upability

9e723dd6d0cbcc92052a6eaf9271f0e5bd9b1b7d authored almost 4 years ago by nicemicro <[email protected]>
Merge pull request #295 from opensuspect/remove-binary

Remove binary from repository

9ecd748b89b0feb7e9509b63584b6995620935ee authored almost 4 years ago by nicemicro <[email protected]>
keep camera centered on player

51c4b4881ee2d8176ba7611af81ed04db5239688 authored almost 4 years ago by Ian Flynn <[email protected]>
Merge pull request #277 from opensuspect/l10n_main

New Crowdin updates

d7735aedec53ba7e0c5b403c684c672c87dc0c46 authored almost 4 years ago by Ian Flynn <[email protected]>
remove exe file

0d729b627e13694428c9028ae5b6575d635f1e6f authored almost 4 years ago by Ian Flynn <[email protected]>
Merge pull request #286 from Damjan94/rolescreen_bug_fix

Fixes the rolescreen crash(#271)

1180ee72a7529e8b4fee502447777667e4c4d81c authored almost 4 years ago by Damjan94 <[email protected]>
Merge branch 'main' into rolescreen_bug_fix

8e3e251530b8112662b874587d1f3f35ea8a456f authored almost 4 years ago by damjan <[email protected]>
Merge pull request #279 from nicemicro/items-inventory

Items and inventory based on #254

621aa9730da6f2f0b71fce7d7289c81b2ebe42ac authored almost 4 years ago by Damjan94 <[email protected]>
killing backend partially refactored for better interaction with items backend

ea99421b11839908361d4d5b7d524d79ba43e453 authored almost 4 years ago by nicemicro <[email protected]>
Merge branch 'main' into items-inventory

a92d7932ea25020847dbae9606ff648b5cc09bc2 authored almost 4 years ago by nicemicro <[email protected]>
Merge pull request #290 from opensuspect/moxvallix-readme

Added wiki links and removed outdated links. Also cleaned up formatting.

f720bb0f23ac551ee3f653579a6e5bcae08fbdf7 authored almost 4 years ago by nicemicro <[email protected]>
Merge pull request #274 from TheSecondReal0/improving-ui-system

Improving UI system/InteractUI resources

2429daf8a829beeb0fb539f592d6f2152c4d3598 authored almost 4 years ago by nicemicro <[email protected]>
Added wiki links and removed outdated links. Also cleaned up formatting.

3b6e349d4385fa461b40bf05a0f45c43f756f09b authored almost 4 years ago by moxvallix <[email protected]>
Populates only the relevant sprites

858c27892a1d997dffaa913d48010feb69376d94 authored almost 4 years ago by damjan <[email protected]>
Squashed commit of the following:

* Corpse size bug fixed
* Added pickup timer to avoid instant pick up after item drop
* Remove...

7c3ff334fdfcb2c3785b1c9ef3353dcc60e252e1 authored almost 4 years ago by nicemicro <[email protected]>
Merge branch 'main' into rolescreen_bug_fix

cfd0e2de3dc89f423e38f4d39d220504458f46e5 authored almost 4 years ago by Damjan94 <[email protected]>
Updated comments regarding signals

5ab74a527ea30d38a2bae7374ea5777d8fbcf4ae authored almost 4 years ago by damjan <[email protected]>
Removes mutex lock. Signals are ordered properly

6b060d7223132171dff991a510f3dd8559e74b30 authored almost 4 years ago by damjan <[email protected]>