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github.com/xibyte/jsketcher

Parametric 2D and 3D modeler written in pure javascript
https://github.com/xibyte/jsketcher

implement lock alternative locking mechanism

37e6c48698dfdec75d03b8b1a0773ae67e293a91 authored about 10 years ago by Val Erastov <[email protected]>
sanity

5a241e05457987b4ae443367ff5cd069e05dce37 authored about 10 years ago by Val Erastov <[email protected]>
create radius constraint

c0990339c4a5654e3bdecebd2a76e226a848a8b1 authored about 10 years ago by Val Erastov <[email protected]>
add radius equal constraint

79e428d74946ca8d5b0bb3087b7bf49948fa762d authored about 10 years ago by Val Erastov <[email protected]>
make arc pickable

5c144c0affeedeab07e08d2fd63f0c5365728e9b authored about 10 years ago by Val Erastov <[email protected]>
cosmetic changes

f33847197b40499bb0d218f43f410b28e93bcbc5 authored about 10 years ago by Val Erastov <[email protected]>
fix bug!

e1f0e3000480854bdc16c33ab75791ebeec70e73 authored about 10 years ago by Val Erastov <[email protected]>
fix bug selection horizontal or vertical lines

fff0c2724858899b2dba7d2d3b4b8ad840526054 authored about 10 years ago by Val Erastov <[email protected]>
arc work

c9bb9f20aa164a83afacdca989433f60f28c9167 authored about 10 years ago by Val Erastov <[email protected]>
generalize selection

08bddc3a95d38138a7a1b633509677297aa383ef authored about 10 years ago by Val Erastov <[email protected]>
make arc tool work

917d0610f9d8c62525aaaea83add69d6682f73b6 authored about 10 years ago by Val Erastov <[email protected]>
adding error function to see accumulation error for the system

566ef55deae404ea4687164a1986c58399347456 authored about 10 years ago by Val Erastov <[email protected]>
remove error accumulation during moving objects

b7ceb9fa9c0cf61060337610c9839f7fcf9e604e authored about 10 years ago by Val Erastov <[email protected]>
Make sure all equal constraints are equal

93781f8ba4b5e64d214b3a500290d9610920ef14 authored about 10 years ago by Val Erastov <[email protected]>
make solving configurable by fine level param

dfb6c6cccfacc56919dc3a3a3da8e0cf1e085cf5 authored about 10 years ago by Val Erastov <[email protected]>
change SAFE_MIN for LM algorithm

8c2cccc2cb35b7afb5f09033f633ac4a02e086af authored about 10 years ago by Val Erastov <[email protected]>
fix event references

e2a4e5bd14f7ecfd3df803d06a06731195ad09b9 authored about 10 years ago by Val Erastov <[email protected]>
fix js constraints

bfa5e96dc0ab4cef5233d370589aad417e69e1ff authored about 10 years ago by Val Erastov <[email protected]>
porting LM algorithm to JavaScript

28d7011891a65baa1d6f6c68c7e1c060215f3f37 authored about 10 years ago by Val Erastov <[email protected]>
porting LM algorithm to JavaScript

44b910d512e5eec2f6354263b42d35f2a84fdf19 authored about 10 years ago by Val Erastov <[email protected]>
approach to save

3d756e6e2c59f484a5fa0b77aa406bbde674844b authored about 10 years ago by Val Erastov <[email protected]>
approach to arc

a92d69fb0f79f25b26b74d6c381c437617809785 authored about 10 years ago by Val Erastov <[email protected]>
make server reject to many requests

02af7c1622cddbaedf5255499712b7ef5961a62a authored about 10 years ago by Val Erastov <[email protected]>
fine/rough solve

c312c96c9747c40e5389277b035ec28798bc6790 authored about 10 years ago by Val Erastov <[email protected]>
some improvments

4fc922347e5467c472e8aa979eec8dde28502efb authored about 10 years ago by Val Erastov <[email protected]>
default values for LM algorithm

194a7ac6c1133c939e87b8c44434839660fe9297 authored about 10 years ago by Val Erastov <[email protected]>
realtime solving

d51629859491c1c2c53b9fd98826dd1bba4ad866 authored about 10 years ago by Val Erastov <[email protected]>
extract solve request to a function

9d13fefc1025975c140872d58c8b757388b4309d authored about 10 years ago by Val Erastov <[email protected]>
P2PDistance implemented

eda2dbef2485c944866e634ae43523ba8c2c14db authored about 10 years ago by Val Erastov <[email protected]>
P2LDistance implemented

085c52c94850ebf1ec7bb5a21fe8a0e12ca4fb1a authored about 10 years ago by Val Erastov <[email protected]>
success

c3237d1b2449e9c603c6c33eefe4e43910a06d9e authored about 10 years ago by Val Erastov <[email protected]>
fix errors

7fd42f94bca16b67cda90b8f69dc75f83d287a82 authored about 10 years ago by Val Erastov <[email protected]>
not use square functions for perpendicular & parallel constraints

64e9e52b11dc656e9eb03729f7f030992d0d685c authored about 10 years ago by Val Erastov <[email protected]>
only one pass is necessary

333e608988f012afd0c136c46ae35cce4532916c authored about 10 years ago by Val Erastov <[email protected]>
splitup is mistaken

fc792a64f28e9025cffa6b681bfece7ea4a96572 authored about 10 years ago by Val Erastov <[email protected]>
splitup is mistaken

b95ad3dfd266be227a441c1c70f049971fdcafa0 authored about 10 years ago by Val Erastov <[email protected]>
splitup constraints for subsystems

4f914c19c72d70bd4b477450415fb732243fe02a authored about 10 years ago by Val Erastov <[email protected]>
fix regression

7c9b34b66c5d872d9cc93f9d381e2b3f7df8eab6 authored about 10 years ago by Val Erastov <[email protected]>
make BFGS solver work

8b5ce74cd38fd28204eaca5a04b499d80ad01cb2 authored about 10 years ago by Val Erastov <[email protected]>
fix preparing for sketching

71ff96b98ef4aab7379a39173316d64470e5969d authored about 10 years ago by Val Erastov <[email protected]>
fix hanging

a69f9c2c04b74740356994d1eb54254d7b41afb7 authored about 10 years ago by Val Erastov <[email protected]>
show bounds feature

c8eed10899cf8a638a80de7b933dbb9ac6099243 authored about 10 years ago by Val Erastov <[email protected]>
fix hanging

40c5541598f474ed4e3f86ec26ec14172c281138 authored about 10 years ago by Val Erastov <[email protected]>
fix hanging

d55f941450307f1e33242004c3a8daf5b6c5141f authored about 10 years ago by Val Erastov <[email protected]>
add perpendicular and parallel constraints

c5d053635adeb5aadd5ce25d97c9f2f5e683fc87 authored about 10 years ago by Val Erastov <[email protected]>
respect scale for line width

a1ae738ad333b46f99494ccae816c82e943b4740 authored about 10 years ago by Val Erastov <[email protected]>
keep working

c7feb7b2a34c80456100f2b82b2268b5f713fc9d authored about 10 years ago by Val Erastov <[email protected]>
keep working

7788b33990534ef2e19ace5bad4d2d1dbf56b9fc authored about 10 years ago by Val Erastov <[email protected]>
lock params

28ddc1414d8f229cf35ce7813c57dc07e4ecce74 authored about 10 years ago by Val Erastov <[email protected]>
implement server-solver

103420ab4bb32c37b788ff74388f83720d132284 authored about 10 years ago by Val Erastov <[email protected]>
refactoring

4a887c3dda18c9766e41de7525daedf70b9a18c0 authored about 10 years ago by Val Erastov <[email protected]>
multi solve

586be4bc7aef4b1a2e0befe0a518a2f74f78d158 authored about 10 years ago by Val Erastov <[email protected]>
multi solve

8a4ecd5e1d67935590ce91d15c7f7737acaedf4a authored about 10 years ago by Val Erastov <[email protected]>
multi solve

6d1afc62cb0ed3db35770baa78ab7773c6242f70 authored about 10 years ago by Val Erastov <[email protected]>
multi solve

57f9fcdf9be99f3364abd0b2bacf13867fba097c authored about 10 years ago by Val Erastov <[email protected]>
multi solve

cf891ba43e87c2585735ea775d062a7f15492f34 authored about 10 years ago by Val Erastov <[email protected]>
parallel constraint

3dadb83248ed23d441fb7751e760ed34d536d7a2 authored over 10 years ago by Val Erastov <[email protected]>
some success with non linear optimization

789d9f0aeebe71b4f1d165f74a0e4d2d887a9844 authored over 10 years ago by Val Erastov <[email protected]>
approach to minimization

c4a79d2078604d9a158b2d4fe8f0c5fcc8ff4bdb authored over 10 years ago by Val Erastov <[email protected]>
approach to minimization

c11149b7b6c1d0790896047f70a156306a73567a authored over 10 years ago by Val Erastov <[email protected]>
approach to minimization

d562b0fd21382f03b5f7b036c0fe3958d619b27e authored over 10 years ago by Val Erastov <[email protected]>
implement editing

6e28eb2ed5fbb23b9e6a0f6a5c8aef8fe7a223ca authored over 10 years ago by Val Erastov <[email protected]>
face selection manager

ec6ff0e7398ebff38c0880a4a8d98b85259616b2 authored over 10 years ago by Val Erastov <[email protected]>
port plane logic from java

f9ae20c16709f797eafdd600f262f5c7b333e6e6 authored over 10 years ago by Val Erastov <[email protected]>
add three.js uncompiled

cb0187c622f25ad1ebc1315d3b36b8cd7d913e03 authored over 10 years ago by Val Erastov <[email protected]>
luck with threejs

c61181e3aa65c4ab8992007a30cd75b9da03ffa4 authored over 10 years ago by Val Erastov <[email protected]>
getting pick ray

2c429743291bfeec573f72ee128ae9b46d60008d authored over 10 years ago by Val Erastov <[email protected]>
opengl experiments

8aa85d92197d2f2a69e4f3492534a3b0f58951b4 authored over 10 years ago by Val Erastov <[email protected]>
make get method public

df4ae0dbbbda096c769aad1ca37545db6631a7be authored over 10 years ago by Val Erastov <[email protected]>
rename surface to plane

25acb0ff6fc90f04ff2401407979392ff1b14e68 authored over 10 years ago by Val Erastov <[email protected]>
play around opengl

8f89af7beb3a0b359a07c26dd8479cc88c7d6a88 authored over 10 years ago by Val Erastov <[email protected]>
initial cube

45cedd0078bd7e06fbe0f78ed8e5f9d59e32abc1 authored over 10 years ago by Val Erastov <[email protected]>
surface selection

435dd9f02cc2a4044cc85c111b8c92b0aeda8b28 authored over 10 years ago by Val Erastov <[email protected]>
extruding!!!

29202bfa69410555e082b96030da1a608701e335 authored over 10 years ago by Val Erastov <[email protected]>
init

df53c08794f6723b068eb2a921a09a70bfd67285 authored over 10 years ago by Val Erastov <[email protected]>