Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/rough-stuff/rough
Create graphics with a hand-drawn, sketchy, appearance
https://github.com/rough-stuff/rough
round the gap value for the algorithm
56a2762171b1294d643501e8d14f120db6b27bd7 authored about 1 year ago by Preet <[email protected]>d0f50810a32fdd6d84b590b46b2e56624b17985d authored about 1 year ago by Preet <[email protected]>
make curves accept of series of curves
4293e8921cfaaf90f85f74f29b49b7f0fc58cb86 authored about 1 year ago by Preet <[email protected]>b674e17f68d3ae79d124304978f8e78f16ee71fd authored about 1 year ago by Preet <[email protected]>
Shape filling
b08ee456a5547312dcef1dfafb503276346ecb04 authored over 1 year ago by Preet <[email protected]>b062ca48d8cf040d974178e82518fc862d4bbf8c authored over 1 year ago by Preet <[email protected]>
Shape filling
b8040297a5b4a75cb8449961375c968325c05c59 authored over 1 year ago by Preet <[email protected]>5ef726ab80d313176014296fead0b4f61cb90653 authored over 1 year ago by Preet <[email protected]>
70dc8f100703db114c8242981b1d2df1e8e2ea90 authored over 1 year ago by Preet <[email protected]>
4d5d5c5a821b4b328739f147739767cd309c2f21 authored over 1 year ago by Preet <[email protected]>
fix solid fills for curves
dd7ad4110f2339016f627c73e96f3b5616766b38 authored over 1 year ago by Preet <[email protected]>e725f5f07b0c4c16b50481b48149c1575a0db52c authored over 1 year ago by Preet <[email protected]>
Better Shape filling for solid shapes
5c62b685c09bd1eb2a466c657c6496cf4b1d0f01 authored over 1 year ago by Preet <[email protected]>e780eb591e0f354bc134273872445cf3489d5e87 authored over 1 year ago by Preet <[email protected]>
ffbee4dfe5999341d0d356a3256eedbaef7a80f7 authored over 1 year ago by Preet <[email protected]>
9bb9d4d927a74bae305e27e8b5be270ddcfbbe7c authored about 3 years ago by Preet <[email protected]>
dc6433119e199b9b3f24c8c4eb8750d145e46398 authored about 3 years ago by Preet <[email protected]>
e2c1551a87c623338d0a76316bb86abf37bc3beb authored about 3 years ago by Preet <[email protected]>
better ellipse rendering yet again
c3ca50327258a4bde49eb5b0d29c5b7754362056 authored about 3 years ago by Preet <[email protected]>622fd6feb128c5d013280bb351a4af772dceffcd authored about 3 years ago by Preet <[email protected]>
a5baae1bc9800b716dc3686a5900cd0a87301d06 authored about 3 years ago by Preet <[email protected]>
7dff945a9b38a4132b2c73c2a4ebe4009462e2e2 authored about 3 years ago by Preet <[email protected]>
* .
* fix for solid arc fill when arc angle is > 180
* fix dot rendering when roughness < ...
e5372d11ae0826c393c230d0c031fb34f861e7fa authored about 3 years ago by Preet <[email protected]>a5ff5e17c0021b4b8b0141120346c4b0b8ef3073 authored about 3 years ago by Preet <[email protected]>
c2a1c448835303b55d6f401172a95b34e1581eea authored about 3 years ago by Preet <[email protected]>
d34456c4db4a8df14b76a9ae6a8a956fb6bd995c authored about 3 years ago by Preet <[email protected]>
da9faaa99ce7e9e4fdeaee8c42b6d9f01251d865 authored about 3 years ago by Preet <[email protected]>
* complex path fills
* .
* updated zigzag fill
* removed unused code
24fd61d3be2dd411f4153b2885ed3d912a3b56fd authored about 3 years ago by Preet <[email protected]>a15675243c313703aa72dd364b50668aef8eab80 authored about 3 years ago by Preet <[email protected]>
* .
* fix for solid arc fill when arc angle is > 180
* fix dot rendering when roughness < 1
9722c0106a40922421d21c75b1319ff8f6d3b2a0 authored about 3 years ago by Preet <[email protected]>9feb0a408a86d355aee7aef047ea0866be1ad15b authored about 3 years ago by Preet <[email protected]>
fafb44b18ea02efea60a01c5705efa13b3e4747d authored about 3 years ago by Preet <[email protected]>
2f9094b50adb8a63f3424cb767d06579241260c7 authored about 3 years ago by Preet <[email protected]>
203cae78163767a403ceb33ffe6914697463f71c authored about 3 years ago by Preet <[email protected]>
* .
* fix for solid arc fill when arc angle is > 180
a76982849dbcb51ddabb5bed65217bedaba09fb9 authored about 3 years ago by Preet <[email protected]>e7998bda27125fe0ce3fa8353d094234c617e45f authored about 3 years ago by Preet <[email protected]>
23fc26c09ddd1231803f2b14bfef7a0f8d8ef09c authored about 3 years ago by Preet <[email protected]>
30e4c89717da821fd10e115125467d2bfd6bddcd authored about 3 years ago by Preet <[email protected]>
2e78a0005cf50a11edfe79b985e7dcad38fff4d2 authored about 3 years ago by Preet <[email protected]>
3e3d02d63eb51d3bf606fabe30f809c445e7a29e authored over 3 years ago by Preet <[email protected]>
19faa5738ad721e34b5623949205e3d930b02565 authored over 3 years ago by Preet <[email protected]>
7683b2ab870fb78119eaef149b03655d364fe689 authored over 3 years ago by Preet <[email protected]>
f704f84c1209dc2f0325ff35c284ff432e700a15 authored over 3 years ago by Preet <[email protected]>
e9b0fdf36952a7a0f02e8015f4abac1ad39981c5 authored over 3 years ago by Preet Shihn <[email protected]>
* add eslint, remove deprecated tslint
* fix lint errors
3fe6436cc23e1543a11799cd783b5c02c604e576 authored over 3 years ago by James Garbutt <[email protected]>af319f760670b637a72358bad8f25175b2de50b1 authored over 3 years ago by Preet <[email protected]>
927a483f926689d34e69dc5a5a2adfc38954e73d authored over 3 years ago by Preet <[email protected]>
* Option to preserve vertices
* updated build scripts
670f7122bb0975bd7309aa9de419a5b069f6fefb authored over 3 years ago by Preet <[email protected]>12395d6f3e157f621d435e7edfdf3f9a309291e7 authored over 3 years ago by Preet <[email protected]>
6c32773a76b8a572ce7714689e2d5741c4553c7e authored over 3 years ago by Preet <[email protected]>
773053ae68a88d691e6a4d625cd7f51e4d53f951 authored over 3 years ago by Preet <[email protected]>
bc460dd98eca1f6c4eb8104794931960f0b078ca authored over 4 years ago by Preet <[email protected]>
acb70e271305c98fb003c9c2323c327c910785d6 authored over 4 years ago by Preet <[email protected]>
2090c4c19dbdc63887d859e7e2c5055393aa7c63 authored over 4 years ago by Preet <[email protected]>
ca832353797ec6d5968a2c817bb30f017e2dbe2e authored over 4 years ago by Preet Shihn <[email protected]>
953006874b49db69c4e22f50df9d1004c59904dd authored over 4 years ago by Preet Shihn <[email protected]>
556bcd8b5c49e5eff1ce2e1e691c5109bb09b978 authored over 4 years ago by Preet Shihn <[email protected]>
56e27da5eea61e66b3d8b0ea40898ef6fd2eb7d9 authored over 4 years ago by Preet Shihn <[email protected]>
5208f751748f247d930531534c3e4449299e9f79 authored over 4 years ago by Preet <[email protected]>
60ce43bed3b4663e423d5236814eac701de85024 authored over 4 years ago by Preet <[email protected]>
ab56b5488d965c60f5829c25dd71ceb4e2a61c45 authored over 4 years ago by Preet <[email protected]>
29752b3cb79613132f39c4379b9c7f2ba30fa8d9 authored over 4 years ago by Preet Shihn <[email protected]>
944b7ed8231983f34de1063c310d67572cb16bc3 authored over 4 years ago by Preet <[email protected]>
* stroke line dash for canvas
* canvas fill dashes
* dashed line support in SVG
fd621f41c33996d9bc9334768ed5fd29243e49a1 authored over 4 years ago by Preet <[email protected]>changed path.style.x = y to path.setAttribute(x,y)
42f700e11c3d002784923404f30befce5a18e578 authored over 4 years ago by Preet <[email protected]>2627b96290679fd6d6efe1e6fff84442f3af1b28 authored over 4 years ago by Oreilles <[email protected]>
e21618d104862e95347cd36f8b1ef43fc0231759 authored over 4 years ago by Preet Shihn <[email protected]>
ensure lines outside polygons do not make it
10b9904783c0dcc761d992d8d21ee6cb6a36ceb1 authored over 4 years ago by Preet <[email protected]>96002a0d3aaab9f35c947577fbd24838a5be3aab authored over 4 years ago by Preet Shihn <[email protected]>
8c139bacff84f5b62abc5aa6b58f949a110b2a8f authored over 4 years ago by Preet Shihn <[email protected]>
new Zigzag algorithm - fixed
0226452c51bda2b24178fbcb5f8aa0bb8a45adf7 authored over 4 years ago by Preet <[email protected]>4df38694d5a36a139537c1c18c2a228dc8324550 authored over 4 years ago by Preet Shihn <[email protected]>
29b4f002e57566bba1bc08a86344645ca12f0f63 authored over 4 years ago by Preet Shihn <[email protected]>
6e32c6edcdd09c887d569a82d901e66103d0b453 authored over 4 years ago by Preet Shihn <[email protected]>
new Zigzag algorithm. Slower but better to deal with concave shapes
5d5b9b913de57c08bedbc6080d469f8034b36538 authored over 4 years ago by Preet <[email protected]>45c862e811d5db12de4f94af2bc526a634a2cf4d authored over 4 years ago by Preet Shihn <[email protected]>
2eae972eace26710aba8b1d9753bcc97ca8f91b0 authored over 4 years ago by Preet Shihn <[email protected]>
04c4149bb82ed6077e825fa4b8683a2bd4ea3791 authored over 4 years ago by Preet Shihn <[email protected]>
8721ff45f57af1f010788e23f7e8c5707cdf6979 authored over 4 years ago by Preet Shihn <[email protected]>
Refactor to better support svg
4758fe0b71c2632a986383370a4adf67110df664 authored over 4 years ago by Preet <[email protected]>8a29e281a8e8134398da75676cfe4cde2e888819 authored over 4 years ago by Preet Shihn <[email protected]>
14ca2c9e372d70eb0123d620c554426a034314e2 authored over 4 years ago by Preet Shihn <[email protected]>
f1f67762933b126a8bb0ad38ac0d633df5c7b27c authored over 4 years ago by Preet Shihn <[email protected]>
f30ae4d47901f42626787de37d22f004ab0de92d authored over 4 years ago by Preet Shihn <[email protected]>
a0e4fd77e0f3385a7fd63210395965544ff4d7fa authored over 4 years ago by Preet Shihn <[email protected]>
2158aa802a16d3b21bdc397379ce11d07b285d2d authored over 4 years ago by Preet Shihn <[email protected]>
f83ce08d998590a9ed4b96b936123ca5a4851aa6 authored over 4 years ago by Preet Shihn <[email protected]>
eeb0a963d4e7b3c4b3a3087f63e6f8045bbe63a7 authored over 4 years ago by Preet Shihn <[email protected]>
c153b86b3f3be3f23a4b3f73769323f21d82422b authored over 4 years ago by Preet Shihn <[email protected]>
418dbd642fe34f61ceb30b712961a4abecf273ef authored over 4 years ago by Preet Shihn <[email protected]>
5dd972dcde53053716bd09675142d46bf7fef9ac authored over 4 years ago by Preet Shihn <[email protected]>