Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/PhoneVR-Developers/PhoneVR
Use Steam VR-enabled applications with your phone as HMD (Head-mounted display). The only Open-Source solution to similar commercial packages like VRidge, iVRy, Trinus etc etc.
https://github.com/PhoneVR-Developers/PhoneVR
Fixed typos
13b67d4b03526704595190a0e09fba01b8c14e49 authored over 4 years ago by Harsha Raghu <[email protected]>Updating Reading for beta release and Cleanup (app folder and 3rd party folder) now provided in ...
d86cce7a68d08b16241064b36fdbd2a5c623aeb4 authored over 4 years ago by Harsha Raghu <[email protected]>Integrating AppVeyor CI for both Android and Windows builds.
92c2eb4509ac63b79048260f69092f2f3f1f1984 authored over 4 years ago by Harsha Raghu <[email protected]>Added DEBUG Callouts and Fixing WinDriver Timeout
f6f752a5012a9fd22290cf6e23402a7f06e80f53 authored over 4 years ago by Harsha Raghu <[email protected]>b3206a702f3a93d06bb1c271eb9f3685e5c93768 authored over 4 years ago by Harsha Raghu <[email protected]>
1. Compiling debug callouts conditionally with _DEBUG according to Build types both for win driv...
47e0492a6b25e9a4819c25ed92c22781d87a0016 authored over 4 years ago by Harsha Raghu <[email protected]>Reducing wait time for ensuring propCont is initialized by [SteamVR::Activate()](https://github....
23ded1ac9d65b9cf8fe6ca30982e7ad8a4a0fb70 authored over 4 years ago by Harsha Raghu <[email protected]>80f482438131cae1509a33acd849a4022efd6516 authored over 4 years ago by Harsha Raghu <[email protected]>
1. Adding more informative debug callouts in both android and windows projects.
2. Debugging out...
Added flag to keep screen:on in order to prevent screen lock, and to prevent interrupting device...
f4434c63d9515dd2fd09b46157004799929d98d9 authored over 4 years ago by Harsha Raghu <[email protected]>added flag to keep screen on in order to prevent screen lock
0447c9393e88c28d961d069521df03c6945d6730 authored over 4 years ago by Rohit Panchal <[email protected]>Relocating calls post onCreate, Network socket exception handling and exposing static functions ...
16a713041e91071deb73785de206207965415bcb authored over 4 years ago by Harsha Raghu <[email protected]>Fixing functions invocation post onCreate which are otherwise unavailable pre onCreate, preventi...
93e541446b0d4ca40e23e15039c2b3cfbfd14cee authored over 4 years ago by Harsha Raghu <[email protected]>Exposing Static functions for NDK, which are otherwise not accessble to JNI, thereby preventing ...
9fea50223c893befdd4f1a10b10bc3e332bf6138 authored over 4 years ago by Harsha Raghu <[email protected]>Added missing exception handling for socket preventing unexpected app crash
4a5e7389f9ae0396a933ac58e3f2ae3af24265e1 authored over 4 years ago by Harsha Raghu <[email protected]>
Deleted old compiled drivers and updating x264 Dlls
Removing licence checks on Windows
Adding ...
Updated android code to fix variable out of scope errors
4153b110dc04565c1eedb8d218e3fa9ad865a121 authored over 4 years ago by Harsha Raghu <[email protected]>fixed some errors regarding sharedpreferences on MainActivity.kt and SettingsActivity.kt
and ad...
734bcb421109064801d1c8d42ba0dbc5b6c9552f authored over 4 years ago by Rohit Panchal <[email protected]>Added AppVeyor CI
30a09a4e23bf59cf5cd9bb94db690e0d47701634 authored over 4 years ago by Harsha Raghu <[email protected]>Setting up AppVeyor CI for driver
5b9446a6d0fe2625801d75276a0a429fb217dba2 authored over 4 years ago by Harsha Raghu <[email protected]>
1. Updated vsProj (Ouput, WarningLevel, MinWinTarget)
2. Added x264 Libs
3. Updated .gitignore t...
Android fixes for initial build
6c2929bb6280a59ff6b165766bcf99fa5962a33c authored over 4 years ago by Harsha Raghu <[email protected]>Fixing Android app Build
1952daa4d02754a7aa71dcc2656cc1043516bf33 authored over 4 years ago by Harsha Raghu <[email protected]>rewritten MainActivity : AppCompatActivity().onResume()
48a308449b428929e32246fae33d7133ee117a42 authored over 4 years ago by Rohit Panchal <[email protected]>updating Gradle and CMake
c2e7a357461aaff3c7d59d8a1846f56ff2492709 authored over 4 years ago by Rohit Panchal <[email protected]>
v1.200 -> https://github.com/googlevr/gvr-android-sdk
(code\mobile\android\libraries\jni)
Updating and rewriting
537645e54c3b533f83b4691e4d85185e7145df52 authored over 4 years ago by Harsha Raghu <[email protected]>
1. Updated VS TargetPlatform.
2.. Re-written PVRStartConnectionListener() in ServerProvider::Ini...
Added updated libraries
00c0e2880d2b8fd680973a7e7f853d3f79538f6f authored over 4 years ago by Harsha Raghu <[email protected]>
Added Libraries
1. Json v3.8.0 (https://github.com/nlohmann/json) (code\windows\libs\json)
2. Ei...
added missing code
d346f5064b77cfaf0fffe4d2ee84837c79671c9e authored over 4 years ago by Rohit Panchal <[email protected]>
compileSdkVersion 27 -> 30
targetSdkVersion 27 -> 30
implementation 'com.android.support.constr...
39970f8a6f69280d23d534089864714b6ee42d67 authored over 4 years ago by Rohit Panchal <[email protected]>
ext.kotlin_version = '1.2.30' -> '1.3.72'
classpath 'com.android.tools.build:gradle:3.1.3 -> 4.0.0
5e1e2574c7a7c1cab48b470689121535358e9b09 authored over 6 years ago by Riccardo Zaglia <[email protected]>
Bump to OpenVR v1.0.7 and GVR SDK v1.40.0.
* Resolved all rendering issues with some vr games;
*...
The client and the driver are mostly rewritten. Now the android app
support hardware acceleratio...
Switched to direct mode with the "oculus_" prefix hack.
* no more vrcompositor window obscuring ...
24efd82f10dda1620a2c929ef6b8207642cb7018 authored about 8 years ago by Riccardo Zaglia <[email protected]>
96e0ffef2fdde52306adb20210c8005c0d7603f1 authored about 8 years ago by Riccardo Zaglia <[email protected]>