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github.com/pmndrs/p2-es

JavaScript 2D physics library
https://github.com/pmndrs/p2-es

doc

22fcd9ec068d61ce7eaa811d3e7609dc336501c2 authored over 11 years ago by Stefan Hedman <[email protected]>
minor update to world

d842040e6238871e2ea3bd1859bb469d580a91a7 authored over 11 years ago by Stefan Hedman <[email protected]>
better equation computations

cbd2eb173be9a54108058e5a8cf6be416f2b62e8 authored over 11 years ago by Stefan Hedman <[email protected]>
cosim example update

15e530db88d222e0e01a20a52752ed2c4bfc037f authored over 11 years ago by Stefan Hedman <[email protected]>
updated circles example to use 15*15 circles

cb1363b68525f506208efa298f152037f043535c authored over 11 years ago by Stefan Hedman <[email protected]>
fixed circle/circle nearphase bug

fdd675654e39880e651cb2ad8b118a2b4b2ab69a authored over 11 years ago by Stefan Hedman <[email protected]>
removed polyk functions that are not needed

b0fe63e707c55710ce01b3204826fc1457453104 authored over 11 years ago by Stefan Hedman <[email protected]>
updated readme

cc284a15f10975ee7fdb297a23145d05113577f9 authored over 11 years ago by Stefan Hedman <[email protected]>
ability to choose axis in SAP1DBroadphase

08e2f86f195161484d324e7150325d29acac184a authored over 11 years ago by Stefan Hedman <[email protected]>
Added SAP1DBroadphase. Renamed World.friction to World.defaultFriction

e46e9b19607459ef44532d54073ed5d3db98f081 authored over 11 years ago by Stefan Hedman <[email protected]>
updated readme

724b4befe1232c500cc0136016852e7b04bfb589 authored over 11 years ago by Stefan Hedman <[email protected]>
shorthand names for vec2 ops

6bcae15f7427785714159ec222c0c59959fa76df authored over 11 years ago by Stefan Hedman <[email protected]>
minor update

44081ad7a334716b1055870b617dcf83970367c4 authored over 11 years ago by Stefan Hedman <[email protected]>
Updated SPOOK param interface: Now the user only has to set .stiffness and .relaxation for either GSSolver or Equation. Also added property GSSolver.useGlobalEquationParameters so the user can control where the parameters should be read

c1a68b670e514be09091f11302ec55b86f5fd364 authored over 11 years ago by Stefan Hedman <[email protected]>
minor world updates

ea37b7735aa5d77121dd647c66365cf44813cf25 authored over 11 years ago by Stefan Hedman <[email protected]>
minor updates for world

68f23384830ba6608bb2dac739d6f89bffea9494 authored over 11 years ago by Stefan Hedman <[email protected]>
removed Broadphase.shapeTypeAShapeTypeB since it is not used any more

0b9accf2855c7fbcd42d06ecfcc84d9f84e3ec31 authored over 11 years ago by Stefan Hedman <[email protected]>
using bounding radius checks for convex/convex

35dbaba5dec068da7a75c723018ca6167e6e2cef authored over 11 years ago by Stefan Hedman <[email protected]>
fixed convex/convex nearphase bug

2018d031d814da512b04be031a991c205ab9a4ae authored over 11 years ago by Stefan Hedman <[email protected]>
improved particle/convex nearphase

410e98ab6e00406ef1f44f847aa1c02c1e18f0a5 authored over 11 years ago by Stefan Hedman <[email protected]>
docs

a404bb0243ff4a16d77bdd9941e76bc39fe3bb99 authored over 11 years ago by Stefan Hedman <[email protected]>
pick particles in Demo

69617309bfe30d69b7a2db9123d71bebb7810183 authored over 11 years ago by Stefan Hedman <[email protected]>
Picking in Demo

d5c1f757256db88e74743b8d4e22253e629d9bd0 authored over 11 years ago by Stefan Hedman <[email protected]>
added world.hitTest, with Circle, Plane and Convex support

8db0686e1d3daf1627d879125b63bd8b898f99d8 authored over 11 years ago by Stefan Hedman <[email protected]>
more work on QuadTree

8bca58959fd3c6b51e42a33c88f52a4584066118 authored over 11 years ago by Stefan Hedman <[email protected]>
cosim example with more options

3a8134eddce421f8d96adf6232995ce673ba6586 authored over 11 years ago by Stefan Hedman <[email protected]>
added collision filtering to file format

abfb7217ee13f31c984104544f0929a3d952cde4 authored over 11 years ago by Stefan Hedman <[email protected]>
added collision filters

571d54d77cb1062ecbdfdfe5e6dc34a523c48c52 authored over 11 years ago by Stefan Hedman <[email protected]>
exact solution for cosim

5a57e105d2a91163076ab836b8d32a5d9e5c8f9b authored over 11 years ago by Stefan Hedman <[email protected]>
cosim example fixed, had a sign wrong

1fb8e52ad4880cf1d96ddab173c36c26da8e7f90 authored over 11 years ago by Stefan Hedman <[email protected]>
minor update to cosim example

907f0f06009e2edbe503478a00190fa60fadec65 authored over 11 years ago by Stefan Hedman <[email protected]>
using vectors for the cosim

8777c088a57228d24d87fd58f185d8716de7bb43 authored over 11 years ago by Stefan Hedman <[email protected]>
updated cosim example, seem to work better now

610255282cc0c8dbcc5aa0ac1e902a7186ad3b35 authored over 11 years ago by Stefan Hedman <[email protected]>
updated readme

e72f336ebd162babde484822980a8c895567a9d1 authored over 11 years ago by Stefan Hedman <[email protected]>
merged master

6ad6e70fd760fd9f7fe20df310cd56dcf5288d8c authored over 11 years ago by Stefan Hedman <[email protected]>
added PrismaticConstraint

9b2b6b40fe6ba7834d707d18a164fc9e98db8ae8 authored over 11 years ago by Stefan Hedman <[email protected]>
added Shape.updateBoundingRadius and Body.updateBoundingRadius

43a2d69f06999cde32fc97cb529e4bd265ad2a0e authored over 11 years ago by Stefan Hedman <[email protected]>
added QuadTree preliminary code

ac8865feaec8545ef68c698f8dc837f4faea1d55 authored over 11 years ago by Stefan Hedman <[email protected]>
added method World.clone

f673f88b1e238d459b9a7f3d72c7bc8bffc26459 authored over 11 years ago by Stefan Hedman <[email protected]>
cosim example

c4ba3453afd2f4d404b133d71ab3d7d152cf417c authored over 11 years ago by Stefan Hedman <[email protected]>
updated builds

cf0ced12175a0014a7d55dbbeeaf1e9a5a756f26 authored over 11 years ago by Stefan Hedman <[email protected]>
updated docs

fc0ed900e8652cd706c6c84ccc8d81e18a078d46 authored over 11 years ago by Stefan Hedman <[email protected]>
updated index.html

98295988eb513d17584abecc0757991df2642349 authored over 11 years ago by Stefan Hedman <[email protected]>
update README

e83231c64868a4be993134f056cc724d91971c41 authored over 11 years ago by Stefan Hedman <[email protected]>
using major.minor versioning in World.to+fromJSON, added spring anchor points to that too

bafd1337a339bf25d2e1db54476f258276564968 authored over 11 years ago by Stefan Hedman <[email protected]>
added p2.version to exports

8b2a7c339c14e90f4c00008ede65b54c0f3c7275 authored over 11 years ago by Stefan Hedman <[email protected]>
springs with attachment points + rendering. Added Spring.get+setWorldAnchorA+B and Body.toWorld+LocalFrame methods

b5572fee8131186de5dc1ba8ffc5a6ae8ffbfe49 authored over 11 years ago by Stefan Hedman <[email protected]>
worked some on Spring anchors

a97b5914f05e199795d1862909a70e55f0d89bc4 authored over 11 years ago by Stefan Hedman <[email protected]>
updated README

b4362e8f1ccc6e5fbb48c86540893d34f7c05d49 authored over 11 years ago by Stefan Hedman <[email protected]>
vec2.rotate bugfix, fixed capsule/plane collision

37c55270ab71c8e19718bf78aca239709ca26155 authored over 11 years ago by Stefan Hedman <[email protected]>
capsule/plane collision support

41f591dda54e45bebf5c62bf60cdb298901a9bcb authored over 11 years ago by Stefan Hedman <[email protected]>
updated readme

0f8999bd2059a8da515c0ee8a49bb36cf13fcca5 authored over 11 years ago by Stefan Hedman <[email protected]>
added capsule things

0fec08f5bf43b66ef63352abca4c846bc0a42b34 authored over 11 years ago by Stefan Hedman <[email protected]>
added Capsule class

481314bcf2d0a72236cc65aa6bbe410fbdbefde7 authored over 11 years ago by Stefan Hedman <[email protected]>
update readme

0eb7607ed60ed06bfa2ce69e1fbb787c7de1a486 authored over 11 years ago by Stefan Hedman <[email protected]>
particle/convex collision support

ce0957378aa0d8c1e0c5a84e023c8e13d2247fb4 authored over 11 years ago by Stefan Hedman <[email protected]>
rectangle/particle collision

afddbe2ce4ba238851a67f7cbcb261a809651b60 authored over 11 years ago by Stefan Hedman <[email protected]>
GridBroadphase improvements

0ba1f17eca2f9d3a2f03e4aab7717189f95a7ee6 authored over 11 years ago by Stefan Hedman <[email protected]>
renamed all Broadphase.check* to Broadphase.*

0678a5d38cb3da59dc187d640f6c44f6ed068b34 authored over 11 years ago by Stefan Hedman <[email protected]>
updated docs

95d9bfa69ecb95a88854f6e2615889411fa4c180 authored over 11 years ago by Stefan Hedman <[email protected]>
updated builds

bf3f5befebf2cbec7c3112a75fd0e4aa64849f09 authored over 11 years ago by Stefan Hedman <[email protected]>
removed old Shape.js

826d5e01b900b67566f85503bacf1e3eecb03b53 authored over 11 years ago by Stefan Hedman <[email protected]>
docs

d00e32e9dfc7fc85237c11f005205dcbb8995877 authored over 11 years ago by Stefan Hedman <[email protected]>
updated readme

594af75dd86c70a00d257b593746a45db5e557af authored over 11 years ago by Stefan Hedman <[email protected]>
convex/convex seem to work well

1d2759f0c7452f0024bccaad6f27eacbcc9064ad authored over 11 years ago by Stefan Hedman <[email protected]>
minor updates

5ab0ac5a8ed4c0b092d0df5d67bd59b48a643da1 authored over 11 years ago by Stefan Hedman <[email protected]>
improved convex/convex

134b9493587ae65dc584668613c619aba361053f authored over 11 years ago by Stefan Hedman <[email protected]>
added tests, found SAT bug

cf53b14f42906a16e5601352fcedeaaf9895c5ff authored over 11 years ago by Stefan Hedman <[email protected]>
more tests

b1dcbc5f63e4973e17201998d71182d0c254d937 authored over 11 years ago by Stefan Hedman <[email protected]>
added nearphase test

d001b4ba699a8aa076fde3126d8df530f74a6e24 authored over 11 years ago by Stefan Hedman <[email protected]>
updated tests

d300763243d43e41404ea05852092cb422305e63 authored over 11 years ago by Stefan Hedman <[email protected]>
Modularized code: module.exports=ClassName now. A few more files.

181bdc94bcb67569a47da5a2620258e5a179fd7c authored over 11 years ago by Stefan Hedman <[email protected]>
created new Nearphase class, moved World.contacts and .frictionEquations to that

9ad540a81074a50740bc03509f9896b54505b9ee authored over 11 years ago by Stefan Hedman <[email protected]>
more work on convex/convex, needs careful tests

529f58b4e8bd604fa01dda6293fade3f954219cb authored over 11 years ago by Stefan Hedman <[email protected]>
line/plane collision

8a2537d777f36772757d326ac09d374c82c81c4a authored over 11 years ago by Stefan Hedman <[email protected]>
added (not working yet) line/circle collision

bb6cffa61ebc2f1c94331216e3b18a33005cb44f authored over 11 years ago by Stefan Hedman <[email protected]>
collision pairs demo

069c2c4edee2a5b99cf3149eb772415011e41532 authored over 11 years ago by Stefan Hedman <[email protected]>
update readme

d79d7d195862c6de2825fe3f8feb198740c83ce3 authored over 11 years ago by Stefan Hedman <[email protected]>
circle/convex fixes

548e823e2e99e329e4d292d61d53c65ca7bf0acb authored over 11 years ago by Stefan Hedman <[email protected]>
circle/convex collision

0547a272d56071f0c91ef1c0e394bd7ed97b102f authored over 11 years ago by Stefan Hedman <[email protected]>
proper rendering of Convex

4c2334971d743f12bfcb1f3de752de51e6f57f49 authored over 11 years ago by Stefan Hedman <[email protected]>
compute CM and inertia of Convex

9d4b077add9c5a0c3f45eadf6b6aab8369830f86 authored over 11 years ago by Stefan Hedman <[email protected]>
compute inertia of Convex

0034c06fde5cd71058a8c3c6872e48047377477f authored over 11 years ago by Stefan Hedman <[email protected]>
convex/plane collision support

7be09d9b59fee0b0ef8ed3fc9f1e29804f888969 authored over 11 years ago by Stefan Hedman <[email protected]>
rectangle/plane seem to work

eef41859470e63f2661b07d21a61482e5d402abf authored over 11 years ago by Stefan Hedman <[email protected]>
rectangle/plane, WIP

0505ab2289833595f390ec54ec1f98967049e32f authored over 11 years ago by Stefan Hedman <[email protected]>
updated docs

129aba4d0047f2887cbc921b08bd9d1919dc97a6 authored over 11 years ago by Stefan Hedman <[email protected]>
doc

cdb54bcb45e7e49f53dde94d53c3fdb9a2bf6419 authored over 11 years ago by Stefan Hedman <[email protected]>
updated builds

fa07c491b69844daccb52ac2435ea22aeb52b7ff authored over 11 years ago by Stefan Hedman <[email protected]>
using package.json in bundle for version comparisons

2b6558f83c4217e35c9eeae14f20fcf2fb7103a2 authored over 11 years ago by Stefan Hedman <[email protected]>
updated World.toJSON to new Shape structure

5ff6d6f33f79842cc7c386ee8fb7a969bf36ac24 authored over 11 years ago by Stefan Hedman <[email protected]>
doc, and render angled circle shape

b19478192fb6a90619e24d475c14b99cb062134e authored over 11 years ago by Stefan Hedman <[email protected]>
PixiDemo: render unmirrored

6a0ad2321ee7a474ce9997e7d415a185549721b4 authored over 11 years ago by Stefan Hedman <[email protected]>
compute Line inertia correctly, draw line in PixiDemo

0b3bb6a64072cc95fa45c3a7de40db2879188042 authored over 11 years ago by Stefan Hedman <[email protected]>
update readme

8dc9ada70934420a6396487b2c41bd648326f2a9 authored over 11 years ago by Stefan Hedman <[email protected]>
doc, etc

bee779af44cb140bc842f27b5d2ee7603854ae22 authored over 11 years ago by Stefan Hedman <[email protected]>
removed Compound, Body will take its place

4c21d7be918c37424c263849bf157cd4d17e4134 authored over 11 years ago by Stefan Hedman <[email protected]>
changed shape api and updated broad and nearphase to work with more natural coords

39a68844cd2e6a0c6872ae1c1f6ba8718a932327 authored over 11 years ago by Stefan Hedman <[email protected]>
rewrote nearphase functions on same signature

0de9a265d8dc8fa0d6386a1a5895962e34b01f4b authored over 11 years ago by Stefan Hedman <[email protected]>
docs, began merging Compound into Body

f1a801b00363c5341da9760f26e0d558a9f21dad authored over 11 years ago by Stefan Hedman <[email protected]>