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github.com/pmndrs/p2-es

JavaScript 2D physics library
https://github.com/pmndrs/p2-es

added some utility functions for AABB

bdfa43af46d22bbca81e6221ad66df466d8fbb7f authored about 11 years ago by Stefan Hedman <[email protected]>
changed arm attachment position in piston demo

c75d1447c91cb2e9202c84ee5d532f3f72990d9b authored about 11 years ago by Stefan Hedman <[email protected]>
added piston demo

fa8d98c1c03a3fb7bc270d4e5faaf5a60bee0d34 authored about 11 years ago by Stefan Hedman <[email protected]>
Moved animation frame loop to Demo class

660a79e3acc950cd07c7e2acb980491e987b1eb4 authored about 11 years ago by Stefan Hedman <[email protected]>
docs

f4d938025918a30aecb5aa3a47f7a7de70d0b4f0 authored about 11 years ago by Stefan Hedman <[email protected]>
docs

4d6edd04e7fa2f36ca273cf1bb616282eabf22b5 authored about 11 years ago by Stefan Hedman <[email protected]>
added limits to prismatic demo

6d919b1a548cd2a5bd5731d8e5f81e90bcf11530 authored about 11 years ago by Stefan Hedman <[email protected]>
prismatic constraint limits

a6eeb4105ae376545d7d2c8be5f279934d523337 authored about 11 years ago by Stefan Hedman <[email protected]>
Moved *Equation.js to an own directory. Fixes #47.

5e2266f27677464dfbfbf7117e2b0e8586afa0b3 authored about 11 years ago by Stefan Hedman <[email protected]>
added stubs for missing Narrowphase shape contact generators

7897cb5e063e0474007a948b8cfe804532ae4b72 authored about 11 years ago by Stefan Hedman <[email protected]>
updated readme

e536fb3b9e36db408a971dc640a120c8e1004f0c authored about 11 years ago by Stefan Hedman <[email protected]>
updated interpolation example

cd2d8eeb94220f340cbe294e5184b338c1febf3d authored about 11 years ago by Stefan Hedman <[email protected]>
added interpolation example

83fd75ec0bd1d9afe81c22448e56e6beb3f6b557 authored about 11 years ago by Stefan Hedman <[email protected]>
Added property .interpolatedPosition to Body

c342f529dc57900e97ba58bb72622c2dfb16e24f authored about 11 years ago by Stefan Hedman <[email protected]>
fix interpolation stuff

e141bce84bc536748f5bcf49bfc3b0df42c9e498 authored about 11 years ago by Stefan Hedman <[email protected]>
Merge branch 'master' of https://github.com/schteppe/p2.js

3fcf4c3dabb33aa26663736023100e27acf44a81 authored about 11 years ago by Stefan Hedman <[email protected]>
added World.internalStep

a375fe007b3b37ec0965d87305c01a314e9c36d5 authored about 11 years ago by Stefan Hedman <[email protected]>
changed name of method Equation.computeC to Equation.computeInvC

82458e366df5a24f35f8d62fcb0577160ef9647d authored about 11 years ago by Stefan Hedman <[email protected]>
added property .defaultRestitution to World

d4fbfca6dacb5fa274b029bb8230cf573f960ab6 authored about 11 years ago by Stefan Hedman <[email protected]>
doc

ff5b04ad5015c77f868cba7e9c9b05c19a7eb1c7 authored about 11 years ago by Stefan Hedman <[email protected]>
reusing array objects in .planeLine and .circleLine of Narrowphase

c9d282fa4972cd6bf1e38350ef0bcb8eade36593 authored about 11 years ago by Stefan Hedman <[email protected]>
optimized narrowphase loop a bit

184c50e8420e649fd3298515178296d09490c4fd authored about 11 years ago by Stefan Hedman <[email protected]>
added property .applyGravity to World

4fe7479499ce690017bdc6f5659383b473260ffc authored about 11 years ago by Stefan Hedman <[email protected]>
no need to compute gravity vector length in World.step any more

c1edc86931b41ba96ddd91ab3c36b63c9a5faa04 authored about 11 years ago by Stefan Hedman <[email protected]>
using garbage free Array.splice

cbcae58c99e1f3ae43057ba4578a2dd6c798401e authored about 11 years ago by Stefan Hedman <[email protected]>
using array of object keys in Narrowphase.collidingBodiesLastStep. This enables optimization in V8

eaf94c1912bc6034d60976c7c73b5626a68bc395 authored about 11 years ago by Stefan Hedman <[email protected]>
optimized narrowphase

6e024e7130a67f831dbf7e65b19b11e26c732e99 authored about 11 years ago by Stefan Hedman <[email protected]>
Equation optimization

f1043da0df5325c7c19f736ffb00f92a677ef592 authored about 11 years ago by Stefan Hedman <[email protected]>
consistency check when adding a Body to, or removing a Body from World

0d9045b55938b2e261216705db86a10fe91b9904 authored about 11 years ago by Stefan Hedman <[email protected]>
Added JSONFileFormat class and updated serializer

feb6d87e5978e2435511886cc128d49131a5b90e authored about 11 years ago by Stefan Hedman <[email protected]>
Merge pull request #42 from wellcaffeinated/patch-1

fix: undefined check had incorrect return value

dd52856e8615d660f3b38eae00f9019fe8e0cfdf authored about 11 years ago by Stefan Hedman <[email protected]>
fix: undefined check had incorrect return value

b55c691cd621ab5ea188d16adf6685e1403f4821 authored about 11 years ago by Jasper <[email protected]>
added premliminary method .computeAABB to Shape

e6c0d1733fb6f8d76270b00793e04f4e495119f7 authored about 11 years ago by Stefan Hedman <[email protected]>
added preliminary AABB class

4c8ab0b64e906e0f58007bd8bcd98c1c165e1c8c authored about 11 years ago by Stefan Hedman <[email protected]>
Added property .fixedRotation to Body and implemented support in World. Fixes #37. Ping @photonstorm

3c4cb59071f05696b3b8ec6678f07ed97e7d4cfb authored about 11 years ago by Stefan Hedman <[email protected]>
removed unused code from car demo

c3ae77db1759adddf27d8059a68401f43aa96674 authored about 11 years ago by Stefan Hedman <[email protected]>
turning off body damping in asteroids demo

81e2aa0e9d586ed98e39ac5470071ad7df72963c authored about 11 years ago by Stefan Hedman <[email protected]>
world doc

f71cd3ab4c43dadd00cec61899af8b0f48571ca4 authored about 11 years ago by Stefan Hedman <[email protected]>
changed restitution demo to restitution=1.0

f882180f9aacd5127c3ccdbca8d4f7c0ee5acf55 authored about 11 years ago by Stefan Hedman <[email protected]>
changed stiffness param in concave demo

ec873e2b036b58fc4a4836427c97d89e6062cb0d authored about 11 years ago by Stefan Hedman <[email protected]>
mechanism for reusing damping coefficients, will remove some garbage collection load

9d0585d2d69e5bf50af24c874c0d601c0ead0bf4 authored about 11 years ago by Stefan Hedman <[email protected]>
Update README.md

b650f350b1c9aa56c6b75934041962af845a2ce9 authored about 11 years ago by Stefan Hedman <[email protected]>
updated links in index.html

4afffda5856f5451e66d0ff4c04d8052dd674b24 authored about 11 years ago by Stefan Hedman <[email protected]>
updated builds

3f848a2c17a037df5ed744d5bec9096d26fbcd1f authored about 11 years ago by Stefan Hedman <[email protected]>
updated version to 0.4.0, and updated docs

8688042b3c84fd2db6e665d6432ad48107848f59 authored about 11 years ago by Stefan Hedman <[email protected]>
updated builds

8f62233ff28560ef7dd73b0928bad66b4c8e5662 authored about 11 years ago by Stefan Hedman <[email protected]>
changed default damping to 0.1

48d7e4fae6534f218608c5150183ab0782a6765b authored about 11 years ago by Stefan Hedman <[email protected]>
updated readme

5a3e28dfb63a19597e52d4546a87106c3df0bfff authored about 11 years ago by Stefan Hedman <[email protected]>
serializer bugfix for prismatic parameters

4288449c60fe85a918a3d956a95c51ff302db150 authored about 11 years ago by Stefan Hedman <[email protected]>
exposed .localAnchorA/B and .localAxisA in PrismaticConstraint

2baaba1a5255c35b680a9dcca2a873701a490186 authored about 11 years ago by Stefan Hedman <[email protected]>
docs

b0e4569c9aa7993060db92b21b6c28acd61f2e48 authored about 11 years ago by Stefan Hedman <[email protected]>
updated builds

b2651a1fca4a49381c7cac3571e26921ffa66ff2 authored about 11 years ago by Stefan Hedman <[email protected]>
updated readme

25c4e057c28af7e89836740bcef8c08a9c006110 authored about 11 years ago by Stefan Hedman <[email protected]>
added backwards compatibility functions .capsulePlane and .convexPlane to Narrowphase

050baf1543fb6fbec8b82d80f724d7f12ce2a3fb authored about 11 years ago by Stefan Hedman <[email protected]>
updated readme

a3b65af7115a47ae3cb810c10d50101f646081d2 authored about 11 years ago by Stefan Hedman <[email protected]>
changed default damping to 0.01 in Body

9b6ab37465af0efdf9f6930ce8688aaace7e3138 authored about 11 years ago by Stefan Hedman <[email protected]>
changed number of iterations in circles demo

ac67b5dc06df8f2ebbb0fad58c829e131468696c authored about 11 years ago by Stefan Hedman <[email protected]>
Updated PrismaticConstraint to new Equation formulation. Now it accepts optional arguments .localAnchorA/B and .localAxisA instead of the old ones

6cd1b85b7420428b0d8445592dc71b728e750ecd authored about 11 years ago by Stefan Hedman <[email protected]>
updated readme

b91896d798673a3212eb46eeb21820ed69320216 authored about 11 years ago by Stefan Hedman <[email protected]>
using crossLength in FricitonEquation instead of ugly hack

5a5c762d39d54c01edf76d06c640ca151e71aca5 authored about 11 years ago by Stefan Hedman <[email protected]>
doc lockconstraint

5f4d031a95698cfe232b66b64fbcd73f614f797e authored about 11 years ago by Stefan Hedman <[email protected]>
fixed .newShapeCollisionMask bug in Demo, thanks @timrwood for noticing it!

8d4eaa513e03895c77370424c2d9553e2c74fc39 authored about 11 years ago by Stefan Hedman <[email protected]>
Merge branch 'feature/narrowphase-lookups' of https://github.com/timrwood/p2.js into timrwood-feature/narrowphase-lookups

cc9d2e53c6f7cb56f7e26d7492c06ef51585d793 authored about 11 years ago by Stefan Hedman <[email protected]>
added property world.emitImpactEvent

7606e4c768e4d64b91efdeae2a349ab2ec422fbb authored about 11 years ago by Stefan Hedman <[email protected]>
Cache the function, not the key

951e4a21dc4dff56b9f0370ec2022ab59c423faa authored about 11 years ago by Tim Wood <[email protected]>
Narrowphase lookup table

Lookup collision resolution methods based on the shape type bits.

223bec1449a5a33286f6c358d60e10a3bb0d6afb authored about 11 years ago by Tim Wood <[email protected]>
added properties .newShapeCollisionGroup and .newShapeCollisionMask to Demo. This enables control over what collision groups newly drawn shapes have

d1deaa2682c32a3c7abb58fff76ba519a37a5bec authored about 11 years ago by Stefan Hedman <[email protected]>
adding correct collision groups when drawing new

21fd8c6806918d1ed1535616c3c5f706cafcb882 authored about 11 years ago by Stefan Hedman <[email protected]>
added early serializer things

1780080132a4bb557dbb3733b15df4e44820e257 authored about 11 years ago by Stefan Hedman <[email protected]>
commented out one of the tests

d63208a5953051eeace6ee9b15e4c07e0c4df497 authored about 11 years ago by Stefan Hedman <[email protected]>
added world.getBodyById(). Fixes #36

e444d28e75dff60f3c10b26a33b843043b7033fe authored about 11 years ago by Stefan Hedman <[email protected]>
added poly-decomp and underscore as dependencies instead of devDependencies

ab3104dcb7509e1249c0f38d518509206bf3149c authored about 11 years ago by Stefan Hedman <[email protected]>
removing contact materials, solver equations and setting time=0 in world.clear(). Fixes #38.

d3926e15b8ab73c1368e36ca6cc1bae061f51115 authored about 11 years ago by Stefan Hedman <[email protected]>
added property .skipFrictionIterations to GSSolver

f22a49b1d13d36827133c4a1f527970ec636a8b6 authored about 11 years ago by Stefan Hedman <[email protected]>
doc

1d7c35b22a64b1ebf2c83817df595b507df8ddab authored about 11 years ago by Stefan Hedman <[email protected]>
merge narrowphase

95dc323cefa3c3e1779fb6c3967921456475c1dc authored about 11 years ago by Stefan Hedman <[email protected]>
Update README.md

2090d6ceb5fc0f922e7d7081cfed080c5a8f06e5 authored about 11 years ago by Stefan Hedman <[email protected]>
added canvas box example

191c8069c149689e28e93a02e40e10d0d5ccf996 authored about 11 years ago by Stefan Hedman <[email protected]>
minor example update

75776880b101c881945e160005ed7b1b683ae165 authored about 11 years ago by Stefan Hedman <[email protected]>
added pixi.js box example

65f23477b820fdeea2bf1f75b40c5c553c9e2fb3 authored about 11 years ago by Stefan Hedman <[email protected]>
update demo title

d009c789aac0fec640f3b9d3b84c332f176b36cf authored about 11 years ago by Stefan Hedman <[email protected]>
support joint limit in worldserializer

e6db6ce82f589ac4b83e7bf3238ece81b0d65e4a authored about 11 years ago by Stefan Hedman <[email protected]>
tweet button to demos, and updated demo titles

9a37fd242f631264615548d195dceb628cbcb2f3 authored about 11 years ago by Stefan Hedman <[email protected]>
updated readme

a5e0e9c0a1a0a43c08dcabc6e60bb6c53beae16e authored about 11 years ago by Stefan Hedman <[email protected]>
doc

92bb2983e679625e5d53f5803135dc50794d6b61 authored about 11 years ago by Stefan Hedman <[email protected]>
updated builds

8a88752bc56a919728721d1e9041a451097758eb authored about 11 years ago by Stefan Hedman <[email protected]>
moved ground down in ragdoll demo

48ef70cd2850e4497105026b90aacd2294224590 authored about 11 years ago by Stefan Hedman <[email protected]>
set larger friction value

b4606afbde33661ae58556049797e0cc5fe1b7df authored about 11 years ago by Stefan Hedman <[email protected]>
dynamically updating the fricion force bounds in the solver. Should give more realistic friction

daa687c39dc8129a3f428561fdb26e59bf861db2 authored about 11 years ago by Stefan Hedman <[email protected]>
Update README.md

ddde6405c25726876a61625726ec5b523ca89cd1 authored about 11 years ago by Stefan Hedman <[email protected]>
updated build

12267b3a8508aa3cfca4d375186e6c6e7cf06cc2 authored about 11 years ago by Stefan Hedman <[email protected]>
tearable demo

9f0fed640da423f53a05cddc2c87104fc8172a91 authored about 11 years ago by Stefan Hedman <[email protected]>
added .shapeA and .shapeB to ContactEquation and FrictionEquation, and code that sets these in the narrowphase. Fixes #33.

0fd20e3ae665a008b38570cac80005b6bcd1c4f3 authored about 11 years ago by Stefan Hedman <[email protected]>
add reference to ContactEquation from FrictionEquation. Will later be used to rescale max friction in solver

a11d4a9ad2d3ee187a19f63fe9540e72692bcd94 authored about 11 years ago by Stefan Hedman <[email protected]>
store multipliers with each equation after solve

3accc4fd7fb58713e7a22941166d20649dd90c17 authored about 11 years ago by Stefan Hedman <[email protected]>
ragdoll demo

539afd6181c618be1b0c5157499e60eed8d99872 authored about 11 years ago by Stefan Hedman <[email protected]>
experimenting with limits on RevoluteConstraint

c227446dcdb521070dd8e8cfb88c58ba817b12ab authored about 11 years ago by Stefan Hedman <[email protected]>
doc

335267300fceab3b310806121e0d6a7ae8ebad9e authored about 11 years ago by Stefan Hedman <[email protected]>
reusing the motor equation when enabling/disabling it in revoluteconstraint

44127ccc7475222983dbefd19a46d6f5a1c1267e authored about 11 years ago by Stefan Hedman <[email protected]>
documented

b22d2b7d347b97dbbdf6d04acc4b9f3785a7ae72 authored about 11 years ago by Stefan Hedman <[email protected]>