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github.com/pmndrs/postprocessing
A post processing library for three.js.
https://github.com/pmndrs/postprocessing
e86cc75ac3806efdc95f77b161015cdc1870927b authored almost 9 years ago
107cd9e7d71eb26c40c35d45ad81cb731f3f73d2 authored almost 9 years ago
Uniforms are likely to change even more in the future. For the better.
435bc02b162f1c746d291c8e6511d6ea53210ecd authored almost 9 years ago4bf801f94cdcc97a295ad1253aff89376e15bcf2 authored almost 9 years ago
a6d8a308b0cbf5d43248aec6b5ca30de38e18234 authored almost 9 years ago
1041cdb19ea839108d37957e04511faa32a054d9 authored almost 9 years ago
bed16e766caaf2145a2823e43bde5dc8e6fc5cd5 authored almost 9 years ago
63f055ad59da85a9556aac2662df7a63629733f7 authored almost 9 years ago
Extended a mock-up.
8b82e60f53f6284802fde49c7d2ed956f1bdfc85 authored almost 9 years agoPerspectiveCamera also doesn't have a focalLength property anymore.
b927200089555c2b1c44da0785d3ee541adaa3c9 authored almost 9 years agoc928f8943b55158a5b2af389d42e3756ff4ff5b4 authored almost 9 years ago
Using WebGL depth texture instead. Can be activated in EffectComposer.
Stencil buffer is now dis...
Also added type definitions to the shader materials.
73ece86edf982bffac8f762e9994a027afb0e835 authored almost 9 years agoe8d51c95107e3fc440a3d21a5436b3e2023afb1c authored almost 9 years ago
70826eec13aeb24e22944d108410d8deeac7d773 authored almost 9 years ago
c6d1ea94b77f48aa2c2d419d4dfebb7173d20b69 authored almost 9 years ago
c60c6ea7f457aff93c2e02aeca0b4956d52c19f5 authored almost 9 years ago
Adding the backup folder to npmignore.
4fd4874bf29f18a52e61051c15544c9545166a16 authored almost 9 years ago932f22460d047676d3393ea25e8eacc5db95722f authored almost 9 years ago
3640a05cd59c4a5be207cbb394b759d95dfccca0 authored almost 9 years ago
1b288e3b7be460309d51c325c7764cadf73aa19f authored almost 9 years ago
2b90b9c512894500a526b560f1b6fac4dfaf64eb authored almost 9 years ago
eed0b9a3769e3a1038c99109353ad70cd42e00a8 authored almost 9 years ago
d64315ef5ab7ea00d3d0fd4c0678191c9afe61de authored almost 9 years ago
993d2c5b6b773b046bec7da6eeaddfcd9d12317c authored almost 9 years ago
Dropped the previous shader code inlining approach that relied on brfs.
Now using rollup-plugin-...
034a793f468648b33115a77068d76fcc11fc2562 authored almost 9 years ago
dc8ed5f9508e91d2759b7847c816d51253b33431 authored almost 9 years ago
f3c2c20dbe6e99a993c8a14b82d51b66e44f027b authored almost 9 years ago
219515d58a1fccf94593b3182e94e85f0d55aa76 authored almost 9 years ago
9ee6ea63d4e23d543c711e2460fd58ac01a9c17f authored almost 9 years ago
f5e33ac1cc0cbd6292d97f2d06860d0b76f0f491 authored almost 9 years ago
7db544f4afe8066e684bcd9d86cf6ca2b42c27de authored almost 9 years ago
Messed up the hack.
16ac6c8915662abb99d5fde7a87883631b294005 authored almost 9 years ago19e26106ebc69fcb5e7a75b86d0a857ae71b45aa authored almost 9 years ago
5c0146849d497963d92aa14f0680ebde1217755a authored almost 9 years ago
415ade5c6791d78a6413ddaa8ebf1bcb792b334e authored almost 9 years ago
5f48b5560a1d90d908b6a4c2b5462589ba7f0be9 authored almost 9 years ago
Also added tests for bokeh 2.
300a59ebeb74ef6c3f90101bdb6f7a8edfcec91a authored almost 9 years agoThis effect is more realistic but also much heavier on the gpu.
d4c410e2cc1bb11cd36d21a33051eec36a0a6d74 authored almost 9 years agof4532f405e676023280a5368afacad10cf2b9541 authored almost 9 years ago
15728c24801117e3be78ba2e8c83fe585ae0f914 authored almost 9 years ago
0f06ee129ca0dcd1c24723a1e6c8599864b2e985 authored almost 9 years ago
ff827378f12323db5d51157973d1e1496618e43c authored almost 9 years ago
0d40f0b23bb1863c43357d12271c20363006d511 authored almost 9 years ago
Added more tests and grouped them.
89dabacedee81dfd7283e633b14d3dd86b0080ca authored almost 9 years ago389fafb151ffcea012bcda7262b10a40cc0c7db3 authored almost 9 years ago
e1843624657bc522446f336d2d0b9581e3bc2fbb authored almost 9 years ago
It was called adaptive tone mapping pass before. Now it starts with a
"t". The name was changed ...
6e29ea6cde059eabc6f4178b873c7ea46aca13fb authored almost 9 years ago
8aaaecf001118b35202cb706b8d8178812274525 authored almost 9 years ago
That didn't go as planned.
f529c3dd636f650d51e693d5ccfc8b5055295e5a authored almost 9 years agoff6e550fef1904374d7c1dcb0e737e9bbcd23968 authored almost 9 years ago
94dd5140981f33b4dd60c8fe0cdaefe22762d984 authored almost 9 years ago
39eb68f8d744c0d81acc11ee49020c9fbaf5bd9e authored almost 9 years ago
3f282f30cf6f08db3b4fdc5f7275bad4b5fe8fbc authored almost 9 years ago
19d8f65ee38310993c076c6deec01e9c8092df0f authored almost 9 years ago
A custom render target is never used.
d5dfd5eb51238cf3347801931fe7ea10616d7844 authored almost 9 years agoad40cba3e7327d2d3e29e8fb2246a6c031c40389 authored almost 9 years ago
8229f0c176b212613e2b6dbaf8ffdbef26a25103 authored almost 9 years ago
fd4942bcee7a66140c97ae9322c0b7e32b9a088c authored almost 9 years ago
94890246ba4d21109fc1c1e10da6d81ee33989b1 authored almost 9 years ago
64ac9aa790ba007c72275ee6d84a727a4a268b46 authored almost 9 years ago
69fa1444f8b72b80cdd4518314e15ea834fb475f authored almost 9 years ago
5eb573f96977da29f39b84577fd896435789d237 authored almost 9 years ago
efda62342097cb08acdfa84ea6277736a65b04fc authored almost 9 years ago
This actually prevents rollup from including a lot of unused code when
postprocessing is used as...
cf1766bb749966f42dc3b93d9649175a7fdeb57e authored almost 9 years ago
8382df61605fc67d9887fb62d14da47262dda264 authored almost 9 years ago
35219b236ce14f093a0262acd4d91ae214591a59 authored almost 9 years ago
57604740fd0d76daed2113cccbe895aeadaa1f39 authored almost 9 years ago
c3bf56a11d91344043def19e7fa61b25c4e99842 authored almost 9 years ago
7c080ca3dad0629d4bca858e98f453277e176ab1 authored almost 9 years ago
af3ace5394ead117d79acd6d455a363e84fe2d9d authored almost 9 years ago
61ce9df26971fa39a8a905e64de151ada125524b authored almost 9 years ago
6d5b17567319c4fdd897c16800bc09931cadfa61 authored almost 9 years ago
This is version 1.0. Version 2.4 will follow soon.
71e462c2b2b3335d6f98308cecd0c8086767eed2 authored almost 9 years agoMade it more compact.
0a87fa39494184f51e42d69b80e70d9202f3acde authored almost 9 years agoc18195db4b3d3e9770ff91ec5cc1bce5b5b22199 authored almost 9 years ago
This pass now allows to apply the dot screen effect with an intensity to
the scene colours. The ...
Added more optional functionalities to the film shader. It now
additionally supports sepia and v...
e12a276b9f49112ed0a5f3a20ded17c27a1c49c4 authored almost 9 years ago
5ce61516c97013d089c85a58b4ec197aa0ffaba5 authored almost 9 years ago
0345be6e5ed3cf1dbc590eaca32802f6db52b22d authored almost 9 years ago
8183dd4dc1b3be67bc069c13b963f46332fc20ed authored almost 9 years ago
Sometimes the demo renders a black screen when the render target sizes
are changed. Must investi...
Textures are from http://forums.xonotic.org/showthread.php?tid=3755
(Stijn Ingar Buys).
Supports medium quality (80%) with color edge detection.
190e38f62ffdf581a843a8bcb238e861d4e11b38 authored almost 9 years agoUpdated the other demo files accordingly.
12b4759d80eca4c25e663e9c737a03048b6372ff authored almost 9 years agof6af6e66a4efd04366cc274abd10890bb6d660b8 authored almost 9 years ago
2fb81fbb6b91775378f7faf81bfa3babb52ba6f6 authored almost 9 years ago
a51c8326e8739836beaea822fa19d77571d0bbf7 authored almost 9 years ago
Will probably never use babel or traceur btw.
2bedddc9301cdc65577a3b8d6903031728ee45c9 authored almost 9 years ago42271768ece1b57814f62ce82555e9a3a32d4c6d authored almost 9 years ago
64645be60bf149d2a9ecf70d4422185625ba5412 authored almost 9 years ago
During initialisation.
832568e3dd264f2a24827a456669c2722f3335ff authored almost 9 years agofda9f5ba9bdcca8aaf4ac80887a6febd597bac83 authored almost 9 years ago
cc01f32607df002caba3499acb9c56d4d7e9ce09 authored almost 9 years ago
Wasn't too sure if these were needed, turns out they are necessary after
all.
68bd5002891e65ee306208802107b94baed05f72 authored almost 9 years ago