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github.com/pmndrs/postprocessing

A post processing library for three.js.
https://github.com/pmndrs/postprocessing

Updated WebGLRenderer mockup.

e86cc75ac3806efdc95f77b161015cdc1870927b authored almost 9 years ago
Use state instead of context where possible.

107cd9e7d71eb26c40c35d45ad81cb731f3f73d2 authored almost 9 years ago
Removed type property of uniforms.

Uniforms are likely to change even more in the future. For the better.

435bc02b162f1c746d291c8e6511d6ea53210ecd authored almost 9 years ago
Modified readme.

4bf801f94cdcc97a295ad1253aff89376e15bcf2 authored almost 9 years ago
Updated docs.

a6d8a308b0cbf5d43248aec6b5ca30de38e18234 authored almost 9 years ago
Updated demos.

1041cdb19ea839108d37957e04511faa32a054d9 authored almost 9 years ago
Version 1.1.0.

bed16e766caaf2145a2823e43bde5dc8e6fc5cd5 authored almost 9 years ago
Updated three.

63f055ad59da85a9556aac2662df7a63629733f7 authored almost 9 years ago
Updated test suite.

Extended a mock-up.

8b82e60f53f6284802fde49c7d2ed956f1bdfc85 authored almost 9 years ago
Updated bokeh materials for the new depth.

PerspectiveCamera also doesn't have a focalLength property anymore.

b927200089555c2b1c44da0785d3ee541adaa3c9 authored almost 9 years ago
Some shader improvements.

c928f8943b55158a5b2af389d42e3756ff4ff5b4 authored almost 9 years ago
Removed depth render option from RenderPass.

Using WebGL depth texture instead. Can be activated in EffectComposer.
Stencil buffer is now dis...

816381aa5a15a63bac02d003fc65495f1d79c126 authored almost 9 years ago
Refined doc comments.

Also added type definitions to the shader materials.

73ece86edf982bffac8f762e9994a027afb0e835 authored almost 9 years ago
Changed lemon setup.

e8d51c95107e3fc440a3d21a5436b3e2023afb1c authored almost 9 years ago
Added backup to gitignore.

70826eec13aeb24e22944d108410d8deeac7d773 authored almost 9 years ago
Updated docs.

c6d1ea94b77f48aa2c2d419d4dfebb7173d20b69 authored almost 9 years ago
Version 1.0.7.

c60c6ea7f457aff93c2e02aeca0b4956d52c19f5 authored almost 9 years ago
Accidentally published the backup files, too.

Adding the backup folder to npmignore.

4fd4874bf29f18a52e61051c15544c9545166a16 authored almost 9 years ago
Updated docs.

932f22460d047676d3393ea25e8eacc5db95722f authored almost 9 years ago
Fresh build.

3640a05cd59c4a5be207cbb394b759d95dfccca0 authored almost 9 years ago
Replaced a tab with a space.

1b288e3b7be460309d51c325c7764cadf73aa19f authored almost 9 years ago
Updated docs.

2b90b9c512894500a526b560f1b6fac4dfaf64eb authored almost 9 years ago
Fixed yuidoc setup.

eed0b9a3769e3a1038c99109353ad70cd42e00a8 authored almost 9 years ago
Version 1.0.6.

d64315ef5ab7ea00d3d0fd4c0678191c9afe61de authored almost 9 years ago
Added SMAA images as backup.

993d2c5b6b773b046bec7da6eeaddfcd9d12317c authored almost 9 years ago
Shader package approach 2.

Dropped the previous shader code inlining approach that relied on brfs.
Now using rollup-plugin-...

855a99e2b0af07dba72d4cc579bbbcfce028d706 authored almost 9 years ago
Mark method as private.

034a793f468648b33115a77068d76fcc11fc2562 authored almost 9 years ago
Further info about delta time.

dc8ed5f9508e91d2759b7847c816d51253b33431 authored almost 9 years ago
Modified readme.

f3c2c20dbe6e99a993c8a14b82d51b66e44f027b authored almost 9 years ago
Modified readme.

219515d58a1fccf94593b3182e94e85f0d55aa76 authored almost 9 years ago
Added newline.

9ee6ea63d4e23d543c711e2460fd58ac01a9c17f authored almost 9 years ago
Fixed texture pre-loading in glitch demo.

f5e33ac1cc0cbd6292d97f2d06860d0b76f0f491 authored almost 9 years ago
Cleaned up bokeh2 demo.

7db544f4afe8066e684bcd9d86cf6ca2b42c27de authored almost 9 years ago
Fixed god rays demo.

Messed up the hack.

16ac6c8915662abb99d5fde7a87883631b294005 authored almost 9 years ago
Updated docs.

19e26106ebc69fcb5e7a75b86d0a857ae71b45aa authored almost 9 years ago
Updated three.

5c0146849d497963d92aa14f0680ebde1217755a authored almost 9 years ago
Version 1.0.5.

415ade5c6791d78a6413ddaa8ebf1bcb792b334e authored almost 9 years ago
Added bokeh v2 demo.

5f48b5560a1d90d908b6a4c2b5462589ba7f0be9 authored almost 9 years ago
Should test materials before passes.

Also added tests for bokeh 2.

300a59ebeb74ef6c3f90101bdb6f7a8edfcec91a authored almost 9 years ago
Added bokeh v2.4.

This effect is more realistic but also much heavier on the gpu.

d4c410e2cc1bb11cd36d21a33051eec36a0a6d74 authored almost 9 years ago
The depth texture should be only the texture.

f4532f405e676023280a5368afacad10cf2b9541 authored almost 9 years ago
Use the texture of render targets directly.

15728c24801117e3be78ba2e8c83fe585ae0f914 authored almost 9 years ago
Removed a comment.

0f06ee129ca0dcd1c24723a1e6c8599864b2e985 authored almost 9 years ago
Updated docs.

ff827378f12323db5d51157973d1e1496618e43c authored almost 9 years ago
Version 1.0.4.

0d40f0b23bb1863c43357d12271c20363006d511 authored almost 9 years ago
Reorganised the tests.

Added more tests and grouped them.

89dabacedee81dfd7283e633b14d3dd86b0080ca authored almost 9 years ago
Fixed a reference bug.

389fafb151ffcea012bcda7262b10a40cc0c7db3 authored almost 9 years ago
Moved tone mapping pass to the bottom of the list.

e1843624657bc522446f336d2d0b9581e3bc2fbb authored almost 9 years ago
Moved tone mapping pas to the bottom of the list.

It was called adaptive tone mapping pass before. Now it starts with a
"t". The name was changed ...

9190744343c4264f91fb2c72aa329de98409eb77 authored almost 9 years ago
Replaced vars with lets.

6e29ea6cde059eabc6f4178b873c7ea46aca13fb authored almost 9 years ago
Updated the jshint configuration.

8aaaecf001118b35202cb706b8d8178812274525 authored almost 9 years ago
Reference fixed for real now.

That didn't go as planned.

f529c3dd636f650d51e693d5ccfc8b5055295e5a authored almost 9 years ago
Updated docs,

ff6e550fef1904374d7c1dcb0e737e9bbcd23968 authored almost 9 years ago
Version 1.0.3.

94dd5140981f33b4dd60c8fe0cdaefe22762d984 authored almost 9 years ago
Reference fix.

39eb68f8d744c0d81acc11ee49020c9fbaf5bd9e authored almost 9 years ago
Comment changes.

3f282f30cf6f08db3b4fdc5f7275bad4b5fe8fbc authored almost 9 years ago
Fixed render method signature.

19d8f65ee38310993c076c6deec01e9c8092df0f authored almost 9 years ago
Removed render target parameter from effect composer.

A custom render target is never used.

d5dfd5eb51238cf3347801931fe7ea10616d7844 authored almost 9 years ago
Ignore inlined files.

ad40cba3e7327d2d3e29e8fb2246a6c031c40389 authored almost 9 years ago
Updated docs.

8229f0c176b212613e2b6dbaf8ffdbef26a25103 authored almost 9 years ago
Version 1.0.2.

fd4942bcee7a66140c97ae9322c0b7e32b9a088c authored almost 9 years ago
Fresh build.

94890246ba4d21109fc1c1e10da6d81ee33989b1 authored almost 9 years ago
Code cleanup.

64ac9aa790ba007c72275ee6d84a727a4a268b46 authored almost 9 years ago
Forgot to set needsSwap in the new passes.

69fa1444f8b72b80cdd4518314e15ea834fb475f authored almost 9 years ago
Updated docs.

5eb573f96977da29f39b84577fd896435789d237 authored almost 9 years ago
Version 1.0.1.

efda62342097cb08acdfa84ea6277736a65b04fc authored almost 9 years ago
A negligible modification in the glitch pass.

This actually prevents rollup from including a lot of unused code when
postprocessing is used as...

3905580a5708317d9acd336a526bffa78f90eb23 authored almost 9 years ago
Readme updated.

cf1766bb749966f42dc3b93d9649175a7fdeb57e authored almost 9 years ago
Updated demo files.

8382df61605fc67d9887fb62d14da47262dda264 authored almost 9 years ago
Updated docs.

35219b236ce14f093a0262acd4d91ae214591a59 authored almost 9 years ago
Colon instead of full stop.

57604740fd0d76daed2113cccbe895aeadaa1f39 authored almost 9 years ago
Updated docs.

c3bf56a11d91344043def19e7fa61b25c4e99842 authored almost 9 years ago
Version 1.0.0.

7c080ca3dad0629d4bca858e98f453277e176ab1 authored almost 9 years ago
Updated demo files.

af3ace5394ead117d79acd6d455a363e84fe2d9d authored almost 9 years ago
Updated three.js.

61ce9df26971fa39a8a905e64de151ada125524b authored almost 9 years ago
Disabled stencil buffer for the render targets.

6d5b17567319c4fdd897c16800bc09931cadfa61 authored almost 9 years ago
Integrated depth of field pass.

This is version 1.0. Version 2.4 will follow soon.

71e462c2b2b3335d6f98308cecd0c8086767eed2 authored almost 9 years ago
Code cleanup.

Made it more compact.

0a87fa39494184f51e42d69b80e70d9202f3acde authored almost 9 years ago
Removed a comment.

c18195db4b3d3e9770ff91ec5cc1bce5b5b22199 authored almost 9 years ago
Improved dot screen pass.

This pass now allows to apply the dot screen effect with an intensity to
the scene colours. The ...

40a47ce4f47a07c7d17c3b612bdb039f63568640 authored almost 9 years ago
Massive improvements in the film pass.

Added more optional functionalities to the film shader. It now
additionally supports sepia and v...

9373f3a8a4368316e71225e2d4fd314b3d6929c5 authored almost 9 years ago
Fixed a comma and a doc comment.

e12a276b9f49112ed0a5f3a20ded17c27a1c49c4 authored almost 9 years ago
Added SMAA pass to pass index.

5ce61516c97013d089c85a58b4ec197aa0ffaba5 authored almost 9 years ago
Modified render pass to optionally render depth.

0345be6e5ed3cf1dbc590eaca32802f6db52b22d authored almost 9 years ago
Changed save pass to require a render target.

8183dd4dc1b3be67bc069c13b963f46332fc20ed authored almost 9 years ago
Added a reminder to the tone mapping pass.

Sometimes the demo renders a black screen when the render target sizes
are changed. Must investi...

d3499d2c17e73ab8ae734309527cad1fcad43df1 authored almost 9 years ago
Added more skyboxes.

Textures are from http://forums.xonotic.org/showthread.php?tid=3755
(Stijn Ingar Buys).

581e3d7ca72d0aa50c2067e0fb97be5b9e14b1e6 authored almost 9 years ago
Added SMAA filter.

Supports medium quality (80%) with color edge detection.

190e38f62ffdf581a843a8bcb238e861d4e11b38 authored almost 9 years ago
Added tone mapping demo.

Updated the other demo files accordingly.

12b4759d80eca4c25e663e9c737a03048b6372ff authored almost 9 years ago
Modified readme.

f6af6e66a4efd04366cc274abd10890bb6d660b8 authored almost 9 years ago
Added moon textures and a new skybox.

2fb81fbb6b91775378f7faf81bfa3babb52ba6f6 authored almost 9 years ago
Integrated tone mapping.

a51c8326e8739836beaea822fa19d77571d0bbf7 authored almost 9 years ago
Modified classes to use the ES6 class syntax.

Will probably never use babel or traceur btw.

2bedddc9301cdc65577a3b8d6903031728ee45c9 authored almost 9 years ago
Updated docs.

42271768ece1b57814f62ce82555e9a3a32d4c6d authored almost 9 years ago
Version 0.3.2.

64645be60bf149d2a9ecf70d4422185625ba5412 authored almost 9 years ago
Let the film pass adapt to the render height.

During initialisation.

832568e3dd264f2a24827a456669c2722f3335ff authored almost 9 years ago
Updated docs.

fda9f5ba9bdcca8aaf4ac80887a6febd597bac83 authored almost 9 years ago
Version 0.3.1.

cc01f32607df002caba3499acb9c56d4d7e9ce09 authored almost 9 years ago
Re-adding certain copy material settings.

Wasn't too sure if these were needed, turns out they are necessary after
all.

689950c2bc0d0799a2265ab6ea2182e99baf2804 authored almost 9 years ago
Updated docs.

68bd5002891e65ee306208802107b94baed05f72 authored almost 9 years ago