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github.com/pmndrs/postprocessing
A post processing library for three.js.
https://github.com/pmndrs/postprocessing
09079001a2334664451efec784c7df222e3f9b61 authored over 7 years ago
489e82f82e986042eef3e21ce20d3d9324ae7878 authored over 7 years ago
697cb6e0f71ce9887aa0a2a1dff85dfbcf5d7420 authored over 7 years ago
41a292127e341fad3b020a63c63a5680b562a05d authored over 7 years ago
eff7bc5c65f06fb95c6431f11dfee3ac972a5c57 authored over 7 years ago
d383e0027e329028056164fb9d4dd4b3fc284070 authored over 7 years ago
Updated doc comments.
772c190f047e5ff6d8e25e39b1336b203d5ca3c1 authored over 7 years agobe761d644d862f129805e43243b66e0ca463a53c authored over 7 years ago
2d1e294b80738177bbb90c5d1716811f7516e710 authored over 7 years ago
eaeb93f341ea1670bd9ef3ed9cd9abb45414ca73 authored over 7 years ago
Restructured the entire materials submodule and adjusted all doc
comments.
1be89b9062a1d1a4dd9ee9c0bab2112b8faf6deb authored over 7 years ago
e0b5b43e4e8b1b2ecf46b30894479c8faee1952f authored over 7 years ago
1042466c543385a76dd7b64fe64ba6e058892c5b authored over 7 years ago
6e30bad88b9ed4b05463ce79e2024709f53beca6 authored over 7 years ago
d6966452487ec576bc4c20e06663f2db87328ca0 authored over 7 years ago
7080103f5d77bd795520cd8c0fb7a5c98520a7af authored over 7 years ago
For scene, camera and quad.
f1f2ddae5cf5298e9cb1e869fba71dc4280cc5ff authored over 7 years ago0c5cb5701fe762e63411cd398f077baa5b494df7 authored over 7 years ago
818d0695eadafef83f588995968bbaea9ea6fc4d authored over 7 years ago
189206066bc33473ce654763eb6e1cc552bd348b authored over 7 years ago
8f33a6a6d87ce93716970beaaa21a0ef67b4e940 authored over 7 years ago
b144ff473a1905d174016d24b3bafbf72043939a authored over 7 years ago
b6ca5a3ed9f201e93f650c04a56e2eaae392b89f authored over 7 years ago
e33c2159cff45b2e521bbb4c12d05c46cb4c5ef9 authored almost 8 years ago
789be305a9d5f2d8d151fe1edac824ad52d9bc70 authored almost 8 years ago
423ebb364efbaf51d965780d19713fb2453ad5e0 authored almost 8 years ago
759a8e4e377358f6960e71e89ec544735df0d6d1 authored almost 8 years ago
1241ddeff40b5fac15202e4bc9113d56b4167210 authored almost 8 years ago
877cbd045c11b0d6926605d3b049b875e470b614 authored almost 8 years ago
ed972ac2bccdc24434028f496ae5b5383fe49d25 authored almost 8 years ago
This reverts commit 4428c917b1243d8196e7a3bc6bcd14346192cca3.
97523dd8936ad38731f3a5c60f9ea22243cd73a0 authored almost 8 years agoSee mrdoob/three.js#11150 for details.
57d86b580a065cb16681748ec34d04821b785f77 authored almost 8 years agofa9ba4ff572795ed33e5ca28f37ed43cefbae227 authored almost 8 years ago
1fed404cfaea7242806eefdafc9ee6abe534a11c authored almost 8 years ago
The static values dx and dy can be precomputed.
fe9b507d0b90cbf74cefdfcd9bcdc3963c3545c6 authored almost 8 years ago65717bb15c9b1b9d8de0501f6f7e3bf567198d38 authored almost 8 years ago
608583633f16794ba1210a2dd476037b9fa9d010 authored almost 8 years ago
7496f2f6f05015c67604b91196d7fc43569fee03 authored almost 8 years ago
This resolves #53.
4cbcee649c98d55d69e9448b3063438182a43875 authored almost 8 years ago8263a8d0bae059acf3fa12d8903060696892fb4a authored almost 8 years ago
0253f45bd8cd5a01978ce9d1e1e5fe16dd6c7470 authored almost 8 years ago
d737e22099051ec1dc727f1f15a79d3da9f4c9ae authored almost 8 years ago
Makes debugging a little easier.
a08fa10993884cc1a0ce746b4119fb414af21d7e authored almost 8 years ago1646b578623753bf28cc948a09e532b6e7e0f6fd authored almost 8 years ago
It's no longer required to add the camera to the scene.
a9f62b976f05471f06600970faaab1eb709ae9eb authored almost 8 years agoThe RenderPass now uses the ClearPass internally.
c66384822bc67cb18303db7ee882b3731b478782 authored almost 8 years ago9aaa5896a4a42da9fe790b6e32c5b024b58b7aaa authored almost 8 years ago
Tripping over terms.
869b356e21be53d8dfb8f9cffc48b24763199522 authored almost 8 years ago6b26795e83e61a51d35863b947ccd0cdd09709c2 authored almost 8 years ago
Previously, this pass could only render to screen. Now it works as
intended when chained with ot...
No need to destroy the current contents of the read buffer.
1ac0fec87f1f2722f48dc585ecd61b3361d8617c authored almost 8 years agob06fe8aab0d105b5b805947d87b5d710288576ce authored almost 8 years ago
4428c917b1243d8196e7a3bc6bcd14346192cca3 authored almost 8 years ago
b86b2a68378c5fa27d71345431b77b85bb133ef6 authored almost 8 years ago
2786c03210e0612643bf3dfb1c34da2534c98b67 authored almost 8 years ago
See mrdoob/three.js#7952.
e7e364d631fd36005ec9fb794039ca25c3f007ba authored almost 8 years ago55300074ab28a2797a637aa856f2287240301474 authored almost 8 years ago
aa3ef5ca72d47ca49b96c731358f25bb2c127e4c authored almost 8 years ago
The blend mode only applies to noise and scanlines as both of these
affects tend to produce wash...
5982c8e3f3f25352ecdb1845bed3363a324046e6 authored almost 8 years ago
be0ccd34af68e6e9da70c9878e945b60308355c0 authored almost 8 years ago
dfefc0df0cb4ccad0bd8d2403ad73bf6bfa0e26e authored almost 8 years ago
2da998987b872aa665bd8aea1b80d596f57bc880 authored almost 8 years ago
001c9a764a5fc3adf1174ab511658fc673c19b83 authored almost 8 years ago
Also updated some doc comments.
135d0f75dd87cc0f447295e02634efa007981127 authored almost 8 years ago857c7bade7cc6371901bbd7ce57155059c9f3cd4 authored almost 8 years ago
af61e91bde8487eb6c1ec367ff1ecb96ba5396ca authored almost 8 years ago
It was assumed that every pass had a clear flag. However, only the
RenderPass defines this flag ...
4477ba37cef3e59d3e06e5fd2f22282853382e08 authored almost 8 years ago
17997cde43d6d7c2f3dd81a9601c28475c3e3d4e authored almost 8 years ago
c341dccc2d3b3fc15e1ecd3eb92b7e902cdbb669 authored almost 8 years ago
9ae059b44a719622f897b683b9aebc77946d1530 authored almost 8 years ago
5d34f906920400772cb5c3f9ad36ce06e00cc676 authored almost 8 years ago
6034f82835ab72db83321f048046300dce6ced08 authored almost 8 years ago
54378440a0f934f1a13fa8f6f3027bdfcfe81cb5 authored almost 8 years ago
34714face6a69766cd366cb56c91e9603c0ef0d6 authored almost 8 years ago
Also fixed incorrect doc comments.
941e66904871c85ed51ccc31d9a2b902a1e4d60d authored almost 8 years ago903865dcb188072cce729e5f3ea004757f316ee8 authored almost 8 years ago
This setting will be ignored in the WebGLRenderTarget constructor.
aa58e97519ff73b87a47ffbea8a7d4293164d543 authored almost 8 years ago8937731f08a5a9b95fbfae558a72eb5cee8b7f7b authored almost 8 years ago
04f8f531175c794e5eaec671a27a39d38baa3d6f authored almost 8 years ago
d0138b51e3874eb1200ac6741f9f4c709b20c764 authored almost 8 years ago
96914b0c7a3ec74e9bbf384fa4347ceb9a425f68 authored almost 8 years ago
60cd51dca492da9b60d3d178e5ac0889dbc1def2 authored almost 8 years ago
fbcf10b922b1328c131ee1f772371b2c7dfe8613 authored almost 8 years ago
6e377081e6c5b1edc1a06ae88ba38a42de0c9681 authored almost 8 years ago
9f43f10b7d5409d53c64e1a2e4379d8a076f6ee0 authored almost 8 years ago
Since there is no setter, an explicit getter method is more appropriate.
ba098a2073c98908d0b39adae46a7cf51af47f12 authored almost 8 years ago565227b6295eb9adb8dd6a7cd467dfdb66dcf43c authored almost 8 years ago
46cc41a8a1fe5dc49a27b02304e092930945b318 authored almost 8 years ago
c27334688bc0511dbb64f5b7879be6dfc674ebaa authored almost 8 years ago
3d82f761a43e0bcd0ab499807f32463d128466cb authored almost 8 years ago
23f3eeaad50dc4ce7abc4904ce3ddfbc56ff81e0 authored almost 8 years ago
1d0381060822284d538567afe64703d2bd30cde6 authored almost 8 years ago
b39637a182f5b07626a8b7d03a986a8dfdac2ea3 authored almost 8 years ago
Updated all passes that use blurring.
235c7420c63cf881607aaf3fc732120a3ace8106 authored almost 8 years agof99bf4236c237bc3df5ae8214b68a0fd6b1d342a authored almost 8 years ago
9748a617b418f2b9cc662d1f4177d4493e1438f6 authored almost 8 years ago