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github.com/pmndrs/postprocessing
A post processing library for three.js.
https://github.com/pmndrs/postprocessing
cfbcdb9027c541469ee4c8f3b64353469d339138 authored about 5 years ago
29d2dfdf82e3c2a12a96abba083d761e9af52e06 authored about 5 years ago
d9879f4cd51e93f33478029bd361de8c7eae3243 authored about 5 years ago
bae91240b502f6e83272244812cd50531046f583 authored about 5 years ago
ab67ab2b98fe6cece74f912def6445651ecea40a authored about 5 years ago
16af54f07c449ef52a32b82c519ba25495f57fb5 authored about 5 years ago
5ce2bfbf33afa86cdb41f17aeffe7fabc453beb1 authored about 5 years ago
5ebbace54de4fb3bb606be7f9d675300699dfc61 authored about 5 years ago
Can't use version 7 because it's currently broken.
d8b03f335e1d342e3abc4199fb6dc73d75bcd09e authored about 5 years ago7cf5d6abf2bbac186a2bf8466c90d3911fc02c75 authored about 5 years ago
Three needs so define exports field in package before native modules can be used.
077e153fdc0ff59ba30dc8fa5e8cd008329114ee authored about 5 years ago8b50f0ac79d9ac32f340c7d3f80435c59f898cf2 authored about 5 years ago
31054780db7bde2699f544f99fbbe8fab3ddb556 authored about 5 years ago
3420aea30df3a53a2fe5ba348663a6629b5c458d authored about 5 years ago
160cb906897892e0811731b6276fde50ecee8999 authored about 5 years ago
e55971692d21ffbd587d6148ae43a735b64d3af7 authored about 5 years ago
6da173e6ec25910aa7bbbe472f3f91ec3dab4139 authored about 5 years ago
4049e29cc8ca8720451d7fde8bd403cf5c314201 authored about 5 years ago
No idea why or when the default was changed, but oh well.
c9069af425c9e62eb76c094e53fd1d9965f00682 authored about 5 years ago7d7bb97f946f35f687130ac4b3ca1e870201f7d6 authored about 5 years ago
0ff6f6d414abe995015ca7f8e412f717a108cdb8 authored about 5 years ago
5f2aea1443cc8f5d3d13a708431ed9f9b9714236 authored about 5 years ago
e5cbd5be07dd28af67ac82d44e7553dcb03f6108 authored about 5 years ago
e30dbe52ecfcf382671bd0233b25d2297a662df4 authored about 5 years ago
94e8bb8a22a0e3d7679606c3ec42e953b26e706a authored about 5 years ago
Only warm up materials and textures once
fca494721f5f11af0f3a19d95db6b8b50445d4df authored about 5 years ago20f2eb389d4f716fc7570095613f2994fd6eecb5 authored about 5 years ago
f643d3b7f911469157ceec7397a20370e29d5b6f authored about 5 years ago
ca28160a9e3547239e96279f80a285cc05238ad0 authored about 5 years ago
9ccc082b3c8c6ffdc1be92ec22f2d0b64b330c5a authored about 5 years ago
862fb1c750bdb9e8f873a68af8b6ad08d444497a authored about 5 years ago
740dd56d38e4e5c71c59cba02185ddafeb3cc31e authored about 5 years ago
62280d5f82b5e2dbc8e2fdac6fa8ac69b0f91e3f authored about 5 years ago
0e5800b79375a12f974e9c164aac7d482c383d34 authored about 5 years ago
ee7e5fb452ea98265eadb773ccc2e5fba62f5c31 authored about 5 years ago
7c088601b65aeee973b0cfac49dd8cabce845b57 authored about 5 years ago
Added depth packing support and changed visibility of setEdgeDetectionMode to public.
7b2ff7ce5ee63942d25bd75bf89d9b433eed9203 authored about 5 years ago84bf7f92d87f85b72079d58236db8e7d39006fd1 authored about 5 years ago
55cf25cca2311d5a8fa8d7f904d5f695c7e51e17 authored about 5 years ago
2bef6dc4bc2935b46cb790a8f466b6eaf01acc4b authored about 5 years ago
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fc79f4b2b974d583b088656569aba916078299fc authored about 5 years ago
d7c0e5a6d2e9668f3a5fc2a6355697fce27ebede authored about 5 years ago
d81859d7b9e1a7afd134fc40f4086020a264d5ee authored about 5 years ago
8772318106a04db1685a1cddd50351c90d1492df authored about 5 years ago
d106a1377d2ebbe9efea4997bdce871600b126d7 authored about 5 years ago
RED format can't be used for this effect because it relies on mipmaps and RED buffers are not re...
e8ed0dabe2397d27d95ba7a05f5fec0b1ac54848 authored about 5 years agoc5ac85ddd522dada6dd26a88a8388f3b4c47c5ba authored about 5 years ago
c319a1f07f542de8345dbff95c88a8f07822aac8 authored about 5 years ago
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f897f321291bc04498b27a71eba819cb9fe4f804 authored about 5 years ago
42f9704369f891e50c660d5632fc961473380c1c authored about 5 years ago
f53a3cd11f37efa269d63f779e8bdaf15374c627 authored about 5 years ago
380a1189f27dab8143330da390e6f841261eb388 authored about 5 years ago
f69a5a8041fde8d8e39de8bd3deaf46f089f396d authored about 5 years ago
19a6141c5ec7b625f2f01070e50a8a973ca9268e authored about 5 years ago
7650943ba1573c403e74152d8512c16c375a9793 authored about 5 years ago
Use clamp instead of saturate in smaa-weights.frag
25888a8c77797efe77b4a9639f0c2cfffaeaef4f authored about 5 years agob5d48408a091643fbce43af0792eb3e3f36289b7 authored about 5 years ago
1bee63ff368ed08960d1c06187c8a461bac682f4 authored about 5 years ago
53422b67963c464022faea06e24fa9d9f2566cfa authored about 5 years ago
41187c66babfd2c30da4c90a84dd202d1f37dc00 authored about 5 years ago
70f9ed05968af94ef8bae7378608487cfa6613b6 authored about 5 years ago
Allows passes and effects to use the correct encoding based on the render target.
7027f97aeec00c34a6d75ecaa3f84191d98eebaa authored about 5 years ago027cc07e116868914414144dc3bb7e22fa3f72b5 authored about 5 years ago
1b119401e9041d46730102ba49897080c046c1a3 authored about 5 years ago
9333a244bf40efb264d758cb27a39d73c43001bf authored about 5 years ago
Banding effects only occur because of insufficient frame buffer precision. Use HalfFloatType ins...
8cdeb80cd40e1599dfe953f530da51522b09f901 authored about 5 years ago54c3362db5c278c9a7afaf430906bd509a50b8d8 authored about 5 years ago
0d8691b550be7f08d537ebba5dcbb076fe3d9b13 authored about 5 years ago
8b4dac7a3eaf29bc9192a2184a707ff69b924fea authored about 5 years ago
72c3283129e56eef9b0a471cc001103f90f551ea authored about 5 years ago
Closes #169
f05bb85fc9548458ee5e4a24026f308f0a8b72d4 authored about 5 years ago5f9e32a85e3cc43f396bf9571b4e1a479bd44981 authored about 5 years ago
Lets the user choose a type for the main frame buffers. HalfFloatType is the best option. but ma...
56fb9e33046613eb81aace1e305164b1edc58756 authored about 5 years agoLets the last pass render to screen unless the user provides a pass that already renders to screen.
5acc60db32d6388f5e9efda31c329788053c9b5e authored about 5 years ago1e363a6f978ef3b125af38a59017c7f499ccdc82 authored about 5 years ago
69a0ee053b90ab373f1d9c53eb5d2e36e020a2c7 authored about 5 years ago
Deprecated ColorEdgesMaterial. Added EdgeDetectionMode and EdgeDetectionMaterial. Removed sketch...
2aa7896dbcfb1d000d66cc3af9734597ddb1c7e8 authored about 5 years ago10f83dd55c690f1a4c4b9516716317dc9d7e5509 authored about 5 years ago
20b6505bb8900645c0e3991b4c5f504fe51daf6c authored about 5 years ago
62312e9838ace8a0a5b10ef1bc7580e0b326f6cc authored about 5 years ago
a001a43a356d0340fa03c3246c7da000cedc4b74 authored about 5 years ago
2ba1942354622810bd376ee402db02ef143bf45a authored about 5 years ago
0c7b562f3a3792092013f905ac80966480cdabfd authored about 5 years ago
Reason: gltf-loader package is deprecated and including it from the examples includes three anyw...
6437ddafebbb89888714804d11b3141724ebcbda authored about 5 years ago18813bdbb290844c1cbcd5056da84fef0b05dad8 authored about 5 years ago
fc70beeac8cb0070baefb487c0f59ebea6820441 authored about 5 years ago
f88e1fe743da03dd1e94ad336fd544de35abaa11 authored about 5 years ago
1997fb6f1ab1338666b030fa84f91423353e9c12 authored about 5 years ago
Version 6.10.0
6c2b658cb50c1c211f0de2977e03ec7be2a7aca5 authored about 5 years agod817f0b11f9710b469df81a885f40592356debf5 authored about 5 years ago
8b31f46d582d15b0882582990abc3b59633c8298 authored about 5 years ago
SMAA Image Loader
455a7702c471f6c2b57755f7d35827957b512c16 authored about 5 years ago999c490225261265864aa0347c13eea53d8dea35 authored about 5 years ago
9e545b15fbcf4c29ff75cd893481f6eabb4f9477 authored about 5 years ago
d17165dd2d5aedcd7a22eb2c775e9a3dd3187320 authored about 5 years ago
59a3ec1353416b73fa9d2f9a0bb0e058868e7ea3 authored about 5 years ago
c8fbdf8f972ea97674521f2b8c00dc7840fef8c3 authored about 5 years ago