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github.com/CnCNet/xna-cncnet-client

XNA / MonoGame based client for playing classic Command & Conquer games both online and offline with a CnCNet game spawner.
https://github.com/CnCNet/xna-cncnet-client

Added fade effect to CoopBriefingBox

002ce0ef9114ee47aaf0c615defa3e192e9355b3 authored over 7 years ago by Rampastring <[email protected]>
Merge branch 'master' of https://github.com/CnCNet/xna-cncnet-client

1c50cd1006af8d9fe2b3580e616d7b8ab9eed797 authored over 7 years ago by Grant Bartlett <[email protected]>
Updated Rampastring.XNAUI

b05e96e17fc73f59ad7d8dbb579750e3070d013f authored over 7 years ago by Rampastring <[email protected]>
chkAltToUndeploy is now visible, improved handling of player name changes when the user is connected to CnCNet

0dbae7b2395873ff760318152d94b40481eeb074 authored over 7 years ago by Rampastring <[email protected]>
Added MoveToUndeploy option for Tiberian Sun engine based games

f000c1e6cf7ef29178e57dfa0bc088c4635b4c77 authored over 7 years ago by Rampastring <[email protected]>
Updated DLLs, re-structured DLL load paths, added WindowTitle option to ClientDefinitions

b5b5416856eb7d05ca929c3382fad0b1aaa4b161 authored over 7 years ago by Rampastring <[email protected]>
Update notification is no longer hidden when the user exits the Skirmish lobby

2bed44099c65503196962e9013b54f03f51e8321 authored over 7 years ago by Rampastring <[email protected]>
Updated Rampastring.Tools.dll

b25348bd8606980288fe4fa2bf789fca0f5d375d authored over 7 years ago by Rampastring <[email protected]>
Updated Rampastring.XNAUI, updated code related to game lobby sounds

6b0d67408775a1428417335a6569161daf005b7d authored over 7 years ago by Rampastring <[email protected]>
Added sound for "get ready because the host wants to start the game" notification

4d941fa69a218cb168650e6555bff35c7481c7e6 authored over 7 years ago by Rampastring <[email protected]>
Updated Rampastring.Tools and Rampastring.XNAUI

dc9abebd0838e5d32a9d4eab87acf9a147a8cbb6 authored over 7 years ago by Rampastring <[email protected]>
The client now automatically scales DragDistance (TS) based on the selected in-game resolution

6dc20faae42dd56626b71b7b7d494e6b3e1424a2 authored over 7 years ago by Rampastring <[email protected]>
Added TextBackgroundColor option for TS-based games

fb419c3a4df80245a883a746d0ccbe8377838039 authored over 7 years ago by Rampastring <[email protected]>
Resolves #48 (the underscores are removed on client startup)

fef4b6983c72da832a627a473de711fc6d032584 authored over 7 years ago by Rampastring <[email protected]>
Do not mark game rooms for games other than the local game as incompatible

f525e5a27d13334a0811e8c38764784d026d563a authored over 7 years ago by Rampastring <[email protected]>
Fixed a crash that happened in rare cases when completing an update

289d1a644479d5a20c1a5442cff3a2068980647f authored over 7 years ago by Rampastring <[email protected]>
Added GameSurge server IPs to the list of CnCNet addresses to try connecting to (in case hostname resolution fails), resolves #46

6621ec426398baef8e22be547ccab0ae5162b41b authored almost 8 years ago by Rampastring <[email protected]>
Fixed a bug (hardcoded value) in calculating the positions of starting location indicators

f30a72d57a86aa4dd8d63716aee2bb17d2f9ef18 authored almost 8 years ago by Rampastring <[email protected]>
ping recommended servers

9b05254acaaff07a669a06154cfa0675358ccd0b authored almost 8 years ago by Grant Bartlett <[email protected]>
Fixed the ModMode check in the previous commit, increased assembly version

54c480a0ef44caee132c57cd1252575199254acd authored almost 8 years ago by Rampastring <[email protected]>
ModMode now disables the "cheater!" screen that is displaying when starting singleplayer missions with modified game files

11ddc38233abd14f9d91c6003affd289c81ab0df authored almost 8 years ago by Rampastring <[email protected]>
Made map cell size configurable, NameValidator now checks the length of the name, added extra logging in GameClass

8f717e29a86a75831654b1c664d2578ca7f3808b authored almost 8 years ago by Rampastring <[email protected]>
Fixed a potential crash when the user tries to connect to CnCNet manually while the client is waiting for an automatic reconnection attempt

3292a54a89652f67b79875cfb247cc3c0c9f218c authored almost 8 years ago by Rampastring <[email protected]>
Updated DTAUpdater.dll

0cda798ab6c8a96b86555193f2a46a8ff0f94d54 authored almost 8 years ago by Rampastring <[email protected]>
Updated DTAUpdater.dll, fixed crash when using the client with a game that has no updater configured

cf6fbb139c01809ddd76fb961647beff9ee65b06 authored almost 8 years ago by Rampastring <[email protected]>
Fixed crash when initializing options with a game that is unsupported in the updater

728570f1717b6af6247b8706f36fe733d940be16 authored almost 8 years ago by Rampastring <[email protected]>
Saved game dropdown is now drawn on top of the Leave Game button if the dropdown extends that far

683680c7f1b1de512df970fcef98ccb0a9b501d2 authored almost 8 years ago by Rampastring <[email protected]>
Removed old and unused MapPreviewGenerator

5f26eaf77324a48c7cb4720c181fe9eac95a8a54 authored almost 8 years ago by Rampastring <[email protected]>
Added support for game option check-boxes that write arbitrary values to Spawn.ini keys

01281827acf008adc820e8934ad6b24a19eff8a0 authored almost 8 years ago by Rampastring <[email protected]>
Improved game broadcasting logic in CnCNetGameLoadingLobby

283135632ff9a6e1dff3cff4d21b2566b12b462f authored almost 8 years ago by Rampastring <[email protected]>
Added Rampastring.XNAUI documentation, cleaned up CnCNetManager code and added documentation

388e3472194dbd3a996a8b8493f13b4e2b98dee1 authored almost 8 years ago by Rampastring <[email protected]>
Updated Rampastring.XNAUI, improved default layouts of the LAN and CnCNet chat lobbies

b847ecd516a098d4a09bf1b95e74a07e277eada8 authored almost 8 years ago by Rampastring <[email protected]>
The client is now buildable in release mode again

716e919c27e12c524c5ffe1291a475d798938a72 authored almost 8 years ago by Rampastring <[email protected]>
Potential solution for #30

ede09b879bd984c4f71a6c74323ba429bfabd5d2 authored almost 8 years ago by Rampastring <[email protected]>
Skirmish ranks are now refreshed after a finished game has been added to statistics - the finished game is no longer ignored when loading ranks

a471a220da43679fb85c14b4bf1a11634f4779e8 authored almost 8 years ago by Rampastring <[email protected]>
Updated DTA resources

bbea5163b40b3c1b3482aafc223045333e87daf4 authored almost 8 years ago by Rampastring <[email protected]>
Updated readme

5319456a49ba85e8ec6b3af53a9a3da359a00de4 authored almost 8 years ago by Rampastring <[email protected]>
Update readme

4eb6a786d49b1fba2a3d068eefc2c5ca23307198 authored almost 8 years ago by Rampastring <[email protected]>
Improved ProfanityFilter / NameValidator design

4e7055281fd3f42027737800e2f8b94fc9180364 authored almost 8 years ago by Rampastring <[email protected]>
Code cleanup

ec9c4a254afa381273dab2a401aa456896651fd0 authored almost 8 years ago by Rampastring <[email protected]>
Improved multithreaded initialization

The main thread now only focuses on displaying the loading screen, while waiting for two other t...

11aef93e0c5bea92f34a788f29ce5db5890b627b authored almost 8 years ago by Rampastring <[email protected]>
Improved main menu sub-menu transitions

23bb4e143b5508a0c48e037288ae142ad1444309 authored almost 8 years ago by Rampastring <[email protected]>
Updated Rampastring.XNAUI, DarkeningPanel alpha rate fixed based on changes in XNAPanel

f9cf83e844894ced73b660561d6fa2975b7dba7d authored almost 8 years ago by Rampastring <[email protected]>
Fixed Main menu darkening effect disappearing after a Skirmish game

The Main menu is normally darkened when it's shown behind the Skirmish lobby, but after a game t...

d10ab6b658048b261935b678161e735aa2d38e6a authored almost 8 years ago by Rampastring <[email protected]>
Commented DLL loading code

c3543c070a28f84681ce1bef46eda70bcc0621a0 authored almost 8 years ago by Rampastring <[email protected]>
Improved external DLL loading code

27fa19e98761cffa0a8ed1fae4bcdd3db7fc8ec9 authored almost 8 years ago by Rampastring <[email protected]>
Fixed an issue where the message input on the PM window was cleared when new players joined the General CnCNet Chat channel

718d33bed871841c84cf7634a69ca5902bad7a93 authored almost 8 years ago by Rampastring <[email protected]>
Increment version

b83dd397713248277696bdc2579b7a20e17c971d authored almost 8 years ago by Rampastring <[email protected]>
Updated Rampastring.XNAUI, potential fix for #37

6926872d73f963894a5c46790ff6bc5ddce5ea9f authored almost 8 years ago by Rampastring <[email protected]>
Update disclaimer in LAN lobby

2ff9bb21e8ce57bc5e5aaf8d99185d66f59692d1 authored almost 8 years ago by Rampastring <[email protected]>
Potential fixes for corrupted game mode state discussed in issue #25

Players no longer attempt to download official maps that they lack, and the selected game mode a...

e15e51187f1ebb8467ec1dee115f8973a8889fbf authored almost 8 years ago by Rampastring <[email protected]>
Fixed map ranks not updating correctly after a game on CnCNet

The map that was played didn't refresh its rank, because the map list was refreshed before the j...

6c6b7f6e32fa6a7027a9369cc2a0e52654f2f01c authored almost 8 years ago by Rampastring <[email protected]>
Fix for string "Player doesn't have the map on their local installation" lacking a space

ec99bd66fbc62aba5d45adceeb60ccc2b1e62ce6 authored almost 8 years ago by Rampastring <[email protected]>
Update TunnelHandler.cs

oops... missed the tunnel.Recommended part - revert change

497ce72e38f73dfc9be39248cfa45261473fffeb authored almost 8 years ago by FunkyFr3sh <[email protected]>
Update TunnelHandler.cs

Ignore V1 and V2 tunnels and treat community tested tunnels the same way as official tunnels

e07ed4f244613146d4c8fde61c1581aa3a3a5644 authored almost 8 years ago by FunkyFr3sh <[email protected]>
Updated Rampastring.XNAUI

3e0f00e39b5ed86ddfdc8bb764cee336ddf9577e authored almost 8 years ago by Rampastring <[email protected]>
Fixed duplicate cursor after game

c622f88d198f57d35e0004fb90fd32226f0a4afd authored almost 8 years ago by Rampastring <[email protected]>
Automatically focus on chat input after joining a game

d4b8040a212d195699bfe80572936cee6abaa0ee authored almost 8 years ago by Rampastring <[email protected]>
Fixed selected map switching to the default map for non-host players after a game

64292f34155ff9369303ca1448ec3a85f1ae6206 authored almost 8 years ago by Rampastring <[email protected]>
Updated Rampastring.XNAUI, fixed duplicate cursor image, lowered FPS to 60 and made all animations / transitions independent of FPS

378b984e70e7150616180731cd1267c40708faac authored about 8 years ago by Rampastring <[email protected]>
Updated Rampastring.XNAUI, the client now uses the hardware cursor rather than a sprite cursor when possible, dealing with cursor image output lag

a1dc10fad42c92009870e1de6e4a49b28bb78587 authored about 8 years ago by Rampastring <[email protected]>
Catch exception thrown by the StatisticsSender class.

Linux/Mono users might not have a webbrowser installed in Mono causing exceptions from Statistics...

8a6bbb92be1b00733ec1124ccb139505a73322e1 authored about 8 years ago by Daniel Keeton Jr <[email protected]>
Hide "Advanced options" button when it has been clicked on the game creation window

b5a23130645199e170b670f4a8f35fef5ae45073 authored about 8 years ago by Rampastring <[email protected]>
Updated AssemblyInfo of DLLs

9a9b87d185ecf59f1f031204a74c6443c9ba4d22 authored about 8 years ago by Rampastring <[email protected]>
Game creation window is now re-centered on screen when advanced options are shown

0443f0a453f4b67092b62baec15761724b25e3a0 authored about 8 years ago by Rampastring <[email protected]>
Updated Rampastring.XNAUI, MapPreviewBox and GameListBox draw their own borders again

1fb4187c580d465cc0e0cc219c9169e92ecd1b60 authored about 8 years ago by Rampastring <[email protected]>
Updated Rampastring.XNAUI, private messaging improvements

820c0fb4e7f55dddba9bcd2bdbece205edebe1a6 authored about 8 years ago by Rampastring <[email protected]>
Updated Rampastring.XNAUI

830eefcf552ef2403ba75ae70f66d588fe86ae47 authored about 8 years ago by Rampastring <[email protected]>
Updated Rampastring.XNAUI, changed GameListBox drawing code to work with latest Rampastring.XNAUI

380488b83b97cda00e390666de3bc32c9d6c4df9 authored about 8 years ago by Rampastring <[email protected]>
Tunnel list no longer overlaps the maximum players dropdown in the CnCNet game creation window

3fcd5d038c40d5efe1529f329faa93c4469b5fb6 authored about 8 years ago by Rampastring <[email protected]>
Named options window panels

f36dd0caa256a7dcb3529388a37ef0267cbb70e4 authored about 8 years ago by Rampastring <[email protected]>
Added more resolution options for windowed mode

beb790250c7587dba459f20a5efc1424a33f3b70 authored about 8 years ago by Rampastring <[email protected]>
Message input box is now automatically focused when the PM window is opened for a reply

b7f6909e727400f817af960d5e2e3ac87403c558 authored about 8 years ago by Rampastring <[email protected]>
Potential fix for a crash in rare situations where the game host had sent a player options message that had 8 players on it despite the channel actually having only 7 players on it. Also improved game broadcasting code.

09651803ee1115bddd8754196e0a7ad21a316854 authored about 8 years ago by Rampastring <[email protected]>
Game options are now added as children of the game lobby before their attributes are parsed, making it possible to define locations relative to window size

2db4bcb8978bd72dc998f2d858ba05c5b69fa5a0 authored about 8 years ago by Rampastring <[email protected]>
Updated Rampastring.XNAUI, client no longer crashes when extracting an unsuitable image from a custom map

acaf7230b247d001c36654a85e873c1d0bf83164 authored about 8 years ago by Rampastring <[email protected]>
Fixed loaded multiplayer save not changing for non-host players when the game host changed it

08c2e36255eea80fa6123b986d1bb36225078b17 authored about 8 years ago by Rampastring <[email protected]>
Updated MapThumbnailExtractor.dll, made loading custom maps with embedded previews several times faster

e929a528411366fd9f15e340e1d8425a97fd311a authored about 8 years ago by Rampastring <[email protected]>
Prevented crash if the client can't access the game error log files

75c6d4eb42cfa49acfbd15c0d6ece95db35c439d authored about 8 years ago by Rampastring <[email protected]>
Updated Rampastring.XNAUI to make the client skip invalid textures rather than crash trying to load them

f1e09f3809e3e36b6470ed289e82d470e4309354 authored about 8 years ago by Rampastring <[email protected]>
"Search map" box is now also hidden for non-host players

bd20c4e144e556c4bd63729fa954bfa8c79a828e authored about 8 years ago by Rampastring <[email protected]>
Remove old debug line, draw tbMapSearch before ddGameMode

f6eeb08337826acd2e61ea4fa2dc52fcf8afb79e authored about 8 years ago by Rampastring <[email protected]>
Fixed a bug in map transfer

f319f052a2bc424e82415a04e762d5d7be162e0d authored about 8 years ago by Rampastring <[email protected]>
Updated Rampastring.XNAUI

d93ed9474286d2038a1a874175ef591420eebdbd authored about 8 years ago by Rampastring <[email protected]>
Made loading of custom maps roughly twice as fast

6da81efa6004230eeb8ba5f7407764422a7fb0f1 authored about 8 years ago by Rampastring <[email protected]>
Fixed memory leak when loading custom maps

b104e056502e975f91870c346ec1b98d95e95d10 authored about 8 years ago by Rampastring <[email protected]>
Multiple bugfixes and improvements

- Fixed game host getting banned from their own game when attempting to kick or ban other player...

19376712510cd1388565c6ca10d22a4fc03fd34d authored about 8 years ago by Rampastring <[email protected]>
Implemented banning on game channels on CnCNet

1e9e8031acb88e9e9a8fba308cc1db9c6ad21a42 authored about 8 years ago by Rampastring <[email protected]>
Selected item on game list is now retained when more games are added

e3f7f6f97a4592c3b0e6aa243899bde88a961d73 authored about 8 years ago by Rampastring <[email protected]>
Increase version

2de92f7656e74ada35f0e55ca6a2d8f4f122e9d7 authored about 8 years ago by Rampastring <[email protected]>
Switch channel to default on disconnect

b1f1e45fa6e6fe98fe150b0131b0c85a904614a4 authored about 8 years ago by Rampastring <[email protected]>
Selected games are now highlighted, separated HoverOnGameColor and ListBoxFocusColor

0b46de9d2adf8281246d0b0df48d6b7513955eb1 authored about 8 years ago by Rampastring <[email protected]>
Updated Rampastring.XNAUI, ListBoxes no longer draw their focus rectangles under their scrollbars

17667613442ab3b718c4fc0351de005f8abff47c authored about 8 years ago by Rampastring <[email protected]>
Merge pull request #14 from CnCNet/statistics-try-catch

Add statistics try catch

3c1d3587316d964b2f47029d8699ae087953b44c authored about 8 years ago by Rami Pasanen <[email protected]>
Add statistics try catch

831cf38f0d1ebf7bbdacb783448aaed0d82b17ea authored about 8 years ago by Grant <[email protected]>
Updated Rampastring.XNAUI, Map and Game mode labels can no longer cross the right border of the hover-on game information panel

d6914587de97ca2f6f441daf2a6b49a9833ed875 authored about 8 years ago by Rampastring <[email protected]>
Fixed game hover-on information extending below the window

c32ae4684d7520634347d5e71ff1632121136dea authored about 8 years ago by Rampastring <[email protected]>
Fixed game list sorting properly now

b59a5bc9313f5bd1f7ffc5fce6e2dd5406ad88ad authored about 8 years ago by Rampastring <[email protected]>
Update push messages from games other than the local game are now ignored

ee7dfe9b64569a7282331ea6491027cdc45f1c5d authored about 8 years ago by Rampastring <[email protected]>
Updated DTAUpdater.dll

a68e5d70370c99944c7641bb233b86d987096192 authored about 8 years ago by Rampastring <[email protected]>