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github.com/pixijs-userland/projection


https://github.com/pixijs-userland/projection

Its ready!

25edbf9ca5433e3c893fd08b2e9e1e42a38db0d0 authored over 6 years ago by Ivan Popelyshev <[email protected]>
proj fixes

9d666a9bd69620490eefcbecbbdac5f2bc2af3f1 authored over 6 years ago by Ivan Popelyshev <[email protected]>
applyInverse, m****f*****, do you speak it?

aafa3ff0144d2bead66c15585fd2e421200e6a42 authored over 6 years ago by Ivan Popelyshev <[email protected]>
cache inverse for projection3d matrices

e0a828db1205ce06540bee0a28c14f3373df997d authored over 6 years ago by Ivan Popelyshev <[email protected]>
everything except interaction

698ed6e890371aabbf9f97fa8d9713edf721468d authored over 6 years ago by Ivan Popelyshev <[email protected]>
convert fail

a7d5d20247b7bba181c9905bfa388f5b371a74fa authored over 6 years ago by Ivan Popelyshev <[email protected]>
Mesh3d2d

c05057544164302948a47a613bfb7c9791e92abf authored over 6 years ago by Ivan Popelyshev <[email protected]>
Spine3d stub

f6d17fd043f61f95c83866a389851b3fbdea5d94 authored over 6 years ago by Ivan Popelyshev <[email protected]>
default camera params

dfc5d3dce26fe1c9debaa0e399fedc0acfa2bec6 authored over 6 years ago by Ivan Popelyshev <[email protected]>
default camera parameters

3db5c79e1b4d1c55943d08c35d35b0ba4342f506 authored over 6 years ago by Ivan Popelyshev <[email protected]>
basic Camera3d

7f7b149f864d3a5aee60b7fe913bb87d3eab5dc6 authored over 6 years ago by Ivan Popelyshev <[email protected]>
toLocal and point3d fixes

2008a6732a3abb438c9af6866adb21b07b54aa76 authored over 6 years ago by Ivan Popelyshev <[email protected]>
WIP code, need examples

08dc7cc01df12baf2b9ba8661cb58b3120652e54 authored over 6 years ago by Ivan Popelyshev <[email protected]>
update local transform for 3d matrix

cc67de5f81fa80865c31d13e85e9a5b069b3e6ad authored over 6 years ago by Ivan Popelyshev <[email protected]>
work in progress

0ff567bd0a04d18aeea510d575e43cf4a2b29047 authored over 6 years ago by Ivan Popelyshev <[email protected]>
refactoring

3f342018b6f520e1668715871c30ba78b8dc3607 authored over 6 years ago by Ivan Popelyshev <[email protected]>
Euler and Matrix3d operations with it

3482b214e2c9d64fb025744f99ac9bfcfffe88a3 authored over 6 years ago by Ivan Popelyshev <[email protected]>
editorconfig

45e1f9a0d341ac36ef0a05da008cb8efbf574f1f authored over 6 years ago by Ivan Popelyshev <[email protected]>
Matrix3d done

a5208f61df3b78dd349ef754c34443e6a3120871 authored over 6 years ago by Ivan Popelyshev <[email protected]>
Matrix3d WIP

dd804c21f72b8c6f08070b979c817d08d15c0a08 authored over 6 years ago by Ivan Popelyshev <[email protected]>
Point3d

5dc91fdb3a3f9e8a3d61ed9573227f87712e49f5 authored over 6 years ago by Ivan Popelyshev <[email protected]>
pivot2d and toLocal

642e63700b17e6d69823a707c355dbbaa8d09744 authored over 6 years ago by Ivan Popelyshev <[email protected]>
work in progress

229591a91d3352c082420e705312746eb3d66ee8 authored over 6 years ago by Ivan Popelyshev <[email protected]>
pixi dep

34884184a42cea210aac8f4c56a5fb1f584f12f0 authored almost 7 years ago by Ivan Popelyshev <[email protected]>
new build

719d4480d81ac26869ddbb6541f145581df5c521 authored almost 7 years ago by Ivan Popelyshev <[email protected]>
reverse the order of operations in tilingSprite

26a503306b57f33931238cfcf5de4f8d8266053f authored almost 7 years ago by Ivan Popelyshev <[email protected]>
bump version

new build

ecafb23ef410e42c8bad3cee0d33b084d97f132a authored almost 7 years ago by Ivan Popelyshev <[email protected]>
it works!

60a9465f033a4b11804edf084e92efd8fe2a6b61 authored almost 7 years ago by Ivan Popelyshev <[email protected]>
work in progress

04d3aa1d338ee2dfd8d15bca02ea7b3f0d58cceb authored almost 7 years ago by Ivan Popelyshev <[email protected]>
starting TilingSprite2d

0fec5973edaea3206d4e10bf5df7c07564a7804a authored almost 7 years ago by Ivan Popelyshev <[email protected]>
oops, transformHack

b6673e13757978e06beaca9cc54c80228beab0c2 authored about 7 years ago by Ivan Popelyshev <[email protected]>
collision with pixi sprite renderer

2913c586ca77dbb6105ccf606246b8004a6a8717 authored about 7 years ago by Ivan Popelyshev <[email protected]>
added spine version

8e5a516e5db9180849dcfb8b70cdd65e58dfa803 authored about 7 years ago by Ivan Popelyshev <[email protected]>
fixing checkpack

6ebc04b10d85a2569f3880e7c805ddeeb6bcd6a1 authored over 7 years ago by Ivan Popelyshev <[email protected]>
convert works on meshes

61e817eaf89aa6987ed736e2efa675f36c50eabf authored over 7 years ago by Ivan Popelyshev <[email protected]>
checkpack version

87dd00ded706ccf9ee7c38db052d1c8316d0d49e authored over 7 years ago by Ivan Popelyshev <[email protected]>
fix all implicit any problems

0d3ac8b84b2d522503f4457fbaa9a63734b9d1c4 authored over 7 years ago by Ivan Popelyshev <[email protected]>
last uniforms

e5d39836d49eca1f50ba87dd9acd00776e601c6b authored over 7 years ago by Ivan Popelyshev <[email protected]>
better readme

b7f2e5037eb475200dec471acb165b369cfca7e2 authored over 7 years ago by Ivan Popelyshev <[email protected]>
fillVertices fix

48502816640000e0cf276910659c7ad378b00bff authored over 7 years ago by Ivan Popelyshev <[email protected]>
new build, with status

7d46765bd3c617c52f118d2a2fab54fa7338734f authored over 7 years ago by Ivan Popelyshev <[email protected]>
move to checkpack

848c8d61b68e4850604d6d332a36d75969592fc8 authored over 7 years ago by Ivan Popelyshev <[email protected]>
new version

0c9c9484223c0a89ec138d57c6d12ba07f73d846 authored over 7 years ago by Ivan Popelyshev <[email protected]>
Masks are working for perspective

e12d925589696dc4018e422d8c1119e886c6b51c authored over 7 years ago by Ivan Popelyshev <[email protected]>
move everything to dist, new build

36a0cc49b43e5e2a8b63d0c9ddfebc2bcba9edaf authored over 7 years ago by Ivan Popelyshev <[email protected]>
mask wip

1009e8f466673424a75617916786029ba0354f17 authored over 7 years ago by Ivan Popelyshev <[email protected]>
masks , work in progress

d5036f75bbbc94ae3a8155e79750a53fc476d60a authored over 7 years ago by Ivan Popelyshev <[email protected]>
WIP masks

f2ead47487e4817b589b6c4915b1f9212865e47c authored over 7 years ago by Ivan Popelyshev <[email protected]>
version and build

42c69889297c44256cc90c64661755409ddf31fd authored over 7 years ago by Ivan Popelyshev <[email protected]>
return to affine

9efbfb7c6b7e19e6ed4ff0bfb99155eef3fc5b71 authored over 7 years ago by Ivan Popelyshev <[email protected]>
tabs and spaces

1931fb450f13023a4978ee336441143c0279e600 authored over 7 years ago by Ivan Popelyshev <[email protected]>
less sqrt and divisions - faster fragment shader

e9a711f3d7b4c287fa17ec1d5110eb703ebc04c7 authored over 7 years ago by Ivan Popelyshev <[email protected]>
got rid of instability!

60a430fcc16575d92ca11a9442e599029f7ee98b authored over 7 years ago by Ivan Popelyshev <[email protected]>
still working on clamping

3d07ef6b5c04255c3c0d87adf88fa54ca5becfea authored over 7 years ago by Ivan Popelyshev <[email protected]>
clamping works!

dbb9c9519f254e80627e8b500a9c048ef4ab0f68 authored over 7 years ago by Ivan Popelyshev <[email protected]>
Container2s

starting work on strange projection

3202a8f1ab2b3e6a8af7edf2337af05fb2577d53 authored over 7 years ago by Ivan Popelyshev <[email protected]>
one more fix for quad proj

4c35fa6d4c9e943cf3e9176b4a337073b23c4949 authored over 7 years ago by Ivan Popelyshev <[email protected]>
fix applyInverse for surfaces

010fa660f3d121a57bb7931d74f2793b53b9d401 authored over 7 years ago by Ivan Popelyshev <[email protected]>
bump version and build

c6f066598ce72384210189032402f87724f97ae9 authored over 7 years ago by Ivan Popelyshev <[email protected]>
Merge branch 'master' of github.com:pixijs/pixi-projection

ef381f14b2a3422b228aad0d1753339324b46188 authored over 7 years ago by Ivan Popelyshev <[email protected]>
fixing homo map

e4bfaae471f78f39f166368117ddf3e4fdac8577 authored over 7 years ago by Ivan Popelyshev <[email protected]>
build + version + readme

8f5cc172fa4ef7e94100a94f919209efe943387a authored over 7 years ago by Ivan Popelyshev <[email protected]>
bilinear

3fde45ea2fac2a774b4c6ffae875986c3b669e2b authored over 7 years ago by Ivan Popelyshev <[email protected]>
still have a small transform bug somewhere

b8ce9b55bdcd2f89340d72caef67c20ebdf156a1 authored over 7 years ago by Ivan Popelyshev <[email protected]>
colors are fixed!

57e9505accb2d0fd9d8ab669b84c1ab2ab6a543c authored over 7 years ago by Ivan Popelyshev <[email protected]>
it works, but colors are off

1aa08b87c1c6c9fe138d45919d530074e4938c8d authored over 7 years ago by Ivan Popelyshev <[email protected]>
still fixing shader, not working yet...

29c9cadb9de974b61bdeb16d53a599e972d75532 authored over 7 years ago by Ivan Popelyshev <[email protected]>
shader works, shows nothing

e9d20ef6ac4bc7fd26e694a42e223318bfb55bc7 authored over 7 years ago by Ivan Popelyshev <[email protected]>
sampler size in a uniform

4917658d3e8235982521e632f4912d07ce26cc6b authored over 7 years ago by Ivan Popelyshev <[email protected]>
move reverse matrix to Sprite2s calculations

e6d67ec4d97711d18d2fc3e9c0dca73d40ca185a authored over 7 years ago by Ivan Popelyshev <[email protected]>
derp projection bounds

9c32069dbc1e61297debc207f3f169fe9842a5a9 authored over 7 years ago by Ivan Popelyshev <[email protected]>
code is ready. time to test it and make an example!

883ae69e53c6a55228b1477a0e77a9a02a8aa33f authored over 7 years ago by Ivan Popelyshev <[email protected]>
WIP, custom sprite renderer has custom uniforms now

425e0f0c55fcebbef9030732b05666b275201e22 authored over 7 years ago by Ivan Popelyshev <[email protected]>
starting bilinear shader

ede1a483ece739203cb78e05d83b72bd2ec79a95 authored over 7 years ago by Ivan Popelyshev <[email protected]>
multiTexture plugin hack

420887e436f285cb0627b891f846a698f3154245 authored over 7 years ago by Ivan Popelyshev <[email protected]>
bilinear equations are ready.

now we need renderer and better sprite

86ad0c5067ba35ef79953e0b2b25e3c273a3607f authored over 7 years ago by Ivan Popelyshev <[email protected]>
starting bilinear

a4f46ed9e9cbe55dc19006d0ad53d44afcda4ad5 authored over 7 years ago by Ivan Popelyshev <[email protected]>
Work in progress

93292d2e4d0c2e7d1cbac7ef4c833a8b404b0268 authored over 7 years ago by Ivan Popelyshev <[email protected]>
starting work on curves

1ddde6878282ea4c1052c6500ed5c53c7d949e11 authored over 7 years ago by Ivan Popelyshev <[email protected]>
fix sprite conversion

47925ce7135858f0bc8117097663d2c583907b93 authored over 7 years ago by Ivan Popelyshev <[email protected]>
convert whole subtree!

88ad71aba842faa61c3bc39f409573bb9bd96259 authored over 7 years ago by Ivan Popelyshev <[email protected]>
readme changes

a36e2bd0a2ba2c8c8d6b966d7bf2f4ee8a112ee3 authored over 7 years ago by Ivan Popelyshev <[email protected]>
readme examples

713dc2f936902c952079531b7285ec38ac55e77b authored over 7 years ago by Ivan Popelyshev <[email protected]>
0.1.0, a lot of bugs but working!

9aed726475562d0f4b74cb0f7c5cd1a34d6ebe81 authored over 7 years ago by Ivan Popelyshev <[email protected]>
trying to solve stupid problem

cae4d8a52efcb9112d61ecc0b8d0ad72f43ecf25 authored over 7 years ago by Ivan Popelyshev <[email protected]>
few bugs left

d59ab0ee93b5336dbb4f635ee79d04f0e7c8f420 authored over 7 years ago by Ivan Popelyshev <[email protected]>
setFromQuad testing

cb0c65bfb67d44dfd5ec9715839166a5aa4b883f authored over 7 years ago by Ivan Popelyshev <[email protected]>
wow, it works!

e3bb698e8bd042036766834f86bd2689cb6b371e authored over 7 years ago by Ivan Popelyshev <[email protected]>
more sprite coords problems

ea807216e4e9d2ff5e09923f370959c28c8f26cc authored over 7 years ago by Ivan Popelyshev <[email protected]>
derpy bugs

67be41446be770c1ed47045e962d3af0228ff28a authored over 7 years ago by Ivan Popelyshev <[email protected]>
spaces!!!

9f065e0f73463da06cb529ad475ec208dc1536cf authored over 7 years ago by Ivan Popelyshev <[email protected]>
compiling! not tested yet

e3f4b64db2658a71c49658e289d69fcd55962901 authored over 7 years ago by Ivan Popelyshev <[email protected]>
Transform hack

c8c805e34e97f6bd25f0c619064d8ffbf2b994ab authored over 7 years ago by Ivan Popelyshev <[email protected]>
switch to Float64Array

e2e3765b8bea754ee5e87aabc06b70293bd97b5c authored over 7 years ago by Ivan Popelyshev <[email protected]>
starting projection

952552011d2cc513170802d9caf88b6f1eaf4901 authored over 7 years ago by Ivan Popelyshev <[email protected]>
remove heresy

dd265e9774d2c40dc46d96fa7505f6799994ecf6 authored over 7 years ago by Ivan Popelyshev <[email protected]>
apply projective matrix to point

6592407372edeb26471a621dc6acbbf795d98f7f authored over 7 years ago by Ivan Popelyshev <[email protected]>
working on matrix2d

66b37f90464d90d5202d4a897bfccd23b94ec07b authored over 7 years ago by Ivan Popelyshev <[email protected]>
starting sprite2d/projection2d

1586956cfba0a24c1dd5c66e5e98459cc86edfc0 authored over 7 years ago by Ivan Popelyshev <[email protected]>
contract

5a008aca0f05b8db620509eed69dcee1e58f98a6 authored over 7 years ago by Ivan Popelyshev <[email protected]>