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github.com/advancedfx/imgui
Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
https://github.com/advancedfx/imgui
1870738880246c18c150d19dbac8a35426688997 authored about 7 years ago
571b08f31528cf13fe6c8885a8dc13c174aeced3 authored about 7 years ago
8e6adc78afe090fe012ec50625aad82666303f86 authored about 7 years ago
2c7ba21417dbc82e277e223e556e5a29a0674798 authored about 7 years ago
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_draw.cpp
f0b4097c54d435d6ba9997ecad7aa434c19f5406 authored about 7 years ago
de1e7dc088952f484cd905e815449519641d0e81 authored about 7 years ago
8b725c94cbab321d7bc1b4ee7d1efbf131c4f41d authored about 7 years ago
16a5da9521f966ad90eef15aec012e0a07dd903f authored about 7 years ago
553bdeedf78126b9b91289a64dce6efe2e8b741e authored about 7 years ago
3461a2f29609e944638af82ac17e898d47aed49d authored about 7 years ago
982ce50b37492c79ddabb6e6b456b27964453940 authored about 7 years ago
ff4d4ca65191f4607e9e732811146ee1f3819cf1 authored about 7 years ago
803ac3a5c641d69a879fe290cb5d401677126e2d authored about 7 years ago
1e7cc23867931b6a0efdcdaff1b70894720f5408 authored about 7 years ago
2a3a25e792e22e8ef5c2c1e5c649c34b5fe99011 authored about 7 years ago
c547b97e4eb1728942057d7f91c94e475ab28e9b authored about 7 years ago
Fixed a comment
78f9511f4deda6e0fc0dea038db360f14ffad733 authored about 7 years ago6fb43f2011ba5ea6446fb0e659160190e2a712c3 authored about 7 years ago
66f42324ad6203560de5631753644ce4d8e81bc8 authored about 7 years ago
db190c16f6a970fdaa918ae6be97bb4b246b20b7 authored about 7 years ago
# Conflicts:
# imgui.cpp
# imgui.h
fba704bf5d4a5eab392931ac3d46a45cff7a5eb3 authored about 7 years ago
59323b54da8071c058a219e57efd5143a891fd2e authored about 7 years ago
6ab20ff9bf69684a2a8a7313e4f47caa3a33dc62 authored about 7 years ago
Minor fix typo
e55caf0b9580d910b64859ee8f8c25573990ca5a authored about 7 years ago7f06d385a1c7305773a32a755982847c33f9ef8d authored about 7 years ago
9e3f9fc2ddf0a170788f6b101c5027f82dd35cde authored about 7 years ago
5956fff7e2959574e4273ca1b5cc540fd0dff0d5 authored about 7 years ago
a81061955568973e72ebea5d7a3f7035368bd50c authored about 7 years ago
1d7d8f85741ebd3999fc2775617c3140c80e1c7c authored about 7 years ago
b13d281356e1f6006bd78537b0a14e36b8b9faa3 authored about 7 years ago
d46772b429df1a157b4c2d4ebc11509d3d726cac authored about 7 years ago
0e775807b4be21405817df60c53889ab0a1ce230 authored about 7 years ago
acf78da74288ba03875d387f502f8faf05ec6b76 authored about 7 years ago
b5f714e9f9d222f8e10ef641b2dabbcbf76fcfed authored about 7 years ago
c5536e49efb61d786ea7f5a07031eeca34e00ec1 authored about 7 years ago
fd88bc270a8b777700900db06ea0e268ce1ef1ef authored about 7 years ago
53f9e28c77ab404e8cc7deeb0e2c5ec7fca999ea authored about 7 years ago
ae3dc6621406908fa00729a0ee9a007d47ead49c authored about 7 years ago
f793562b4e52913b7e60ae39729fcfb8ab7c05e7 authored about 7 years ago
36f00811b9c4b85d57441bc4b2017c0b861b62a4 authored about 7 years ago
cb38caeda402e5b32c67b1c61ffe3e0b123b5651 authored about 7 years ago
3185a3a6975ba702e6f3d141375b50830a1b947b authored about 7 years ago
17dd8e7c30dd65234689a88dc1d16b3d0bcf2711 authored about 7 years ago
b9ebb34a047c6bdfe8ccd65f764f25fc874f9cbe authored about 7 years ago
f962ca0b0135aee66b5ce394507a0d473c6af603 authored about 7 years ago
d55b69ad6efdfebd627b4daaffe15335c4570380 authored about 7 years ago
# Conflicts:
# imgui.cpp
# imgui.h
c503a50cff830b8aa1790875461c141604f0e62e authored about 7 years ago
77df1ba9e0024da82bcbc12521c6d923cc90e732 authored about 7 years ago
b422f35872f9f03496919eb515e8d4c01736594c authored about 7 years ago
# Conflicts:
# imgui.h
9f200d10d569270995a8bb5893557196258fd997 authored about 7 years ago
cc78e9a213d2413b997d1f4c41ffadf517b77967 authored about 7 years ago
267ea506deb62feedf2f47f75faf144739468242 authored about 7 years ago
# Conflicts:
# imgui_internal.h
8dd7648db2b2f1813090a1706bea63d8a025c686 authored about 7 years ago
ccdb58b17ec97ef649886572fbe02af155d20c0a authored about 7 years ago
3b83cd24f59bb997cc9b69f8cb8304df33de7f05 authored about 7 years ago
3656f2c76999cc9d65c7f33468e1b8ec9eb10379 authored about 7 years ago
a6edd10ee6934ac3f35d49d18ba11a67ab664714 authored about 7 years ago
6243252d5a9649e40d1d28b091b26a6883c3a30e authored about 7 years ago
# Conflicts:
# imgui.cpp
# imgui_internal.h
d42f6bb6ccdbfb77f6fe9bf0d195542c2ea1664a authored about 7 years ago
c432fcf2bbaded0d126360e332361173358c0a79 authored about 7 years ago
a6ff14d66e66c167fbcbc01c4aea1a8361e3dc4e authored about 7 years ago
c5027d4fa1efea339710ef316c321146a9977830 authored about 7 years ago
# Conflicts:
# imgui_internal.h
daef33e268264211e244e3e3294ea7e00adf29e6 authored about 7 years ago
4faf99eff564d68bef9e43cb293c851fc489afc3 authored about 7 years ago
fc25881207244e7b7646d6c06b532f0d9cffd496 authored about 7 years ago
(NB: imgui_demo stills uses it)
efcd53a0c31c9f2ae5b2f1d21ab74a18ac1b97f3 authored about 7 years ago1f3372b7f1fbf73a2b701fafbeb0af086d0f508f authored about 7 years ago
8fd5620277f3d89605ff8e2c286d744194f89e25 authored about 7 years ago
7d2cd0e6ff96f8e802a06c79e5946a083d76025c authored about 7 years ago
70cb427469de3da6e0d0db8b806c33b2899f08bf authored about 7 years ago
bc447bc0a4b398f371867ceaa65f26e5c094484f authored about 7 years ago
d51354632582efbdd353abd74fc956262ca11421 authored about 7 years ago
5b062c4c29a76c345cfedbba57fcd60bf11e0de5 authored about 7 years ago
ps: DirectX 12 example (#302) may want to adopt that as well.
d2c65aa3e86b99e458cc562828041908b3b82679 authored about 7 years ago0260fdd1c6c7198d60fcbd02cce82e4deb8954f4 authored about 7 years ago
e9ff7162bca1fab3f110b84b5d55e9ad26a762f6 authored about 7 years ago
de72e9cc87e9f2da56145c3bd3c4681443c05184 authored about 7 years ago
f6ff373b221b4bff34d03905d1aaca67dfa05a22 authored about 7 years ago
97bf2131e20e647417fa9a8c988b0fa082c7f0f7 authored about 7 years ago
This is enough for basic mouse/gamepad usage, but 1- previous window gets an unfocused title bar ...
20983773f1f3b71ece6b04890ad2ec7f803668e0 authored about 7 years ago
# Conflicts:
# imgui.cpp
e7922b3fa0df982c72e86750a419201b778e282d authored about 7 years ago
2ef2c104a166f12d1a666d8f52b202d126ffdcf7 authored about 7 years ago
be12f8c55d1e83c8ae2cf8cb69dda750503abbc2 authored about 7 years ago
6f0aa766e12160d5ae3ad2238a4c4f8cc37c0823 authored about 7 years ago
d769e2515adf5af3a83f2fecb2434d517909a5b0 authored about 7 years ago
50f5be9266ce21391597695dc80b15a4724447cc authored about 7 years ago
d6a99567812e3a20cf828fc4976942df233302a7 authored about 7 years ago
c14a66970b71df8f11086f602df6dd316f5f749f authored about 7 years ago
cb10da02f99d4e400ff9f8d654fd03f3f3376e3d authored about 7 years ago
ps: DirectX 12 example (#302) may want to adopt that as well.
a96f095deb83f001498157bf10eed3a44d3ee96a authored about 7 years agoe03198bb0f636a4f997883b498125dee30f570db authored over 7 years ago
3e0765ee222a21bf801486f7a817d07569cada84 authored over 7 years ago