Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/colour-science/alshaders


https://github.com/colour-science/alshaders

- Added back the clamp to the sssRadius, the radius multiplier, the diffuse color and the energy conservation for the subsurface.

- The Density Scale still doesn’t do anything.

fbf289d03293ef43ca79562830ef958e5d86cc44 authored about 11 years ago by Espen Nordahl <[email protected]>
- Changed sss call to use a set of 3 weights/radius.

cb964e57479152375118c23bcc4aee96ae0db9de authored about 11 years ago by Espen Nordahl <[email protected]>
Merge commit '15e8420305e5a984d1fea5b6f4cb8cd2606174e2'

Conflicts:
CMakeLists.txt
alLayer/alLayer.spdl

7c8babbf0183146c1f483dac828aff2486c3ef1c authored about 11 years ago by Espen Nordahl <[email protected]>
Test

b6caf5e98b37cf2c5bf59ec7ebd105b41a896e60 authored about 11 years ago by Espen Nordahl <[email protected]>
stopped src package being versioned by ai version

15e8420305e5a984d1fea5b6f4cb8cd2606174e2 authored about 11 years ago by Anders Langlands <[email protected]>
made compatible with arnold 4.1.2.0

161264adb6755922946f6c114bd8a3e41a39fe07 authored about 11 years ago by Anders Langlands <[email protected]>
added uparam and vparam parameters and use them to read udata that is used to override the uv coordinates before pulling the upstream network so that the hair will be textured according to the parameterization of the mesh

8de765d50ab772b73818f94dfba336381c7d6998 authored about 11 years ago by Anders Langlands <[email protected]>
bumped version to 0.4.0b5

802925198922f675971baa4ab7dec2709f5a3807 authored about 11 years ago by Anders Langlands <[email protected]>
added randomization parameters for tangent, hue and saturation

92212728683fcfe69e9b453be1372c11ed0eda1d authored about 11 years ago by Anders Langlands <[email protected]>
changed cache hit rate state for lutgen counter

26416f8021135a2cfc2569e11c0e4a2640e9f280 authored about 11 years ago by Anders Langlands <[email protected]>
Merge branch 'dev' of bitbucket.org:anderslanglands/alshaders into dev

9b034b329cdb16373d3eb984bf32ee61c1c2d8a2 authored about 11 years ago by Anders Langlands <[email protected]>
defaulted singleSaturation to 0.1 so brute force renders match DS renders

800ab2e57a895da40be7d87d1184dc52fd5d71f7 authored about 11 years ago by Anders Langlands <[email protected]>
added shelf button for id window

e4b28532f46b3702d4b415c1fb7c1fda2ea7a7db authored about 11 years ago by Anders Langlands <[email protected]>
added functions for setting per-object ids

f47ced5d87cb3011fcebc2c7fff908ba8586613a authored about 11 years ago by Anders Langlands <[email protected]>
added window for setting per-object ids. now just need to do the mind-numbing task of making the layout nice. god I hate mel ui.

ae9055894504be962f8444e1c01c96941240baa2 authored about 11 years ago by Anders Langlands <[email protected]>
updated light group icons

e1fe11dd4fb409b23997a00970813143bc48a371 authored about 11 years ago by Anders Langlands <[email protected]>
added lightgroup icons

e518644635ffee08fd0f5ac3965310537166d2b4 authored about 11 years ago by Anders Langlands <[email protected]>
added lightgroup setting buttons

2058c6398ac378e64bb9d502ed12c32b48bdb969 authored about 11 years ago by Anders Langlands <[email protected]>
added icons install

cf4fe8e7650aedc29273e186f94d481ed8425245 authored about 11 years ago by Anders Langlands <[email protected]>
added mtoa icons path

a2ae49a8ab165250e83601845f607ec34eec2184 authored about 11 years ago by Anders Langlands <[email protected]>
boosted to hair radius to help saturation with darker colors

c228cd9e52b776b82b2862b074e206197aaf7f7e authored over 11 years ago by Anders Langlands <[email protected]>
made default color brighter, changed default saturations to 0.15

2653cd2c7880ce9fa34c9e44a17cdea2ca260161 authored over 11 years ago by Anders Langlands <[email protected]>
placeholder mel file for alShaders maya shelf

01521ce15d6b37840c1cdf710080d7224a878bec authored over 11 years ago by Anders Langlands <[email protected]>
slightly reorganized absorption calculation

0ee40739c36b48129a860fcc5599f85488e17eb2 authored over 11 years ago by Anders Langlands <[email protected]>
bumped to version 0.4.0b4

55f86c175c80c12cc001a71fae2eda5ef68ba35b authored over 11 years ago by Anders Langlands <[email protected]>
renamed dual depth to Brute force bounces for clarity and moved it to the to advanced section

f7a0407fa34654d053645d5b85497d8d0ec85dca authored over 11 years ago by Anders Langlands <[email protected]>
added indirect strenght parameters for all lobes. fixed bug where diffuseColor was being used to kill backlight if 0

b608453898b11193dae6addd31909cd888603d8f authored over 11 years ago by Anders Langlands <[email protected]>
actually used the indirect strength parameters. doh.

5dbc0cff7ddc57e1296ad47dc345120f2939447d authored over 11 years ago by Anders Langlands <[email protected]>
Fixed bug where incorrect width was passed to transmission brdf. Connected per lobe width scales. added diffuse and glossy indirect strengths and sample controls

f40a0e1a8b1a5fa1f62ba7ab08d9f5f38e97cc95 authored over 11 years ago by Anders Langlands <[email protected]>
fixed AE templates not installing

e0eb823e023d58e877c2fb3c85211b4156e224cf authored over 11 years ago by Anders Langlands <[email protected]>
fixed rrTransmission depth to int instead of bool

f24b57c34b8394bb24c9c0c1eba39892f99e2b14 authored over 11 years ago by Anders Langlands <[email protected]>
fixed float defaults being written out as int to the spdl

b45c061c01b3382b147ddc9a5fc3e726204cd599 authored over 11 years ago by Anders Langlands <[email protected]>
Fixed a bad logic grouping in rr_transmission calculation

14cb19814ef76b96bb9c546da8a22c0703f6174f authored over 11 years ago by Anders Langlands <[email protected]>
Removed alPhotometric from build

af8a5bce2729dd797335d94bc296fcb8c98348d0 authored over 11 years ago by Anders Langlands <[email protected]>
set defautl color to sRGB mid grey. set default transmisison roughness to 0

ccc77aded708dc7ae270ef474d0a834498b3ffe3 authored over 11 years ago by Anders Langlands <[email protected]>
added support for default parameter values for SPDLs. changed spdl render tree code so that it doesn't write out groups if there are no connectible children. added some sanity checking to parameter types and values

13c26c5562da450edd8d8de0cc04112c8de12170 authored over 11 years ago by Anders Langlands <[email protected]>
added default values to all parameters for soft

6201b5c1a63c784760cf668655de310766d103cd authored over 11 years ago by Anders Langlands <[email protected]>
fixed duplicate maya id for curvature and gabor noise

db6d02d99f80ae77b9ba10f955df1192aa4dafb8 authored over 11 years ago by Anders Langlands <[email protected]>
fixed connectible not being the default for parameters

0946c750e83ecc7bdeb3e208433135d2fb508612 authored over 11 years ago by Anders Langlands <[email protected]>
fixed up a few things for windows. TODO must find a good random number solution for RR

1c6469e7c6c720001690b414c68635ae51896c7f authored over 11 years ago by Anders Langlands <[email protected]>
changed to grab ui files from build rather than src dirs

42ed5aac0b463c6d44f56d26dcec0c0d7255963e authored over 11 years ago by Anders Langlands <[email protected]>
moved ui build outputs to build rather than in-source

12144592e6faebaeef146e2c78937cf77a748538 authored over 11 years ago by Anders Langlands <[email protected]>
bumped version to 0.4.0b2

06d381067cdce2f611e000336b55b53187f55b6f authored over 11 years ago by Anders Langlands <[email protected]>
removed spdl

a211e16bbb461bfef87b6562869ef302b50b94e5 authored over 11 years ago by Anders Langlands <[email protected]>
added ui generation to CMakeLists

0fa4fa9c55f6339510e305b9c1ded7fc009b9eeb authored over 11 years ago by Anders Langlands <[email protected]>
removed auto-generated ui files

6e71b2a77a86039fee1bcc62e8d0925d8cff9d29 authored over 11 years ago by Anders Langlands <[email protected]>
some updates

e208620df6a7555a2fbedbd64c8369136e5f36b7 authored over 11 years ago by Anders Langlands <[email protected]>
added ui generators for all nodes

b9b5b90fa566d07053d661b039efd5e4e06426d2 authored over 11 years ago by Anders Langlands <[email protected]>
added list of maya ids

e9edb2da45b936515f1e76db1ab19c62dd333971 authored over 11 years ago by Anders Langlands <[email protected]>
added ignore line for pyc files

6f755c0684272b7cf6391a27185070b67225ba80 authored over 11 years ago by Anders Langlands <[email protected]>
removing ui files as they're now auto-generated

dc9eb3b0c1ad54da2b2f9bd68f8522c44b20dda4 authored over 11 years ago by Anders Langlands <[email protected]>
added automatic ui generation for alSurface

7439741295cb444d3577ddcebc05c8864e2ee062 authored over 11 years ago by Anders Langlands <[email protected]>
defaulted indirect light groups to false

c6ef01e34536d356a3657eee19e062793e3369ab authored over 11 years ago by Anders Langlands <[email protected]>
added russian roulette controls for probabalistically choosing spec or transmission when roughness == 0

38b068ce40cd1c1220d6edfbb97193b3a9c57c55 authored over 11 years ago by Anders Langlands <[email protected]>
added sampler calls on single-ray modes to force arnold to drop back to single shadow samples on successive bounces

a5ad8c0a5f51da3e1987a1a7df4fcea65205f177 authored over 11 years ago by Anders Langlands <[email protected]>
transmission result fairly closely matching standard after adding single-ray fallback path. now have to figure out speed difference

a037cccb400486abceff7c49f3fe4b475773238a authored over 11 years ago by Anders Langlands <[email protected]>
added missing aov registrations

e84498ce5696d38837a82315ff6b43ea65b287d6 authored over 11 years ago by Anders Langlands <[email protected]>
removed old samplers. cleaned out debug code

28e296544b2f0cb0b7e7a31b71df35a65081504f authored over 11 years ago by Anders Langlands <[email protected]>
implemented light groups for directdualmis too

8b0a372902f4ab2ea055b6ceceba6a74247131ed authored over 11 years ago by Anders Langlands <[email protected]>
implemented light groups for everything directdualmis

fb8b230c98aceb93c97e3d494eb39b3572a0cf31 authored over 11 years ago by Anders Langlands <[email protected]>
removed endl from rgb print

0391e6793942d3911e830d5e801c7ca4d5a660ee authored over 11 years ago by Anders Langlands <[email protected]>
removed dependencies on openexr

92a6746991eeea12005c322b0c2202bd3443f01b authored over 11 years ago by Anders Langlands <[email protected]>
set cmake required to 2.6

6ee69ff3a498dd459d88987edc44c0883ff3e588 authored over 11 years ago by Anders Langlands <[email protected]>
fixed packaging script to accept string version numbers

87a71a240b313141e3335d96abf6c67565a07fac authored over 11 years ago by Anders Langlands <[email protected]>
bumped version to 0.4.0

46e16e5cc69ca3d41780dac0ccf681608bbfefba authored over 11 years ago by Anders Langlands <[email protected]>
added check to skip dual scattering calculation if diffuse is zero

b6c08840f2d216d85408a978485cf8cf952486a9 authored over 11 years ago by Anders Langlands <[email protected]>
added parameter for controlling glint randomisation. added placeholder parameters for scaling lobe widths.

ecb2f391c363fdda0ec5422bafeff826b72aad43 authored over 11 years ago by Anders Langlands <[email protected]>
rewrote dual scattering shading computation. next to add lerps for lookups

17de312241ca19fcf40c3ac61382618fe77303da authored over 11 years ago by Anders Langlands <[email protected]>
still going.

a7017c1269136d785b82778b194271c38e81c594 authored over 11 years ago by Anders Langlands <[email protected]>
fiddling. inverted theta in longitudinal sampling

48e5b54637f6b3b13a88afb4326714da3575e8d4 authored over 11 years ago by Anders Langlands <[email protected]>
more progress but struggling to match ds and pt

84a85820d16d5b91903a9c8c1aa374c5f106dcd2 authored over 11 years ago by Anders Langlands <[email protected]>
added previous rooughness message to kill glossy computation in surface shader

c18b94e570534d252d4e5387f96c754888c0119d authored over 11 years ago by Anders Langlands <[email protected]>
killed glossy computation is previous roughness > 1

f88a354d3ad6d4ce43cc68f0aa4461ec465936aa authored over 11 years ago by Anders Langlands <[email protected]>
adjusted intersection counting to take account of opacity

4fb114691fd5dd038c5102f0782c1a294342c504 authored over 11 years ago by Anders Langlands <[email protected]>
more cleaning up

1ae21fbba957cadfcb10071f188a3f907a8abe57 authored over 11 years ago by Anders Langlands <[email protected]>
Merge branch 'dev' into hair

8f49ba35ee0949ba468036517143b631681c46cc authored over 11 years ago by Anders Langlands <[email protected]>
merge of hair_mis_ds

f5104d25ae081d56e9691c7db7b0cb06c96052ac authored over 11 years ago by Anders Langlands <[email protected]>
better lut sizes

87b51cf5eb5928d35159156b27779fd7c23c7a17 authored over 11 years ago by Anders Langlands <[email protected]>
everything working including glints. now to simplify, strip down and tune color balance

f29d2d22b613075d8935cdfbe1b5113b588e1390 authored over 11 years ago by Anders Langlands <[email protected]>
more progress. now to check all equations

5639698e25b430dd370f4246ce170a9198934cd3 authored over 11 years ago by Anders Langlands <[email protected]>
kinda working. now rty to improved color falloff

153f8ba0c7dd70285f9fdbb8deb1c2562fff183c authored over 11 years ago by Anders Langlands <[email protected]>
roughly working now assuming constant fresnel in dual scattering table generation

f4d5909f9508310847a97d5a83af0076ecbbd8df authored over 11 years ago by Anders Langlands <[email protected]>
fixed NaNs appearing in the sss due to 0-valued radius color with a clamp

32fc388b71ab682260ae0611bedf2e9752f8d736 authored over 11 years ago by Anders Langlands <[email protected]>
bumped to version 0.3.3

a58f02814a9044e2380236379f1350ff19bf91f8 authored over 11 years ago by Anders Langlands <[email protected]>
fixed SPDL from Felix Geremus to get rid of warning messages

41c0b5e2d138453a78a0f74db748ba8ce5e91d39 authored over 11 years ago by Anders Langlands <[email protected]>
fixed bug where shaders would layer incorrectly when writing to different AOVs

c01e3b5330d28e05a8d736791236767e2dc23d1f authored over 11 years ago by Anders Langlands <[email protected]>
bumped version to 0.3.2

420b5d111b145e0e54337bf6542030ee458491d6 authored over 11 years ago by Anders Langlands <[email protected]>
added scattering.h

12fe1747c7419c0a2576f640cd833fc4b966aea4 authored over 11 years ago by Anders Langlands <[email protected]>
added uniform cone sampling functions

38735ead1f4b47edb78a69fd4e7879db6f18c488 authored over 11 years ago by Anders Langlands <[email protected]>
added dual scattering

58b3674e98d7ca93929f609984823ff3d1759e3b authored over 11 years ago by Anders Langlands <[email protected]>
set individual lobe sampling to false for now

7e51a4fb8c6851622140ab5ec3df0658de473c6d authored over 11 years ago by Anders Langlands <[email protected]>
added option to sample lobes individually (only on camera rays)

0d6e1afaaa2d9065a5d85f234dce2fd48c617e25 authored over 11 years ago by Anders Langlands <[email protected]>
reset steps to 128. integrated over hemisphere for N_G terms

7121f383b93e3336a3c5fc232f99ed549bcf5aba authored over 11 years ago by Anders Langlands <[email protected]>
fixed bad phi calculation in N_G_ tables

eb459b2f5915e6e6cd8bac1bb54f1305cc2f6b0d authored over 11 years ago by Anders Langlands <[email protected]>
fixed a couple of small errors in ds lut generation

558861b5d4f88c5e1e5c3449712715755f9489dc authored over 11 years ago by Anders Langlands <[email protected]>
added mel code for adding color attribute to nodes

ffcdbbbb6f03d5947a10852363788dc39380726f authored over 11 years ago by Anders Langlands <[email protected]>
added factor of pi to indirect result. seems to match dual scattering now

9213d1f85c831bf86a65d0d4eeb98d26c0b2196e authored over 11 years ago by Anders Langlands <[email protected]>
fixed incorrect azimuthal sampling

b40e54a532a604f42f3ef43a4681dd05be49b310 authored over 11 years ago by Anders Langlands <[email protected]>
put back old, broken but pretty fresnel. reduced ds lut size to 32

dbdc2f635a2ec8484c8d53257345ebf4985c07ad authored over 11 years ago by Anders Langlands <[email protected]>
put back old, broken, but pretty fresnel

cc4175469ab476af7ed7a45df97dd8435c1d531a authored over 11 years ago by Anders Langlands <[email protected]>