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github.com/colour-science/alshaders


https://github.com/colour-science/alshaders

bumped version to 0.4.0b16

e71f7e31995071a94888499065c706a6f507d524 authored over 10 years ago by Anders Langlands <[email protected]>
fixed mapped ior not working in multithreaded context. eta now not stored on fresnel object but passed in from shader_evaluate

9bffbfb1de96f3b0f1ac34ae1c59f299477e14e2 authored over 10 years ago by Anders Langlands <[email protected]>
fixed fluids not showing up in transmission by not assuming that AiTrace returning false means that nothing was hit. It means no surfaces were hit. This means we now check for the sample opacity being opaque before deciding whether to trace the background as well, and add a second check for whether we're at the ray depth limit and want to trace the background in that case as well.

afd5c64971513087a3b741e6747b35a7953bd4f0 authored over 10 years ago by Anders Langlands <[email protected]>
removed sampler pull from TIR path

739d96b4c492ae6f93f309b877537208825f19e9 authored over 10 years ago by Anders Langlands <[email protected]>
Merge branch 'dev' of bitbucket.org:anderslanglands/alshaders into dev

339d0d7518ddc208181d54497c98b71d26f3d0b2 authored over 10 years ago by Anders Langlands <[email protected]>
added float curve id read for xgen curves

dd1d11909bc97dce166d4afe084bf4b95c8423e3 authored over 10 years ago by Anders Langlands <[email protected]>
fixed flownoise randomly changing each render on windows by declaring tables const as well as static...

9c1389c1cba9280b6c49affe41b347cf7150a1cf authored over 10 years ago by Anders Langlands <[email protected]>
Merge branch 'dev' of bitbucket.org:anderslanglands/alshaders into dev

111d2c668e05ad3c133eb825abe17d94c324b260 authored over 10 years ago by Anders Langlands <[email protected]>
added trace sets for each lobe

33c4a34ab8b50ec562b0941aedb40abba5458094 authored over 10 years ago by Anders Langlands <[email protected]>
added functions for setting arbitrary color attributes

896a6dabf83b1864384b3ea833e26f5285a89763 authored over 10 years ago by Anders Langlands <[email protected]>
fixed als_raytype not initialized. hopefully fixes random errors everyone's seeing...

978040bd10ab7f821da23672a80f85022928544e authored over 10 years ago by Anders Langlands <[email protected]>
allowed transmission color to affect shadow opacity. changed shadow attenutation calculation to use sigma_t_prime instead so sigma_t so it respects the phase function

c32d63eca55d5a8e200933efec1d59dd82777e5e authored over 10 years ago by Anders Langlands <[email protected]>
added radius clamping for sss until fix goes into core

ee2835df5270d343d3c6c3b4ee24eb1e822c96b8 authored over 10 years ago by Anders Langlands <[email protected]>
fixed unremovable noise in transmission but commenting out sampler pull

6ed9169f9a23083d1bc28b3a8289e0623a25c892 authored over 10 years ago by Anders Langlands <[email protected]>
bumped to 0.4.0b15

5857806882846bbdc3861bc354320aca28b7720e authored over 10 years ago by Anders Langlands <[email protected]>
fixed indirect spec 2 ignoring connected fresnel

3472be192f80cf6278d39b260bde7406f5060992 authored over 10 years ago by Anders Langlands <[email protected]>
simplified transmission attenuation parameters

4943a65f5790e456b87786db231d8a9fe5a0f50a authored over 10 years ago by Anders Langlands <[email protected]>
added rgb log function

5acf2b41933e69eb1f6cba9da52a0682e107b3de authored over 10 years ago by Anders Langlands <[email protected]>
reworked fresnel connection logic to be robust. removed clamping of ior values

2ff623047346340b01ba7cd11684a476728110fc authored over 10 years ago by Anders Langlands <[email protected]>
added constant n and k parameters for user setting of conductors

737ef967bdfa4ff398d5ce0af1264f39caa6014c authored over 10 years ago by Anders Langlands <[email protected]>
fixed a double multiplication of specular color on the light groups

82f71e3f65e1be2225201a8b1c8738fecb51378e authored over 10 years ago by Anders Langlands <[email protected]>
Merge branch 'dev' of bitbucket.org:anderslanglands/alshaders into dev

32e44d98f6f49a77e70cc04428c252df2d09e970 authored over 10 years ago by Anders Langlands <[email protected]>
fixed up normal overrides logic and generated frames from these normals

0fb6e1930c35055f1fbf01d8c613a0ac2045c9ec authored over 10 years ago by Anders Langlands <[email protected]>
changed default rounds to 64

e829a74ae1e9bcd29c1e08615092e534c6541911 authored over 10 years ago by Anders Langlands <[email protected]>
Merged in thepilot/alshaders_fix/dev (pull request #9)

Little fix for bump in specular 2 layer.

a131af45157e1c3e191ddfe90e18b257fe326b6b authored over 10 years ago by Anders Langlands <[email protected]>
Little fix for bump in specular 2 layer.

0cd9041b49b80513ad1755ee7f15ee537ccf4191 authored over 10 years ago by thepilot <[email protected]>
precalculated blackbody spectrum for speed. still need to work out a better mapping based on 65K = white

b4e9b18c43c387c094980ae2842df1b6bfe3841f authored over 10 years ago by Anders Langlands <[email protected]>
added normalization to fresnel

77a79d73027f7591c21b3fe45bb2494bbe98803e authored over 10 years ago by Anders Langlands <[email protected]>
merged rr into dev

cc25040f36eba550a5eea93b42fffd3c0886622a authored over 10 years ago by Anders Langlands <[email protected]>
fixed up RR logic, added option to turn RR off if necessary

a3f7a489a6d5972dcada68e1fa3d42a7ace808ec authored over 10 years ago by Anders Langlands <[email protected]>
added alFresnelConductor. modified alSurface to refer to it

1f4bdf3c6c4d05a3e16c710578cc01df76ee7dc6 authored over 10 years ago by Anders Langlands <[email protected]>
aded precalculated conductor tables. conductor working. now to write extra node to specify it

661cf3a383752bda490b1384071036bd54fa17ed authored over 10 years ago by Anders Langlands <[email protected]>
added class-based fresnel

84c3fb56e77f1df84128243edeb19691943f88e7 authored over 10 years ago by Anders Langlands <[email protected]>
fixed sample clamping

d032a57aae2771c2323679932478470242666a77 authored over 10 years ago by Anders Langlands <[email protected]>
bumped to v0.4.0b14 slight tweaks. not working properly there's darkening on specular surface

35aae47e66aa23c27da5c315e2e73a262c03ea68 authored over 10 years ago by Anders Langlands <[email protected]>
added anisotropic specular

0c6268921580e63e3a70ca9ec7b0df9bcb72e7ca authored over 10 years ago by Anders Langlands <[email protected]>
bumped version to 0.4.0b14

a4c429ffeed0b4262820acbeadbb6b5de5dd8e95 authored over 10 years ago by Anders Langlands <[email protected]>
fixed transmission clamp not being applied properly

881e7c8d23bb7c806205dae7e237ccb905f68431 authored over 10 years ago by Anders Langlands <[email protected]>
added permutation tables for bounces rr. disabled bounces rr for specs. changed sample clamping to operate on exitant rather than incident radiance

cfd50d96dfd2afe5938567d1a28910fbc1b12018 authored over 10 years ago by Anders Langlands <[email protected]>
moved stream defines to alSurface.h

cd2bd616eb6dcef681c67bf9da7a7ffdc86f5b70 authored over 10 years ago by Anders Langlands <[email protected]>
removed comment

6b138b9c77f0a1470ef2af64e4d49517ac835645 authored over 10 years ago by Anders Langlands <[email protected]>
depth rr roughly working

1f59611a0ff8d40efc031d4ff3cef57cd86e0326 authored over 10 years ago by Anders Langlands <[email protected]>
fixed RR logic to combine with existing activation flags rather than override. fixed backwards if/else for RR fresnel evaluation in transmission.

1e7f3c19287ba62de14d9fdca617416851f65695 authored over 10 years ago by Anders Langlands <[email protected]>
added throughput to specular2

f785e7b3b17dc7daedcf2750bdf44164113e9862 authored over 10 years ago by Anders Langlands <[email protected]>
set roughness depth scale default to 1.0 instead of 1.5

176028fe84d65851eef042c0e97870d38464cbd9 authored over 10 years ago by Anders Langlands <[email protected]>
re-enabled per pixel RR offset

b3e6154c42bdfe5221fac03eb825640872b961ac authored over 10 years ago by Anders Langlands <[email protected]>
first stab at throughput rr

b17311ae39a7ece14473af5ab302425d636f9b32 authored over 10 years ago by Anders Langlands <[email protected]>
added alProjection to ids

300fea2f14a3021c0057b9f67e913907111bca86 authored over 10 years ago by Anders Langlands <[email protected]>
fixed duplicate parameter name

2d336f160205e62f413023ed8fcfda3db8c1b152 authored over 10 years ago by Anders Langlands <[email protected]>
fixed always making osx package regardless of platform

b4542fe01c319db72f7c30f13022001b0ec27a0e authored over 10 years ago by Anders Langlands <[email protected]>
removed debug print statement

82cbce4086d5914b93e9896127553e1dc357d892 authored over 10 years ago by Anders Langlands <[email protected]>
fixed a biasing big with rng in permute

ea608ae95f08438bf1f54612124da87ba1c097b0 authored over 10 years ago by Anders Langlands <[email protected]>
slight tweak to package names

d23b5714cc821b72b8eab05877fa79872ab9d85f authored over 10 years ago by Anders Langlands <[email protected]>
simplified the packaging scripts

a477e0aa3d64be152c3ce271bc508618bedaa670 authored over 10 years ago by Anders Langlands <[email protected]>
moved FindArnold.cmake to someone easier to distribute

baf0511a66f8df833c4f2b5dd79d28a2da334ca7 authored over 10 years ago by Anders Langlands <[email protected]>
changed BUILD_INSTRUCTIONS reference to INSTALL. Added Espen to contributors

fd88e69ce30dabf6dffc9bc5a091751e26448fe4 authored over 10 years ago by Anders Langlands <[email protected]>
renamed BUILD_INSTRUCTIONS.txt to INSTALL

81da17cab52b46ee4f5e21f7dd5fea4cfaf8bad8 authored over 10 years ago by Anders Langlands <[email protected]>
Merge branch 'cmake_cleanup' into dev

12341a2788c81882cff22de17268b3c1aea4c486 authored over 10 years ago by Anders Langlands <[email protected]>
fixed binary packaging

372510ceca56ce8747da6ca439551a334474ed9f authored over 10 years ago by Anders Langlands <[email protected]>
little fixes for Windows build

d8e65a28674458b226413c33c79327953fe429ed authored over 10 years ago by Anders Langlands <[email protected]>
fixed missing subdirs in package script

477e8e47e9cc3cf1b0ce0a675550d04ee1379f7c authored over 10 years ago by Anders Langlands <[email protected]>
removed shadow-density-based skip condition as it was screwing with MIS. Renders with shadow_density lowered will be slightly slower but that's the price we have to pay for evaluating all shadow samples correctly I guess.

d991795fa1a53f5152524ddfc1ace7516ab571b8 authored over 10 years ago by Anders Langlands <[email protected]>
fixed shadow differences by storing light's shadow density parameter and using this to compare to se whether to skip light loop. this has the knock-on effect that the density value no longer lightens shadows, which is a good thing for the shadow group stuff, but means that to lighten shadows the user will need to use shadow color instead

e5b0cf51a952fe36c0f9978852902dcf038edf99 authored over 10 years ago by Anders Langlands <[email protected]>
removed third clause

e86c9818124673d51c18a82c3927e356efbec2b0 authored over 10 years ago by Anders Langlands <[email protected]>
added missing includes

1cd3bfcd8fc2acd9cf816abd0ae8b7ef21681948 authored over 10 years ago by Anders Langlands <[email protected]>
modified licence to include BSD no-promotion clause

3a4ba0093e007e89b696e49ca3835acad2d82598 authored over 10 years ago by Anders Langlands <[email protected]>
added ALS_RAY_HAIR raytype and used it to stop evaluation of everything except diffuse in alSurface

a6a1bc685c37d0e6f8bc45f1bcaffcfb6fc676f6 authored over 10 years ago by Anders Langlands <[email protected]>
removed debug identitider that was causing library finding to fail on non-windows os

5af6f781bf96be23bdfe07394ca18e68b13a9bf7 authored over 10 years ago by Anders Langlands <[email protected]>
renamed radius multiplier back to density scale as radius multiplier didn't really make sense

57ffb8c08420799e3b7fa04fff0f7aaa08b7c762 authored over 10 years ago by Anders Langlands <[email protected]>
made parameters connectable again

b954c5e9ad9cd10ade0ee3fcd0323a8868d36ad4 authored over 10 years ago by Anders Langlands <[email protected]>
fixed flownoise hashing bug. made flownoise parameters animatable

c2e4c8ed331c5eabc0530cd65c2b2bc5271c551c authored over 10 years ago by Anders Langlands <[email protected]>
normalized specular normal inputs

0abf5912bbdbb9d5dd860592df4e83798351fc50 authored over 10 years ago by Anders Langlands <[email protected]>
Merge branch 'dev' of ssh://bitbucket.org/espennordahl/alshaders into dev_en

6391979a8b24b8e169e8eb06a6cc2d70bd138422 authored over 10 years ago by Anders Langlands <[email protected]>
fixed layering

d6da0367f52e59ab46501dd222d0fec06e1e202d authored over 10 years ago by Anders Langlands <[email protected]>
Merge branch 'shadows' into dev

0d70ad2917c101149efaf2497dde59f2d6537c1b authored over 10 years ago by Anders Langlands <[email protected]>
Merge branch 'rr_strat' into dev

78507ff7dd6abbcec2bc0edddd5a462f3a81318b authored over 10 years ago by Anders Langlands <[email protected]>
made RR deterministic

ac64eaa7b0de9e01ec74934656240c4740b4df16 authored over 10 years ago by Anders Langlands <[email protected]>
moved TEA and permute to separate files

3d562b93a1effa515df2e881ff6b47fd1e7407d2 authored over 10 years ago by Anders Langlands <[email protected]>
added separate header for TEA

c325705ca8e3b615c373ff4a04cef96a107593f3 authored over 10 years ago by Anders Langlands <[email protected]>
added rgba shadow group outputs

065bcf8346cb91375a9049919a259a46fe214994 authored over 10 years ago by Anders Langlands <[email protected]>
added support for rgba AOV types for MTD file generation

b8bdb02670713dd08fd10ae012b261c433cb57b9 authored over 10 years ago by Anders Langlands <[email protected]>
made switch color and switch float accept 8 inputs

854d3927428694ee7a4f63f8de2d105bdcde293b authored over 10 years ago by Anders Langlands <[email protected]>
switched to permutation table for RR sampling

578c904574b53f6dc85f6493caed28c00fe56539 authored over 10 years ago by Anders Langlands <[email protected]>
added perumtation function

afc8ad545f943cd56f5fc6e1864bad01486fbacb authored over 10 years ago by Anders Langlands <[email protected]>
replaced alSurface with version from dev. will merge back coloured spec from dev_en_cs later

883d90b91b974ff2f29ed1bad08abe176f120bea authored over 10 years ago by Anders Langlands <[email protected]>
fixed warning about return value

321ec30ffc045408c452d1a43f04a70b0e6f8864 authored over 10 years ago by Anders Langlands <[email protected]>
merged mine and espen's dev

5c4bf6771ec3087ba8a0d372bf453c2e3915b896 authored over 10 years ago by Anders Langlands <[email protected]>
Merge branch 'measured' into dev

d74042f5a0b10dc866f0238c32b8217bd756dd62 authored over 10 years ago by Anders Langlands <[email protected]>
fixed project file so clang works properly again

f5ccc39e0e9f09afd864628cd98e7269b9e50fac authored over 10 years ago by Anders Langlands <[email protected]>
added measured brdf shader. just loads a merl binary file using their supplied code and does direct illumination. no mis or anything so gets very noisy with shiny materials

9471ffd7b5f14594dd9cd4257ae0789e9f5d85b1 authored over 10 years ago by Anders Langlands <[email protected]>
Merged in benoitmilk/alshaders/dev (pull request #5)

Fixed memory leak by releasing hitpoint.

c1685c7689738f5022299f851562c8c0242ecacb authored over 10 years ago by Anders Langlands <[email protected]>
Fixed memory leak by releasing hitpoint.

bf03213a083ec33e80f834beb7504a66927c0ac8 authored over 10 years ago by Benoit <[email protected]>
Merge branch 'cmake_cleanup' into dev

515e1afe6e705b929a3184ef15f2913588375743 authored over 10 years ago by Anders Langlands <[email protected]>
Updated build instructions to reflect new build system changes

aa3aacd5b2677ce2e218d4e1d003f715e48354cf authored over 10 years ago by Anders Langlands <[email protected]>
fixed binary distribution logic to make nice subfolders for everything

c1763b2da6d13dc83223c310801ec3b2f367f9e3 authored over 10 years ago by Anders Langlands <[email protected]>
Added logic for INSTALL_ROOT variable to allow easily installing to version-controlled directory

0d6799284a4f101ff528a5b733c624218e542554 authored over 10 years ago by Anders Langlands <[email protected]>
Merge branch 'dev' of https://bitbucket.org/espennordahl/alshaders into dev

Conflicts:
alNoise/alFractal.cpp

7b3f1113abc426afb3412650a8cfe3de28cd323b authored over 10 years ago by Espen Nordahl <[email protected]>
Updated alFractal to remap also in vector mode. Normalizing specularNormal inputs in alSurface.

077ccbfb42cbbe69e99c3c19aba0405c0fabd032 authored over 10 years ago by Espen Nordahl <[email protected]>
Normalizing vectors in specular1Normal and specular2Normal.

c9fbe9df6b040999af52723c192cb4390c5d79aa authored over 10 years ago by Espen Nordahl <[email protected]>
updated alFractal to use the remap operations also for vector noise.

6d095317be9ac21d6b169168d75e2850a6e149dd authored over 10 years ago by Espen Nordahl <[email protected]>