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github.com/colour-science/alshaders


https://github.com/colour-science/alshaders

app for precalculating albedos for a specific color

cae8ddcb6277a027e9574f694468cdc7d9958fa4 authored almost 10 years ago by Anders Langlands <[email protected]>
app for precaclcing lpah prime:

e598b0923e6522ec5cb21d9183c446bec524d032 authored almost 10 years ago by Anders Langlands <[email protected]>
directional dipole

cb99f881f903acffb180cdf45c39ad85a4523b3a authored almost 10 years ago by Anders Langlands <[email protected]>
moved bssrdf evaluation to the sample calculation. added bounce attenuation

063ab192bd9a85e4aff4746ac24a0ec84f01da36 authored almost 10 years ago by Anders Langlands <[email protected]>
working sss. now to improve and optimize

00a577ba3ebce20f77a05c37fc2a65e64d242fb9 authored almost 10 years ago by Anders Langlands <[email protected]>
added sss.h file

1e08b573af4a65949066da6fa971cf532be4e8b9 authored almost 10 years ago by Anders Langlands <[email protected]>
kinda working but wireframe artefacts

c0d93d684125889e6488c7bca5c9c1adf1cb383c authored almost 10 years ago by Anders Langlands <[email protected]>
added v3 exists check when building local frame

3e0e70b5cf8989e137cd6507b9a960de58befe39 authored almost 10 years ago by Anders Langlands <[email protected]>
bumped to rc2

189dd2abad1c5dc9758f763974d5c86a9860cdac authored almost 10 years ago by Anders Langlands <[email protected]>
removed is black check from aov writes

4f0b543ff6b83cb923799bc655be6ce51de6f37d authored almost 10 years ago by Anders Langlands <[email protected]>
merged intersection count, asserts and removed old T_f multiplication

71f05381c7a9bde2efb6e02d753cf95feab9d371 authored almost 10 years ago by Anders Langlands <[email protected]>
fixed T_f calcualtion and added asserts for checking results

5525560b4d5af78430b3810c018eafc13f82dd5a authored almost 10 years ago by Anders Langlands <[email protected]>
added NDEBUG to release build

9749bc242620454b9021efce1179baf68de8653d authored almost 10 years ago by Anders Langlands <[email protected]>
added checks for object matte attribute

bc78355774f3e8d4f6be18dcfc376f762c336eaf authored almost 10 years ago by Anders Langlands <[email protected]>
fixed transmission accounting for opacity

7028dd2145b9c79ba3b97b9e537d55e10e14cfb8 authored almost 10 years ago by Anders Langlands <[email protected]>
fixed min_pixel_width (with some NaNs to work out) by switching to a pow based on num intersections rather than directly multiplying

0f000aa25550a8ece9111404502ad733f51c1550 authored almost 10 years ago by Anders Langlands <[email protected]>
defaulted scattering tp 0.7

3b1fbee688e3cd3c22bb6457920a969ae97932aa authored almost 10 years ago by Anders Langlands <[email protected]>
fixed brightness differences by using opacity result. brightness now the same but saturation different

0b379fad559c2cc6a15a0dcb2cb1264133790fe0 authored almost 10 years ago by Anders Langlands <[email protected]>
added deep group support

d6760cc3a2d5ff8c7a887831290ce111aee37aa4 authored almost 10 years ago by Anders Langlands <[email protected]>
removed lightGroupsIndirect parameter

e649023124ea2ac9ed0a91a7cd0368dbcf189353 authored almost 10 years ago by Anders Langlands <[email protected]>
added parentheses to ShaderData creation to zero-initialize it in case it fixes a random crash of Gael's

ac0447b7ad079b1320377f817a00b509eb4dd558 authored almost 10 years ago by Anders Langlands <[email protected]>
added back glint rolloff

5d1319d6a63dd567787cb972cb59e18ae94de38b authored almost 10 years ago by Anders Langlands <[email protected]>
reworking glints

7c665c964246a097fea7091e53b9b28d3fc34091 authored almost 10 years ago by Anders Langlands <[email protected]>
switched sacttering mix to enum. removed non-mis path. removed saturation controls

74db91784262ef090152af78320daf45e5e72bf3 authored almost 10 years ago by Anders Langlands <[email protected]>
siwtched hair color to melanin plus dye

56a225c8d52c02579e0767bd915c69d9749c45c5 authored almost 10 years ago by Anders Langlands <[email protected]>
fixed hair mapping

e08837a30992eae5c51af7c9c333f2e09110175c authored almost 10 years ago by Anders Langlands <[email protected]>
bumped version to 1.0.0rc1

6fb3afe36d9b8a225e015b62de1ed4df2843ee00 authored almost 10 years ago by Anders Langlands <[email protected]>
fixed preset conductor parameters not working

8377ebfd20ee732a959b0a5e3c714d99c43e349b authored almost 10 years ago by Anders Langlands <[email protected]>
kk diffuse working

0b0d5acc8cf3e8dd6009e1475a63c08f885a3021 authored almost 10 years ago by Anders Langlands <[email protected]>
added kk diffuse but dual doesnt seem to want to work

4410988f38b86c183103abddcb581ff952ca9245 authored almost 10 years ago by Anders Langlands <[email protected]>
fixed hair not showing up in glossy reflections

8ae591282a9b39823b7933cae06c756aa3a5b018 authored almost 10 years ago by Anders Langlands <[email protected]>
fixed random flownoise changes on windows due to bad modulus

4fce3e9b23ff5f61a722eb789c51d58fb26b90dd authored about 10 years ago by Anders Langlands <[email protected]>
fixed shadow attenuation being broken

aaf05bad4c5407f944121f0cfbc1fa424a4f43de authored about 10 years ago by Anders Langlands <[email protected]>
fixed deep groups not being blended by alLayer

77eab0888d7469afad1942259f8711ec4f9465f4 authored about 10 years ago by Anders Langlands <[email protected]>
fixed incorrect indirect in light groups due to not hitting being a valid result by only accumulating light groups indirect if the ray hit (and therefore the shader executed the other end)

b72eaf9bd64f60bc3700b612c6e32f722d4b7c65 authored about 10 years ago by Anders Langlands <[email protected]>
fixed spec ior bugs. bumped to b20

c3228c36e76d571679b3b1a34952fff423e4206c authored about 10 years ago by Anders Langlands <[email protected]>
clamped hariColor parameter to fix crash when given negative values

ed8d7cecce5b6ec6a2da205bc921471f165778af authored about 10 years ago by Anders Langlands <[email protected]>
fixed default shift values to be 0

0431b8d4fe626b68829ae3ec7dd48dc3fd69f0fb authored about 10 years ago by Anders Langlands <[email protected]>
added check to filter out bad vectors created in sampleSlope. need a proper solution but this at least stops it crashing for now...

8ae724e963a6c1b77beb66971563038caec61b9b authored about 10 years ago by Anders Langlands <[email protected]>
added AiIsFinite for vectors

58b5a5cecf6e0f984d5389e08d06e3d81a14efab authored about 10 years ago by Anders Langlands <[email protected]>
fixed bad ui

55b3c415d18a1049ef95946d61f2649742ce9141 authored about 10 years ago by Anders Langlands <[email protected]>
Merged in r3d/alshaders/r3d/explained-how-to-install-the-shaders-in--1412162928730 (pull request #10)

Explained how to install the shaders in a different folder from MtoA with ARNOLD_PLUGIN_PATH an...

6092e8db93abb1f0a64b2390f8273dd5a9aa81cc authored about 10 years ago by Anders Langlands <[email protected]>
BUILD_INSTRUCTIONS.txt edited online with Bitbucket for SItoA installation instructions

630a0cecf3c790bafe935f0d23fa338487490716 authored about 10 years ago by Borja Morales <[email protected]>
fixed ui parameters

33d0fa82aa8615ce9e1e726a5f1463df735c7938 authored about 10 years ago by Anders Langlands <[email protected]>
removed uniform fresnel to make mappable

9fd772540f6b925dc74b92e02f90899a79607087 authored about 10 years ago by Anders Langlands <[email protected]>
fixed conflict

c6c151d32734fda017dabbb56eb26232cb9604ee authored about 10 years ago by Anders Langlands <[email protected]>
edge

d6e27c2ebe6d118a16dfc5ed012aead3ac067ac6 authored about 10 years ago by Anders Langlands <[email protected]>
added always_linear to params

d52c0ea63232cad89746f0ded723989aecdcfd9b authored about 10 years ago by Anders Langlands <[email protected]>
added alCel to packaging

01b95977792a5ef1cda7d31fd06719719a2ca795 authored about 10 years ago by Anders Langlands <[email protected]>
added alCel to packaging

8a5021abe700e9bb1301945b5516345b358e0359 authored about 10 years ago by Anders Langlands <[email protected]>
merge 0.4.0b18

35365b93eec49ca462549d00bff1f88441d62060 authored about 10 years ago by Anders Langlands <[email protected]>
Merge branch 'ole_fresnel' into r0.4.0b18

aeaf2b2aa1b475b9460a101229c783a396411241 authored about 10 years ago by Anders Langlands <[email protected]>
switched presets to use r g values

f8b2735336c9cc489f57f8978c246e5fde4d5239 authored about 10 years ago by Anders Langlands <[email protected]>
added python file for creating r, g values from n, k

750c05112913ee9d36049038d06db0101ecd7b81 authored about 10 years ago by Anders Langlands <[email protected]>
implemented oles fresnel remapping. stored values for the current set of presets

419583d127a7bb6d36d7095bba73aeff2d807c6d authored about 10 years ago by Anders Langlands <[email protected]>
merge weirdness. all good i hope

943bd852553108b7943e67b13d9b6c2aa173f62a authored about 10 years ago by Anders Langlands <[email protected]>
Revert "fixed missing dtor conversion and bad default values"

This reverts commit f8cbb96d358670d9f17e5fff68dbda67da27da12.

35fa1023cce1a2ef6af3cbf45da6fd7a9b2ac600 authored about 10 years ago by Anders Langlands <[email protected]>
added erff function because windows is retarded as usual

9a9e3a314871858cdac80b97722f4caba74117c5 authored about 10 years ago by Anders Langlands <[email protected]>
fixed missing dtor conversion and bad default values

f8cbb96d358670d9f17e5fff68dbda67da27da12 authored about 10 years ago by Anders Langlands <[email protected]>
first stab at per-lobe shifts

cdf8ef1583f3cb46d9041e48c6c5d137387012e4 authored about 10 years ago by Anders Langlands <[email protected]>
merged transmission_direct

fffddfaa5e1b1de18cd030873993b7d79efa2b7e authored about 10 years ago by Anders Langlands <[email protected]>
Merge remote-tracking branch 'origin/cel' into dev

0059647fb308aa9ae7e12645cf65ce5b6902348b authored about 10 years ago by Anders Langlands <[email protected]>
Merge branch 'hair_ramp' into dev

bd9ab71f35babd5e570d9a4e8f7c9770a10fcad2 authored about 10 years ago by Anders Langlands <[email protected]>
added photoshop blend modes

31fe61ca90119d13cc9fe754e4e5c89ef2ade2cc authored about 10 years ago by Anders Langlands <[email protected]>
fixed edge issues by replacing fabs with max on dot product

941d63499354354057d1388c6beaaccc20fb4a7e authored about 10 years ago by Anders Langlands <[email protected]>
fixed incorrect ordering of RGBA AOV blending so RGBA AOVs are now properly blended

3e37ad526f206ea339437d3cc02447b5225fa06e authored about 10 years ago by Anders Langlands <[email protected]>
moved shadow groups to end of light loop to take kr and diffuse color. scaled light groups so that they can just be added onto the beauty to remove the shadows. Still some artefacts along terminators in self shadows

cd2535f37457adaad6aa5dba09559f830e8ad792 authored about 10 years ago by Anders Langlands <[email protected]>
Merge branch 'dev' into transmission_direct

7bc10ef3c722f8e04b2ad00fb4647f1c701230f5 authored about 10 years ago by Anders Langlands <[email protected]>
fixed crash when AA=0

fadec7231443776a77e3ccdfe8a17f2a37653776 authored about 10 years ago by Anders Langlands <[email protected]>
read results from msg from alSurface rather than aovs. added cel-specific aovs. fixed to use ramp directly rather than computing a lut.

1336856d7910d7b62de50487c82bbce16787b86a authored about 10 years ago by Anders Langlands <[email protected]>
added messages for passing aov results to alCel.

03cba3a81942263d396976a43b80abdcf2f4254d authored about 10 years ago by Anders Langlands <[email protected]>
Merge branch 'dev' into cel

6998f54ac4d62342475e145ce79f82a9ec83f634 authored about 10 years ago by Anders Langlands <[email protected]>
added alCel shader

4854325498b62fc9c9f3108947895e2feb6d8b1f authored about 10 years ago by Anders Langlands <[email protected]>
changed hair override to maya_ramp_uv_override

e7bc6d85e16ea09a879e233fa324eb23d8dd447e authored about 10 years ago by Anders Langlands <[email protected]>
fixed crash caused by not initializing the max_layer

833b66e0b1a3a55785463b039bae6797f39bd8f8 authored about 10 years ago by Anders Langlands <[email protected]>
added stdint.h for compilation on linux

83768b23862171266c4bfcc3755e212aa12c348f authored about 10 years ago by Anders Langlands <[email protected]>
added check that pdf != 0 when doing glossy indirect

f8e66f2badbd5ba31f22008ed75f04556ee48cf5 authored about 10 years ago by Anders Langlands <[email protected]>
added single-line var print macro

0d029101bbc513419ff9ddc46d22506129848a1c authored about 10 years ago by Anders Langlands <[email protected]>
restricted direct transmission to when rays are leaving a closed volume to avoid doubling due to transparent shadows from dielectrics

4b3df85fa1a87215750677dc2577843768e2364d authored about 10 years ago by Anders Langlands <[email protected]>
added direct transmission flag. fixed wrong tangent in D function. some cleanup

38ec1a5159642b5ad73b234bea0b764220dd9a1f authored about 10 years ago by Anders Langlands <[email protected]>
first stab at direct transmission. lots of infs and nans

d39b1c89277627f87d9be25c3d23636f2bfbec08 authored about 10 years ago by Anders Langlands <[email protected]>
first stab at direct transmission. lots of infs and nans

29a5ca153aa5240e7f2ff01c529b83c7ed1d25ad authored about 10 years ago by Anders Langlands <[email protected]>
fixed rr fresnel toggle. clamped roughness to minimum.

13663ed0314d77f6ab9a8984ac0d5163f0951885 authored about 10 years ago by Anders Langlands <[email protected]>
removed erroneous fresnel transmission multiplication. added check for rough == 0 to enable transmission RR

c1fddbd1b1cb780ab73e177080270e1f6b8eeeae authored about 10 years ago by Anders Langlands <[email protected]>
added roughness passing and accumulated fresnel multiplication

f82db4d06ec342edd2dfe8c5d20acab86294059f authored about 10 years ago by Anders Langlands <[email protected]>
roughly working. some factor that's not matching standard still

b50ae7adc54110efc1894bda9258098090a0214d authored about 10 years ago by Anders Langlands <[email protected]>
tweaks to TIR handling

e648e17c3933eab2d58105b6bccea835e3cdbc26 authored about 10 years ago by Anders Langlands <[email protected]>
added OSL-based implementation

4d0fdb2540de4f1afcf37158f5394b1b6e4da829 authored about 10 years ago by Anders Langlands <[email protected]>
added alpha clamp to avoid fireflies

ddbb475f2cce7c67919c24a92ea6bb3f7ba13435 authored about 10 years ago by Anders Langlands <[email protected]>
checked and continued transmission loop in case of 1 divide by zero

f505c3d56428a8952ae78e6ef410eb333fa3a5d3 authored about 10 years ago by Anders Langlands <[email protected]>
fixed backlight and bump not working together by moving backlight to its own light loop that is run first

3ee106ce875595cf5c96b5dde8bbf68f498af23f authored about 10 years ago by Anders Langlands <[email protected]>
fixed all lobes so that no hitting anything is a valid outcome - this is so that fluids and other voluemtrics get properly reflected

b137be1c16400a2ba187f86672206d96bbb3c3ff authored about 10 years ago by Anders Langlands <[email protected]>
added matte parameters to alLayer

b645c1d42520ac7fcd33ae2b750ba64574967f0a authored about 10 years ago by Anders Langlands <[email protected]>
added y height to depth blue channel

c9e224c3db14542af13705fdc7b0bd90ca3cf30b authored about 10 years ago by Anders Langlands <[email protected]>
Explained how to install the shaders in a different folder from MtoA with ARNOLD_PLUGIN_PATH and MTOA_TEMPLATES_PATH environment variables

a88daa7babf119e5739c901d853155bdec8acd16 authored about 10 years ago by Borja Morales <[email protected]>
stopped scaling roughness if we're perfectly specular as this makes no sense

ad13fef2a26c196d7120daada44de40b3ed60757 authored about 10 years ago by Anders Langlands <[email protected]>
Merge branch 'layerfloat' into dev

f113fe4b5c17375eb15c9c09344ce45ff0376fa4 authored about 10 years ago by Anders Langlands <[email protected]>
fixed spec1 eta being used for spec2

a9bfebc3b378b9d1458e711f05a02417665d870a authored about 10 years ago by Anders Langlands <[email protected]>
added alLayerFloat and alLayerColor

2f493e1c05dd27a4c032d18d0e32a5e335ad011a authored about 10 years ago by Anders Langlands <[email protected]>
tweak for HtoA

ac1fb0886eac5d1ac87b9a647a8f6c8d6e6d7660 authored about 10 years ago by Anders Langlands <[email protected]>