Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/colour-science/alshaders


https://github.com/colour-science/alshaders

Merge commit '2a29b0a' into dev

28df4e1f77896e7dd92fb22b6e4189362e69837d authored over 9 years ago by Anders Langlands <[email protected]>
returned spec2 default to dielectric

2a29b0a7968627d8913f927f0dc24ef88bba65de authored over 9 years ago by Anders Langlands <[email protected]>
better fix

ef840ff6ab947c55deca020d23d2cbea9d16b4b4 authored over 9 years ago by Anders Langlands <[email protected]>
fixed indexing in rr

3eb2cb1a964b05e0c6c0ec850120dce6a47ef76c authored over 9 years ago by Anders Langlands <[email protected]>
doc updates

d4d882f07551871cc1cf6fa51dbb61393f0b6ff5 authored over 9 years ago by Anders Langlands <[email protected]>
normalized presets

148d9d183a9b7e22702b47d83a97200959be6a86 authored over 9 years ago by Anders Langlands <[email protected]>
added input state

d232473e936615f092eb22db280b0f5f3b0deb10 authored over 9 years ago by Anders Langlands <[email protected]>
added scattering presets

06bb87f08c9d8ca4f4e3ace3634f2ba11ef78e6b authored over 9 years ago by Anders Langlands <[email protected]>
fixed alJitter color to use cellnoise on signal

290bc33cc09d060d89a9c81a0deb63449f1f8337 authored over 9 years ago by Anders Langlands <[email protected]>
added presets to html gen

9cfa98cb70f3f8895af18b8b1fd63378c0d7ed8d authored over 9 years ago by Anders Langlands <[email protected]>
doc updates and fixed some ui faults for soft. changed blackbody default exposure to -20

dc39ff96c3039e55a5ee16791c086c99fdf616fe authored over 9 years ago by Anders Langlands <[email protected]>
added ior presets to transmission

7718d506438a63b37aaa3082f0b08cba348b3661 authored over 9 years ago by Anders Langlands <[email protected]>
added glyph to params with presets to indicate this.

892512cdb3cdde02aa5c7aa508678a517b97e74d authored over 9 years ago by Anders Langlands <[email protected]>
added metallic presets

3c4d10743b632a6ffbb7b6c52e592c42d65800a6 authored over 9 years ago by Anders Langlands <[email protected]>
made the background of controls with presets slightly darker

326a905a52bdc1319698371dd1883f11c98770fb authored over 9 years ago by Anders Langlands <[email protected]>
added presets functionality

d4e82f3e6d309f5e146ed196409e1975b430af98 authored over 9 years ago by Anders Langlands <[email protected]>
added support to alShaders.py for more complex ui

65b87873ba538c13be27f0f8ed5e31c937477419 authored over 9 years ago by Anders Langlands <[email protected]>
fixed incorrect RR for diff/backlight

dfd0f794e829944afe43ede90d9978e87aed5048 authored over 9 years ago by Anders Langlands <[email protected]>
fixed missing shift offset radians conversion

047ddc626b7ce00cdd49f2ad9cdddb3a8422eb97 authored over 9 years ago by Anders Langlands <[email protected]>
fixed crash in alCurvature by resetting sg->fi

fb13e72c223d59db3056db1afbdf2e75515ff293 authored over 9 years ago by Anders Langlands <[email protected]>
fixed up curvature as best we can

4fabd20e20034d867f47634e7a5476da2b272590 authored over 9 years ago by Anders Langlands <[email protected]>
merged with dev

6b55efa0b5bfc1668a4c5012a0380429fa1cac42 authored over 9 years ago by Anders Langlands <[email protected]>
fixed nans caused by unsampleable directions somehow?

6100c8daf9170321cc4a4e439525e8f08816cc54 authored over 9 years ago by Anders Langlands <[email protected]>
fixed opacity not being set

a560abfd17d36cd53321af67e897d066fe9e0503 authored over 9 years ago by Anders Langlands <[email protected]>
fixed deep groups not passing on to other shaders

cb28d487858fa5d78b523838fdc29fdedaad67ae authored over 9 years ago by Anders Langlands <[email protected]>
fixed light groups in sss

8e5efcd7f8ad181dbc06a68df6ba86db3f1a8ae1 authored over 9 years ago by Anders Langlands <[email protected]>
fixed nans by clamping colors. moved all sss trace set logic into the alsDiffusion function.

af8da156dab63bf7c06c41d41a12cee0afd5fdae authored over 9 years ago by Anders Langlands <[email protected]>
fixed dye randomization not working

43da48b9deb53d7184ae2d3274df31cbcd177a95 authored over 9 years ago by Anders Langlands <[email protected]>
made normal overrides only happen when normal connected

4b77112d2696544fc89cfab05aad67d7fd68d4b7 authored over 9 years ago by Anders Langlands <[email protected]>
fixed specular normal overrides

e761dcd3f57d0b798f2bacb87ad8600fe88d08b1 authored over 9 years ago by Anders Langlands <[email protected]>
fixed nans in specular kr integration

e063c892b0d7ccd42506264268dccc4c32eb7e26 authored over 9 years ago by Anders Langlands <[email protected]>
added indirect clamp. noticed some NaNs when specular is on

f7132d74dc8e5810617caf3f7feb1cbb7fcb0197 authored over 9 years ago by Anders Langlands <[email protected]>
made rr transmission on by default when spec and transmission are both on and spec roughness is 0

e9d7842e246c78f4401b4b7f6082fdfb965cc580 authored over 9 years ago by Anders Langlands <[email protected]>
balanced diff, backlight and transmission. added rr selection between diffuse and backlight

a642a2beb2d3a55bb4032e030700aef4af74a6b3 authored over 9 years ago by Anders Langlands <[email protected]>
removed accidedntal temporary comment

5eedb7542a9d50fd0cb6dbc307fb485877c0dd40 authored over 9 years ago by Anders Langlands <[email protected]>
fixed energy conservation model for direct lighting. now respects affectdiffuse/specular

0e3aa8d2c90789a3eccf5538920148f6b735614d authored over 9 years ago by Anders Langlands <[email protected]>
fixed energy conservation model for direct lighting. now respects affectdiffuse/specular

7a99c47984f9f57dd7853d7a5dc6107d8cb5c84d authored over 9 years ago by Anders Langlands <[email protected]>
doc updates

03c22a9bd46e6901b26cb8a1bdb6277164ac8433 authored over 9 years ago by Anders Langlands <[email protected]>
changed aniso mapping to stretch rather than compress. changed spec2 defaults

fd1c7fc2da36a969485712f6b31aceaca29d3cce authored over 9 years ago by Anders Langlands <[email protected]>
added figures

76707c95f34ef2e1662d4f4153d438af6c825e05 authored over 9 years ago by Anders Langlands <[email protected]>
styling docs

8f96f5decd92eb051615b8d264a5603a8a6ea22b authored over 9 years ago by Anders Langlands <[email protected]>
styling

951c17df04d1ac31bf553dba5715e0fdacb0e1fd authored over 9 years ago by Anders Langlands <[email protected]>
added trace sets back in

686ced2de70242606629759288d5cade6fd4dcd1 authored over 9 years ago by Anders Langlands <[email protected]>
Merge branch 'r1.0.0rc4' into dev

16e7d49f5aa160a49b9e2114834d638c41f4dfb7 authored over 9 years ago by Anders Langlands <[email protected]>
fixed weird black artefacts by limiting trace distance

6e983568bc67538beef15a253eb07b0f8dcb1976 authored over 9 years ago by Anders Langlands <[email protected]>
fixed crash from using differing glossy1/2 sample numbers

400b9515074ccdfa2d2475ab58c175369831ebdb authored over 9 years ago by Anders Langlands <[email protected]>
fixed objects not showing up in matte relfections

c209920e2e746e0f76f3a6d855738592e8db7ff5 authored over 9 years ago by Anders Langlands <[email protected]>
added max clamping, raised max samples to 128

e7e45acdf6d91935ce0dee8992a97980a978abf8 authored over 9 years ago by Anders Langlands <[email protected]>
bumped version

45d24f6257cb1e749744bc92f2a287a952195f5c authored over 9 years ago by Anders Langlands <[email protected]>
Merge branch 'sss7' into dev

b88c8ceec491756653bcdfb7a35bc6477215f517 authored over 9 years ago by Anders Langlands <[email protected]>
added htoa install instructions

4cac9656f485ead572fdca9ceefd4a9a1da02c25 authored over 9 years ago by Anders Langlands <[email protected]>
removed sss set stuff and just relying on same-object tracing. tried rr throughput but not working. need to take another look

d4a6bf8905651021bca6c2fe0e8e5ecfa6041e5a authored over 9 years ago by Anders Langlands <[email protected]>
trying to optimize

eebfc896d2596066eb198a73be8888088b010ff9 authored over 9 years ago by Anders Langlands <[email protected]>
trying to optimize

e19b86db33e81154ee3dd8a02b5951ad8b3cfeed authored over 9 years ago by Anders Langlands <[email protected]>
fixed broken desc string writing in mtd

c3a8e21e425e0627ff53ea32fd3beecedcc833f1 authored over 9 years ago by Anders Langlands <[email protected]>
fixed merge

a8f24edd59d90e1fb62c0128bbd91835d83c6e68 authored over 9 years ago by Anders Langlands <[email protected]>
Merge branch 'sss5dd' into dev

a3809b49a7532a53a753a7534bac87f654297150 authored over 9 years ago by Anders Langlands <[email protected]>
added html doc generation and parameter descriptions for most shaders

102b298d14997f873d8d16d04d3f3e1465876092 authored over 9 years ago by Anders Langlands <[email protected]>
fixed bright green fringing

8a317606b993ec7a25e9bbd9835109246c55ea8e authored over 9 years ago by Anders Langlands <[email protected]>
fixed depth aov not being written

33d98bbf553f6ae06f88bc2824d2c6f7b2094fd7 authored over 9 years ago by Anders Langlands <[email protected]>
fixed merge

ae375810ace5a18802c5758cb8c87e0f7ba34021 authored over 9 years ago by Anders Langlands <[email protected]>
fixed crash with standard. still have some artefacts to figure out

141d9bba6bf0989b070489552cb5609ba0e84652 authored over 9 years ago by Anders Langlands <[email protected]>
bumped version number

0b820832ca0570a20f0c514d47ae8a80ebdbf140 authored over 9 years ago by Anders Langlands <[email protected]>
fixed rough transmission bug by using polar frame directly

b11caca74d2362afb7760daa6e6a4db5732a5df2 authored over 9 years ago by Anders Langlands <[email protected]>
added c4d stuff to ui

a59d140f02c1785085764ac5894c6eaa995df755 authored over 9 years ago by Anders Langlands <[email protected]>
fixed up uigen and ui files for htoa.

f70f3b001cee3e64a91997f4c3481961d5644b17 authored over 9 years ago by Anders Langlands <[email protected]>
merged Peter's c4d stuff and added sitoa install notes

3566599b7d1d04d8fe42c5655eabddeae8813fb9 authored over 9 years ago by Anders Langlands <[email protected]>
moved gulbrandsen fresnel to alSurface

a4431c53eb06fb6c22b5e6b34ead8fa1c3f021d2 authored over 9 years ago by Anders Langlands <[email protected]>
Merge branch 'r1.0.0rc3' into sss5dd

321ad5a16a848c5d437bcb26dcabdde0073ef62c authored over 9 years ago by Anders Langlands <[email protected]>
Merge branch 'sss5dd' of bitbucket.org:anderslanglands/alshaders into sss5dd

bb720abd03781042ef589b0caf5c43a13d80d6eb authored over 9 years ago by Anders Langlands <[email protected]>
fixed normals in sampling function to re-enable MIS and bump

158d687ba2108a31be15b0d521059eb8b018d46a authored over 9 years ago by Anders Langlands <[email protected]>
fixed missing lut geneeation

d5b1b61468709be92767e2ab62eedac39b635d48 authored over 9 years ago by Anders Langlands <[email protected]>
set proper version number

c1b0cded39b8f4fcdbf5d6a69f62cefcc382665a authored over 9 years ago by Anders Langlands <[email protected]>
set proper version number

22db7897b0bb87e5fff33355b163b216a7166fa7 authored over 9 years ago by Anders Langlands <[email protected]>
moved back to release mode

9ef93feac02c86d1c0d918fb36a822a02cf236ee authored over 9 years ago by Anders Langlands <[email protected]>
Merge branch 'r1.0.0rc3' into sss5dd

e5bfbb9c9e2d2baf124d4cb13f5598bdf4dea808 authored almost 10 years ago by Anders Langlands <[email protected]>
flicker fix by pregenerating the luts

88a3f9f093da5e45d4ed6668d5c598b912ae8612 authored almost 10 years ago by Anders Langlands <[email protected]>
brecht's pdf uninitialized observation

1e7e0635c89a404226982d8b1cac4d16f55dfe0f authored almost 10 years ago by Anders Langlands <[email protected]>
Merge branch 'sss5dd' of https://bitbucket.org/anderslanglands/alshaders into sss5dd

eb88dca83f0da3c5697892c9f4e3362dbebfbe6e authored almost 10 years ago by Anders Langlands <[email protected]>
fixes to compile on Windows

401549b5a363db5e0ef7427da81fce12e423f09a authored almost 10 years ago by Anders Langlands <[email protected]>
fixed crash when being called from another shader

f2dd349ea7dcbced8826bdeddafa20473bda1e06 authored almost 10 years ago by Anders Langlands <[email protected]>
fixed crash when being called from another shader

941cf527abd4eadb8e155c967933d8e27ef8a913 authored almost 10 years ago by Anders Langlands <[email protected]>
fixed M_PI

04cd0d57fcf53254d26e44e87b7b717b84fe2272 authored almost 10 years ago by Anders Langlands <[email protected]>
merged

c92a00715854094f38fb62291479b10f21be48af authored almost 10 years ago by Anders Langlands <[email protected]>
started accumulating light groups. going to need to move the accumulation and pdf logic to the alsIrradiateSample function.

87760325323183148c8595828b44a4ce808c1082 authored almost 10 years ago by Anders Langlands <[email protected]>
removed norm_table references

4395a21fa76f26ea161a2e0e57ac6e5c06ee17d4 authored almost 10 years ago by Anders Langlands <[email protected]>
tweaked mapping and added start of light groups

fe480e5d8aec2ca82776c218610981464dd4babc authored almost 10 years ago by Anders Langlands <[email protected]>
tweaked explicit profiles. added tests for explicit profile controls. probably not worth exposing as parameters

5fb285e72160d4b96192fef03a491b06530cdd8c authored almost 10 years ago by Anders Langlands <[email protected]>
moved responsibility for creating profiles to the calling shader. added profile constructor for explicit scattering parameters

cd30135c2c6514fc43301a6ac20ac2d827bd054f authored almost 10 years ago by Anders Langlands <[email protected]>
allow arbitrary (up to 9) numbers of profiles

a7c67317496e0d66b1d61246d63f5fe1b86fd9f2 authored almost 10 years ago by Anders Langlands <[email protected]>
sample components based on cdf

d88d48bea684876ac75a374e63010a92db31abc9 authored almost 10 years ago by Anders Langlands <[email protected]>
sample components based on cdf

8c91ba2db1ff4d341bd46eece3fc6291d558b4d1 authored almost 10 years ago by Anders Langlands <[email protected]>
component pdf generation made generic. now component cdf sampling...

1795aa4c59bb09fc71f7db2feaa736b1588cb291 authored almost 10 years ago by Anders Langlands <[email protected]>
index profiles working. now to abstract the sampling across components

e535b12fcfff452d06236ebfb5bc042922724f49 authored almost 10 years ago by Anders Langlands <[email protected]>
starting moving to individual profiles and indexing

32553becc5c5202077a264a4872208829f0f885b authored almost 10 years ago by Anders Langlands <[email protected]>
switched to custom sampling loop for sss indirect, prepping for deep groups

0ca38537c881023bf24bf673606549d7297dbe3b authored almost 10 years ago by Anders Langlands <[email protected]>
switched to custom sampling loop for sss indirect, prepping for deep groups

326cea6ffd43036bfde48dd8b45b19c97c798232 authored almost 10 years ago by Anders Langlands <[email protected]>
fixed crash when provided with zero colors by clamping.

8fb22c6e8d64c90704e3d19186e8a9316f5c796a authored almost 10 years ago by Anders Langlands <[email protected]>
dd and normalization pretty much working. now need to clean up, check for numerical errors and then look at making it into a 3-layer jobby, as well as exposing g. Also need to investigate why autobump fucks everything. Also need to look at slight polygon artefacts in directional

77fd9d05234b6abf7d3994e9627b7a8091c6b981 authored almost 10 years ago by Anders Langlands <[email protected]>
directional dipole basically working. still can't normalize actual directional version but it's close enough. need to figure out some slight colour weirdness. maybe some negative results in there

68fd802dd689808a643a514ec9fa9af380f53827 authored almost 10 years ago by Anders Langlands <[email protected]>