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github.com/colour-science/alshaders


https://github.com/colour-science/alshaders

Merge branch 'master' into hair

b8890be3d4fb082ca92e14cd7403f5a785d399eb authored almost 12 years ago by Anders Langlands <[email protected]>
fixed oren nayar wrap functions still being used in secondary rays

943fbff5f9fb0709d60991c316446b4f43a5c05f authored almost 12 years ago by Anders Langlands <[email protected]>
completely borked deepgroup wip

3e4bc425871c43bb95e7c5c712db54a1b2242a42 authored almost 12 years ago by Anders Langlands <[email protected]>
fixed erroneus factor of pi

25ea18801202ca1911610cb74a9e93ad1d70dd8f authored almost 12 years ago by Anders Langlands <[email protected]>
got deep groups roughly working. slight different in specular

7f78fcf776347ec081ca493ddef98c05e0aa8dea authored almost 12 years ago by Anders Langlands <[email protected]>
switched cosineSampleHemisphere to use arnold types

ed16068382ea629ee59767ee1ca0fa5c13ccd327 authored almost 12 years ago by Anders Langlands <[email protected]>
implemented uniform random indirect lobe sampling

121bffb938b6b6ee481aca019d1c2c467fbb0fbc authored almost 12 years ago by Anders Langlands <[email protected]>
added complete sampling for all lobes

db2fbd88148ee56161417839fcefca1163346aa6 authored almost 12 years ago by Anders Langlands <[email protected]>
switched to fast_exp. reenabled importance early ulling

71d55d9f6262ac47b27001745c1ea754890703cb authored almost 12 years ago by Anders Langlands <[email protected]>
switched uint32_t and uint64_t for AtUInt32 and AtUInt64

e9174f6673dc2a00d56ee79e8343a63abccbc54b authored almost 12 years ago by Anders Langlands <[email protected]>
fixed NaNs in specular on some architectures caused by uninitialized variables

4d6938e422de057aa87c876187602784c9f09a6f authored almost 12 years ago by Anders Langlands <[email protected]>
added missing cstring include

be610d00de19d9831cc991b176c06f0352460321 authored almost 12 years ago by Anders Langlands <[email protected]>
removed rpath and hide symbols by default

b8dde663e6fc03cc227b5f2135bc20fa280bd84a authored almost 12 years ago by Anders Langlands <[email protected]>
Adding new python shader templates

79c2f6039a5b40670640b46a41ba0c7d9dc2e82a authored almost 12 years ago by Anders Langlands <[email protected]>
removed type menu and made alShaders import local

5337f893c40a9eaa467111b73f989bf21ee496f3 authored almost 12 years ago by Anders Langlands <[email protected]>
added light types so it shows in the filters menu on the lights

1c359fe7764b72793f569ef840dab57cdc9fa937 authored almost 12 years ago by Anders Langlands <[email protected]>
Converted to python AE templates

1b6c12d9e6af798810cf2cf6b3e8f126e84612a4 authored almost 12 years ago by Anders Langlands <[email protected]>
added opacity and geo_opacity

3674ecaa1ae0fe11e4b0959c553cd95ec7570427 authored almost 12 years ago by Anders Langlands <[email protected]>
Switched alSurface to a python interface instead of MEL

2313c7cfe2540a35f333db4ff9275c149a2033ba authored almost 12 years ago by Anders Langlands <[email protected]>
added boost include path to project

9c7073e01ef76270a87fbee616788c7f1c46f77d authored almost 12 years ago by Anders Langlands <[email protected]>
set better maya shader categories

7c92e8b8ad4af39c90748d845a0873fc9578f736 authored almost 12 years ago by Anders Langlands <[email protected]>
added static maya ids

3b1e4b0a7b41977d4aa37d12c05052033115b9bd authored almost 12 years ago by Anders Langlands <[email protected]>
moved boost include definition to main cmakelists so it can be overriden properly by a local.cmake file

cda5731a583e7142f2462bebc1e378ab86d22912 authored almost 12 years ago by Anders Langlands <[email protected]>
moved specular normal connection check to node_update

92578d3deaae78285d4ffc0d6a8774bb31133b70 authored almost 12 years ago by Anders Langlands <[email protected]>
changed to fast_exp instead of expf

464fa1afdd8c07a38f999f7252fe96067f7b81a8 authored almost 12 years ago by Anders Langlands <[email protected]>
changed to mtoa 0.21.0

f6bc37101e9d62f864be41b1c1d0add8367ac392 authored almost 12 years ago by Anders Langlands <[email protected]>
changed tabs to spaces

45a5023ef48e4a18d51c63bacebd37282ac87c89 authored almost 12 years ago by Anders Langlands <[email protected]>
removed options debug

45fe35b0bf2e2ff11ca869cdfda9233b900c6677 authored almost 12 years ago by Anders Langlands <[email protected]>
converted tabs to spaces. replaced deprecated AtFloat etc

1775d10400294e9d896aac3a51face1e9ae0d5b4 authored almost 12 years ago by Anders Langlands <[email protected]>
set package version to 0.2.1

c63ac41c1d1cef0c0f7e8e773b2ec25f7e409227 authored almost 12 years ago by Anders Langlands <[email protected]>
disabled the horribly broken fresnel

401c42e2af17332cb0126ad6babeb0a136665990 authored almost 12 years ago by Anders Langlands <[email protected]>
Switched indirect loops to use AiSamplerGetSampleInvCount instead of

counting manually

5dc3214132c5e4b67ff5c3034d0a436ae4257434 authored almost 12 years ago by Anders Langlands <[email protected]>
Blend out transmission by diffuse

55452de11b81c099a45ac38d34767dcf8aa0cd46 authored almost 12 years ago by Anders Langlands <[email protected]>
Specular2 now attenuates transmission

af7a2fe82cb18b2721d5d875e9a80ac8100d584a authored almost 12 years ago by Anders Langlands <[email protected]>
Specular2 fresnel now attenuates diffuse properly

b0de11f644a1c35ba57e42c77ded6590cfabc56d authored almost 12 years ago by Anders Langlands <[email protected]>
Added missing subdirectories

a8f42f44faf511d2a8dfeea93348728b75992890 authored almost 12 years ago by Anders Langlands <[email protected]>
Specular BRDFs now take a normal paramter that allows you to override the normal used for their calculation

521d8aeb8e2b347d411fd175e4114ffd55049844 authored almost 12 years ago by Anders Langlands <[email protected]>
Added more vectors from shader globals

b193d8947ca1b65c773e9e43539a2cfe004f5f02 authored almost 12 years ago by Anders Langlands <[email protected]>
slightly tweaked default parameters

c9eca75c6ef9d382116dd6d9015318f02d7e0b55 authored almost 12 years ago by Anders Langlands <[email protected]>
got hair working in a basic form.

864dcfc2a69b0c303e02841515691845140a74f5 authored almost 12 years ago by Anders Langlands <[email protected]>
reorganized parameters a little

4244581007e1c27cab8599ebefabf9987e618c43 authored almost 12 years ago by Anders Langlands <[email protected]>
renamed transmission to transmissionIndirect to match hair shader

034b564514455af1c5020e9ce4de64a6e0726cf4 authored almost 12 years ago by Anders Langlands <[email protected]>
Added sublime workspce to ignored files

5462fd55b7ed6cf7aa765897c9e0717cc6f71ade authored almost 12 years ago by Anders Langlands <[email protected]>
added sublime project, modified a bunch of stuff. last commit before

completely rewriting hair

90b410e8d61f152ebc7cccdc7bfdad19b7e3145d authored almost 12 years ago by Anders Langlands <[email protected]>
still tweaking hair bsdf...

b15fe6a084eaf7b4bb1e69a5f08bec6d82d61d76 authored almost 12 years ago by Anders Langlands <[email protected]>
Added .settings

84b4b553d975a0d5d19e3fc7a96ecd09b328c054 authored almost 12 years ago by Anders Langlands <[email protected]>
added solve cubic function

102a6b07dc9551f99c76bd09ad16ef2de9c00a01 authored almost 12 years ago by Anders Langlands <[email protected]>
got hair roughly working

45863049d7bbbf8934eeb0c6a803298f8223a654 authored almost 12 years ago by Anders Langlands <[email protected]>
bumped package version to 0.2.0

b6e25fc63fcd48d1a8cabb06ae12abaa756e54d1 authored almost 12 years ago by Anders Langlands <[email protected]>
Added basic diffuse support and a couple of general optimisations

41e8384d18e12ec5d0f090b6f8d3c17bdade2fcb authored almost 12 years ago by Anders Langlands <[email protected]>
Added diffuse controls

fcf68f255ae23dd6757b30af949227eb3e17ab4b authored almost 12 years ago by Anders Langlands <[email protected]>
Added basic alHair shader

05de4db2f7bae9c667c5de768a4954023ab46242 authored almost 12 years ago by Anders Langlands <[email protected]>
Added a few functions for converting between spherical and cartesian coordinates

e27f38f06a5f72085510ab5dc0dc8ed481627c9f authored almost 12 years ago by Anders Langlands <[email protected]>
Added alHair

307f0a29be286ccab84c8cce7312d2b91bed8c49 authored almost 12 years ago by Anders Langlands <[email protected]>
added sphericalTheta/Phi variants for arbitrary coordinate systems

7107267518c7bdf7d5e62fcc5905406487959622 authored almost 12 years ago by Anders Langlands <[email protected]>
Added alInputVector node

e1c406ae8ba86ca67c9196d89fe0dd5189af5911 authored almost 12 years ago by Anders Langlands <[email protected]>
Changed email to googlegroups

1b460d710db5b1280f591298bec09c51828c89bd authored almost 12 years ago by Anders Langlands <[email protected]>
Reorganized parameters layout again

e87fa2cc5a25792ced71fbbd753a98ee9ca0b581 authored almost 12 years ago by Anders Langlands <[email protected]>
Clamped ior values to a minimum of 1.001 to avoid nans when ior = 1.0

b2b5309c88545e31784a094020c211c7928db281 authored almost 12 years ago by Anders Langlands <[email protected]>
fixed wrong version number

f397c69c29d39c6f43dfd7e6b22d0dd017f92270 authored almost 12 years ago by Anders Langlands <[email protected]>
Fixed a problem with the implementation of bias and gain

38295b635a21cfd4941669c2ff6a4df3b73e3e1d authored almost 12 years ago by Anders Langlands <[email protected]>
Fixed a UI bug causing the contrast control not to show up

6190465adaec0bfd61cb480cce0ebee2a1508d5b authored almost 12 years ago by Anders Langlands <[email protected]>
Fixed UI bug with multiple alPhotometric nodes in the scene where only the first would update when changing the IES file

714b1fe4a5e37885b3f6a948281149e27291ccff authored almost 12 years ago by Anders Langlands <[email protected]>
removed aov handling for non-camera rays

aafd7d0a78c521db3621b8cd4b15a6f161267337 authored almost 12 years ago by Anders Langlands <[email protected]>
added layering for AOVs

92d8bd047ebcaa29cf96019d71d104e898babed8 authored almost 12 years ago by Anders Langlands <[email protected]>
fixed diffuse fresnel scaling to take account of specular strength

13608e4f7752cfdd7b65613d302d8796b900223d authored almost 12 years ago by Anders Langlands <[email protected]>
changes

ffec54570b690ab3d156157bcfbeed02f646ee7e authored almost 12 years ago by Anders Langlands <[email protected]>
changes

94b8337524d4c8a8675b9d1c03d4db30507efb58 authored almost 12 years ago by Anders Langlands <[email protected]>
added separate source/binary installation instructions

07b10da8d9ae39979014557f32680b273326d966 authored almost 12 years ago by Anders Langlands <[email protected]>
refactored and added packaging for osx binary distribution

f83890e78c6aac5552b256343288a544f79afe60 authored almost 12 years ago by Anders Langlands <[email protected]>
fixed ui

04369b86b37eeb6681ee71372d02cefd11ddf962 authored almost 12 years ago by Anders Langlands <[email protected]>
python script to do source package generation

be57c9dbe74d7c6c26a8e8b69c08d5d81d5e7ecd authored almost 12 years ago by Anders Langlands <[email protected]>
fixed contrast

0aa2f207774f059c060bcd937e4f0a961cbc789c authored almost 12 years ago by Anders Langlands <[email protected]>
fixed typo

ba179a51f5e4fe0fbcee12953fd3defba5255de2 authored almost 12 years ago by Anders Langlands <[email protected]>
added light group support

da36c5f84148f34ace4ae8766e43586bec70accf authored almost 12 years ago by Anders Langlands <[email protected]>
added bias and gain to the remap functions

ce7330d07b1c069a37563a5af06d55efbf508bf8 authored almost 12 years ago by Anders Langlands <[email protected]>
fixed energy conservation. and a few other optimization tweaks. added lightgroup support

bd53d6f8ed5e0a47430bb6f3c9cc0c0edd9ea742 authored about 12 years ago by Anders Langlands <[email protected]>
added light group support

d19a513a908b997843910cac67835ee01e6bb475 authored about 12 years ago by Anders Langlands <[email protected]>
Reorganized parameters based on scattering modes

c6fb37d7894033db9f50a58eb1a3b89e34c2d5e0 authored about 12 years ago by Anders Langlands <[email protected]>
finished photometric implementation. renamed ies to photometric

6bc043255969f5613af7fa2456940855d846eb93 authored about 12 years ago by Anders Langlands <[email protected]>
got ies basically working. few certain file problems still to go

af63ec8bb2e32880bc31a4a765fa8680509061ca authored about 12 years ago by Anders Langlands <[email protected]>
added ies filter. not working yet

c1976ef0ae36c09a6c54d1a4e23d845f0be1055e authored about 12 years ago by Anders Langlands <[email protected]>
added ies filter. not working yet

dc8167fcb2b5af6274f5ee9bdf2de58c1ff7a8ed authored about 12 years ago by Anders Langlands <[email protected]>
added basic color space implementation

35bea714de8b9d56f418697644a02c71e086ebbb authored about 12 years ago by Anders Langlands <[email protected]>
added basic blackbody color shader

7d5a404921a0c1057a0b7249ad67deeecf323611 authored about 12 years ago by Anders Langlands <[email protected]>
whitespace

9178ee3bcbfa5f0c6acb22b78bdac7b77dedc4f7 authored about 12 years ago by Anders Langlands <[email protected]>
added flag to disable in-scattering (so only comput absorption) on transmitted rays

8d320be173c6f825e9ae5661984c4ea1da215f74 authored about 12 years ago by Anders Langlands <[email protected]>
fixed missing attenutation on TIR paths

859f69064001286ceb84649b7867688a48e9f014 authored about 12 years ago by Anders Langlands <[email protected]>
Merge branch 'master' of bitbucket.org:anderslanglands/alshaders

91a8ea4db84b4d3412603d29bd6b245f361e9f73 authored about 12 years ago by Anders Langlands <[email protected]>
fixed broken sss parameters

677ae50ca2b5084b8c455c376313617696293512 authored about 12 years ago by Anders Langlands <[email protected]>
added axis selection

916112f102b6dd3030545675c11384006d115c42 authored about 12 years ago by Anders Langlands <[email protected]>
switched noise from dimension selection to scale multipliers

ebbb601b2c92a550bae2ba51e14394e161c01c4b authored about 12 years ago by Anders Langlands <[email protected]>
added support for a local.cmake file to override the version and root settings in CMakeLists.txt when present

dedac3c337ab9aa7d0960619fa3662ebf24786f8 authored about 12 years ago by Anders Langlands <[email protected]>
added wip curvature shader

cf56131995c0073a268f18a8ed6aa56acdf3ffdc authored about 12 years ago by Anders Langlands <[email protected]>
whitespace

e673f18b16d534f66565d3433cca6d86d47816ed authored about 12 years ago by Anders Langlands <[email protected]>
fixed total internal reflection not working

83831f774ed42ef6855fe09be6bc7658d73b49e4 authored about 12 years ago by Anders Langlands <[email protected]>
merge fix

8187f4f16dfa9a34c7da316943c686f729d880d9 authored about 12 years ago by Anders Langlands <[email protected]>
premerge coimmit

a4132e5b0f562d4aa171fdeb6b9d3a6eb2e0911a authored about 12 years ago by Anders Langlands <[email protected]>
.

8bbfecc0bad3918562c38248022216e4e375d4f1 authored about 12 years ago by Anders Langlands <[email protected]>
rm

d86a4b972c5ff59feb9f55ae162f522f9409f658 authored about 12 years ago by Anders Langlands <[email protected]>