Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/redeclipse/oldsvnre

A historical copy of the old Red Eclipse Subversion Repository.
https://github.com/redeclipse/oldsvnre

separate rotatemode/rotatemuts variable

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fd04ccd1dbcaeca4cb7bc877692da22db684fd0b authored over 14 years ago by Quinton Reeves <[email protected]>
fogdomeclouds var

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b3f93fdadae6d391b274390641eb78b4a72dc770 authored over 14 years ago by Lee Salzman <[email protected]>
map name cleanups

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e7e7e39a3adc1bc48436a295c868c5e591a5f91e authored over 14 years ago by Quinton Reeves <[email protected]>
fogdome color mask fix

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e1cd3ae38da986ef82e5d556f3513ea7ac13cda2 authored over 14 years ago by Lee Salzman <[email protected]>
cleanup server maplist functions, attempt to stop bots from kamikaze-ing with grenades all the time

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b02b68b2b9125a1703012322e3a5015d443654a0 authored over 14 years ago by Quinton Reeves <[email protected]>
shrinklist improvements

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afeee2e09d9043952c3252189ae948a37af95ab9 authored over 14 years ago by Quinton Reeves <[email protected]>
jetpack mutator, variable menu fixes

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294ae9f36ad827bd7257b2ec8b54952728095368 authored over 14 years ago by Quinton Reeves <[email protected]>
s/LedIris/LedInfrared/

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10153a49c1e1cde901305172a3f6c822eabfd051 authored over 14 years ago by Quinton Reeves <[email protected]>
bots check crosshair at level 50 or higher

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ac9b7165348a49de4b0a276a0580c0dd5602e800 authored over 14 years ago by Quinton Reeves <[email protected]>
AI tries not to shoot if a friendly enters their crosshair

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772bee4de287f2860e790cb37512a2bb1f95bcae authored over 14 years ago by Quinton Reeves <[email protected]>
ai::targetable() cleanup

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3fc2491efebccad6a9d4daabd4354f193513c70e authored over 14 years ago by Quinton Reeves <[email protected]>
more win32 workarounds

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f983caf2d8261deec822bcbbac64410587cba8bb authored over 14 years ago by Lee Salzman <[email protected]>
log2 win32 workaround

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b08740d8623a8e1d72ae62c9be6589902e6d0e4e authored over 14 years ago by Lee Salzman <[email protected]>
hud bugfixes, loadout menu swap button

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e3c26e1dc81bcf556540c11bfaa58d01f34b08e6 authored over 14 years ago by Quinton Reeves <[email protected]>
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bacfc33d78b6ec52e54e0a8b57ccfe02166f4e8d authored over 14 years ago by xxjojoxx <xxjojoxx@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
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cc6a74f4dabcd18cfbc3c49239102b32d4623cb9 authored over 14 years ago by xxjojoxx <xxjojoxx@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
weapon sound tweaks, sound drop outs should be fixed

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8784af60391fc3d165929c0ac37e2ccdbace38f4 authored over 14 years ago by xxjojoxx <xxjojoxx@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
added case, cond, and transcendental math commands

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3c086be5bf7a4afc9691a836e093f614bce95595 authored over 14 years ago by Lee Salzman <[email protected]>
voffset clamp fix

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c11fdc06137b38f5142e1f486cf69a919936e908 authored over 14 years ago by Lee Salzman <[email protected]>
fix center platform in bath, reset tips when a new one displays (in case binds change), redirect/recolour some event texts

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b3fdc29fb7b34bf74a40e15d9a0e9eda9a5b5990 authored over 14 years ago by Quinton Reeves <[email protected]>
don't drop loadout weapons in arena when picking up other items

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0e55c6689501ef73d239b86aec0f0be98bb98c2f authored over 14 years ago by Quinton Reeves <[email protected]>
if maxcarry is more than 2 in arena, spawn items throughout the level

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0feea4448973029ceca6f8d81f25f746f15fc70f authored over 14 years ago by Quinton Reeves <[email protected]>
ability to select two weapons in arena

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92f0a0ad6fc2660f3fb25caf301c4a29af4f7637 authored over 14 years ago by Quinton Reeves <[email protected]>
nuked insta-arena

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c66cb7dedad8cbff6dcb55f289d34de980424d0c authored over 14 years ago by Quinton Reeves <[email protected]>
insta-arena fix

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8ecf8a54f6169a69749149a426543d11c35be297 authored over 14 years ago by Quinton Reeves <[email protected]>
tweaks/improvements

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44b3bcb4772b648ff6c39122f38000d141b11ed9 authored over 14 years ago by Quinton Reeves <[email protected]>
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93241f183dd36c043983945b847ec390560c9820 authored over 14 years ago by Quinton Reeves <[email protected]>
vslot layer remapping fix

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e2cf4d370927af51b67763479c9feaa5d2fba465 authored over 14 years ago by Lee Salzman <[email protected]>
assignvslot fix

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9c92065ebeb42f17131c809e1f22411ca6daf066 authored over 14 years ago by Lee Salzman <[email protected]>
assignslot fix

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ead6d71838e79bfd14375efc03964ed809887c1e authored over 14 years ago by Lee Salzman <[email protected]>
vslot layer compacting fix

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3c245d13325ceaeb908be3ab4f46c7b826558afa authored over 14 years ago by Lee Salzman <[email protected]>
complete aliases

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ea346a9dc48bb6d4b900304daa48494b4a818875 authored over 14 years ago by Quinton Reeves <[email protected]>
deprecate texturecull command

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e638db1b84934336f6b57b14d38c9796e63e1ff0 authored over 14 years ago by Quinton Reeves <[email protected]>
cleanup

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72b219809e9a8c0c9fdf958c6d44dbb7198ab9dd authored over 14 years ago by Quinton Reeves <[email protected]>
dismantled and re-assembled texture gui into a lighter version (people should be using /vcommands now)

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2f989872c4c6a118374fe3947b5d0b8126907eda authored over 14 years ago by Quinton Reeves <[email protected]>
venus fixes

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18e32792dfd3ceb8a9e435bdc205f80f77be5672 authored over 14 years ago by Quinton Reeves <[email protected]>
move certain low-volume-high-priority events to bottom console

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f4918a7532dc03e5e23303e603905acfccdb1828 authored over 14 years ago by Quinton Reeves <[email protected]>
ability to shorten game mode names and player lists if the strings are too long

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8e83e0b093cb76b178f27a54ead429ffe0bf794a authored over 14 years ago by Quinton Reeves <[email protected]>
more consistent projectile/impulse syncing

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e0ff7a85701b53aa69eb6475aa71cc6fe543411e authored over 14 years ago by Quinton Reeves <[email protected]>
venus retex

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668f4a97b988968fcd32595f3e82fc17ff95422f authored over 14 years ago by xxjojoxx <xxjojoxx@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
volume tweaks

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73429482bb83408e837ef73abe5912749fadf085 authored over 14 years ago by Quinton Reeves <[email protected]>
texture mistake fix

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19bf9108a06d4ccce41773857a3b1904a2bc000f authored over 14 years ago by favorito <favorito@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
jetpack syncing and sounds

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37d770ccde2067d925cb013d277618719cb9c06f authored over 14 years ago by Quinton Reeves <[email protected]>
texture mistake fix

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72416a475e1c21fefaa3f32c68091e0b5710b935 authored over 14 years ago by favorito <favorito@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
texture mistake fixes

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b5b3f872fff1d8eac93194750c393c6070ab170b authored over 14 years ago by favorito <favorito@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
more efficient map exteriors

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8d9c062056049db2447cf756518bbb0148906764 authored over 14 years ago by favorito <favorito@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
missing texture

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d6e6f55377f977f4f9cd46a0b76553923c6ec23d authored over 14 years ago by jrwicked <jrwicked@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
autograss fix

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f9fb75edaa83da7c922ce56c3f8d47893988f2ba authored over 14 years ago by Quinton Reeves <[email protected]>
replaced all references to missing textures with colourised blanks

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f903d74b5e21d695ec538091473b719c6d2a54fc authored over 14 years ago by Quinton Reeves <[email protected]>
allow the player to initially impulse boost/dash still when using jetpack

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1f6023d825ed2c2dd0920a20a0c8a60fdf839423 authored over 14 years ago by Quinton Reeves <[email protected]>
jetpack with impulsetype var (0 = off, 1 = in zero gravity, 2 = always)

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3d7963cfb41a90ddee69e8bba8da7422c1b4f1b4 authored over 14 years ago by Quinton Reeves <[email protected]>
removezip name fix

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8b29593767f48a83846b8abc8d851a6366d28e27 authored over 14 years ago by Lee Salzman <[email protected]>
texture mistake fix

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f9771e65ba8c57332ffe6d5b0a03dc101c2e0ef7 authored over 14 years ago by favorito <favorito@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
darkness cleanup

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3ce8cfe5a8857d3a3f2df7f46e5e86ff9a200ee8 authored over 14 years ago by favorito <favorito@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
missing textures, mapmodels replaced, update 2

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cf59f93c5809ca3d27dca34b130babc33cdbc242 authored over 14 years ago by favorito <favorito@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
replaced missing textures, filled in and skytextured outer parts of the level, consistent death material plane

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ca32be42b73457758a29c73d6a4660efc1794c7a authored over 14 years ago by Quinton Reeves <[email protected]>
missing textures, mapmodels replaced

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33be9833eed2d3d649bd4493336b5a044f42c54a authored over 14 years ago by favorito <favorito@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
remove encumbered works

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f371f5b3fd91edea68d76a20ec9d17bf6763f9f9 authored over 14 years ago by Quinton Reeves <[email protected]>
rename cloudbox to clouds

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9419cc2909800988db368db63d1fac76805a122c authored over 14 years ago by Quinton Reeves <[email protected]>
config update

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48238ca6b51abb8e31bc67336e27a743182743a3 authored over 14 years ago by favorito <favorito@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
Cloudbox

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a2db92ba66e51ca5773d01ad6033df0af547d872 authored over 14 years ago by RemiClouet <[email protected]>
ffenv cleanup fix

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5ca8096884cab0c34aab2427ecffccf43b22121b authored over 14 years ago by Lee Salzman <[email protected]>
ctf radar fix

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0436a8f28722ac0372ad449dc029560de290b651 authored over 14 years ago by Quinton Reeves <[email protected]>
map update

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5dc795e02f15662663351ad0023c208217c8bd55 authored over 14 years ago by xxjojoxx <xxjojoxx@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
cameratv fixes

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e7d6a5116a64c00f9ffec13b696becd46dd370b2 authored over 14 years ago by Quinton Reeves <[email protected]>
more projectile trails, improved blood splatter, higher shotgun stopping power

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4d392ac4d06b898d3d32d6241869e5e056e673f1 authored over 14 years ago by Quinton Reeves <[email protected]>
Deadsimple update - roof and towers now accesible, small texture fix, clipping fixes

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7f52ed858ec764a417c82e68449a453daa6e2980 authored over 14 years ago by jrwicked <jrwicked@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
notify and disconnect clients when server is shutting down, increase jumpspeed/impulsespeed/floorcurb slightly

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29d23163350d63546b245179df24c91fddeecac6 authored over 14 years ago by Quinton Reeves <[email protected]>
Trak 4 - improved normals and added height maps (in alpha channel)

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ca32ba845fe9d6d71ff805340c57d52b3c072d71 authored over 14 years ago by jrwicked <jrwicked@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
if players attempt to change a variable they're not allowed to, push back the real value on them; fix server-side variable bitfields

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1f1d83740f754fc6e2c71e047e97407dfde0e1e8 authored over 14 years ago by Quinton Reeves <[email protected]>
improved echo and added it to the appropriate rotations

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ebf4e7ee038aab64cb2537eaad255f68b2d06d03 authored over 14 years ago by Quinton Reeves <[email protected]>
sed away BF remnants

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dffce366da8d8e98766a9f2f2811fca1c36555b7 authored over 14 years ago by Quinton Reeves <[email protected]>
culled duplicate trak4 textures, fixed trak5/light3a glow

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682cc72b57f68696a13e1a0f140dd8faab5f83fa authored over 14 years ago by Quinton Reeves <[email protected]>
texture fixes

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e44554a1ad17da7c7fb1527aca44f9048ffc78dc authored over 14 years ago by favorito <favorito@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
Echo small duel/survivor/dm map. Hollow Remix

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9022f9fbbf3a0ba5d9507d08319be2216f856a1f authored over 14 years ago by xxjojoxx <xxjojoxx@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
allow mutators to override spawnweapon always, reinstate vars menu (now accessed from main menu)

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3bb6a9f2fe98e81cb3d98117e2443a698a8323f2 authored over 14 years ago by Quinton Reeves <[email protected]>
give the player more control over their wall kick by letting them aim where they go

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9fcfa9cd0d4928f3d50a11f560528a3e88cf1e44 authored over 14 years ago by Quinton Reeves <[email protected]>
allow [v/tex]color to have values larger than 1

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d018c340b842c9549c7376b2769c422913e1d4ae authored over 14 years ago by Quinton Reeves <[email protected]>
futuresport fix

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d7f3ebc556baea5cc03ece09ffcc86e00c8b5c3b authored over 14 years ago by Quinton Reeves <[email protected]>
spawnplayer fix

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9df726ce9bbeb983167e347f638c00609819aa45 authored over 14 years ago by Quinton Reeves <[email protected]>
2 hour spent weeding out all the <mad> calls and replacing them with variants that don't duplicate texture memory (texcolor, setshaderparam "specscale"/"glowclor", etc)

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a1bde71c7d138f28192d814f9b78676b8eb2bbbd authored over 14 years ago by Quinton Reeves <[email protected]>
sound tweaks

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d5a16403bc9149f8ee6ef30e586049ab6ff43bf3 authored over 14 years ago by xxjojoxx <xxjojoxx@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
mapfixes

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8a93bfae32567122060a91b2f260f77cb0470134 authored over 14 years ago by xxjojoxx <xxjojoxx@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
texturecull

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5a3e6f968e691035cbc5a0176848a825e49f2323 authored over 14 years ago by favorito <favorito@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
lucky's shockball texture, tower map revisions

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eaf423338df47333db77f450c7ad774bb602d9ab authored over 14 years ago by Quinton Reeves <[email protected]>
wall texture improvement

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60e58b3165c19c3f8b4fddb391571857e63ce0d7 authored over 14 years ago by favorito <favorito@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
config mistakes

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a1a722a2960df9cdcc9a701785f2759ce9e5b6df authored over 14 years ago by favorito <favorito@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
explosion shockwaves and electric shockballs

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d999c46b6f9087d5ae163fd39132ff106de08b72 authored over 14 years ago by Quinton Reeves <[email protected]>
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1593d81ee71268c5e569923adfd68b8fdad0a072 authored over 14 years ago by xxjojoxx <xxjojoxx@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
binary that fixes va merging bug in nova

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8a412c4399a0c4cec70680cdc75cca67977f2f46 authored over 14 years ago by Quinton Reeves <[email protected]>
va merge fix

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b519da9cdf3d3e28f1c181149b33c229982a498f authored over 14 years ago by Lee Salzman <[email protected]>
warp clipping fix

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260551bfc7cb44109c4d91e87c03e8108d937cb8 authored over 14 years ago by xxjojoxx <xxjojoxx@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
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b03fd188bd8cb137455f654716c02b71c76ae6d4 authored over 14 years ago by xxjojoxx <xxjojoxx@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
smg variation test

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07ba8b52560380cee7333175262cf5021b80984d authored over 14 years ago by xxjojoxx <xxjojoxx@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
better smg stopping power, modifyvelocity bugfix, cancel out wallrun when velocity dies too much (eg. when you run into something)

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c2afc40fc6bf9dcf87b4cfed81add5fb7eb8c92e authored over 14 years ago by Quinton Reeves <[email protected]>
movevelocity pointer override fix

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809cb8764faa3df0d2f9a05b9564ffca0a9654dd authored over 14 years ago by Quinton Reeves <[email protected]>
floating fixes

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a1cbc1d94c1e498f2d20d3b0dded5d50b5fcb9bb authored over 14 years ago by Quinton Reeves <[email protected]>
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0b388344e42519c0bb788187c0e55c78029a9e0d authored over 14 years ago by xxjojoxx <xxjojoxx@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
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fff4f4df034c0d4204d1b517b4bc811aeeccb55d authored over 14 years ago by xxjojoxx <xxjojoxx@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
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589fdd3419b89bfbaf6e97f22b5b2125295a1312 authored over 14 years ago by xxjojoxx <xxjojoxx@2cd6abe5-5779-42d9-9038-cec04ae5ff40>