Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/redeclipse/oldsvnre

A historical copy of the old Red Eclipse Subversion Repository.
https://github.com/redeclipse/oldsvnre

clientinit re-ordering fix

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f11ffcb44aabfc0a65545dce0de7a2c954bd84a5 authored almost 12 years ago by Quinton Reeves <[email protected]>
amd64 for cinta

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26df329b6ab2f815b26a5e2e0cc3b479d2d81a16 authored almost 12 years ago by Quinton Reeves <[email protected]>
fixed #464

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0b4c42fa10885cd61e69e9090fa8656d353fee86 authored almost 12 years ago by Quinton Reeves <[email protected]>
animinterp across different meshes with same skeleton

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c03ba4550cefb420a5872f51c5e22cd5879e0cf6 authored almost 12 years ago by Lee Salzman <[email protected]>
fixed #464

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d9a2a1bfb267e972e1464e9be7f7cf0c0ffae969 authored almost 12 years ago by Quinton Reeves <[email protected]>
fixed #467

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cd33ca26d8f6618a8d29005956c5f936420df8e4 authored almost 12 years ago by Quinton Reeves <[email protected]>
fixed #465 - don't allow players to continue typing past 'messagelength'

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a3525897d299a6e8a01202353e76fedc9611dc43 authored almost 12 years ago by Quinton Reeves <[email protected]>
fixed #466

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ceea36230326b7f317f4869e8b8d9d6a0f917e2f authored almost 12 years ago by Quinton Reeves <[email protected]>
Reversed mesh names

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83e171c7a066000533302be82379288fb0642423 authored almost 12 years ago by RemiClouet <[email protected]>
fix triggers/doors

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ca2469d50f05d0201785f011bd41722bc125f8c2 authored almost 12 years ago by Quinton Reeves <[email protected]>
fix server compile error

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e2b5786a47c8552af25b6346294851ced30b1cf3 authored almost 12 years ago by Lee Salzman <[email protected]>
warning with delay before map team balancing is enforced so everyone can stop bitching

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bfc78884153eb828737e3799a792b0f797a32112 authored almost 12 years ago by Quinton Reeves <[email protected]>
flag fix

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ae762fe43e197bf063530d55071f009ff8d28430 authored almost 12 years ago by RemiClouet <[email protected]>
use female headless model

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817e7ed57ddd3bb38bd621c054a034c3d3d2a77d authored almost 12 years ago by Lee Salzman <[email protected]>
consolidate headless skins since they're the same

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00a9a75bef783a325556116670bc56741b0b6a71 authored almost 12 years ago by Lee Salzman <[email protected]>
headless thing

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7e8bcad8b8a47c6971edc0591f658fbd1637711d authored almost 12 years ago by RemiClouet <[email protected]>
Ticket #463 raptor shoes fix

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eb59c71887617224dc155c7bce7f214397a30b85 authored almost 12 years ago by RemiClouet <[email protected]>
venus: fixed some color and scroll issues on jumppads (you forgot to recolor some green parts on top)

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50e2818babdfb56cd6e23f36b1423360b62b6d0f authored almost 12 years ago by ulukai5 <ulukai5@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
windows amd64 binary

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9d9c060ef3110d61531714f6f1a9445606f1ad90 authored almost 12 years ago by Quinton Reeves <[email protected]>
more mine dds fixes

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665550a7de787cf2c20b96a425cdddeacab99b64 authored almost 12 years ago by Lee Salzman <[email protected]>
fix mine dds textures to actually be DXT1/DXT5

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0ee11efef2cc75709553f043dad210e194c3ef2b authored almost 12 years ago by Lee Salzman <[email protected]>
headless diffuse.dds

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f5c7497cf045e2b8ebc09aca4a9f0cb4b35ae3cb authored almost 12 years ago by Lee Salzman <[email protected]>
fixed #459

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beec1d4bf011ce71653f3d4eea7aeabf5041d254 authored almost 12 years ago by Quinton Reeves <[email protected]>
all-licenses: announcer->rewards, deadsimple

Assume intermediate deadsimple edits by RE Team was
copyright-assigned to Wicked, (this is the a...

b8ac65f12325c0d882c759c4c40e69dee567a7bc authored almost 12 years ago by arand-2 <arand-2@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
fix traced projectile interactions

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49589adeb872fac1d34ae5e5597bffacaea98f8f authored almost 12 years ago by Quinton Reeves <[email protected]>
fixes fixes and fixes

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d79c880972cb784d65ac9b72d1ef0320683f15d2 authored almost 12 years ago by Quinton Reeves <[email protected]>
Ticket #453 Blood for headless guy.

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b001ee316f9d97786f6cb0a01a2f22bde83a9b9a authored almost 12 years ago by RemiClouet <[email protected]>
Ticket #452 flag skin fix?

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4444e7924a341610c8c40549ed5b4279b5533ee4 authored almost 12 years ago by RemiClouet <[email protected]>
Ticket #460 Bigger radius for door trigger.

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7a1b0e21e34656aac8878d70fd8dea4b0850033c authored almost 12 years ago by RemiClouet <[email protected]>
original preview

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e99dd6863e4658c0c88d8136ee46c77de81f153d authored almost 12 years ago by snowdamien <snowdamien@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
mines added to maps L-Z, fixed inventorygameinfo duplicating state info in editmode

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9eeae633de69aa8bfc6b8385074ea38cbaf12ff4 authored almost 12 years ago by Quinton Reeves <[email protected]>
some conditional position adjustments for the firstperson legs

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f9cbbaba3c62da1dba5e8e2cca4271c48ef9e006 authored almost 12 years ago by Quinton Reeves <[email protected]>
fix setmod macro that has been broken since before RE, maxplayers now sets correctly

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4c87275f2facb246aa9ebb5c2b1170dcdf190e76 authored almost 12 years ago by Quinton Reeves <[email protected]>
give projectiles a chance to keep going about their business after they interact with things

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2838e9bb5b9d05080d73ccc12a57b3484a3ba533 authored almost 12 years ago by Quinton Reeves <[email protected]>
nightvision moved to "eyes" slot

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03cdbe6c37cba7ddbd7dec900a6517fc1abfc09d authored almost 12 years ago by Quinton Reeves <[email protected]>
remove alpha channel from diffuse texture too

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2b524e4c29b82999c99088eb5cb3bbcddce9fc64 authored almost 12 years ago by Quinton Reeves <[email protected]>
brighten up bath's texturing slightly so it looks more like its predecessors

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777d9f1d68f5b15eaf6377db37623da0502d39c9 authored almost 12 years ago by Quinton Reeves <[email protected]>
normal fix?

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194089376aad149a7641c635bb2b080c2e9fafb3 authored almost 12 years ago by RemiClouet <[email protected]>
make vcolor consistent with texcolor

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94cd670e43c05443b2266491d21cf3a50b81cca5 authored almost 12 years ago by Quinton Reeves <[email protected]>
rewrote air handling and finally resolved the jumping animation issue

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f2314a53b99568d7a388635718e8361efa1e5d4f authored almost 12 years ago by Quinton Reeves <[email protected]>
some air state fixes, increase impulsecost and impulsemeter (basically, you got 4000/20000 [5] impulse moves before, now you get 5000/30000 [6])

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31035275b8592cef9728986b2fdbc917ecacfd5f authored almost 12 years ago by Quinton Reeves <[email protected]>
vanity projectiles inherit the size scale of their owner

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ab40a4d5f362b38c1bf0eeadb9651924b74ef3b7 authored almost 12 years ago by Quinton Reeves <[email protected]>
all the config files required for projectile vanities

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fae7cff986f4bf043b23fe6f110bfa2e3e7a52a2 authored almost 12 years ago by Quinton Reeves <[email protected]>
alternate version of vanity items for projectiles so model center/bb can be modified

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9aae78159b500063a4f9ed8b8c265b8c6034d5fc authored almost 12 years ago by Quinton Reeves <[email protected]>
fixed notice levels

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56eecc461ad65463454e5e563e08c3b6ec1bedf7 authored almost 12 years ago by Quinton Reeves <[email protected]>
different sound for the bomb spawning in duel/survivor bomber-ball

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5c52b38b5d7e4b24c5992200b42a05bb4f0b30c5 authored almost 12 years ago by Quinton Reeves <[email protected]>
amd64 binary on request

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fd85d2f98046e031626b6c1e41923e6b6087df13 authored almost 12 years ago by Quinton Reeves <[email protected]>
fix remote stick normal vector

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11eb2ce706a3fd159f61d5dff7eb44a2b35377f4 authored almost 12 years ago by Quinton Reeves <[email protected]>
keep feet glow out of the eyes

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18eb618adba90d5814ef24d9ffff31cf852e3058 authored almost 12 years ago by Quinton Reeves <[email protected]>
colourise buffing notice differently so it is more obvious

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96c315eb627eea8e31f1285c22795638eee2e54c authored almost 12 years ago by Quinton Reeves <[email protected]>
prevent false positives on falling animation

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1abf4d30690a123ec649f3c7c96f42341a16f9f8 authored almost 12 years ago by Quinton Reeves <[email protected]>
shots from a player you are a ghost to appear ghosted themselves to increase awareness that you don't activate/get damaged by them

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a548d1f47b8c5b864b6de0f1b6f4e5f7334e3c2a authored almost 12 years ago by Quinton Reeves <[email protected]>
update changed vars

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1ffbb26f011eadfe7a25e16299580b9adedd7dc2 authored almost 12 years ago by Quinton Reeves <[email protected]>
maplist generation now filters previous maps, fixed drawbar() bug

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3c6323c9352113822a359f953b170540f5c23bcb authored almost 12 years ago by Quinton Reeves <[email protected]>
jetpack cleanups, debris now takes on the colour of the parent that creates it

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cfbcf82d44c7b14ba898f99ae7c5a7fdc6b8b8fa authored almost 12 years ago by Quinton Reeves <[email protected]>
RE windows amd64/x86 binaries

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efb28708b8fa9e8ab1f0a8b78254f507ee90b1c3 authored almost 12 years ago by arand-2 <arand-2@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
changelog: weapon balance tweaks from r5243

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c930a398d2cfd5bea5b6530d026f09722efdfedf authored almost 12 years ago by arand-2 <arand-2@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
changelog: reworked bb/ctf+lms/duel

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568e953209b4af33a49a0c33bf529ef46fc02fea authored almost 12 years ago by arand-2 <arand-2@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
more name fixes

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e33039e952e6d8e619978d2f0d94ac1d8ccaa23f authored almost 12 years ago by Quinton Reeves <[email protected]>
remove "semen" name that slipped through (means something totally different in english than it does russian obviously)

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942648916fdf3ef308d500b5dba3febaa6a16ccd authored almost 12 years ago by Quinton Reeves <[email protected]>
disable mines in medieval, other minor fixes

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2944280e6d1812a8247cf4b9a47fe1bfaea9cfb7 authored almost 12 years ago by Quinton Reeves <[email protected]>
hud tweaks, buffing notices

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14e6d6036d959cc347afe35cb2d7ec5d3f827a65 authored almost 12 years ago by Quinton Reeves <[email protected]>
game balance fixes

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003104b7b55e84138528358ddd98986712824b2f authored almost 12 years ago by Quinton Reeves <[email protected]>
more bot names

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75fa50368079571b4374ff249c5c6dabea04059a authored almost 12 years ago by Quinton Reeves <[email protected]>
numplayers/maxplayers fix

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343f09514a1d2a6229f7fb12ca9f021979797d47 authored almost 12 years ago by Quinton Reeves <[email protected]>
more fixin's

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18247303090ee80b5096b80bfe2c2d0fc52b70db authored almost 12 years ago by Quinton Reeves <[email protected]>
more fixes, finished offline auth support

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2ec455482540a1b8389ec08952b5273887cc4c3c authored almost 12 years ago by Quinton Reeves <[email protected]>
fixed #442, ran some extra tweaks over flak, improved teleport noaffinity rule

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8aeb0e01fdb5dc71e50e3c392f6a67e3d158b7ed authored almost 12 years ago by Quinton Reeves <[email protected]>
fixed #441 (Hard gauntlet)

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c4b20af12d6ed552c8e5d910c29caed930c61fc7 authored almost 12 years ago by Quinton Reeves <[email protected]>
fixed #405 (Mines disappear and do not emit lasers or sound when online)

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682cf4f05e0f0b8e64c24b31d15ed38f6cf23eb7 authored almost 12 years ago by Quinton Reeves <[email protected]>
#444 (Chat is prepended by some textureinfo), improved colour stacking system

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c3598b8bfa3612a995b8ca4693e210cc7ca7d994 authored almost 12 years ago by Quinton Reeves <[email protected]>
RE windows amd64/x86 binaries

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a817471480751449a0b609ff81d9a61a98903ba7 authored almost 12 years ago by arand-2 <arand-2@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
fixed #445 (Switching after reload starts causes reload to complete), and grenade specific-selection key

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239c79ca8dc8d884d66e95429b009dcc1288b595 authored almost 12 years ago by Quinton Reeves <[email protected]>
rewrote input handling to make action keys less generic

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3aab886645d1523721c60c582026ca50f9b8aa2c authored almost 12 years ago by Quinton Reeves <[email protected]>
spree sound cleanup/fixes

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e5fed126685d5cb87a8497ff713114a31519cd2f authored almost 12 years ago by Quinton Reeves <[email protected]>
game name string builder now implements its own shortener, allowing for less screwing around in cs/code and provision of consistent game names, now also tries two character mutator atoms before resorting to single characters

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479bc28f64279d91c29f20777f76bbfda9331dbe authored almost 12 years ago by Quinton Reeves <[email protected]>
changelog: updated

* Move mode/muts items to that section
* Plasma, rifle, grenade, balance tweaks
* Time-trial wea...

18ff153782fd91a8c1146670e44d33b376c3bc0b authored almost 12 years ago by arand-2 <arand-2@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
venus: another geometry fix in the water, mines

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35635b168b4c880aa91a4710265a89a21f27e8ad authored almost 12 years ago by ulukai5 <ulukai5@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
many tweaks, fixed #440 #431 #344

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ed8e222842a5224d53b635c38a35a3811d4efd6c authored almost 12 years ago by Quinton Reeves <[email protected]>
fix segfault on self-death

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28f3830a11b86476d3c678f01f78eced9b402ffc authored almost 12 years ago by Quinton Reeves <[email protected]>
fixed #411 (Firstperson hud body glitches)

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fcd1d76a2b60cf3f8fac452ba703ae560fff448f authored almost 12 years ago by Quinton Reeves <[email protected]>
enforce a minimum text brightness level of 36/255

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d23f23a36c73eff5accd8ded2d0a356f822b76ba authored almost 12 years ago by Quinton Reeves <[email protected]>
remove last remaining world variable override, all modifiable world variables are now also game variables

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a6aa14af9bf79cf29aa9c48034b458d871bf60cd authored almost 12 years ago by Quinton Reeves <[email protected]>
bots now have names

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c59a6f84f5188de11bea7aff06e990c59610516f authored almost 12 years ago by Quinton Reeves <[email protected]>
weapon balance tweaks, see diff for detailed info

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02a9888ea6274ddb885e85fa26dff867fccc14b2 authored almost 12 years ago by Quinton Reeves <[email protected]>
reduced gore slightly

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37f732038d43b6e58bdb2e1cab9cbdda9a44fcb9 authored almost 12 years ago by Quinton Reeves <[email protected]>
#425 new smg reload anim for 3rd person. slowed flamer and rifle ones, to fit the timing. Rifle looks odd, but new model comming.

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9cb9c19c47374673f33309c1694045f06f74a4df authored almost 12 years ago by RemiClouet <[email protected]>
fixed #431 (Timer keeps counting in timed gauntlet when the player gets switched to omega)

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fa2f02147725ef32013a34d4e8f165b4e7a0b145 authored almost 12 years ago by Quinton Reeves <[email protected]>
RE windows amd64/x86 binaries

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82cf2e7c3b6033df4658dce3df8c6675531b3cec authored almost 12 years ago by arand-2 <arand-2@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
mutsdesc fix

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ef87619f80b260bd75e872111334ad4840621d5e authored almost 12 years ago by Quinton Reeves <[email protected]>
Afro vanity

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2015df7c7622c5802001fd51e92ded043f9abf66 authored almost 12 years ago by RemiClouet <[email protected]>
scoreboard tweaks, protect-ctf fixes

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68be18b02ad94d0e17a1695ce9fd967142ce3d1d authored almost 12 years ago by Quinton Reeves <[email protected]>
fixed #439, name colourisation updates and added player coloured priv icons to them

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669fa021ec36acb5773c5e53dbf5db14b281cff7 authored almost 12 years ago by Quinton Reeves <[email protected]>
increased light effect intensity so playerundertone can be set to the non-mixed colour again

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da7b8ad5b7e125e1ce593682672694c26cd2cabe authored almost 12 years ago by Quinton Reeves <[email protected]>
new hold bomber-ball rules, only score while holding the ball, timer resets when making killing an *enemy* / improved player visibility by applying team coloured lighting / highlight bomb carrier in hold bomber by making them flash disco colours

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d331b37f9474351b345bfa55cfe907c24618ee43 authored almost 12 years ago by Quinton Reeves <[email protected]>
modify impulsecostrelax to accept a bitwise representation of impulse moves and "relax" only parkour rules

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27572cfe2e9c7766c6c94887715f779e7d40572b authored almost 12 years ago by Quinton Reeves <[email protected]>
improve AI logic for duel/survivor bomber/capture

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b0b8c1db8ad66209b1cf048cce28d4fb728df6ad authored almost 12 years ago by Quinton Reeves <[email protected]>
battlefield: pushers have team colors

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74a9e2ce55567b56862d2f4c225d53ffed02f7b0 authored almost 12 years ago by ulukai5 <ulukai5@2cd6abe5-5779-42d9-9038-cec04ae5ff40>
fixed stupid cubescript parsing

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aaac81b4655760acb8af0ea4322eb3b52b23ea9c authored almost 12 years ago by Quinton Reeves <[email protected]>
reimplemented duel/survivor bomber/capture *properly*, removed bomberreset var as it duplicated this functionality

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9e7657728c9bfeff10796a3a323693a0b06f2c5e authored almost 12 years ago by Quinton Reeves <[email protected]>