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github.com/OpenXRay/xray-16

Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
https://github.com/OpenXRay/xray-16

Fixed Master Gold build

1853c50aa9426671d6ab745c20b6b4f9c0fe632e authored over 1 year ago
UI Debugger: show hidden UI items rect only on mouse hover

3900f37d014e94696e43dfd943147ab376dd9f6b authored over 1 year ago
Improved naming for UI elements

24a1acb227eb0fae1095b62ebadd1c1868ed3bd5 authored over 1 year ago
Reworked UI Debugger interface

f8d8735a27d72c47e58f1b592b1af0b84129a944 authored over 1 year ago
Map all UI classes to the UI debugger

I also couldn't resist to apply some code modernizations such as `override` and `final` keywords ...

994b1c20a2a397a0cc0a7be1a54594b3231b6c56 authored over 1 year ago
Small ImGui IDE usability improvements:

It will now fully close on ESC press instead of switching to light mode.
Light mode is still avai...

bdc2183b0c19ec432fc2a89f106d5197642db6b7 authored over 1 year ago
Fixed crash in UI debugger due to empty shared string

e139358d5e7004943124f93c6fd8b66143d6042c authored over 1 year ago
Fixed gamepad navigation in ImGui

06fd9c18d377d65efe32f906eaa6bf4c9328623c authored over 1 year ago
Fixed Windows build with Unity build enabled

3764503dbe939f60740d3b74afbed29ee4f3ca27 authored over 1 year ago
Updated ImGui

d163c1e7d02e6f50734aed06cd12d13c115e4e65 authored over 1 year ago
Moved our ImGui helper functions to editor_helper.h

bb69869a8ff41ce070cf57f51b204db307592185 authored over 1 year ago
Fixed Master Gold build

3d303815702d1d96a23a66848ba34a31dc13ac48 authored over 1 year ago
Fixed UI Debugger window doesn't hide

7f3b228685790c382284e05dab6342ef159f1874 authored over 1 year ago
UI Debugger improvements

ff179592846bfce577356815a7c53d3a93979a04 authored over 1 year ago
Moved uiscriptwnd_script.h contents to UIScriptWnd_script.cpp

Also refactored CUIDialogWndExWrapperBase

49a19703d67faab1626184c51e8f245e8dad6261 authored over 1 year ago
CUIDialogWnd now requires name

0e6bf48604932350bb18ec3803dfc5ea23edbbdb authored over 1 year ago
Basic UI debugger on ImGui

a90038cae00ef40aac8fc2153987c22dfd9a8369 authored over 1 year ago
xrEngine/editor_base.h: replaced final with override keyword.

We use final specifier on entire class, so there's no need to use it on every function. But we st...

633841566db10d928e49fd168806a77cf6c5089b authored over 1 year ago
Removed old CUI debris

41c3c9812d1b846c21fcf3674d8ba3aa8ccfdd49 authored over 1 year ago
Refactored main HUD UI system, removed global g_hud variable

CCustomHUD object always exists when level exists.

19c51a34fb142bb63db8e4d364ab34f9c113166d authored over 1 year ago
xrGame/Level.cpp: removed debug log message

4b9d1642dfa84e7d5ecc4c2119c5f5941500b5d9 authored over 1 year ago
Use game actions IDs in UI scripts instead of using key IDs directly

This helps with gamepad navigation in few menus

d5a04b8aebce45f57a99977d188354832a227149 authored over 1 year ago
Added few original COP UI scripts

5e884d47bdce2aed9a9f0bc6ee52c80e6ecccbc7 authored over 1 year ago
Common/PlatformApple.inl: Fix compilation with GCC (#1408)

d79ae01c6ac04bfab843b6eec9dc1772230bf540 authored over 1 year ago
xrGame: optimize smart cover loading by preallocating containers memory (#1323)

39db171057fa52326acfa4bb0361243017d46531 authored over 1 year ago
Added original bind_anomaly_field.script and bind_smart_cover.script

2c54b44d4680874353bb471ca69c2c8eef74cd4a authored over 1 year ago
gamedata/bind_anomaly_field.script: removed empty 'update' function override.

The same for bind_smart_cover.script.
This gives a bit of performance, because we save some exces...

80fa92baa15ffc3ac712b54ea899a9cf90877986 authored over 1 year ago
xrRender_R4: fix for DB validation error when MSAA is enabled

8bd5c4f137962a203c4b7f067f573efbf9ff16e4 authored over 1 year ago
xrServerEntities/gametype_chooser.h: a bit of lambda optimization (extracted from #1345)

e4f40e012c778190f799fc584bce71846bae62a3 authored over 1 year ago
xrRender, xrCDB: use reserve to optimize inserts into containers (#1341)

6c50fa85034517a05b6757a35f1d3e9390ad9b6c authored over 1 year ago
xrGame/EliteDetector.cpp: forgot to use a constant in the UI item name

inventory_item.cpp: the same

Thanks @GermanAizek (#1357)

5aeb9f8e558c7d0d4cbe08afd0c986ff5e88b0ad authored over 1 year ago
Pack gamedata into openxray_plus_cop.xdb

Yay! Now builds from CI will be using packed gamedata!

5f05a6ecdfaf374e5650d4961e8a5b75edaf4550 authored over 1 year ago
xrCompress: new -filename key to set output archive name

05df65f194046601fd57fa7103035547df85e943 authored over 1 year ago
xrCompress/main.cpp: error handling for sscanf

cbeac28a744be4297ce55d6f5048d8358b3e1b4b authored over 1 year ago
xrCompress: new -xdb key to pack into archives with .xdbN file extension

8c87f6d7892c1ca3983f03f62360083e5bb29341 authored over 1 year ago
xrCompress: changed default archive size to 1900 MB

2afc6634021c28764b877825c852f85f53bdc2bb authored over 1 year ago
xrCompress: new -max_size key to set maximum archives size

55b5a038b5371ff815fcbdf3cd020402617322f2 authored over 1 year ago
xrCompress: fixed crash due to stack corruption on x64

c14f148c998c79a4f1a416b09f872259e87c1b84 authored over 1 year ago
xrCompress: fixed filesystem initialization

Disabled automatic initialization in Core::Initialize, it is being
initialized later

50b824c666ad76e9e1eb168fb3d2f8cb430c8756 authored over 1 year ago
This should fix build on macOS

3230017753c4604332f2c117dab707e22de1cb1e authored over 1 year ago
Advancement of funding

a17fa04dccb4bdb8d3c48387625231c6417abb9b authored over 1 year ago
README.md: added @yohjimane to the credits section, thanks!

594c886f8bd182d684fb39ddf7e527d5f837c506 authored over 1 year ago
[Bugfix]: Fix menu frame limit does not work until level is loaded (closes #1347) (#1348)

cfabe82a863850e88abadf833b138b2b6736e57c authored over 1 year ago
[Bugfix]: Fix typo in weapon.cpp (#1352)

60f1029b8af825f660289304f6c1c91f541b26ec authored over 1 year ago
[Bugfix]: fix race condition preventing OnAnimationEnd call for shoot animation (closes #1371) (#1372)

b0f11edbf13952b11321d00456e1ef4300c0b155 authored over 1 year ago
[Vanilla Bugfix]: Grenade hide animation doesn't play when switching grenade type (closes #1124) (#1362)

8905b35db02f5406664061ea13fe09db6f2120bc authored over 1 year ago
[Vanilla Bugfix]: Prevent stuck running animation; remove mcSprint from mstate_real when checking opposite keys (closes #1365) (#1366)

e008821742ccf21834adcb1339d9d90aba30e832 authored over 1 year ago
GitHub Actions: no need to install jpen and openal-soft on macOS

5867a60974bab84e8416f6ce3d54954d4960fb7e authored over 1 year ago
Merge pull request #1392 from OpenXRay/dependabot/submodules/Externals/sse2neon-2eede22

430ffc245e45fe05c4327a502c0f34af38b89adf authored over 1 year ago
[Bugfix]: Fix player_hud_tune item position/rotation adjustment (#1390)

A bit of refactoring after fa0769dadb1d176f21135d8dc9208ff679fe2fd6

9500e9e05b7b32f0bd68967a403af2c761132642 authored over 1 year ago
build(deps): bump Externals/sse2neon from `a057ce8` to `2eede22`

Bumps [Externals/sse2neon](https://github.com/DLTcollab/sse2neon) from `a057ce8` to `2eede22`.
-...

5e8ecdfaac36c387ddca414128d850cd6861c442 authored over 1 year ago
Fixed desynchronization of game and environment time when using weather editor (thanks @xrLil-Batya)

7b9ec1d7a25fdd9e338ca4ef61653f13e6bda38b authored over 1 year ago
FFP dynamic lighting stub (#1313)

1cadeae20a81c56a1986b3484fccad8e31c09f71 authored over 1 year ago
xrRender/ResourceManager.cpp: Force built-in blenders when FFP is enabled (#1313)

fa686713ce36ad825d2d117caa874b435eef91ec authored over 1 year ago
xrRender_R1: Allow FFP only if it's supported (#1313)

Also, removed -force_ffp key, not needed.

d16e02e8c99ef73e96bd3c1f56403b2763217a0c authored over 1 year ago
Fix noise texture not being shown in FFP postprocess effect (#1313, closes #1330)

cb3d8ac103ea8ededf7322b0ff1b1e756f07c7e7 authored over 1 year ago
Backport FFP postprocess effect (#1313, #1330)

695f2915dcfcb07f615165453895d8ba7eda6779 authored over 1 year ago
Merge branch 'feature/ffp' into dev

38a8381737011f313fefbd33599f4b9699cc2d2e authored over 1 year ago
Merge pull request #1370 from OpenXRay/dependabot/submodules/Externals/sse2neon-a057ce8

663d2ba6b9eb7a8018fb999e1982bc12f84d6719 authored over 1 year ago
build(deps): bump Externals/sse2neon from `b390e8a` to `a057ce8`

Bumps [Externals/sse2neon](https://github.com/DLTcollab/sse2neon) from `b390e8a` to `a057ce8`.
-...

d8f33227db692d733df35980b31828d1f981e8e3 authored over 1 year ago
xrRender: R4: Fix for tessellation LOD setting

fc6ad72e13da13d2b6053becc21d82ba652e5ed4 authored over 1 year ago
xrRender: Rain: Skip rain smap resolve if no rain is rendered

+ Minor refactoring

36370cc85fa5835a9b85549cdfa953d8a9b30231 authored over 1 year ago
xrRender: Better debug name strings

7d4b92e701d621dc784fda1c6632b3ef55bb99fa authored over 1 year ago
xrRender: Fix for crash on pripyat

2e0cd754cbecd13283c18b282b08d152b861c0af authored over 1 year ago
xrRender: Details: DX9 code moved into a separate file

429519f25ccf21f4f6dab5ede6ca9e4c19018599 authored over 1 year ago
xrRender: GL: Fix for details shadows

0c1e2b9cd7264db616ad8cfcf04f59ac76162a7c authored over 1 year ago
Merge pull request #1351 from OpenXRay/fix/vid_restart

xrRender: Fix for `vid_restart`

3097a6041873cdf7a9af8f4777bdb2dcb2b7ca6b authored over 1 year ago
xrRender: Fix for `vid_restart` on GL

34f7c1d5e473c6b99f04307beb71a0e1057fa79d authored over 1 year ago
xrRender: Fix for `vid_restart`

fe55949d1bd250b23b0e1ec963433c22bcd781db authored over 1 year ago
Merge pull request #1346 from OpenXRay/fix/memleak_in_r4

xrRender_R4: Fix for memory leak on DX11 resources

d493ff8c268e062191aa7732feb1f31006324c82 authored over 1 year ago
xrRender_R4: Fix for memory leak on DX11 resources

62b22374ee602f5444144b7250455976bb32ae35 authored over 1 year ago
Merge pull request #1331 from OpenXRay/feature/mt_render

dfa2bdc3fe34f3e000468b6adaed2fe919244c6b authored over 1 year ago
Merge pull request #1343 from OpenXRay/dependabot/submodules/Externals/sse2neon-b390e8a

e5da900d57cf089f2af7e83cc3489e7fecd16104 authored over 1 year ago
build(deps): bump Externals/sse2neon from `b7417bc` to `b390e8a`

Bumps [Externals/sse2neon](https://github.com/DLTcollab/sse2neon) from `b7417bc` to `b390e8a`.
-...

afd1772cd4eb694a26c1232a6710d804b9b5a63c authored over 1 year ago
OpenGL: Enable anisotropic filtration only if supported (#1339)

3fdffdbfd991f6b5d85bb2c1ab0a6967173cb47a authored over 1 year ago
Proper initialization of `CMatrix` and `CConstant`

2dca91763be1a8f3b1c511239bf0e852a574c36b authored over 1 year ago
Base resource class reworked. Redundant lock removed

bc3b0fedae19e2fae34fa1da22b27bd72157e908 authored over 1 year ago
R2: Old cascades code aligned with changes

bd7808b7fddda4578bea22cbfa9da5d4a0d1ac06 authored over 1 year ago
xrRender: Details: Skip releasing empty objects on unload

075cd7022dd91c6c7b08cccb57f0742aa9091999 authored over 1 year ago
Coding style fixes

8beba3c7c66727b8e67aa548a80349b9fd0c32e6 authored over 1 year ago
Lock in occlusion queries management

9ccf11e257b5cf630be1a864344c2b6542d39a33 authored over 1 year ago
Stabilization commit

01b770350946d6c654ce130785ed82317d4d225e authored over 1 year ago
`set_pass_targets` introduced

ad4cbc9b59aedb474b465e329444f9ecfff26268 authored over 1 year ago
Code cleanup

dfb964679ad0d73b24b0259c634b90390c27e494 authored over 1 year ago
R4: Parallel cascades rendering + stabilization

4502a7b92c922419e48cfda358af76cdbdc9664d authored over 1 year ago
R4: Reset state on lights rendering

e7cf2d7adc97a4b7ae35799d8fccffa2f1dda7aa authored over 1 year ago
Fix for CSM on old renderers

1a1f004a8938934dedfbe05d493199e9fc7649b2 authored over 1 year ago
Don't affect global xforms on wallmarks rendering

9b85ab2279d1ad0e9fcf21aa6041f6799ae44072 authored over 1 year ago
Game exit stabilization

68decad6c999331a0ca1f417226e9e5f0efc43ee authored over 1 year ago
Implementing ASAN for Debug (#870)

d44cd796f80fcc3993d2394a47f3e582f7c8a697 authored over 1 year ago
R2: Build fixed

990b139d43351fe189e446f1f2f841ab5e33ce42 authored over 1 year ago
RGL: Build fixed

e6767de26371269eb1497694f487c6f54f882642 authored over 1 year ago
R1: Build fixed

5ec73384d0ee0bc49b36386729c6bf4e7d12d2f1 authored over 1 year ago
R4: Parallel sun and rain

509c1bf707281bb31e108e2e1ed18640c732af73 authored over 1 year ago
R4: Contexts annotations

7af402afa594c90f13c44d7e0dd0b7618b24248d authored over 1 year ago
R4: Support for RT/DS arrays

3e73ad78f895f74c2f3d82ee153171ba9bc10d7d authored over 1 year ago
R4: Use of different command list in render phases

5204d14626cede50828ad1602fc0bf9054536346 authored over 1 year ago
xrRender_R1: correctly unpack normals

6be8c3c2e1f1d272555ab591967b997d73ebb951 authored over 1 year ago
xrRender_R1: cleaned up blenders a bit (#1313)

05737bb4f868b81435f7b6d6fac095b36a918e1b authored over 1 year ago
Fixed missing switch break in Blender_default_aref.cpp (#1313)

df470e50e52c723acbe91e7b5223b880ffa3e362 authored over 1 year ago