Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/OpenXRay/xray-16
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
https://github.com/OpenXRay/xray-16
1853c50aa9426671d6ab745c20b6b4f9c0fe632e authored over 1 year ago
3900f37d014e94696e43dfd943147ab376dd9f6b authored over 1 year ago
24a1acb227eb0fae1095b62ebadd1c1868ed3bd5 authored over 1 year ago
f8d8735a27d72c47e58f1b592b1af0b84129a944 authored over 1 year ago
I also couldn't resist to apply some code modernizations such as `override` and `final` keywords ...
994b1c20a2a397a0cc0a7be1a54594b3231b6c56 authored over 1 year agoIt will now fully close on ESC press instead of switching to light mode.
Light mode is still avai...
e139358d5e7004943124f93c6fd8b66143d6042c authored over 1 year ago
06fd9c18d377d65efe32f906eaa6bf4c9328623c authored over 1 year ago
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d163c1e7d02e6f50734aed06cd12d13c115e4e65 authored over 1 year ago
bb69869a8ff41ce070cf57f51b204db307592185 authored over 1 year ago
3d303815702d1d96a23a66848ba34a31dc13ac48 authored over 1 year ago
7f3b228685790c382284e05dab6342ef159f1874 authored over 1 year ago
ff179592846bfce577356815a7c53d3a93979a04 authored over 1 year ago
Also refactored CUIDialogWndExWrapperBase
49a19703d67faab1626184c51e8f245e8dad6261 authored over 1 year ago0e6bf48604932350bb18ec3803dfc5ea23edbbdb authored over 1 year ago
a90038cae00ef40aac8fc2153987c22dfd9a8369 authored over 1 year ago
We use final specifier on entire class, so there's no need to use it on every function. But we st...
633841566db10d928e49fd168806a77cf6c5089b authored over 1 year ago41c3c9812d1b846c21fcf3674d8ba3aa8ccfdd49 authored over 1 year ago
CCustomHUD object always exists when level exists.
19c51a34fb142bb63db8e4d364ab34f9c113166d authored over 1 year ago4b9d1642dfa84e7d5ecc4c2119c5f5941500b5d9 authored over 1 year ago
This helps with gamepad navigation in few menus
d5a04b8aebce45f57a99977d188354832a227149 authored over 1 year ago5e884d47bdce2aed9a9f0bc6ee52c80e6ecccbc7 authored over 1 year ago
d79ae01c6ac04bfab843b6eec9dc1772230bf540 authored over 1 year ago
39db171057fa52326acfa4bb0361243017d46531 authored over 1 year ago
2c54b44d4680874353bb471ca69c2c8eef74cd4a authored over 1 year ago
The same for bind_smart_cover.script.
This gives a bit of performance, because we save some exces...
8bd5c4f137962a203c4b7f067f573efbf9ff16e4 authored over 1 year ago
e4f40e012c778190f799fc584bce71846bae62a3 authored over 1 year ago
6c50fa85034517a05b6757a35f1d3e9390ad9b6c authored over 1 year ago
inventory_item.cpp: the same
Thanks @GermanAizek (#1357)
5aeb9f8e558c7d0d4cbe08afd0c986ff5e88b0ad authored over 1 year agoYay! Now builds from CI will be using packed gamedata!
5f05a6ecdfaf374e5650d4961e8a5b75edaf4550 authored over 1 year ago05df65f194046601fd57fa7103035547df85e943 authored over 1 year ago
cbeac28a744be4297ce55d6f5048d8358b3e1b4b authored over 1 year ago
8c87f6d7892c1ca3983f03f62360083e5bb29341 authored over 1 year ago
2afc6634021c28764b877825c852f85f53bdc2bb authored over 1 year ago
55b5a038b5371ff815fcbdf3cd020402617322f2 authored over 1 year ago
c14f148c998c79a4f1a416b09f872259e87c1b84 authored over 1 year ago
Disabled automatic initialization in Core::Initialize, it is being
initialized later
3230017753c4604332f2c117dab707e22de1cb1e authored over 1 year ago
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b0f11edbf13952b11321d00456e1ef4300c0b155 authored over 1 year ago
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e008821742ccf21834adcb1339d9d90aba30e832 authored over 1 year ago
5867a60974bab84e8416f6ce3d54954d4960fb7e authored over 1 year ago
430ffc245e45fe05c4327a502c0f34af38b89adf authored over 1 year ago
A bit of refactoring after fa0769dadb1d176f21135d8dc9208ff679fe2fd6
9500e9e05b7b32f0bd68967a403af2c761132642 authored over 1 year ago
Bumps [Externals/sse2neon](https://github.com/DLTcollab/sse2neon) from `a057ce8` to `2eede22`.
-...
7b9ec1d7a25fdd9e338ca4ef61653f13e6bda38b authored over 1 year ago
1cadeae20a81c56a1986b3484fccad8e31c09f71 authored over 1 year ago
fa686713ce36ad825d2d117caa874b435eef91ec authored over 1 year ago
Also, removed -force_ffp key, not needed.
d16e02e8c99ef73e96bd3c1f56403b2763217a0c authored over 1 year agocb3d8ac103ea8ededf7322b0ff1b1e756f07c7e7 authored over 1 year ago
695f2915dcfcb07f615165453895d8ba7eda6779 authored over 1 year ago
38a8381737011f313fefbd33599f4b9699cc2d2e authored over 1 year ago
663d2ba6b9eb7a8018fb999e1982bc12f84d6719 authored over 1 year ago
Bumps [Externals/sse2neon](https://github.com/DLTcollab/sse2neon) from `b390e8a` to `a057ce8`.
-...
fc6ad72e13da13d2b6053becc21d82ba652e5ed4 authored over 1 year ago
+ Minor refactoring
36370cc85fa5835a9b85549cdfa953d8a9b30231 authored over 1 year ago7d4b92e701d621dc784fda1c6632b3ef55bb99fa authored over 1 year ago
2e0cd754cbecd13283c18b282b08d152b861c0af authored over 1 year ago
429519f25ccf21f4f6dab5ede6ca9e4c19018599 authored over 1 year ago
0c1e2b9cd7264db616ad8cfcf04f59ac76162a7c authored over 1 year ago
xrRender: Fix for `vid_restart`
3097a6041873cdf7a9af8f4777bdb2dcb2b7ca6b authored over 1 year ago34f7c1d5e473c6b99f04307beb71a0e1057fa79d authored over 1 year ago
fe55949d1bd250b23b0e1ec963433c22bcd781db authored over 1 year ago
xrRender_R4: Fix for memory leak on DX11 resources
d493ff8c268e062191aa7732feb1f31006324c82 authored over 1 year ago62b22374ee602f5444144b7250455976bb32ae35 authored over 1 year ago
dfa2bdc3fe34f3e000468b6adaed2fe919244c6b authored over 1 year ago
e5da900d57cf089f2af7e83cc3489e7fecd16104 authored over 1 year ago
Bumps [Externals/sse2neon](https://github.com/DLTcollab/sse2neon) from `b7417bc` to `b390e8a`.
-...
3fdffdbfd991f6b5d85bb2c1ab0a6967173cb47a authored over 1 year ago
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