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github.com/OpenXRay/xray-16
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
https://github.com/OpenXRay/xray-16
d7b940ddb99ae0cd668a906a76385d88b5d63879 authored about 9 years ago
d78563dc354c03c9acd4c2c2cdc826914170152a authored about 9 years ago
5c12997ac0434b494f28751790d52c2a805c3e31 authored about 9 years ago
f568932745741786d3a89d9a1c0928e9480171ea authored about 9 years ago
b5904e006bed8d3d7e7388dbe5db2ae06b6d104e authored about 9 years ago
c0a47e2e691e5b1cbc2bdd2eeb82998601cc0d29 authored about 9 years ago
c4290bf08f72e8244cbc659789efab0b73ddc402 authored about 9 years ago
a4b56cdf576315b4fbe3e3cb2cac32ac61edfce6 authored about 9 years ago
c40622adf917dac3f77f0b6e86bbd2a551090ea7 authored about 9 years ago
476f0784f8361ebebc449d27393c8141af58515e authored about 9 years ago
fa6ddaf429f31b6215b26d071326524ce4bd40be authored about 9 years ago
e1fa93f3feaca8fd1ee952bf58b0474b07c39d45 authored about 9 years ago
4eca9c62bf2b47803c7b960735ba90131a91d5e0 authored about 9 years ago
This fixes the issue where the OpenGL renderer doesn't load
if the DX10/11 backends are not avai...
87de9e7e2b61bec1dc433f9d7093e0cdfeed85f9 authored about 9 years ago
d0b5e12475ef77dd8f8f48c9b8479bf26efb0577 authored about 9 years ago
44a7046cc713325dfbb6b4b3a520550e298c4a6d authored about 9 years ago
Cleanup editors code and update references.
d663c418ec40a0f4595aa3d05854668ee7ccba41 authored about 9 years ago594a0f3ee0ea6eb31e314b18bb2a72813e2363c4 authored about 9 years ago
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cc13f31796567091c9e53faf32ee898d65eb243a authored about 9 years ago
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3b8025724842b71f4f4520a6b19b48ea2fb4e683 authored about 9 years ago
96b2baac5ba68d46018751219a598b5e928071e6 authored about 9 years ago
2a22a904f25fd5c1cbd4892c5deb535fbb6e83c8 authored about 9 years ago
30d1f85e768aaca8b60b41f6d11bfd444c8132c4 authored about 9 years ago
df49fa40f61d3d20329a151d8d825796fd1f1849 authored about 9 years ago
b94f18caf6d065a91b11570c61044dce7dc678b7 authored about 9 years ago
Everything was there included in solution
1c421a119de3ff205be56abb6f7e57e8430321d1 authored about 9 years agod1e50fbdc2b4c8fab6a10742cbfaf47b781b938c authored about 9 years ago
b6efabb3fd9a22f78a8118e1648896a342d03229 authored about 9 years ago
3c91dd5740d443347c3b7bc138c319d0e88a2611 authored about 9 years ago
+ add stdafx missing in project file
5b9162d2c183376322d36064274ec2dc19742d6e authored about 9 years ago2fbddc48a1eec4307f748f6e6ddbfae31bbd59fd authored about 9 years ago
85069935326d5c15e47d2ff6591cb50c2314e418 authored about 9 years ago
a149793f8bb55568f7d5eda51f520605c42020af authored about 9 years ago
7ee425c2388479a123bad7141980aeaee6996e68 authored about 9 years ago
7e5396d015e660b0273e1584700510afdb5f2368 authored about 9 years ago
8c9f0e375cd5fbae6dd3d4720fe34d622fb8032b authored about 9 years ago
e6798d55e358e74f4bcbd48f0d5d810ef90e2af8 authored about 9 years ago
This merges the texture and sampler uniforms while keeping the DX10-level features.
635f3651429421340ccea9707958902d3226f72d authored about 9 years ago0cbdf6db31543bace21f6e8767514b79f3879a37 authored about 9 years ago
+ deleted empty .todo file
24ac9fa75cea5b27be7ceb8498a77bfb94cd745a authored about 9 years agoFixed compilation with gcc.
7efe143728e86ef9ee72cf0fe5cd5e2e8b37033c authored about 9 years agoAdded project files for editors
4fb206016ff4e97dc8bb87c136c64ac6b8fb4841 authored about 9 years ago1aae10697da39fffe990669974d69ed6609f772c authored about 9 years ago
ca185f4c60a23ff584e8f92b4faae6911bac271c authored about 9 years ago
4ee12029644d17c71ef791565a6676d190dd0e25 authored about 9 years ago
75ce80fef1b9198548aa212f122d86a9ea39e22e authored about 9 years ago
c47138885da23ac3609fad63fd2efcdc35c172c3 authored about 9 years ago
56981b2073bcf0fa56ca9dbbd829a30b224d4636 authored about 9 years ago
5e0c02d6086657fcf03be0411863cc88bbabe2ff authored about 9 years ago
b321fd40f62c4d36c97ea67b3728cfd47f1ee1e8 authored about 9 years ago
This directive should be expanded to also identify the string index.
acd4c373f921d6a22b8b9c94464fc0aed0b6c25f authored about 9 years ago055ffa5f96d257d28229569ed95858c8e1cc838a authored about 9 years ago
2ed4336d79124d4230dc058c966f94a05ce70a26 authored about 9 years ago
4a9de05bb1682c1bdd546693274fdd0a3fd917c8 authored about 9 years ago
f579ec5b0ae6d6b3b74a4934622ceb1b62b71835 authored about 9 years ago
5c54914d653ba929a77a30502116ab412f0305ff authored about 9 years ago
They are broken currently
39d2b7c200a8de6aa5cd2bbeb3d87d677f9544aa authored about 9 years agob168e5527e920e78cd5a98cafe166866ba162213 authored about 9 years ago
e52288dcc00943dece6a226e5d58f106537533ef authored about 9 years ago
With a new SV_Target variable for color buffer output.
d70bb4cdf9bd7a24c3b1a60eca472711999cf5f8 authored about 9 years agoc93680d138bbac4849b839e5891967dfaf0d95f1 authored about 9 years ago
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0dbd45b36f3c838cfd8294b38354ae2f1480ed60 authored about 9 years ago
b218be36f9e3364d1cb77d5c434f40f31de54c63 authored about 9 years ago
a5e6472b4702ae877d40ebc9bf1aa9929429d8fd authored about 9 years ago
d2eb0423c891ce79cfaf072be1e263228191f72a authored about 9 years ago
45697ba3f19f80586eef2dd9140f46b02b81802d authored about 9 years ago
799cef6a7b27322c37a042bad4570851a8afaccd authored about 9 years ago
d0a7a0a0dc6402904958977ae5310f5ca6ada23e authored about 9 years ago
New luabind performs automatic cast to most derived class, which causes crash
when trying to cal...
4f6622b2b996542c8a18a72087e7c2ea001ba8b1 authored about 9 years ago
256b04092f81db418f2ddf7db6297327b68ec869 authored about 9 years ago
16786320eb0343aa16ea35c63209e1a65989fb9d authored about 9 years ago
e2ad4c24befca113e2f1a27a17c433de5c844732 authored about 9 years ago
4bbb6d88a1a7eb55e5eb3105f4ff4850a7031a83 authored about 9 years ago
79c6868e1d2cb2b53163519a05a334c162b3b4b8 authored about 9 years ago
6ef385ff0b4d9741bc78eed99e47699e700c6c4a authored about 9 years ago
1feb9f5164c2c81b46fbf8b64c7b27d60a8bea51 authored about 9 years ago
f59ed27a6204754070a5e0c7be95f2bb1074e20f authored about 9 years ago
33affdb2d2c75fc6dca6c0b8c92d1634043a6080 authored about 9 years ago
Still needs support for MSAA render targets though.
e19d65fa751d0f627e45c7e71d299ae95b03c3c1 authored about 9 years agoNew luajit treats it as invalid escape sequence and causes crash.
5376a2f21c2987865ef791bfee99dfb3c26775b4 authored about 9 years ago89402766b5a876da1e52e7a1d58f8d8569d3896f authored about 9 years ago
c7c3cbbdcc142bd228765b7cbe7767f682d83819 authored about 9 years ago
6c02878f1866fa17ac4128b5163eb6c24f396b3c authored about 9 years ago
8dfdf84a09be14d0e294fad9efbab451b4431c3c authored about 9 years ago
No need for this overload since lua function can be implicitly converted to
luabind::functor.
Th...
3aeb7cd8cba11adfb2aec32a88731355c55ef0f1 authored about 9 years ago
Params can contain paths, which are case-sensitive in Linux
(and become invalid after lowercasin...
12c051a51f33345e2dbe3eee90fb3c919c4e2557 authored about 9 years ago
fe7bc5f0d6aa340556769cc116783f02765448b3 authored about 9 years ago
1f34b327dd119d0a09526555150e74b90d8676c3 authored about 9 years ago
9d9d8c185caa018d50a8eec7b19e08a2334b9ec1 authored about 9 years ago
3e4841573ebbd69e0c9b3359cabc23f1daf51e91 authored about 9 years ago