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github.com/OpenXRay/xray-16

Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
https://github.com/OpenXRay/xray-16

HudSound.cpp: correct ambiguity with set_volume

f59215cdad58e58d1a0e223aae29e48ca68b8fe5 authored over 8 years ago
CDestroyablePhysicsObject::OnChangeVisual: remove redundant check

4145d6c74d24cad32a733db0aaad3ee671500994 authored over 8 years ago
ActorAnimation.cpp: Remove duplicate mstate_r1&mcLanding in condition

eb35269e9ecee82dc08106c900f4fac168dd3b6c authored over 8 years ago
LocaterAPI: ignore processing of Thumbs.db, which are hidden files created by Windows which can cause X-Ray to crash on startup.

7d5bc2850162ff2eab4cfd37b1f995b57572ca06 authored over 8 years ago
CStalkerAnimationManager: The infamous 'error in stalker with visual' related issues can be averted by resetting

78cfe2aa1aa1c6649ffe5dab9dc4b3e1fccff3b5 authored over 8 years ago
xrRenderPC_RC1\FStaticRender_Loader.cpp: Moved vertex buffer_size declaration outside of loop

266f6bbd2bf876d4406f392a073f6c352c71d5cb authored over 8 years ago
CDestroyablePhysicsObject: Fix incorrect type passed to GameObject::eDeath callback

32005e8e253ff084469ca19e405de2b2a35c4c90 authored over 8 years ago
Merge branch 'Kaffeine-dev' into dev

e9bc987a3b6fa3bb5baea2bae29335bb1cfb8527 authored over 8 years ago
xrCore: Fix lzo include paths for Mixed and Release configurations.

16af9bb1f420fa676c0287be5c593aaf2c93f8c5 authored over 8 years ago
xrGame: Add missing Loki/Typelist include.

c3add704d6142aa6b971b5dc9b4778c7cb3b3146 authored over 8 years ago
smart_cast: Fix Loki defines.

1548fd796b5e73c66663d44b8d69eeb9fa990980 authored over 8 years ago
Merge branch 'dev' of https://github.com/Kaffeine/xray-16 into Kaffeine-dev

b10a630da5ff1bce82059c32b735b979c7ab96b1 authored over 8 years ago
xrCore: Add missing lzo reference.

2315534b71e7047dea58e557e7cc94b04acfb560 authored over 8 years ago
xrWeatherEditor: Remove boost::noncopyable dependency.

Can be done with C++11 without depending on boost.

d4ff5d5b1de9d425565c10ef6c2e3d68e20b5522 authored over 8 years ago
Add project file to build lzo submodule.

0a0c0c3c897252646f05a17f628be3a4262cfa87 authored over 8 years ago
xrCore/xrDebug_macros: Ported to XR_ASSUME.

1bee8efb2f45b973886aabbf2428db2993752faa authored over 8 years ago
Common/Compiler: Introduced XR_ASSUME() macro.

There is the only one "assume" usage yet, but the macro is useful for
future optimization.

817f2a7af5484eee8a47adb9fb6d28584920c602 authored over 8 years ago
Common/Platform: sys/utime.h include moved to Windows inl.

Slash symbol fixed by the way.

da996ceb16357bc40af725426c0646584c948a36 authored over 8 years ago
xrCore/memory_allocation_stats: MSVC declspec replaced by a macro.

21a7f2ed902ccfc809444ee1399f464e05a0bfe8 authored over 8 years ago
xrCore.h: Fixed rt_compressor include.

69c0be69b1809a0a4b1156ca54698c9e234ab4cb authored over 8 years ago
xrServerEntities/alife_space.h: Removed unneeded comment.

The comment said the same thing as code.

727c8b91d85e635f296ccbb23be4081e1ef4e9be authored over 8 years ago
xrServerEntities/alife_space.h: hit_types_token marked as extern.

The variable is defined in the cpp file.

2488da9ed72acefc9546099194dad21c6949bed4 authored over 8 years ago
xrServerEntities/smart_cast.h: Fixed case of loki/Typelist include.

64ef1d3aa629bb79337baeaa25848f6e86707930 authored over 8 years ago
xrServerEntities/smart_cast: loki typelist now included only if needed.

b8b243257b42b8dfc3615d8414edf3bd5c6c5562 authored over 8 years ago
Merge pull request #134 from gditeck/decouple-lzo

Decouple and update lzo.

c8f87abf7cf2548b35dc3cf977ad211d940e0de1 authored almost 9 years ago
Merge pull request #135 from gditeck/hotfix

Fix xrAICore compilation on VS2015 Update 2

63faebac898fdf1c6224df745958e70307739884 authored almost 9 years ago
old lzo files remove

49d16a95bd05f23c4c616b439c684425742c6f52 authored almost 9 years ago
xrGame: delete unused code.

c92eb8d956e5035bb909fad13c2b27682b933f1e authored almost 9 years ago
xrWeatherEditor: fix invalid boost reference.

a08ec76ae82220145f14145c97033f96358e611c authored almost 9 years ago
fix xrAICore compilation

e340e65b2f2c78f7a4542943320d53372549a5b3 authored almost 9 years ago
fix path to lzo

ac8d1ff578119d7f068ede4b516af619a463ab38 authored almost 9 years ago
add lzo as submodule

96a37e47e357977ebdb147f7a2c79dd08beb4c4c authored almost 9 years ago
Remove glbinding dependency. #126

0ef9dd08768c2a59e93bc052063b565f71b853ea authored almost 9 years ago
decouple lzo from xrCore

abd6f229077d2a02aeee322b8893eb608f343bfb authored almost 9 years ago
Merge pull request #130 from gditeck/test

delete cp XMLParser from xrbinup

7f40891c8be274d059578f5d017248e0b4d7087d authored almost 9 years ago
delete cp XMLParser from xrbinup

795adcd651f0234164177a25da3f97e4bd10384d authored almost 9 years ago
fix path to luabind.lib in *_Dedicated conf #129

3514203723bba4c93eadcf5804a5907800ef4b2b authored almost 9 years ago
fix path to luabind.lib in Debug_Dedicated conf

92fe76e99687a92a7fd68549f4a630cd1c6d5d13 authored almost 9 years ago
glState: Apply Stencil and Color Write states.

66323ada28021575be648ac6a3000adc0500c1cd authored almost 9 years ago
Revert "blender_light_mask: Set the diffuse sampler."

This reverts commit c47e38c19d7f08b8bd57fbfab30a8887e57abaae.

4d51b89a9ec59c121525b3ca3f588de3834dfc18 authored almost 9 years ago
lmodel: Fix s_material sampling.

f01371cae1e094ed7638fac361feade8ac6c3587 authored almost 9 years ago
r2_R_sun: Update to CoP version.

d8119d2d71cb2f506d455df9ab0e97cb010799d4 authored almost 9 years ago
glHW: Don't use a separate clear framebuffer.

There were cases where the attachments were not fully cleared when using a separate framebuffer.

45d6808f30ae09dce34ff7865a98b25c0284fda4 authored almost 9 years ago
glHW: Fix incorrect enum being used in ClearDepthStencilView().

1c7e3a90123d3602015e694f44bd590dc7cc506c authored almost 9 years ago
shaders: Reorder gbuffer render target outputs.

63fb1a84058bae7cfad1761422ca44fb2b7e32f9 authored almost 9 years ago
gl_rendertarget: Always set all draw buffers.

2407c94762ea7c63b751b2838e228f803a62ede1 authored almost 9 years ago
rgl: Implement DX10 shader options.

a854ef60a07133eab0eb3d3a406e89e5510410dd authored almost 9 years ago
shaders: Add G-Buffer support to GLSL ports.

dfe53896ab1498268b456fe43fa8c02a01fa32f6 authored almost 9 years ago
blender_light_mask: Set the diffuse sampler.

The samples aren't actually used, but we should at least make it valid.

c47e38c19d7f08b8bd57fbfab30a8887e57abaae authored almost 9 years ago
shaders: Mark screen_res as a uniform.

c1edd0565aaeb6c88a8db156ae27c92da26a22f8 authored almost 9 years ago
shaders: Fix typo in v_build iostruct.

7694fd69ecd3a64df0dab538047db13cfcbc5b1a authored almost 9 years ago
glBufferUtils: Don't normalize the texture coordinates.

3d57b07e1490cf5834981ccc990f7389051ee6d7 authored almost 9 years ago
shaders: Switch to floating point texture coordinates in detail shaders.

63a089ccefd677d9a9a868ed20d4d2862a9db3da authored almost 9 years ago
dxFontRender: Apply offset to OpenGL renderer.

a954329ada230bc4213504920c16f8efc3e65af1 authored almost 9 years ago
shaders: Switch to floating point texture coordinates in tree shaders.

b54afedd20f54828fc9b6eb1fd5043af86f6eb62 authored almost 9 years ago
shaders: Update common_iostructs.

daf2abbb288caf9c9466f782e0c621ce616c9718 authored almost 9 years ago
shaders: Always use floating points for texture coordinates.

eb7dbfc07fa2c6f50a0194b31631446a538c960f authored almost 9 years ago
shaders: Fix various oversights in GLSL ports.

a1e13c8651e2af1f9106345e90a9c3a320e577ee authored almost 9 years ago
glBufferUtils: Use the state cache when switching the vertex format.

5ad54e9f903524ea3184ea114ddd7865923bd98a authored almost 9 years ago
R_DStreams: Rebind the buffer before unmapping.

76b9cfa1fd5560f8277a5b6c5d1b00b7ffe248bb authored almost 9 years ago
shaders: Normalize position in skinning structs.

59a054e051e907396e3032a5a6e78014ffda1a26 authored almost 9 years ago
rgl: Turn off shader optimizations in debug mode.

f3b036ba04b81bf7780c9ec42a3a7a92ac1f9361 authored almost 9 years ago
gl_rendertarget: Create a dummy shadowmap color target.

c47d03f2252b2cea8c0e5534d0c9172d1c6cd92c authored almost 9 years ago
rgl: Fix assert.

c5c3e95f99b7761ff6740b4163cde5e3faa0e3f9 authored almost 9 years ago
dxEnviromentRender: Use CTexture constants.

20eba73365939d6a8347443936235bac75146197 authored almost 9 years ago
CSkeletonX: Also copy the m_Indices on OGL.

1182401b3cad984178148f131f13b3e899b9c39f authored almost 9 years ago
shaders: Fix shader compilation errors in GLSL ports.

a42ae5e61751ad445af8b07c89e16514ae89f522 authored almost 9 years ago
Externals: Replace glBinding with glew.

Unfortunately glBinding is much harder to debug.

# Conflicts:
# .gitmodules
# src/Externals/glb...

4fe8459d314763bd97d875541503b2044addfc99 authored almost 9 years ago
shaders: Add GLSL port of model_distort4glass.

64cbf6ed0d2faacae052980fd91e70b1e37a8e24 authored almost 9 years ago
shaders: Add GLSL port of accum_emissive.

5ed08c051f8036b40eae7e758c806e7d30157150 authored almost 9 years ago
shaders: Add GLSL port of model_def_lq.

4bb42953d28c33d55ccc91d958d997d0c2ab108f authored almost 9 years ago
shaders: Add GLSL port of shadow shaders.

0d17f5fada1203ca64370b83a8040643878bc02f authored almost 9 years ago
shaders: Add GLSL port of effects.

c34143480511b2720c49c6dd7798d936d6d573a4 authored almost 9 years ago
glTexture: Implement 3D texture loading.

751a5783ca93d9bf36fb9ff216a78678855ebf6c authored almost 9 years ago
shaders: Implement deffer shaders.

11403539b7e01b703e38c38d428f5d6202bfdcef authored almost 9 years ago
CRender: Remove automatic line debugging directive.

8868b304c3d82499a7808acd98981219ed4285b5 authored almost 9 years ago
gitignore: Exclude *.VC.db files.

819331f295745117250566cfb9b3c0ec3c2779c5 authored almost 9 years ago
Add UNUSED macro.

b29c2ef5a13ff73bebc4d3e2c1ab5ac43a4d33d3 authored almost 9 years ago
Deployment scripts: use copy when cp is not present.

be04304fadc97a6b554d8d05c7957da649a3f777 authored almost 9 years ago
shaders: Port a sampler in common_functions.

435918a201bd91fe48a175f1c1860b4d79b9a646 authored almost 9 years ago
shaders: Port simple to GLSL.

2984b64618086bd599076a481a56a9e5c72cdb17 authored almost 9 years ago
shaders: Add GLSL port of editor.

7cb1cbb8416442cb8de498dd06e34d6e8c5634a8 authored almost 9 years ago
shaders: Add GLSL port of simple.

069233fb81b1485ad7b96b59e19502a8e6581dcf authored almost 9 years ago
shaders: Add GLSL port of portal.

aec32fcad2bbe12aecef3414ccb57d775e6fc88e authored almost 9 years ago
shaders: Add GLSL port of particle shaders.

36ad95d9adb08c703753b5b13bf921631753b163 authored almost 9 years ago
shaders: Add GLSL port of postprocess.

e64f1a778acffa28a725e2835f3f184c577f9e93 authored almost 9 years ago
shaders: Remove line directives.

Leftovers from debugging.

a82eb1c869da29a032345edf31d5290aa8b13aa1 authored almost 9 years ago
shaders: Add GLSL port of combination shaders.

This includes the DOF and SSAO shaders.

0340ee4f74dc2a4ac73f7700c803e1ee85d13e58 authored almost 9 years ago
shaders: Add GLSL port of bloom shaders.

060350ad6179014e8d1ff532071cf8d91cd3dd61 authored almost 9 years ago
shaders: Add GLSL port of accum_indirect.

dabe6793e891d6a2699d32e5975c757a988ca550 authored almost 9 years ago
shaders: Add GLSL port of dynamic lighting shaders.

a682820a1b8012e241c236b57cc3fcca56a08307 authored almost 9 years ago
shaders: Add GLSL port of skybox shaders.

b506f1cd2d901617d4675d8f732d3d6e5b2e9932 authored almost 9 years ago
shaders: Add GLSL port of rain shaders.

87276b4c0df6d072fd6cfb883454f639268a3d95 authored almost 9 years ago
shaders: Add GLSL port of accum_volumetric.

221062a34b651d24270f1c796b183a2edd777756 authored almost 9 years ago
Blender_Recorder_GL: Consistently use DX identifiers.

e82c4b0df42b7747bd6981e205343e54a1ae3a75 authored almost 9 years ago
shaders: Add GLSL port of accum_sun.

11d9066d6ec4826475da822d9ca4d9881bbe22f4 authored almost 9 years ago
shaders: Add GLSL port of copy.

acecea900b2de2468fcd2512349272c7b236879a authored almost 9 years ago
shaders: Add GLSL port of accum_mask.

f33a75574eec1f7f3101d778dfeffd73c40f15fb authored almost 9 years ago
shaders: Implement hud shaders for OpenGL.

3e02dafa48aea834f5a5f11039bbf004afee803a authored almost 9 years ago
glState: Also track the scissor test state.

ed7713370b6612162070dd3cc47245b31b96376a authored almost 9 years ago