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github.com/OpenXRay/xray-16

Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
https://github.com/OpenXRay/xray-16

support Ascii's Screen Space Shaders update 17

1e486741250b5a98277cbe94f2d9015a5d4ebf6e authored over 1 year ago by yohjimane <[email protected]>
Genericize blur,dof,nightvision RTs, support Anomaly gasmask shaders

635fcfdb611f52e8e14e5ab0bf88dbef7c90b6cc authored over 1 year ago by yohjimane <[email protected]>
Vanilla compatibility

bba83d13ffd2389b46437124d4a0812431dc8d1f authored over 1 year ago by yohjimane <[email protected]>
Cleanup unused vars, ensure wetness_factor is initialized

ccfa80fb9b34038b51eef1789fe8096e2b08776d authored over 1 year ago by yohjimane <[email protected]>
Add phase_nightvision for beef's nvgs

a1d813ddb509010ff1e6975225d644c61925b3c4 authored over 1 year ago by yohjimane <[email protected]>
Add shader params used by Beef's nvg shaders

9ecc2afa8b88f1bc3708bc3f074d9cec74c0684a authored over 1 year ago by yohjimane <[email protected]>
Basic engine implementation for ascii's hud rain drops

a6057daab3bbeb8241767c47e66a7f23c8bcf163 authored over 1 year ago by yohjimane <[email protected]>
Fix grass interaction with treebranches/bushes

36cec27c5c18915cc0ae4cd1aa189bb8cb23db7c authored over 1 year ago by yohjimane <[email protected]>
Engine changes to support Kennshade's Enhanced Shaders

23566f48d45df72346bf745db968f0f7e0edc670 authored over 1 year ago by yohjimane <[email protected]>
Add r2_gloss_min console command

73586c46c0358bc23a84d902a09c74be12009c5e authored over 1 year ago by yohjimane <[email protected]>
Add new blenders to support Indirect Lighting, and later to support Beef's NVG shaders - thx LVutner!

99f98b733d324b77bde2ff552c2360dbd096b133 authored over 1 year ago by yohjimane <[email protected]>
Engine edits to support Ascii's shaders

e70d33f9c701e61cd69e8fa59ebe9574e1a8e6e9 authored over 1 year ago by yohjimane <[email protected]>
Improved multimonitor support

Still doesn't work properly when we want to change monitor in exclusive fullscreen mode (console ...

d0792e76560b1e912c37edb69f78afc838acab60 authored over 1 year ago by Xottab-DUTY <[email protected]>
*BSD: Fix SIGFPE at launch (closes #1223)

Change from https://github.com/OpenXRay/xray-16/pull/1153/commits/323872242fe3d2e51872ec1e2633373...

58d0ba2222a77d3912d9bb1e3cad0bf2889cdcfb authored over 1 year ago by dasehak <[email protected]>
[FEATURE] Updating debug methods for GOAP planner (#1429)

4dd06e2edc3b14494190da7aafa1736c87547256 authored over 1 year ago by Syrotenko Igor <[email protected]>
GitHub Actions: added few new labels to the labeler

a82c0deeb3b4184cc0e093e8a9d96c0c0d119fb7 authored over 1 year ago by Xottab_DUTY <[email protected]>
[Linux]: Allow to disable problematic functionality (#1423)

e80d699615e9524ca4d9e24943c77466858f237f authored over 1 year ago by Krzysztof Sobiecki <[email protected]>
Fix crash while descending to X8 (#1431)

4c382639b979ca3471454103eea19b9fe253db6f authored over 1 year ago by Krzysztof Sobiecki <[email protected]>
Added advanced window mode selection instead of simple fullscreen on/off toggle (#932)

bd5d619df87db8cecbddc9ed5da5eb8700d257ef authored over 1 year ago by Xottab-DUTY <[email protected]>
Moved gamma, contrast, brightness and fullscreen toggles lower in the video settings

cd1050ac434d8c9730a16479493c31543da1da38 authored over 1 year ago by Xottab-DUTY <[email protected]>
Don't crash in CCC_Token::Info

50142eca214470eb84e6f114f623fb0f6fa338d0 authored over 1 year ago by Xottab-DUTY <[email protected]>
src/engine.sln: removed xrSdkControls project from solution

Plus removed few other components that are used in old weather editor

1f5d73c5775f88ea10ad832923d2dbcd2a7093c1 authored over 1 year ago by Xottab-DUTY <[email protected]>
Removed OpenAL installer (oalinst.exe) from resources

We now have fully functional OpenAL Soft plus it's router implementation that should work out of ...

fff4fef98c0391b1f586aae91d09dab9dd2cb20a authored over 1 year ago by Xottab-DUTY <[email protected]>
xrSound: OpenAL: support ALC_ENUMERATE_ALL_EXT

This gives player more flexibility with the sound devices

d701052ddd5a369d001a5e93e246c3e299e2e88f authored over 1 year ago by Xottab-DUTY <[email protected]>
xrSound: removed useless X-RAM support logging

2aecec1dd6ecc30cf3ac524881838db89a5fedbe authored over 1 year ago by Xottab-DUTY <[email protected]>
Redistribute OpenAL Soft router with our binaries

337d38a0d80ac1568694c9a68b5c26773fd9b02b authored over 1 year ago by Xottab-DUTY <[email protected]>
Fixed 32-bit Windows and macOS builds

d1e4874395f881bfcc05199a40ad8fb1eb01426b authored over 1 year ago by Xottab-DUTY <[email protected]>
Fixed macOS build

8a8f75a235805dfbabfc41f38534a524e42dbe04 authored over 1 year ago by Xottab-DUTY <[email protected]>
Use OpenAL Soft as a router (closes #45)

Proper, system OpenAL includes are used in CMake builds now.

Removed old OpenAL Router implemen...

63904967c677a59858f2bc68495416d2e5e93ef3 authored over 1 year ago by Xottab-DUTY <[email protected]>
Windows builds: Update OpenAL Soft to 1.23.1

e35f70674d7a6a306326ff993b8c8834b03782c5 authored over 1 year ago by Xottab-DUTY <[email protected]>
MSBuild: enabled multiprocessor compilation (/MP) for Debug builds

Now we can do that since incremental builds for Debug are disabled

034046fe156736450b4ad0c64d424d4aa4802ed0 authored over 1 year ago by Xottab-DUTY <[email protected]>
MSBuild: enable incremental linking for Mixed builds to improve iteration times

Only for non-CI builds

Also, disabled incremental linking for Debug builds due to ASAN usage
(f...

33e097bd8dd5d5c6f1cfd3bef740b17022fc0b4f authored over 1 year ago by Xottab-DUTY <[email protected]>
README.md: PPC64LE support!

49bde6de4da947db73fbdb14f63eedfa39933e88 authored over 1 year ago by Xottab_DUTY <[email protected]>
Support PPC64LE architecture (#1412)

452a65fed686fd5bba5e2e3627cedd4256d3e0db authored over 1 year ago by John Curley <[email protected]>
Allow player to kill themselves in singleplayer (debug only) (#1424)

e6c5f5351ca2ebe08b818255d2798452a0f0573a authored over 1 year ago by alex <[email protected]>
[Bugfix]: #1374 - fix incorrect initialization CHUDState by setting eHidden as first value of EHudStates (#1375)

85b1ddba8597210818f933634bc58714222d07ed authored over 1 year ago by alex <[email protected]>
Merge pull request #1428 from OpenXRay/dependabot/submodules/Externals/zlib-79a0e44

16d864c174a18ba73050a3f9218e2b482a195bee authored over 1 year ago by Xottab_DUTY <[email protected]>
build(deps): bump Externals/zlib from `21767c6` to `79a0e44`

Bumps [Externals/zlib](https://github.com/madler/zlib) from `21767c6` to `79a0e44`.
- [Release n...

3aa86facb347892c1e1b321e210057c315e398b4 authored over 1 year ago by dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Fixed resources leak in renderers

481d4dc8edd58866a79e072dc65355259c08fe5b authored over 1 year ago by Xottab-DUTY <[email protected]>
Better translation for rs_always_active option

222775c748629fc9e8784bc85d4238a7218cdc45 authored over 1 year ago by Xottab-DUTY <[email protected]>
Show r3_msaa_opt option only on R3

Don't show it on R4 or RGL

1f8f0bc81e865b96c2d83bad8f5c8adade2bb6fa authored over 1 year ago by Xottab-DUTY <[email protected]>
Removed debris from old removed graphics options

aedb146ce9e4b4efa04ae8b7c62e72797a2b07b5 authored over 1 year ago by Xottab-DUTY <[email protected]>
Hide old 60Hz option from graphics settings

We have been using a new way to set the refresh rate for a long time

Old rs_refresh_60hz consol...

e0ee4d043208e087a0ec40a5fa2e200ca87d16d2 authored over 1 year ago by Xottab-DUTY <[email protected]>
Add customizable framerate cap (#1350, closes #1349)

Co-authored-by: Xottab_DUTY <[email protected]>

c339a700c79253acbcb469052fd1bc2b7d64d5c3 authored over 1 year ago by alex <[email protected]>
[Vanilla Bugfix]: Fix reversed input assignment, and dependent logic (#1354)

b980159b253bf69a1043a73e903c07234dc5993c authored over 1 year ago by alex <[email protected]>
[FIX] Custom drag drop script export fix. (#1405)

f56b3ee936aa1d2bf586e2ed82aa82646468f83b authored over 1 year ago by Syrotenko Igor <[email protected]>
Ability to add language specific loading screens (closes #1411)

578af42a10f9ef280a9babdb0336df1678d53f4a authored over 1 year ago by Xottab-DUTY <[email protected]>
Ability to get current language from CStringTable

3adbee46fdfd3b22e9e57a554ecd44f4517b4777 authored over 1 year ago by Xottab-DUTY <[email protected]>
Added Clear Sky UI style stub

(rename styles_ to styles to make it available in the game)

2f76035fd7ffd62fd96867cae1063f24044eceea authored over 1 year ago by Xottab-DUTY <[email protected]>
Reworked UI style manager scripting abilities

0f93912adb8fc625db1ea828b718c232403dbb3a authored over 1 year ago by Xottab-DUTY <[email protected]>
Added kUI_MOVE_SECONDARY game action

6b9e84cefe44d1023e542072e956aee46c23ee97 authored over 1 year ago by Xottab-DUTY <[email protected]>
Revised CUIMotionIcon and CUIMiniMap SOC/CS compatibility (#382, #392)

WndPosIsProbablyRelative is a bad function :)

4b1d5920268d65a2ce4d6b8af80a39cc84d26597 authored over 1 year ago by Xottab-DUTY <[email protected]>
Map PDA_MOVE actions only to arrows on keyboard to allow player to move

Initially, I mapped them to WASD also, which prevented player from movement when PDA is open.

1a838794e881d0db212a233a71efa4d2b25ab147 authored over 1 year ago by Xottab-DUTY <[email protected]>
xrEngine/xr_level_controller.cpp: added assertion to check actions IDs match

854ed039c5df6a44954074394f3e22cb87d6a52a authored over 1 year ago by Xottab-DUTY <[email protected]>
Display CDialogHolder data in UI Debugger tree

21a8a04ec32b0d219bf2597c6d49c0d7b8c76183 authored over 1 year ago by Xottab-DUTY <[email protected]>
Fixed in xrUICore crash on engine shutdown

17f23202e448100cb3a34e36fcb93f546e228089 authored over 1 year ago by Xottab-DUTY <[email protected]>
Allowed keyboard and gamepad input for MessageBoxEx

2d67454f756e42e40710392957d1d6585764ac97 authored over 1 year ago by Xottab-DUTY <[email protected]>
Ability to fetch contextual actions from Lua

2ade51c90f13cb6424e7e3c4e80f4ffb5750b5f4 authored over 1 year ago by Xottab-DUTY <[email protected]>
xrGame/ui/UIMMShniaga.cpp: switch to UI input context

574762466d2005fb47a5729912493d7c7dc6292a authored over 1 year ago by Xottab-DUTY <[email protected]>
xrGame/ui/UIGameTutorial.cpp: ability to close tutorial via kUI_BACK action

6effe6a8121aef22d3bf63c324bd478038fcbc02 authored over 1 year ago by Xottab-DUTY <[email protected]>
Make UI input context also work in multiplayer

5c3e7397ac40ea5f07df19cb092324816efd81eb authored over 1 year ago by Xottab-DUTY <[email protected]>
xrEngine/xr_level_controller.cpp: formatting

d5fb849393fe4ad197d9b6ed40195abce0df7d60 authored over 1 year ago by Xottab-DUTY <[email protected]>
Fixed UI cursor is being autohidden in some situations where it should be shown

e226d848f67a0e9c18551540c6004cbea9f14198 authored over 1 year ago by Xottab-DUTY <[email protected]>
Added ability to open tasks list in the PDA using gamepad and keyboard (#943)

Added two UI actions stubs

8eedccbd2f846b018ca10c101aa6685044dd74eb authored over 1 year ago by Xottab-DUTY <[email protected]>
Reworked PDA filter selection mechanism

More robust, fixed few known and possible edge cases bugs

b91375bcc2810159642e31a8b2445f62b5b21101 authored over 1 year ago by Xottab-DUTY <[email protected]>
Exported contextual actions to Lua

ca6a831b2c7ab48222ccaafa94fb060c3e320dfa authored over 1 year ago by Xottab-DUTY <[email protected]>
xrEngine/xr_level_controller.cpp: fixed accept/back actions have 'move' in their names

Oops

283b09772e996968ddb08cff421d5152bd189d29 authored over 1 year ago by Xottab-DUTY <[email protected]>
Fixed compilation error caused by wrong key context

And removed that whitespace...

346e7f4cd273c1f8a67c35877d02bd194839232a authored over 1 year ago by Xottab-DUTY <[email protected]>
Map PDA_TAB_* actions to UI context

c842a36f6a1ec53de01527f017f921035bafb6a1 authored over 1 year ago by Xottab-DUTY <[email protected]>
Initial support for gamepad and keyboard input for Talk window (#943)

30b97b125838c7ba6062596b318378392acd9cf0 authored over 1 year ago by Xottab-DUTY <[email protected]>
Added initial support for gamepad and keyboard input for PDA window (#943)

3063652b37f6169321bfd1f6da943e6b76030b17 authored over 1 year ago by Xottab-DUTY <[email protected]>
Added helper functions to determine input type (gamepad or keyboard & mouse)

Reduces code length

956660185b69094e7d24b23b5fae5d65e83d4b6c authored over 1 year ago by Xottab-DUTY <[email protected]>
xrEngine/xr_level_controller.h: IsBinded now also supports contextual search

07fbd1052663226c5ca8cd405e2ad79e220286c2 authored over 1 year ago by Xottab-DUTY <[email protected]>
Ability to pause CUICursor autohiding

0335f95e0056d1e0494b8e42bcf8178a80e3dbc2 authored over 1 year ago by Xottab-DUTY <[email protected]>
Made CUICursor::IsVisible() const

b89d276d8b5b80081f9872ff6daeda3d4f15c1b7 authored over 1 year ago by Xottab-DUTY <[email protected]>
Contextual input bindings

Depending on the context (e.g. different UI windows) input mapping can be different.
This feature...

5f9ca4b39367ef9fc403a43e07dbeb4d98a8447e authored over 1 year ago by Xottab-DUTY <[email protected]>
CUICursor: ability to warp cursor to specific UI window position

1ef6b7472a6d89313c440dcdb45bd641b64736f7 authored over 1 year ago by Xottab-DUTY <[email protected]>
CUITabControl: ability to switch to previous/next tab programmatically

cce060b5c007628b284ef563941e021eb148ed60 authored over 1 year ago by Xottab-DUTY <[email protected]>
Send OnFocusLost event when UI cursor hides

075c2984c50fea08627703877fccbe30f01ea948 authored over 1 year ago by Xottab-DUTY <[email protected]>
Autohide cursor when gamepad input is active

fd2303adb254b8b11fb4f4cda5df4005c86a46dc authored over 1 year ago by Xottab-DUTY <[email protected]>
xrGame/ui/UITaskWnd.h|cpp: refactored map spots filters – they are now in one array

c291bccbafbab9cad8c599c6671d2998ad8f3c58 authored over 1 year ago by Xottab-DUTY <[email protected]>
xrUICore/TabControl/UITabControl.cpp: removed old unused code

6452bfdc4ad51d740ab158486ac1d9d1c9c7f111 authored over 1 year ago by Xottab-DUTY <[email protected]>
xrUICore/TabControl/UITabControl_script.cpp: renamed function overload so it won't conflict

No gamedata compatibility issues with vanilla – there was no function to remove item by ID or ind...

8a34f62c722f2581a9159a19660b82c8b70a2af3 authored over 1 year ago by Xottab-DUTY <[email protected]>
xrGame/ui/UIPdaWnd.cpp: more flexible and extensible facility to check for PDA tabs IDs

8bf394608440a9cba41df6b77c629ff575341cf7 authored over 1 year ago by Xottab-DUTY <[email protected]>
Fixed broken game tasks hint due to unreliable code

The hint that was appearing when you press Tab in game

b1452c371ee6086297240f14a9216b1e99c56936 authored over 1 year ago by Xottab-DUTY <[email protected]>
xrUICore/Windows/UIWindow.cpp: moved random generator instance to a local scope

Added XXX

b1517992b31771abe8e961d130cbe0547d1a7837 authored over 1 year ago by Xottab-DUTY <[email protected]>
UI Debugger can now draw differently coloured rects

8103716abc81f069f2ce8210ec2ddc82dab22583 authored over 1 year ago by Xottab-DUTY <[email protected]>
ImGui IDE: small reorganization of variables

2287bf48ffaa86d42ce3486dbd4580bfaf50e7ba authored over 1 year ago by Xottab-DUTY <[email protected]>
Removed show_wnd_rect_all console command (superseded by UI Debugger)

dd786b1b7055c6bbf5428c38733222985bbeda4e authored over 1 year ago by Xottab-DUTY <[email protected]>
UI Debugger now supports UI declared from Lua

bbdf63253571c087a0fdd67dd82473b9b3f8486b authored over 1 year ago by Xottab-DUTY <[email protected]>
UI Debugger: allow unselection of elements

f0def4d8c7c31f422408255f7717679db1f4ead0 authored over 1 year ago by Xottab-DUTY <[email protected]>
xrEngine/editor_base.cpp: only allow ImGui demo window on Debug

7cbe5563f74e9b27cd992f81b9bb3f6356adc585 authored over 1 year ago by Xottab-DUTY <[email protected]>
README.md: game SDK update ⭐

bcb5bc3bbe0564c47f66f50e51323958abe222db authored over 1 year ago by Xottab_DUTY <[email protected]>
Merge pull request #1415 from OpenXRay/dependabot/submodules/Externals/sse2neon-835bd49 [skip ci]

b3518404db9e916a36b2b984a77476d1077634a9 authored over 1 year ago by Xottab_DUTY <[email protected]>
xrEngine/xr_level_controller.cpp: use XR_CONTROLLER_BUTTON_INVALID for gamepad section [skip ci]

Technically, this doesn't matter.

4dbc24701edf0c5319206d4448481fb4af5e51b6 authored over 1 year ago by Xottab-DUTY <[email protected]>
Added default key bindigs for Map and Contacts (SOC PDA, #392)

1095f05d9bc9f48ce1f58e3d7a4ae0b4997528d4 authored over 1 year ago by Xottab-DUTY <[email protected]>
xrEngine/xr_level_controller.cpp: reordered predefined key bindings a bit

7762126a6e14dee9c89442eb5e79f9525a114adb authored over 1 year ago by Xottab-DUTY <[email protected]>
build(deps): bump Externals/sse2neon from `2eede22` to `835bd49`

Bumps [Externals/sse2neon](https://github.com/DLTcollab/sse2neon) from `2eede22` to `835bd49`.
-...

50428a2862cca6d83c49252de44f4705d96e9bd0 authored over 1 year ago by dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
By default, gamepad's left stick will now show current game task

90dec18391c31f27d51acaaf2f6a644d8cd0c7f8 authored over 1 year ago by Xottab-DUTY <[email protected]>
Bind F10 as default key to open ImGui IDE

7c49ad10d554cc2fd418e5546166a159effca264 authored over 1 year ago by Xottab-DUTY <[email protected]>