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github.com/OpenXRay/xray-16

Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
https://github.com/OpenXRay/xray-16

Add Steam COP items.ltx

88c0d7d9f60f745962907868a95ff3707bc0717d authored about 7 years ago
= fixed being able to repair consumables with more then 1 usage

~ st_unequip is hardcoded string to display text for unequippable slotted items

4c6fc2789522c4412dbd78aafec1ea01e19d943b authored about 7 years ago
xrCore/math_constants.h: use constexpr

d25f6bfd4e6e4f48b0219a39debaee3d04700774 authored about 7 years ago
+ added decay_rate for detectors when use_condition = true. on animation end this value will be subtracted from the items condition

= fixed issue with non-slot equipment mechanic and stacks
~ added PDA_SLOT and TORCH_SLOT to list

422b48cbf55c1dd25da3913626854b76d6331f75 authored about 7 years ago
= fixed stacking issue with non-slot equip feature but equip when item already equipped still not working.

835f476c432f0ca16c44e2731774364cf0d83615 authored about 7 years ago
~ further improved the new non-slot equip mechanic. slot_persistent = false must be set to enable this feature for a slot. Some minor bugs exist when stacking and a bug where you are unable to equip an item unless you unequip the existing item first. (Still work in progress)

597a34c86e1f9ba623623363d6742e08672dddd7 authored about 7 years ago
Add Mixed configuration to build script

f64b76a0cc1d1e2e535ca9281e725115cd810100 authored about 7 years ago
+ added code to donate item through context menu during trade (Work in progress)

= fixed duplicating items caused by CEatableItem::Useful() and the removal of the remaining uses ...

9c43597fb529bff9a0013c7dc0679cbce6182f27 authored about 7 years ago
+ AxelDominator weight calculations for CEatableItem weight

~ uncommented artefact immunities code to be displayed in tooltip
~ uncommented outfit immunities...

7840b0fe233cd84f1b3e5d9c9a53293fa73dcb11 authored about 7 years ago
Part 9 of project files refactoring (utils folder). But xrSE_Factory still broken.

9c726bd868ae45c70eecfe45e82fcae316215711 authored about 7 years ago
Update LuaJIT and LuaBind

56d805d38656f2cbb97de8ca65838224b59975a9 authored about 7 years ago
Don't build some projects on Mixed x64.

9d6b1a5c32231cc2f1d7c44a35e1aaafe2bf6c44 authored about 7 years ago
Part 8 (Final?) of project files refactoring.

8d0b47cb6bf54399b5715cf58b606a6b56856238 authored about 7 years ago
Part 7 of project files refactoring.

80c1286c24450ae8696124bf8eced068d56e3a9c authored about 7 years ago
Part 6 of project files refactoring.

a3dfc7a0f883831663b449dc6add0f4c2d7df229 authored about 7 years ago
Part 5 of project files refactoring.

b7fc50553dc6fca28f13bde36b053d42d01e75f7 authored about 7 years ago
Add workaround to fix Release x64 build.

27885c1aac05bf4fd6c12aa0abeea2fdeabb84fa authored about 7 years ago
Temporary reduce Warning Level to Level 1 for supported projects.

949dc05f20107e615f92a9a01cb75c1cf226f393 authored about 7 years ago
Part 4 of project files refactoring.

b476f8620b83f8f745ddb6582d86d4b2276869a7 authored about 7 years ago
Part 3 of project files refactoring.

680958d9999486180d0b0f70173d0837c570bdb0 authored about 7 years ago
Part 2 of project files refactoring.

00ad3ccbbe202d104973335f45795bccab95fd6d authored about 7 years ago
Part 1 of project files refactoring.

5248b53fa33e9e262f7abff7f26ddb2a50d68a7a authored about 7 years ago
~ moved some consumables code out of eatable_item.cpp UseBy into inventory.cpp Eat()

5f1d47e19e8cd08122364b17c8fa0949bb76702c authored about 7 years ago
~ polished some minor quirks with consumables due to new use_condition feature

e21a81f7446782016f44b665ca5ad5d3816cf395 authored about 7 years ago
Various fixes plus progress bars are now green

Fixed various issues with the multiple item uses and now the progress
bars are green. Also fixed...

801239f39af10650306e329c03f40b4ae44726ba authored about 7 years ago
= fixed inventory cell items not updating progress bar

= Corrected some issues with Axel's feature

218dacf5c3109722f0fee184103c40d1b7122a2c authored about 7 years ago
Added functionality for multiple item usage

You can now have items with multiple uses, with proper display using
progress bars and all of th...

afc85df16d413efd695e5a02880843ad938ba21b authored about 7 years ago
xrGame/HudSound.cpp: use range-based for instead of iterators

Also code cleanup

4da9bb66d0fa7fd69ce81e9e78d4a2bc8fd3ea89 authored about 7 years ago
Remove lua_help.script

204b8ad8cc9aa41e0d5d182699a89abca2d0b5b6 authored about 7 years ago
Fix crash when trying to kill entity via script method "kill"

d52aaea8888d28e3430f2e8af8575de0bbc90cb7 authored about 7 years ago
* restructured many features behind defines (see: Config.hpp)

+ added a layered sound system (see: Config.hpp)
+ added get_hud():UpdateActorMenu() which refres...

6e703b4cd33e8e5ba24b4cf7746444ec113d3c74 authored about 7 years ago
Add static_third_ammo to maingame.xml

f59ae374a6112916f2d90687e39e1e6f3309b8ac authored about 7 years ago
Add Steam COP maingame.xml

2f41f7d9b7e2c604a96502563834a1e0cd09dacd authored about 7 years ago
Allow to capture corpses

5d5a255d280541806327d63d1ea0460447753a00 authored about 7 years ago
Add Steam COP system.ltx

With proper russian comments!

cbdc9a482d84f30f8f96bcb13e88f94ddd1d90f8 authored about 7 years ago
Add 5 custom slots

b7759f791add41da1b6f3663be50ef80352f6da5 authored about 7 years ago
+ Teleport actor to demo cam when you press Enter while in demo_record

~ activate car PPhysicsShell when it spawns so that it collides with ground properly
+ Added supp...

99a25382bc86755061e5e2d94530fee7c79f6254 authored about 7 years ago
New callbacks and more

* alife_storage_manager.cpp makes direct engine call to script alife_storage_manager.script to pa...

0fe21c14296eeb2e222f079f2a94d236373625a7 authored about 7 years ago
Tweak CarDamageParticles.cpp

* Correct includes
* Use range-based for

8949dd2cd61db6695217d4362cfaac43abc36bab authored about 7 years ago
+ Restored method to attach vehicle to actor

+ added many exported car methods by RayTwitty
+ Three new actor callbacks! on_attach_vehicle, on...

d0323b3a8a8f1858ea34b5947fe9df5d652cdca1 authored about 7 years ago
= fix rpm for abakan cycle down

= fix level.get_target_dist to always return range even if there is no object at cursor
+ added l...

dc0acaeea8964b8c4b0ba794be6bf8c1ee40b787 authored about 7 years ago
= Consumables greater then 1x1 inv_grid_width will no longer crash the game when dragged onto a quick slot because they are ignored

a31a78ba3566b943de856ffb3b30c25cc6e31e5a authored about 7 years ago
Update luabind

2a9d6868f242c8f7c7c176183de1a76af5023f9c authored about 7 years ago
Add current path to the common include paths

This fixes IntelliSense in renderers code. (thanks @ForserX)
Also replace backslashes with slashes.

d5947e80c46467464a7f915f83401b98b135a30c authored about 7 years ago
Fix Lua error log output

Remove autoformatting tool typo. Thanks @ShokerStlk

133af996d0efcd56333afda9c445ea2eb618714c authored about 7 years ago
Fix luabind compilation

396d846bd38e5374e04af780c8765ee7bd40ae43 authored about 7 years ago
Optimize Entity.cpp

952d28743b706ef131bc789f8923132ee7e88cdf authored about 7 years ago
Fix crash on actor death in multiplayer

https://github.com/OpenXRay/xray-16/issues/184

885ac4e1c61240a699f7a3384ac2ce430b0538bf authored about 7 years ago
Update LuaJIT and Luabind

565ba26611a3d51fe26bca1557cca2bdc97d34d1 authored about 7 years ago
To avoid vector end iterator dereference (this is undefined behaviour).

098e579a2c236c3672205abf0c2038d75688a350 authored about 7 years ago
Small cleanup vcxproj files and its dependencies.

0c243258eb3253ae51817959991f19cfb7e06a8d authored about 7 years ago
Update LuaJIT and LuaBind

4ee03f87f532a10fd318659dead3214e03bec8b0 authored about 7 years ago
Fix crash when trying to sleep

Thanks @abramcumner, @ShokerStlk

f1b08e29744d4c356b6f008b4d0d319bba482062 authored about 7 years ago
Fix crash when NPC trying to open the door

5e5cf4754e7c993536741cd691a8eb993714b581 authored about 7 years ago
Fixed build script again

Remove dir command usage

06d326327a9ef69c4bcacae5af52956fce42c071 authored about 7 years ago
* changed cycle down in WeaponMagazined.cpp

* increased the Y distance for the floor/ceiling wall look prevention

5aebfda57c72b339e0ddc702ec2663406c6928e2 authored about 7 years ago
Fix for actor before death callback

6f704f1ab7ac4f3a81931c9e284d9e4517776c59 authored about 7 years ago
Fix spamming of: Failed to find compiled list of textures.

c19ac812f763982fc0e2b8254465f766bf99e687 authored about 7 years ago
Put Actor before death callback into ifdef block

c99361ad416838f509d6e4802e221e96324b7074 authored about 7 years ago
Include Config.hpp in Common.hpp

e6253a55d63a915b7095340bec125f03c160eb27 authored about 7 years ago
Whoops (Fix build script)

platform == debug, configuration == x86....
facepalm..

0b7065b5d39b66b919180d4561ad4b9d5aa425e1 authored about 7 years ago
Disable common Lua log (remove my workaround)

a55d45b57deed4f758b7c69e3281223b00a95499 authored about 7 years ago
Update build script

535a9e05ca45b8af6ae4073b24aaec90b6d9a28a authored about 7 years ago
Merge pull request #2 from intorr/debug_runtime_fixes

Debug runtime fixes

5f172c997873720d844cbe96011cb0219798eb62 authored about 7 years ago
Simplify the code.

c24f2120758c92d7d95338324f58f0478eb6a284 authored about 7 years ago
Removing an unused variable. Moving a variable to a smaller scope. Simplify the code.

d8b5e5dad502ca9d824668f5d0b5f12f5c084d4b authored about 7 years ago
We do not need this since we are destroying arrays after use.

7683eb5f89c7e4a69137cd3d92714b179a2ae91c authored about 7 years ago
Add batch build script for AppVeyor

689954c7c243ed976e6cea63b4fcdccd625b9693 authored about 7 years ago
Fix incorrect option for x64 Debug in xrEngine.vcxproj file.

d690acc97c8ba882baa64b47d54c146d7c3e61be authored about 7 years ago
Headers cleanup.

927d7de1c84c25e2ef29713da0261ddc5bde3710 authored about 7 years ago
To avoid game crash with some kills. For example some stalker kills.

e7839b553e2d20a3d665ea3db6341ac6bb7319f4 authored about 7 years ago
Add original lua_help.script file.

293a7fac9299c188f1d7d1180fcd0b40030b1a23 authored about 7 years ago
Adjust xrAICore project file

859c2b3439d2797c213cbb40c03ecd4f497a0b93 authored about 7 years ago
Move variables to smaller scope. Code simplification. And some more code refactoring.

a09f2eb6d89d34bc4b83d7a239fac798092c56dd authored about 7 years ago
To avoid game crash after inspection of the helicopter Scat-5. And may be some more scenes?

e604c3a5d91c36eddf1f7a2882535d7848e08dd9 authored about 7 years ago
Remove old and unused variables and code.

27cc76e2fd12de00651d21e88dc3e5be5e836565 authored about 7 years ago
Revert some changes and add new one.

813910578169b9cb8aa49554834d130a92b25865 authored about 7 years ago
Memory leak fixes.

6f708213ef922c1dd7ba66a016951d6fc2b6824e authored about 7 years ago
To avoid potentially memory leak. And avoid use ZeroMemory of this pointer.

37612872f5514bdf2b150e6c5aa724c3f98084d1 authored about 7 years ago
Delete unused file.

f77a2e285c3731c8ca1c6519accc83b561272a8f authored about 7 years ago
String must be null-terminated.

98e288574d0408d42b3dd92eb1a36f1d556e07d7 authored about 7 years ago
To avoid memory corruption with debug runtime. And code simplification.

61120bcfa510f77ccb5583957141511e8e9863d0 authored about 7 years ago
This code is not used and wrong.

d8e03931b980a696ace72c24a014cdad5d2391f6 authored about 7 years ago
Cleanup some vcxproj files.

e39b886206b1d4f32ddefc56354cde19362fd3a2 authored about 7 years ago
Cleanup zlib.vcxproj file.

ac5d97e3c0383697fd865bd55c68eb29b522cbc2 authored about 7 years ago
To avoid vector end iterator dereference (this is undefined behaviour). And code simplification.

81c93ed67add6076e68e20802ab58b4b1fde6831 authored about 7 years ago
Initialization of this variable is successfully performed in the constructor.

34f1b6a26973fd2567cab35c5c20a693cb7bf8d4 authored about 7 years ago
Project dependency fixes. Some vcxproj files cleanup. Dependency xrEngine.lib did not work.

b29b6c0ba93239640c395e99c8220cabdd0ecaa2 authored about 7 years ago
Change projects Debug configuration for Runtime Library to MultiThreadedDebugDLL. Some vcxproj files cleanup. All not for lua projects!

56e8db8ede34099bcfe4dc5a5747800a5f382d37 authored about 7 years ago
To avoid memory corruption with debug runtime. And code cleanup.

e0b1a677e8dba605d910a5db02f946c43baa73e2 authored about 7 years ago
GetSlot is not a member of CInventoryItem Error. Maybe dead code?

c914177b16692afb0a80b4685c3e448c91c62b3f authored about 7 years ago
Restrictions on cursor movement are controlled by another mechanism. We do not need this code.

e647fab611476caaa157f1248260fdfa90a720ba authored about 7 years ago
To avoid zero-vector begin iterator dereference (this is undefined behaviour as zero-vector begin==end).

7c45ae86e8c4f0072a2cdd6ad752df4e6076aba7 authored about 7 years ago
To avoid vector end iterator dereference (this is undefined behaviour). And code simplification.

45f50b9cb109a14549a7b0969c00cf3018a2d57c authored about 7 years ago
Initialization of this variable is successfully performed in the constructor.

fcf0cf03ea2e21916375ee45393e4eabd82eaa1a authored about 7 years ago
To avoid memory corruption with debug runtime.

c47e323a6a2cb5a528ebb5f777b80db2306c42c4 authored about 7 years ago
String must be null-terminated.

1b897a2fbc1844fd522d2e3779ee64e0d62a5296 authored about 7 years ago
Only unsigned values can be passed to the isspace function.

54ccc739010b679512b55257051aa28e00814759 authored about 7 years ago
To avoid memory corruption through string manipulation.

0394afca5b0da27abeebc3cec09e895283f617e5 authored about 7 years ago
Include Common.hpp in the mp_configs_verifyer and mp_screenshot_info

87b3d0070e91325d8a3897529ff7b13f24e18d3d authored about 7 years ago