Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/OpenXRay/xray-16
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
https://github.com/OpenXRay/xray-16
f135e315ea004538da23c1d80faf7c2b95af1eac authored about 7 years ago
f1379ecdf9325d803dd2f257cf03f7f385001c29 authored about 7 years ago
32e600badded8396bc96a87673ab1ffc970bc087 authored about 7 years ago
e218d876b270b7ca6d6a063cb5674d8333d13247 authored about 7 years ago
846fa30377c2ecf32c6968bce598f392c08ccdaf authored about 7 years ago
15d57b5f9a72faec604d5afb2826b62a3622b027 authored about 7 years ago
c4281935ad1bde16a26823fd4f0d751349a19882 authored about 7 years ago
9162232afa3391328fce4df6ae14a8c933d55724 authored about 7 years ago
451d116a77c3eff4a3502f2e44e9c42eb48c20e0 authored about 7 years ago
f97a69ddbac1ac4e925b5974a37a24890743afed authored about 7 years ago
ad74c465f40f7e42d5339af1840e68eeb50f43f8 authored about 7 years ago
7c795dab4cb2301838fcafc62eb02d70ae570c54 authored about 7 years ago
4c7131fa29f070e59b3099de0c48bbafa3677d1b authored about 7 years ago
0bac65018df4774db67a427942669e872716f474 authored about 7 years ago
5fab2967ab13414a046240d7e567ea9faa3e975f authored about 7 years ago
d71c70d3f401fcfeb46fb5276a1b44e3572e3379 authored about 7 years ago
10d48b071c8d4879e6c8e7a9409f0a62120e3762 authored about 7 years ago
9798a17fb8750b7f8232db1c343fe544190877fc authored about 7 years ago
9deb911dc458e1942131cf8da95bec4123fde9b1 authored about 7 years ago
c108f5ae9893eab905f1c393f47e53201d4ce492 authored about 7 years ago
7a5216ce2a7f7c27ea65c363f68183ef9621d6a4 authored about 7 years ago
195a705da9ff9bd2557b259a3255638a1d5673b5 authored about 7 years ago
86322fdaf165b764b701248c967596a319b66731 authored about 7 years ago
511f426a2b81c4e7bb425c906d96f927b88cb2a4 authored about 7 years ago
330d745966b69a1fdf3abeaef8200c8cd404495b authored about 7 years ago
bd3909e0c497a2e5caefd9e741ab771d82790c62 authored about 7 years ago
5aef55fa40c9eb1ddc986da26ae0e7e8df7b4638 authored about 7 years ago
3dd401c3b208d46b0a9973077662ab8a8242724b authored about 7 years ago
03a67154220128e5d2e8f0b1acaab3e78a2e64cb authored about 7 years ago
47a53865346dc7c6165025582a9fd5c43952bba5 authored about 7 years ago
893cd3f45b8482e613f2cd44bd0c67cf980b9de9 authored about 7 years ago
b62d302dcc016e3f0ec4dcffbc5948c1490a8d13 authored about 7 years ago
7da3a997a7e3ed79b36404a7f55e2f7436dbe6e0 authored about 7 years ago
ecb43e89613a87e1e336160bcfde2f2ea8fb4fb5 authored about 7 years ago
9593f1db05a876f815b1d5a10ab35ca7b759d4b5 authored about 7 years ago
fc17faa3bd0817b849bb99141a88d2b73d279310 authored about 7 years ago
4bd0e3ee9dd6cf29b5508053573682c7fc2c9dde authored about 7 years ago
9c96e1603fdc5df5de3453b1b52d4ec061969624 authored about 7 years ago
68f4212311b18ca297a5eb2dbfc24681f09bf7c2 authored about 7 years ago
376e015d89f452920dd96fc513a05efed15fb3ad authored about 7 years ago
d58139f3ba550655aefe5d8532d3847b031a91c1 authored about 7 years ago
Forgot to call InitializeRenderers()
365f32766a2a9e1feb1fec45788cfe37abdc7d63 authored about 7 years ago594c480b5448dd3508ffb0ab98a44d2042bcdf4e authored about 7 years ago
810d0ee28ef2f610deb19e86db52f2f85a44135e authored about 7 years ago
cb298167fd8b7cdb9d4e5fbd673a73fda3cb0496 authored about 7 years ago
7d6629b52dd6a52d0aeb1f9d7bf6427446ff2af9 authored about 7 years ago
36d3497dca5882b1cc100ffe8eb7200c8afdb723 authored about 7 years ago
b8cbf46e9ef20d0a76e044189b06d532a240dd47 authored about 7 years ago
3ffff302661dd26c8c55697fb6e381b7f058bb9e authored about 7 years ago
c12c002c3fc395299be0d394d097e1bd93b0b2ee authored about 7 years ago
bcb6a23465ba6339952e67219f94d5addc4555ec authored about 7 years ago
adfa5b3d127c625b332552f72afd75b907271825 authored about 7 years ago
Fix some PVS-Studio warnings
0dc29f01a15de7a3e7daa6ae4a0c7fe8d91fd608 authored about 7 years ago
V519 The 'MaxT[0]' variable is assigned values twice successively.
Perhaps this is a mistake.
V802 On 64-bit platform, structure size can be reduced from 48 to 40
bytes by rearranging the fi...
common -> g_common_allocator
4fa8d8f753f5a02a6e1be516f0c4f7d820544347 authored about 7 years agoNew XRay::xray_allocator and XRay::xray_allocator_wrapper aliases
Not deleted Doug Lea allocato...
e86e49e62289dc84d02b108668bad8b1ea656c16 authored about 7 years agoc22cf4c826be507516f11cdc2cbf35e8d16aceaf authored about 7 years ago
a3f30e752a32b489458034033e620514f36fea82 authored about 7 years ago
7fa186245e97a20a0e8cd4418b61849dde9fbb0d authored about 7 years ago
7ceaaf09fdf3c7f44f82be5122021b53949ba320 authored about 7 years ago
a9eb04fec454c0d031590b0e083881444e443dc3 authored about 7 years ago
2ba0a7290c570bf536aa2afabf75d4ef4bcaaa67 authored about 7 years ago
978c85983893f1f2b7f370be6bbe1e30dfacbe4b authored about 7 years ago
ce688d2dfe956069b3a8536a455e2a09e2fd71cd authored about 7 years ago
16df9ad1e9486dae28c4c8ad1ff85840cde2a3ab authored about 7 years ago
3417488f8d63d0ce0379b40b93a900c2c83d2224 authored about 7 years ago
Move xalloc.h to xrCore/Memory folder
Remove unused doug_lea_memory_allocator.* from xrRender and...
429e640d8309fbc3ac6f6db9763ff8b0ac0c8370 authored about 7 years ago
f22f4950dbcd5731d042bbb60e9c2d9025b55507 authored about 7 years ago
anom:set_restrictor_type(4)
anom:get_restrictor_type()
--[[
eDefaultRestrictorTypeNone = u8(0...
e95b56751346b1bd391ba1182dc70fa51f3e7019 authored about 7 years ago
+ Added game_object:set_character_icon(texture_name)
986f036a6df87950e4e76294db275b202d5919b3 authored about 7 years agou32 get_spatial_type() -- get alife object flags
set_spatial_type(u32) -- set alife object flags...
Except xrLC_LightStab.h
Add XXX to CommonImportExport.inl
It allows you to get the build configuration
Also show the project name in log instead of 'xrCore'
246fba225cb091687dbc30f3c10b77c70af92bc8 authored about 7 years agofca4cdce6dbcdca8c2ff000362515e4bae769b64 authored about 7 years ago
63b91403e525e931c9f977158ddc78a66bf94a05 authored about 7 years ago
When they exist, engine doesn't create shaders_cache folder and we must manually update precompi...
13faa5094d81cb7a7e708bde1d68ee97170c950c authored about 7 years ago2d283ec96eb19a6c82b261e496873b4ae19eda70 authored about 7 years ago
dbcfab62a01990c2dba66c8f435ffe543e5a1c37 authored about 7 years ago
Change LPCSTR, LPSTR -> pcstr pstr
ad8c0b0054e262bae71112d7242c3152ee2fd95f authored about 7 years ago4807cad2e8fbbeb7f272b412727a52f8c773a16e authored about 7 years ago
ad7c518730cb556ec66d16b4321f4b0e89dd89e5 authored about 7 years ago
* use auto types
* code formatting
943209f5caca7a0e78a9d0dcdfedb72f7a122751 authored about 7 years ago
6bddcc09d21fab6fb467ef2a168e4cad097ed460 authored about 7 years ago
8ba48be6c0576833009b5e56ee957d277a40c7c8 authored about 7 years ago
0b36affb7f4a1d2de238619a01787a388883e8d7 authored about 7 years ago
87dafb183616c58675459708fc95941d50caa0dd authored about 7 years ago
Add XXX in xrGame/UIDragDropListEx.cpp
8eff473dc18d0ecdd98ba02fde88a1f0ac7edd64 authored about 7 years ago+ Added ZS_AMEBA and ZS_NGRAV class registrator ids
2748b7480de1e77cac94317c4eb9096f493d1b64 authored about 7 years ago- remove distance check when opening inventory boxes
8a423ed362c3f571c5203ae273157601470aa49b authored about 7 years agoset_ammo_type(u8 ammo_type)
get_ammo_count_for_type(u8 ammo_type)
has_ammo_type(u8 ammo_type)
get...
4ddecbb39c3031368e909f0f8d69199cde9b462d authored about 7 years ago
10b682127e24eb81acacfbfa9cf40004c1d2806f authored about 7 years ago
1fc8dd7a3d75beae36da201955e0227119ba504f authored about 7 years ago
502f51d4b27e3d9c8a8ec291519b164feab302b5 authored about 7 years ago
phantom_set_enemy
is_on_belt
item_on_belt
belt_count
get_actor_max_weight
set_actor_max_weight
ge...
;New fields
use_condition = false
max_uses ...