Ecosyste.ms: OpenCollective
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github.com/OpenXRay/xray-16
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
https://github.com/OpenXRay/xray-16
9409e2549989109e3a5064c91ebc63b801e53cea authored about 7 years ago
4236d45272a1c7f9e570871b4cbbce5abd432b18 authored about 7 years ago
eb1b6371d709f44fc2ec76b502532202817d0248 authored about 7 years ago
7875d929080f39ec0676deed071b80ab30c59596 authored about 7 years ago
63d8a0e9853d01b0beaf04ec3170bc9f8eef01f0 authored about 7 years ago
6e357bf0d6b43613dbb30afc098f5b3b25f72b95 authored about 7 years ago
06fe23d80be5973e1f972f51c8d514fdbceb7c3f authored about 7 years ago
77bbe3c2245cbffc050e0e76639c29451630ef6a authored about 7 years ago
efe37183110b2075e6d78203fa2dd5eda51d0797 authored about 7 years ago
Only Russian and English
98b708c48ba11f7b20b28ea9a10fa70a7a70be87 authored about 7 years agoOnly Russian and English
f86853109d81bf8b0c6a03b381b4f4856654ab3c authored about 7 years agoIncreased max wallmark lifetime to 10 minutes
748246c17f23f4cc75d82ec5cb581feb7fcbb026 authored about 7 years agod711d590f1d257142d7ceb1e31e2db96c887f441 authored about 7 years ago
Overflow happens when you set detail_radius and detail_density to
maximum values
Renamed console command r3_fxaa to r2_fxaa
Thanks @qweasdd136963 for shaders fix
1bd9349807798e2d5f026818d34a7d24a6f53473 authored about 7 years ago
Acked-by: Alexey Baula <[email protected]>
380b85b206b376bdd87eceb58346927da6c07664 authored about 7 years agoAdd additional logging
f207607ed082cdd7459e7a80ec8d09235fd1f64c authored about 7 years ago6753611175ef5a4be823453a4a0d0b3a80248e61 authored about 7 years ago
Other lua debugging corrections
a84c61a43ea072431638f2c488c9acbeeb2b077f authored about 7 years agodbcdd34bceae57388423cd80ef74b89b49988e31 authored about 7 years ago
8a33021135841d3542515f81f5da0f63b7c103df authored about 7 years ago
04b2050a0f53307835f82eb1c0ce8f6f810708d5 authored about 7 years ago
bcd33fb222c499585ad62098b27f81dd1951208b authored about 7 years ago
Removed startup key from engine: -no_dialog_header
Added new startup key for engine: -draw_border...
d752ba2959046fd5c473f843aa162568d5efdcea authored about 7 years ago
-nosplash - removes the splash screen at engine launch.
-splashnotop - allow to hide the splash s...
Xottab_DUTY: uncommented code in Xr_input.cpp
d48ff90f25637524591105421be9bc092c67d9ee authored about 7 years ago7b10da4e8bc5d0510b0df25961c726c43b146362 authored about 7 years ago
Change hud_fov and fov commands to be available not only in debug
ec379b71028829d8ec87cd6aac0cd1521536a3ae authored about 7 years ago36e2a0087756a51b0368f099089844dafc45b5e5 authored about 7 years ago
And other corrections
d0d7ab36c5c61ca51d7b46a557b5206f8b8a9704 authored about 7 years ago0c415710ef904073974d863c1eb8c20a117b524e authored about 7 years ago
f8e507bf82e03f1ebbdb68f797ec14706f94deb8 authored about 7 years ago
508755ed2631d1e928be424dc01a65338677ea37 authored about 7 years ago
842ba4069cc0a9d288890cb49558c2fc11369b31 authored about 7 years ago
de37d6a27875c58edc325bd756067dddb54d4499 authored about 7 years ago
44049fc5be49cda79f1fb52363aa74d4f52cb1d1 authored about 7 years ago
b2118fe80eb52c67a3c5bf8cd77a7fe0ad51d24d authored about 7 years ago
Thanks @Giperion
Also remove code dublication when checking mouse hold
943d499795386e531840b7fa7efb36b72fe3af26 authored about 7 years ago
Set unique pointers to nullptr instead of calling close(). They will
automatically call it.
df87e7d3cac1e7b666f3227436a1800265f84a65 authored about 7 years ago
Also some minor formatting cleaning.
9380c4f65c968a088b977eff889f9513bf24d3a5 authored about 7 years agoReplace POSIX function names with ISO C++ conformant underscore-prepended names (strupr, strlwr, ...
67804ad13fa658a5e7aab691a1cbfbdc2fe41c84 authored about 7 years agoOnly Russian and English language only for now
Fix unknown charapters in English ui_st_mm.xml
922e892a58eb19aed31854712966beca13e2cdd1 authored about 7 years agoe99bd9b70e2a768cd3fe12be4a3d2ab427b86f2e authored about 7 years ago
276eb24ad500f847b8040270ac38454c8cce2943 authored about 7 years ago
2af35680e4db626c0d7cfb62bbb35186e91ef891 authored about 7 years ago
1bfc3d2ad0590abaf7fb12fa45deba601244f677 authored about 7 years ago
85a35dbd2f1d95dc2681f4856b7408ea4f9d3852 authored about 7 years ago
f28b8a91d4e0d5033ecbe717962cdaa6eb062448 authored about 7 years ago
bc09520b6f526bc6d43659157c604537a2d598a2 authored about 7 years ago
6b00181a799d6a7aadc482093c1394bf96d5f70f authored about 7 years ago
Used instead of g_current_renderer.
Improvements for previous commits
62055f2818eaa34479aea5e08960530f0ae49473 authored about 7 years ago17b5f8d0a11c7d8d49a9a9e9aa2f3f9532ace947 authored about 7 years ago
63e2ba57c8679d8d6b467e5e7d668faf67ef8c91 authored about 7 years ago
71181abf3554fc7ee3253f4b0088a8d6ee893ad6 authored about 7 years ago
0263fa4491b0ab82a284c3a6d549e883ccfdf122 authored about 7 years ago
Engine anyway loads all 4 renderers and hold them in memory..
d533f5b0350bddd27602e11a8e2f099e8171c583 authored about 7 years agocce18f31a61ec74c5e113f4e077437790ca8bb21 authored about 7 years ago
Moved luabind project files into Externals folder
Refactored a bit build system and cleaned up Lu...
4e84063ef054e50e914af387e9e4a732eb609cdc authored about 7 years ago
9d8ae19565354779d67b29eb8a28ff13b461822b authored about 7 years ago
c1a83c512069def78702d9c80f6104a002b1f724 authored about 7 years ago
68405069d52a608320b9a14d6ba3a8bfe2f9c949 authored about 7 years ago
Also fix includes
a644bf5ae074a50da40c5e4260ffca9d7615b3c4 authored about 7 years ago65ac56a1f67c8adeb890067d5420381c6ab211d9 authored about 7 years ago
6d94a10459d944a6960ba35ae415ffe03d8c48a7 authored about 7 years ago
dd7e5e83c408ab3708210a50c5b82a64c3dddb60 authored about 7 years ago
Also add describing comment to editor_environment_manager_properties.cpp
917cf8cc7dcbd0cdaed8fdf165a977abc8fa7015 authored about 7 years ago9b9526ad34b0a4d57184d9d5f1bf035550fd9909 authored about 7 years ago
Twice faster
Thanks tatarinrafa, @qweasdd136963 for initial code and @jazzvaz for thread pool
4a92877021ce956f3340d9988d106459d708a604 authored about 7 years ago
08a3d68eceb4c57100fc386f7e3a758c797b48a2 authored about 7 years ago
84239fd6e5cd72ad4e2b3bb07c928a2ca77b92aa authored about 7 years ago
72eea0e2f90806b8fbee7ab2ff27106cf545aed4 authored about 7 years ago
Now you can run dedicated server with -dedicated command line key
Enabled xrD3D9-Null build on x6...
Renamed CSound_manager_interface -> ISoundManager and moved it into GEnv
d4c02af8c6c3b17e4f2a6443bc791965041b0f89 authored about 7 years ago81635edd5e8bb77fb66a3a6e15fff36f2156c43e authored about 7 years ago
e38762d495b1c5d61a0455ad1f1db458ffc45cbb authored about 7 years ago
Also formatting changes
f4b8c2dff2fce377c0018fde377276f903e8a0d3 authored about 7 years ago
Also removed include guard
Thanks @Im-Dex.
a1d4c52a2a5bc27a18c92c22119d9587ae4964cb authored about 7 years ago
3043700d0e24838582623f61afb956ce00d267f0 authored about 7 years ago
a25e635d766517369248219ddf62c1e424869bee authored about 7 years ago
Also added some comments
9e569832e3fd8dc70071bb23d1089101919ec190 authored about 7 years ago6306bdac3f7c8c67eaf55eece756eed685d182b8 authored about 7 years ago
3cf04742ad0495942b76bf11e01e718ed6bbf200 authored about 7 years ago
82b415cf9bc15bfb4c638860c4f96eefd9c5b1c4 authored about 7 years ago
Also removed include guard
838eb61093c89dabcf1346066288a1d197b575ab authored about 7 years agoUsed range-based for
9e1508a585d30979c9cc9b383e664d9e0bcdf054 authored about 7 years agoThere's no difference basically..
f25a1bec75931f941e73f32f845f02df4572892a authored about 7 years ago06fa47c7f419b22582ca38d2285714a0bc90f3da authored about 7 years ago
Also
LPCSTR, const char* -> pcstr
LPSTR, char* -> pstr
d43de2ee68de79ea15d5b97041ec62b32bd6c1fb authored about 7 years ago
Added XXX
Used size_type for size() instead of u32
Added two new functions
Remove xalloc.h from common project (it is in xrCore project)
4c332f67978514742bf1b12c3c63ff7570085790 authored about 7 years agodff8844a513bd20615dd1578029888e6087efd44 authored about 7 years ago
98339146cd747911cbf2f1150c25ca71bf728f98 authored about 7 years ago
and, or -> _and, _or
They can conflict with standard (iso646.h)