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github.com/OpenXRay/xray-16

Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
https://github.com/OpenXRay/xray-16

xrCore: Fix null pointer dereference in `std::hash<shared_str>` (#1476)

e38a7d67cf0e203d59d1731abfce7b279fa92813 authored about 1 year ago by AMS21 <[email protected]>
xrCore: Fix undefined behavior passing `nullptr` to `dlclose` in `ModuleLookup::Close()` (#1478)

6f80c5c9af24043b2d206a3f6f3110c935058c9a authored about 1 year ago by AMS21 <[email protected]>
xrGame: Fix potential null dereference in `SpawnPlayer` (#1468)

9b5a89088e320b3db78f13e530230e91097fec8e authored about 1 year ago by AMS21 <[email protected]>
xrCore: Generate crc32 lookup table at compile time (#1473)

87077c09c66c910339a5db6f70806e0a17b3a54e authored about 1 year ago by AMS21 <[email protected]>
Fix array of size 7 only getting assigned 6 elements due to a missing comma (#1469)

da5505c5f096641dfeb36f8b68d19ba4418aac4f authored about 1 year ago by AMS21 <[email protected]>
xrGame: Fix undelegated constructor for `FractionState` (#1470)

407dd38dba097d9ed97a374813d7983185b4b04f authored about 1 year ago by AMS21 <[email protected]>
CMake: Add option to enable link-time-optimizations (LTO)

The option to enable LTO can be controlled with the `USE_LTO` option and
defaults to true for ma...

b3762d1d82c041e430574c33b754181cae4cdf32 authored about 1 year ago by AMS21 <[email protected]>
Fix memory leak in `CCC_DebugFonts` (#1466)

849aaf7af2d0bed599783f5cc8950a69cd5f894a authored about 1 year ago by AMS21 <[email protected]>
Improve vscode tasks (#1467)

213d219f7510356521b7df4074c682a0465e7e6f authored about 1 year ago by AMS21 <[email protected]>
Fix LuaJIT not passing cmake generator correctly (#1465)

01a8245f1ec7ce04e89e13f569db9f4a00cf8a63 authored about 1 year ago by AMS21 <[email protected]>
xrRender: removed unused functions from Texture.cpp and dx11Texture.cpp

4ec10ff9c7ca24dd383e2dc2c2479f88ab4c1bb2 authored about 1 year ago by Xottab-DUTY <[email protected]>
DirectXMesh/FlexibleVertexFormat.h: Replaced WORD and BYTE with uint16_t and uint8_t

361b5f440c7983f4775a41f4cf93935b322469e5 authored about 1 year ago by Xottab-DUTY <[email protected]>
Moved VDeclarator from _d3d_extensions.h to xrLC (#738)

It's used only in xrLC

b6ca0584141c9b5c5e035ebcd1242790b515251d authored about 1 year ago by Xottab-DUTY <[email protected]>
This should finally fix build in all cases

(place your bets, ladies and gentlemen)

a9faefed5d4fbc4466a2bed65ffd062f067608c4 authored about 1 year ago by Xottab-DUTY <[email protected]>
Fixed build

Windows and, hopefully, Linux

e9ec3d3c3a75948abaa18f01893840ba0e68c8cc authored about 1 year ago by Xottab-DUTY <[email protected]>
xrRender: use d3dcompiler functions if D3DX is unavailable (#738)

b024f89da627f86f186da52b9db6532a02a03bd7 authored about 1 year ago by Xottab-DUTY <[email protected]>
xrRender: Moved dx9 shader constants stuff to dx9r_constants.cpp

Also cleaned/formatted r_constants.cpp a bit

4c291994e71f31e823160f19c04249e05b34d23b authored about 1 year ago by Xottab-DUTY <[email protected]>
xrRenderDX11/dx11TextureUtils.cpp: add mapping for R10G10B10A2 format

1c064e260811ead49461584e96c9b91e5c602b82 authored about 1 year ago by Xottab-DUTY <[email protected]>
xrRender/r__screenshot.cpp: removed unused code

c9e8981a737f4aef5fb6e53e7e6b0cf403ae2dad authored about 1 year ago by Xottab-DUTY <[email protected]>
xrRender: removed unused screenshot functionality

71a9826fe69be839eff6e3ccad76750d1a1b6f91 authored about 1 year ago by Xottab-DUTY <[email protected]>
xrRender: Make screenshots using DirectXTex instead of D3DX

95b7e99acdaccf6627ae689144896e5ff850c8d3 authored about 1 year ago by Xottab-DUTY <[email protected]>
xrRender: reorganized GAPI-specific screenshot functionality

ab2a5e57ee34855fed89acf1ccbf71dc802152c1 authored about 1 year ago by Xottab-DUTY <[email protected]>
xrEngine.cpp/FDemoRecord.h|cpp: properly save and restore current level weather

4135893d118e46ad1b531e95de0ccd4071ca5200 authored about 1 year ago by Xottab-DUTY <[email protected]>
Hopefully fixed Linux compilation

85c10545826e90967d361090e8e137d2bcbb81fa authored about 1 year ago by Xottab-DUTY <[email protected]>
Fixed Linux link

20256656f5b3ee0b74e89ab28bea07d50e0d09c6 authored about 1 year ago by Xottab-DUTY <[email protected]>
xrRenderPC_R2/r2_rendertarget_build_textures.cpp: use pDevice->CreateTexture directly instead of using D3DX

08d0f0a543a46fa0285df30f8ab812c16cf3c562 authored about 1 year ago by Xottab-DUTY <[email protected]>
Fixed Linux build

a3eebde180585d2e508d9de88d9345b1edcef3bd authored about 1 year ago by Xottab-DUTY <[email protected]>
xrRender: Replace some D3DX FVF functions with DirectXMesh FVF

546bcdac80dd4185e51b65e04776168938b93b90 authored about 1 year ago by Xottab-DUTY <[email protected]>
Fixed xrGame solution filters in Visual Studio

I accidentally broke it in 87436f0110e5feedf6332c54cc1afa1c0595e67b

5fc62b34fccb5ba0db8844436259584a5baf2412 authored about 1 year ago by Xottab-DUTY <[email protected]>
SDL2 usage in xrCDB and xrGame is not necessary

3145fc75be22cf17342bc4935f9e9af8e894196e authored about 1 year ago by Xottab-DUTY <[email protected]>
Reduced SDL_SysWM usage to a minimum

5597d52a99a953d8e4e95cead68ef80b8e3cc803 authored about 1 year ago by Xottab-DUTY <[email protected]>
Updated SDL2 to 2.28.4 in Windows builds

4d1b50f4d20bd4cc224a2f6eac3f059035aedd07 authored about 1 year ago by Xottab-DUTY <[email protected]>
Additions to f35d966ac84ea1fb78aac3804065549c334285bb (#1426)

I forgot to add them to the pull request itself :)

2b585cb2932a15f1389b4ce1ad667d7ad83e0e79 authored about 1 year ago by Xottab-DUTY <[email protected]>
Fix build warnings in src/xrUICore (#1427)

f35d966ac84ea1fb78aac3804065549c334285bb authored about 1 year ago by Mikhail Bogdanov <[email protected]>
Fix build warnings in src/xrEngine (#1426)

a953ec6ffc76c3618408141daefc899dfe3588f4 authored about 1 year ago by Mikhail Bogdanov <[email protected]>
Added -no_gamepad command line key to disable gamepad support

This is useful when user is using 3rd party software for gamepad support
and it conflicts with o...

5169f5079a3d2c94cdcb96d981db065b6fe909f9 authored about 1 year ago by Xottab-DUTY <[email protected]>
Switch console on/off on engine start only when needed

f1bd1ab5c573883d625a3ce3ba0d571e22a1ef49 authored about 1 year ago by Xottab-DUTY <[email protected]>
Proper text input handling in all known cases (closes #844, closes #1100)

Thanks @Plotja

83dce7d38f5acb1959062a2e32fb8783478fc855 authored about 1 year ago by Xottab-DUTY <[email protected]>
[Feature] Extending `upgrade` api for scripting, correct some upgrading logics (#1463)

a6016f10a34fcdee6984b5ab06dc9c801a47437c authored about 1 year ago by Syrotenko Igor <[email protected]>
xrGame/script_game_object_inventory_owner.cpp: removed trace log

8004d839e6ed7cb498dc97e2e57766c613cfebd5 authored about 1 year ago by Xottab-DUTY <[email protected]>
Allow SDL to exclusively grab keyboard with -grab_keyboard key

2776fa294afd41df4f05787a5ab1c37c5a2e1af1 authored about 1 year ago by Xottab-DUTY <[email protected]>
Allow SDL2 to use thread naming

It was disabled due to we were using C++/CLI weather editor. Now we
don't have any .NET technolo...

2e8f9797ffc44307ac32d83cbb1f75bd252ea136 authored about 1 year ago by Xottab-DUTY <[email protected]>
Fix Debug Master Gold compilation (#1455)

38ac96961f1c94cd609ebaf0cfbe307b725506f9 authored about 1 year ago by Vlad2001MFS <[email protected]>
Fix unpredictable console cursor behaviour (closes #1356) (#1458)

bd233281d40a0588951d06c572eb32096ffdf6f7 authored about 1 year ago by NikDy <[email protected]>
[Feature] Adding `isNewGame` parameter for start game callback (#1462)

28c66db0960be69ca52695493e89d0c3a54871fa authored about 1 year ago by Syrotenko Igor <[email protected]>
[Feature] Adding ini_file luabind constructor override. (#1401)

be09c7d4d5cdfc6082f375300232c4b1bb6e9023 authored about 1 year ago by Syrotenko Igor <[email protected]>
Merge pull request #1459 from OpenXRay/dependabot/submodules/Externals/sse2neon-de28177

7b1fee8afccf91ad91de305a6119282f53fe4e8a authored about 1 year ago by Xottab_DUTY <[email protected]>
Fixed first shot freeze on weapons, optimize memory usage (#1369)

Co-authored-by: Xottab_DUTY <[email protected]>

b8fc862aff5640fe0fad37a38ac0586b3943d7d8 authored about 1 year ago by Herman Semenov <[email protected]>
[Feature]: #1992 Add top, right, bottom, left alignment for CUIStatic (#1337)

bd820afefb6f7b2575a76bf7df6af931d5376b88 authored about 1 year ago by alex <[email protected]>
build(deps): bump Externals/sse2neon from `8371b36` to `de28177`

Bumps [Externals/sse2neon](https://github.com/DLTcollab/sse2neon) from `8371b36` to `de28177`.
-...

4ae7caada52ae4f47247a53bee567de04cbb826b authored over 1 year ago by dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Merge pull request #1450 from OpenXRay/dependabot/submodules/Externals/zlib-ac8f12c

c8cb6d38a0230733076099c18f4dc179ed5df4c8 authored over 1 year ago by Xottab_DUTY <[email protected]>
Merge pull request #1451 from OpenXRay/dependabot/submodules/Externals/sse2neon-8371b36

efc587856bd73128d45e2b7df26ae9971630deb1 authored over 1 year ago by Xottab_DUTY <[email protected]>
build(deps): bump Externals/sse2neon from `fb160a5` to `8371b36`

Bumps [Externals/sse2neon](https://github.com/DLTcollab/sse2neon) from `fb160a5` to `8371b36`.
-...

d052073cdac11e1daa9765503437721bee47e329 authored over 1 year ago by dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
build(deps): bump Externals/zlib from `79a0e44` to `ac8f12c`

Bumps [Externals/zlib](https://github.com/madler/zlib) from `79a0e44` to `ac8f12c`.
- [Release n...

19e62d663a652cd3803fd05b292d76b537ea39f9 authored over 1 year ago by dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
[SHOC/Hang]: Reaching end of file while loading content from archive causes hang at startup. (#1449)

LocatorAPI could reach end of file while loading content and got stuck in infinite loop.

d5205460240f38d2b1cf5510021a108eb0b941c3 authored over 1 year ago by Krzysztof Sobiecki <[email protected]>
Merge pull request #1441 from OpenXRay/dependabot/submodules/Externals/AGS_SDK-f686755

6c5c47bc8e4d9c70949b2fccab540d722b3187b2 authored over 1 year ago by Xottab_DUTY <[email protected]>
Prevent weaponhide/kill/input disable on blowout end if godmode is on (#1404)

c45c7765d219d67ed31ee8d6745cc712a80a46f7 authored over 1 year ago by alex <[email protected]>
Fixed disappearing of "load_last_save" button (#1443)

41028bddb9cd33a4deb5545e3a2888d814e4bed2 authored over 1 year ago by Hrusteckiy <[email protected]>
Handle monsters community as a special case of character communities (fixes #1445)

*** This could change gameplay behaviour in Clear Sky (#382)

e92a68a9e6b4bbaa9c03f7d62baac9f7558061e8 authored over 1 year ago by Xottab-DUTY <[email protected]>
Add time dilation when opening inventory and PDA (#1167, powered by Plotja))

Co-authored-by: Xottab_DUTY <[email protected]>

87436f0110e5feedf6332c54cc1afa1c0595e67b authored over 1 year ago by Plotja <[email protected]>
xrSound/SoundRender_Emitter.cpp: set frequency only if value is valid

222b9065f75d21c09e32d0b66be0140e634b78ea authored over 1 year ago by Xottab-DUTY <[email protected]>
xrSound/SoundRender_Emitter.cpp: don't update time to stop

After bd72c533271ca5e231bdcedae469e35171f639fa we don't need that it
will be accounted correctly...

323f1192ec0d6c51d83736f8ad9446d54081774c authored over 1 year ago by Xottab-DUTY <[email protected]>
SWM: Fixed incorrect duration of sounds with non-standard frequency, also fixed for them behavior while game is paused;

Fixed sound rewind logic (set_time) while game is paused

bd72c533271ca5e231bdcedae469e35171f639fa authored over 1 year ago by ShokerStlk <[email protected]>
Sound time factor from SWM (Shoker Weapon Mod)

This commit revises ccd70b886b603666106b29d0a826eb62db435dc4
This is a cherry-pick from https://g...

7eb2c1eb29ba2835895a228cee1ea8486952174c authored over 1 year ago by ShokerStlk <[email protected]>
SWM: Ported mod old code from xrSound

8df16accb5c5c43df9e5df755808a9b66d3fa29f authored over 1 year ago by ShokerStlk <[email protected]>
Merge branch 'dev' into feature/shader-support-engine

653ce15ebcf32932015c6368adc28a68229c7c01 authored over 1 year ago by Xottab_DUTY <[email protected]>
xrEngine/xrEngine.vcxproj: use variable instead of relative path

2ca82084a8591fd28b6096303478d4e6893a90d8 authored over 1 year ago by Xottab-DUTY <[email protected]>
GitHub: state in issues template that videos can also be added to the issues [skip ci]

49ccba365d337405f3efce50f65a52d97dd9732e authored over 1 year ago by Xottab-DUTY <[email protected]>
Added DiscordGameSDK project

d1818bfc8071030f94e2a7a3115622bc5debcee1 authored over 1 year ago by Xottab-DUTY <[email protected]>
Gamedata: correctly change rs_always_active and g_loading_stages

f2513c22692d7ef583ea200e6e92947d3af29252 authored over 1 year ago by Xottab-DUTY <[email protected]>
gamedata: removed not needed files accidentally got into the source tree [skip ci]

597b400836fb24eeb194bc2c06592c6a2ec2e48d authored over 1 year ago by Xottab-DUTY <[email protected]>
Merge branch 'dev' into feature/shader-support-engine

7a1109abc3d13a1948d6a1c838815d07e8db0120 authored over 1 year ago by Xottab_DUTY <[email protected]>
Merge pull request #1442 from OpenXRay/dependabot/submodules/Externals/sse2neon-fb160a5

3d0611f685abaab60e1094fa284e01f03b1ff11c authored over 1 year ago by Xottab_DUTY <[email protected]>
[Feature]: Wildcard animation omf loading (#1414)

d969089462ceb12973e85503c033a94b1789a33c authored over 1 year ago by alex <[email protected]>
build(deps): bump Externals/sse2neon from `835bd49` to `fb160a5`

Bumps [Externals/sse2neon](https://github.com/DLTcollab/sse2neon) from `835bd49` to `fb160a5`.
-...

8c23cdd4828a5b43fc6f9ca3c0224809c782ff03 authored over 1 year ago by dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
build(deps): bump Externals/AGS_SDK from `003b453` to `f686755`

Bumps [Externals/AGS_SDK](https://github.com/GPUOpen-LibrariesAndSDKs/AGS_SDK) from `003b453` to...

b2bcde5753c36fefa569f6e92df98ba2c41f050a authored over 1 year ago by dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Fixed xrLC build

05cb6be84b3018138b6159f10fcdcf2bfc745e5d authored over 1 year ago by Xottab-DUTY <[email protected]>
Fixed D3D11 mode being unavailable with DXVK

92c04779fedf0fa7f9c0d3b62f9d85f21327b8bd authored over 1 year ago by Xottab-DUTY <[email protected]>
Added stub code for unpacking trees for FFP usage (#1313)

7ad9f52ecadc9b56b093ac2f60ad9b727af857cc authored over 1 year ago by Xottab-DUTY <[email protected]>
Common/OGF_GContainer_Vertices.hpp: costexprify and inlinify

ea030f5319c64607d81d58ab69c26b77cd051934 authored over 1 year ago by Xottab-DUTY <[email protected]>
xrRender: Constify work with VertexElement

6efbaf078ac2dfd6623af29bd057b504e83a31a7 authored over 1 year ago by Xottab-DUTY <[email protected]>
Fixed warning about narrowing casting from u32 to float

1c0dfbb5283ee6ec8bc7dd61cd5a0dbc968cc5e8 authored over 1 year ago by Xottab-DUTY <[email protected]>
xrSound: Fix 0xffffffff to float conversion warning

d65fcd35721029a457e42a7956e0db0b68a4ed7d authored over 1 year ago by Xottab-DUTY <[email protected]>
xrRenderDX11/dx11HW.cpp: fixed wrong error check

Fixes 5b0085c9360f8a40b43d84c091dc687325967aeb

a97bf6a0899893156d89a6b5dea50148ffbd1e3d authored over 1 year ago by Xottab-DUTY <[email protected]>
xrGame, xrSound: refactor some code to use unordered maps (#1335)

453dfbbffb70575c6b3792bd671d46f687645dcc authored over 1 year ago by Herman Semenov <[email protected]>
Use static constexpr for local scope variables (#1344)

ffdbed90014128b1f8b4509a5d3a0451425a03fb authored over 1 year ago by Herman Semenov <[email protected]>
xrGame: reserve arrays elements before push_back/emplace_back (#1409)

6d8dee268c4c439940917a9c3f2c8c2c73a6daa1 authored over 1 year ago by Herman Semenov <[email protected]>
xrRenderDX11/dx11HW.h|cpp: more robust, crash-proof D3D11 initialization

5b0085c9360f8a40b43d84c091dc687325967aeb authored over 1 year ago by Xottab-DUTY <[email protected]>
Report DX9 renderers as supported only if we have an adapter

c5579170811e5a6822f052668c3f426bbfa0ce9c authored over 1 year ago by Xottab-DUTY <[email protected]>
xrRenderDX9/dx9HW.cpp: don't crash if we couldn't initialize DirectX 9 renderer

We have DirectX 11 and OpenGL as possible fallbacks

63e1c5e16fc0b009aac7f122a41a68b54115b254 authored over 1 year ago by Xottab-DUTY <[email protected]>
xrRenderDX9/dx9HW.cpp: better function prototype for Direct3DCreate9*

3aa293f60cda2d36347aeaa64fc4e55631c5b0b9 authored over 1 year ago by Xottab-DUTY <[email protected]>
xrRender/DX9/dx9HW.cpp: made 32bpp default in switch

Doesn't change anything functionally, though.

8d85842dd2f387bf866d749e7176f4f05ff84805 authored over 1 year ago by Xottab-DUTY <[email protected]>
Fixed crash on start in DX11 renderer with DXVK

6152011880afb68a2991807918c315dcbd18cddb authored over 1 year ago by Xottab-DUTY <[email protected]>
[Linux]: Update debian/ folder (#1422)

40021bb6cdf0e7ea3b0efb4364b1ec67766af4fb authored over 1 year ago by Krzysztof Sobiecki <[email protected]>
More robust CUISequenceSimpleItem loading to prevent crashes when loading game tutorials (#1420)

Co-authored-by: Xottab-DUTY <[email protected]>

a3c332858344e2cebce0f2f36d32e56c27399bbe authored over 1 year ago by Krzysztof Sobiecki <[email protected]>
Fix crash at game start in Clear Sky (fixes #1433)

e194ff855791d1ff13857903722c10246c4b5942 authored over 1 year ago by Xottab-DUTY <[email protected]>
Move shader vars to engine_api, add basic functionality for gasmask drops_control, mask_control

6ad1f7e814f82fb6abfc725c439489dc236f1a69 authored over 1 year ago by yohjimane <[email protected]>
Reorganize code, use better raypicking logic from OGSR (credits: xrSimpodin)

a12b49412293b52f225b1ebf88afbf07dbb70968 authored over 1 year ago by yohjimane <[email protected]>
Update original GSC hemi check with OGSR raypick check

6c3a3b410601f9b784ad818676fc42bee449e6ac authored over 1 year ago by yohjimane <[email protected]>
Bugfix from Ascii's Shaders update 17.1

0b439ec683dedb114b9903250fc39ca500d4678f authored over 1 year ago by yohjimane <[email protected]>