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github.com/OpenXRay/xray-16

Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
https://github.com/OpenXRay/xray-16

Merge pull request #1407 from yohjimane/feature/shader-support-gamedata

1bccc3604305cf442a16c67465ab8eb262f3f94f authored about 1 year ago by Xottab_DUTY <[email protected]>
Add new options to game settings UI

e161f8d7fa21c1e35c5d406d3ba8d8a9f4211c49 authored about 1 year ago by Xottab-DUTY <[email protected]>
* FIX: Merge conflicts

c1cc35753fe24621ba9aac7a1612a3cab58f52b3 authored about 1 year ago by yohjimane <[email protected]>
* FIX: [Shaders] Backwards wet surface effect when rain_params.x is decreasing (thx ogsr)

15bf251242d977a005ced0d3976fc5ce21a34637 authored about 1 year ago by yohjimane <[email protected]>
* FIX: [Engine] Hud raindrops uninitialized var, remove unused funcs in actor.h

ebbbabbbe0fd59e351dc1c6cf459b9221edf2e30 authored about 1 year ago by yohjimane <[email protected]>
* FIX: [Engine] Rain factor not updating, causing wet surfaces to not function

f2d2627b2af504c20d5acaf47ba76c77d86e2257 authored about 1 year ago by yohjimane <[email protected]>
* UPD: [Engine] some fixes from OGSR, refactor some shader logic out of Actor -> IGame_Persistent

1fffdf14d496d186bc384a4276bcf7fe0d6d5bcc authored about 1 year ago by yohjimane <[email protected]>
* UPD: [Textures] SSS 18 - new water bumps

941a93370513e039941761355787e3a520c41102 authored about 1 year ago by yohjimane <[email protected]>
* UPD: [Shaders] SSS 18 Shader updates, fix some typos

1dc213c7b5cb1f04a9917df7394157658597607a authored about 1 year ago by yohjimane <[email protected]>
* UPD: [Render] [Engine] SSS update 18

1a1cb1288b444d181673f7b4ebde3fd3c2c97ab6 authored about 1 year ago by yohjimane <[email protected]>
* ADD: [Shaders] SSS - ES compability patch. Hope it works, kekw

1a4c11a1f8b6db85af3f1f9455dd8d6cb44693f7 authored about 1 year ago by LVutner <[email protected]>
* UPD: [Shaders] Integrated SSS v18

141b67a189cbfd5018e88bcfc4afb9ff82e1fd93 authored about 1 year ago by LVutner <[email protected]>
* ADD: [Engine/Gamedata] Console commands for shader presets, colorgrading presets; add shader preset configs; moved preset configs from appdata -> gamedata

b33f3f46db51232d5eb4d8bffa42ddcd8101ca2d authored about 1 year ago by yohjimane <[email protected]>
* UPD: [Engine/Gamedata] Better default values + fix mismatched type err for ssfx_wpn_dof_2

642e84277f0ca1ed98328798a452e7ca2465e881 authored about 1 year ago by yohjimane <[email protected]>
Add new shaders to support Ascii's Shaders update 17

8750ab82c7e872142cf1e74be7656225789bd4e6 authored about 1 year ago by yohjimane <[email protected]>
Fix broken rain wet surfaces effect

c59073199d97580a615efad3da731e827c1a8f23 authored about 1 year ago by yohjimane <[email protected]>
Add Vanilla CoP rain shader

c59de9f68a72143c732e00b19a74091a396f5c38 authored about 1 year ago by yohjimane <[email protected]>
Update shaders with Ascii's Shaders update 17.1

a4ed4de729ff4fabfb3ba2ac958c8cec08a60d12 authored about 1 year ago by yohjimane <[email protected]>
Update shaders, add textures to support Ascii's Shaders update 17

e9469ad3b22c0265db11bda242bfb71d2f28dd7e authored about 1 year ago by yohjimane <[email protected]>
Add color grading configs from Enhanced Shaders

b262b84a02e267e86e128eb77a29fdda8036e78e authored about 1 year ago by yohjimane <[email protected]>
Add shaders to support Beef's shader-based nvg

b434a77cbcf3df364c80b56ec36a0378c9faa496 authored about 1 year ago by yohjimane <[email protected]>
Add vanilla CoP foliage .thm files (for tree branches / bushes)

214c65f05c69fc4e94ce8de5d4119663edf84167 authored about 1 year ago by yohjimane <[email protected]>
Fix overly glossy hud during default_thunder weather

15ddd1ab0a320fc497cd67f7c8ae9c5f6c5d6c48 authored about 1 year ago by yohjimane <[email protected]>
Add stub for new blenders

c9a130526959dffc214b366bb8311429e74f6e99 authored about 1 year ago by yohjimane <[email protected]>
Fix broken collision with bushes/tree branches - credits: LVutner

fad4e28570c7e6a115c75411ddc8037ac484d98d authored about 1 year ago by yohjimane <[email protected]>
Edit thms to set bump_mode=Use to fix render issue with Enhanced Shaders

01e9db4432b7c425232785884b454876cf2cad18 authored about 1 year ago by yohjimane <[email protected]>
Add anomaly gasmask shaders and textures

a6b23452716261b846123202f98bf46db866e1a9 authored about 1 year ago by yohjimane <[email protected]>
Update albedo_boost as per Ascii's recommendation

7fc39916c520e089300067e147df478c9f531337 authored about 1 year ago by yohjimane <[email protected]>
Update vanilla shaders -> enhanced shaders

d2632f6fb2337bf18407c4e84c1683a5a6573e3e authored about 1 year ago by yohjimane <[email protected]>
Add vanilla CoP shaders

9dc0a5e2dd3c93dd93e3088abbb087f32e401991 authored about 1 year ago by yohjimane <[email protected]>
Add new shaders from enhanced shaders

b8460dacd23eacf86a011d46deea60a6a817380a authored about 1 year ago by yohjimane <[email protected]>
Update openxray shaders -> enhanced shaders

98939f524bd667b4345c5e0c3527ab24a234308e authored about 1 year ago by yohjimane <[email protected]>
Remove unused var from indirect light shader

7bd65d91ae526492fca5b78782464f31fa52b018 authored about 1 year ago by yohjimane <[email protected]>
Fix screen edge issue with water refraction - thx LV

2dc1746eaf2b45de7da67f5a790767df338dfde4 authored about 1 year ago by yohjimane <[email protected]>
Add additional water textures from anomaly

2a5c935da6329a76bca8870a6156edcc15b9d2ba authored about 1 year ago by yohjimane <[email protected]>
Update water textures from anomaly

315b49c5d6fc710636ecd4298596846a25d515b9 authored about 1 year ago by yohjimane <[email protected]>
Add new shaders to support Ascii's shaders

19754c9860d3721f92403e966373a9dfefe5dcfd authored about 1 year ago by yohjimane <[email protected]>
Add original CoP water textures

03dcd816f24f6c80ef250d36c181f5765088261c authored about 1 year ago by yohjimane <[email protected]>
Add Vanilla CoP bind_stalker.script

a0c6f32d8b68b9087039a39a6cadee9b20239d92 authored about 1 year ago by yohjimane <[email protected]>
Add scripts to support Ascii's shaders

b274651ab1603e17fd2322d74913ced24cb5db5b authored about 1 year ago by yohjimane <[email protected]>
Add textures to support Ascii's shaders

fcc20bf9057ed411f6e715c293f731c131326fad authored about 1 year ago by yohjimane <[email protected]>
Add Vanilla CoP textures

daf18ac5aef341316f8a58d77a0dc0c3ac56f8f9 authored about 1 year ago by yohjimane <[email protected]>
Add Vanilla COP shaders

c03c85cfb31de4e736b14be09106695c6c993c79 authored about 1 year ago by yohjimane <[email protected]>
Update vanilla shaders to support Ascii's shaders

c724a8caef05e0403873c71813fd81544f01b482 authored about 1 year ago by yohjimane <[email protected]>
Code refactoring in xrRender (#1293)

Co-authored-by: Xottab_DUTY <[email protected]>

d9e484c7ebcb35321ad3a59b999b86b83628a0db authored about 1 year ago by Herman Semenov <[email protected]>
Fix crash in Clear Sky when font is missing for 3tButton (#382)

ae3d80d9335fc5b29427ac3d471ce6547c6adb6f authored about 1 year ago by Xottab-DUTY <[email protected]>
Layers/xrRenderDX11/dx11Texture.cpp: log texture name that is failed to load

Also fixed dummy bump loading

d62cc1ed01167fa368dfd759ba1e8c7c222ebc01 authored about 1 year ago by Xottab_DUTY <[email protected]>
Correctly handle starting a level with -nointro key (fixes #1493)

Crash appeared after f1bd1ab5c573883d625a3ce3ba0d571e22a1ef49

The old code wasn't safe enough, ...

20094f800c686fac2a670567dfe563bd9abe4a90 authored about 1 year ago by Xottab-DUTY <[email protected]>
xrRender/r__dsgraph_build.cpp: don't crash if distort/emissive shader is missing

c12adcad576ba405e5439f89220288e91744760a authored about 1 year ago by Xottab-DUTY <[email protected]>
xrUICore/Windows/UIWindow.h: mark some functions as const and nodiscard

9f48f7179ca134e84d6204825bb1f20c8ecb4efd authored about 1 year ago by Xottab-DUTY <[email protected]>
Merge pull request #1406 from yohjimane/feature/shader-support-engine

0b5417fa910538a1336e071c8906a7e9d2d83b36 authored about 1 year ago by Xottab_DUTY <[email protected]>
Not needed

vis cleanup is done in CDetailManager::UpdateVisibleM. For reference –
d6e2d6afdea3443b2a35249c5...

643e8bd37e1e40532ee1ede2a2a5004db29c8c53 authored about 1 year ago by Xottab-DUTY <[email protected]>
More changes

bff6f776391212099aee8720749c847d08c02fca authored about 1 year ago by Xottab-DUTY <[email protected]>
Code style

c336681e6bd464ca8074fa992301c0526831d8ac authored about 1 year ago by Xottab-DUTY <[email protected]>
Whitespace

cdafbaa66589a212d122f42e2b6fe2ec9f233f00 authored about 1 year ago by Xottab-DUTY <[email protected]>
Export get_bleeding function to scripts (#382)

51530a45ad2c28bc11e10c7892e9544739d0b8d7 authored about 1 year ago by Xottab-DUTY <[email protected]>
Some additions to game assets .gitattributes

27fc102d6e2ac74a9d2daca37ee58b0f13cc64cb authored about 1 year ago by Xottab-DUTY <[email protected]>
Merge branch 'dev' into feature/shader-support-engine

1b26901025510156bcfa9482d87589107eea5aa7 authored about 1 year ago by Xottab_DUTY <[email protected]>
xrGame: switch between same weapons in slots correctly (closes #1359, closes #1361)

79d2bb0b48f94c26979f38f6149674fb65ded520 authored about 1 year ago by Xottab-DUTY <[email protected]>
xrGame: Early return in `obstacles_query::set_intersection` if obstacles is empty (#1485)

c74c6133665915a9e21630f0723b41e4202444cf authored about 1 year ago by AMS21 <[email protected]>
Fixed red color of NPC icon in trade/upgrade window after deadbody searching (#1490)

b2831f5cff1c6864e6a51b4060f2a330da3fa49b authored about 1 year ago by Hrusteckiy <[email protected]>
Fixed compilation when building with SDL prior to 2.0.18 (closes #1487)

b073e4d1d9a12741f37ec112b8cc2c72ea6f9719 authored about 1 year ago by Xottab-DUTY <[email protected]>
Layers/xrRenderDX9/dx9HW.cpp: added Direct3DCreate9Ex stub code

We can't use it until D3DPOOL_MANAGED is used by the engine.
Currently, the only place left is ve...

93abc3aa8e6f70495fcbaa1238a0f4cea843ec8a authored about 1 year ago by Xottab-DUTY <[email protected]>
xrRender: don't use managed textures for DX9 renderer

Removed r__no_ram_textures console command, i.e. is always enabled now.

42c225870f40137722624dc1a7be9f2d8b919469 authored about 1 year ago by Xottab-DUTY <[email protected]>
xrRender: moved D3DXRenderBase::reset_end() to more suiting place

Along with Resources->Dump() call

f5ac147959315abb15a487c460261b5b9c62c34e authored about 1 year ago by Xottab-DUTY <[email protected]>
xrRender_R4: only use D24S8 depth format

This saves us performance by only using 32-bit format instead of 64-bit
– saves bandwidth.

b061df52872feafd6f228e4470242687faa2d3e0 authored about 1 year ago by Xottab-DUTY <[email protected]>
xrRender/SH_RT.h: fixed DXGI_FORMAT_D24_UNORM_S8_UINT support for base depth on DX11

f8da8106acd3f2186bb09beea3cbcd7d091c30b9 authored about 1 year ago by Xottab-DUTY <[email protected]>
Layers/xrRenderDX11/dx11HW.cpp: don't use D32 and D16 formats for depth-stencil buffer

Current rendering pipeline requires stencil for some tests which D32 and
D16 don't have. Moreove...

b562c65daa3d7e307fe0e5e72c1ed8e94c5a862a authored about 1 year ago by Xottab-DUTY <[email protected]>
xrRender_R4: allow to create SRV for base depth buffer

This unifies DSV creation logic: will it be base depth or any additional
depth buffer

870674c96fefe04d75e5f5a8b116fd6ac3c73c1b authored about 1 year ago by Xottab-DUTY <[email protected]>
xrEngine: Merge CRenderDeviceData into CRenderDevice (#1475)

Xottab_DUTY: and applied some cleanup.

Co-authored-by: Xottab_DUTY <[email protected]...

f74923d67af3d3463242178b39dfa87ca7d2c96b authored about 1 year ago by AMS21 <[email protected]>
Merge pull request #1486 from AMS21/warnings/unused-variable

8f76f706cabfbc2c3e7b8eb0493e7e3d2eea5502 authored about 1 year ago by Xottab_DUTY <[email protected]>
Fix `Wunused-variable` warnings

e3fe88b516c87d721f58969a4f489b11785c736a authored about 1 year ago by AMS21 <[email protected]>
Merge pull request #1484 from AMS21/uninitialized_values

64e51dc5cddf7ef3de762d27afc77c8e4eb0fad7 authored about 1 year ago by Xottab_DUTY <[email protected]>
xrGame: Initialize `m_actual` in `obstacles_query`

651d8f5e16c809dc318ba1fad8080cf9f7524175 authored about 1 year ago by AMS21 <[email protected]>
xrAICore: Initialize `m_start_is_accessible` for PathManagers

b1b89ae7f489ab8305827ce9a42d609fe8943457 authored about 1 year ago by AMS21 <[email protected]>
xrPhysics: Initialize `b_was_on_object` in `CPHSimpleCharacter`

7cc6398a13bb3a5d57dd7f809f99421eec8de30d authored about 1 year ago by AMS21 <[email protected]>
xrGame: Initialize members of CMovementManager

6ecc567c0e53d05e26f4319874f4a751ed84fea0 authored about 1 year ago by AMS21 <[email protected]>
xrGame: Initialize `m_bStopedAfterQueueFired` in `CWeaponMagazined`

2497b3435eb8a09541fa46897800b843ce45c440 authored about 1 year ago by AMS21 <[email protected]>
xrGame: Initialize `m_call_global_callback` and `m_call_script_callback`

d2778daa06df23c5a7d09f899f968812b2651e27 authored about 1 year ago by AMS21 <[email protected]>
xrServerEntities: Initialize `freezed` member to `false`

The uninitialized value would be loaded on line 1029 inside `UPDATE_Read`
resulting in undefined...

f903e56b282a4c98d5d2dc719e1063e3af482cee authored about 1 year ago by AMS21 <[email protected]>
xrPhysics: Initialize `was_control` to `false` in `CPHSimpleCharacter`

This would previously lead to an the uninitialized value begin used to
set `b_stop_control` on l...

f53bd3af81e76471dc84f6e990d3c128d5e75ad0 authored about 1 year ago by AMS21 <[email protected]>
Tell SDL the application name by providing a hint

13443e29bed6651c4bcc4c9a764b298a2f3a11f1 authored about 1 year ago by Xottab-DUTY <[email protected]>
Tell SDL2 to not minimize the window on focus loss

Engine will handle it by itself.

76b18c6e543a9772877bd32b2df5f447fe29ddc5 authored about 1 year ago by Xottab-DUTY <[email protected]>
xrRender: Implement gamma control in windowed mode

It will just change entire monitor gamma using SDL.

Using SDL here also means that gamma contro...

2d612d01b098ef22ab9b729329cc2c8cbc3d387a authored about 1 year ago by Xottab-DUTY <[email protected]>
xrRender/R_Backend_Runtime.h: fix nullptr derefence (closes #1481)

c7959e4393decd1004741f1ef2bc0876fd7ff3a3 authored about 1 year ago by Xottab-DUTY <[email protected]>
MSBuild: Bump default Visual Studio version to 2022

Visual Studio 2019 is still supported.

Dropped support for Visual Studio 2017. This simplifies ...

ec6f6c3ba6fbfe3e5eaa4350c6d99845db1ae2e1 authored about 1 year ago by Xottab-DUTY <[email protected]>
Fixed Linux build

3cb8f9262a64d48e9f6ba1659d1428f05998f4f6 authored about 1 year ago by Xottab_DUTY <[email protected]>
xrRender_R4: use DirectXTex to load textures

Finally get rid of D3DX in DX11 renderer.

b25ba96baa0eb4c52101934328ca6549b9a123df authored about 1 year ago by Xottab-DUTY <[email protected]>
xrRender: isolate D3DX include in DX9 renderers

(include only when needed, not in the precompiled header)

8a01df48b07b861f8c6617a631fa0a07cb655b55 authored about 1 year ago by Xottab-DUTY <[email protected]>
Layers/xrRenderDX11/dx11Texture.cpp: moved log message a bit lower

Small formatting changes

0d5ca7c40cf5b44b6b5e5cce89e084c90ebb47d9 authored about 1 year ago by Xottab-DUTY <[email protected]>
xrRender_R4: use DirectXTex to generate mipped noise texture

8ce179260a67b4e377f20ce81cd8ac67f928e56a authored about 1 year ago by Xottab-DUTY <[email protected]>
Merge pull request #1472 from AMS21/cmake_lto

Add option to enable link-time-optimizations (LTO)

102281042543700ed62d0174bcb0aaacce9da77f authored about 1 year ago by Mikhail Bogdanov <[email protected]>
GitHub Actions: Add workflow to check file encoding (#1480)

bf5314de80f9df94920e07d5ce14c7d555b98069 authored about 1 year ago by AMS21 <[email protected]>
xrGame: Remove unused private fields (#1471) [skip ci]

7221c6f59819d33060f92455a474c1ebcf59ebf2 authored about 1 year ago by AMS21 <[email protected]>
Merge pull request #1477 from AMS21/code_style/spacing

7c5edd444c83e9a91c443975adda339d2e9332cf authored about 1 year ago by Xottab_DUTY <[email protected]>
GitHub Actions: Add workflow to check correct use of spaces and tabs

59e3943d067d4cc198ef7275eda331c3d9a7cce0 authored about 1 year ago by AMS21 <[email protected]>
Ignore the 3 formatting commits

5c769d9a5c441038981d82c774940fce711ba2ce authored about 1 year ago by AMS21 <[email protected]>
Style: Ensure files end with a new line

2e1bd658355e94e5205aa0c1064ecf5ee7281488 authored about 1 year ago by AMS21 <[email protected]>
Style: Remove trailing whitespaces

331da1b22fb73224d64a09924d96d23414ef4b09 authored about 1 year ago by AMS21 <[email protected]>
Style: Replace tabs with 4 spaces

3970dd95199e99fecc50e55868019cd08f21925e authored about 1 year ago by AMS21 <[email protected]>