Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/tModLoader/tModPorter

A tool to port tML mods from 1.3 to 1.4, you must have tML 1.4 installed
https://github.com/tModLoader/tModPorter

Update tests for DamageClassRewriter

84d208d8591c1f13c76432bed8541f778bf5ff5d authored over 3 years ago by Chik3r <[email protected]>
Update DamageClassRewriter to modify less nodes

Makes it not conflict with property rewriter

4334b8b099295f972ab99c6df2257de798fc9d49 authored over 3 years ago by Chik3r <[email protected]>
Add method to get ancestor node of type to BaseRewriter.cs

2f3f5921200c8e5acdf3a647a547d649289c38e0 authored over 3 years ago by Chik3r <[email protected]>
Make SimpleModifierRewriter.cs only modify the Name node

e2d00fe08be2627984c297880f7398f6ffc6904d authored over 3 years ago by Chik3r <[email protected]>
Add test for TextureExistsRewriter

654dbe3e726194d3f67df595b0df78ec886dd555 authored over 3 years ago by Chik3r <[email protected]>
Rewrite `ModContent.TextureExists` to `ModContent.HasAsset`

ad9cbd3e2c20984f2c672f3a60328479a2cf57f5 authored over 3 years ago by Chik3r <[email protected]>
Add README.md and .gitignore as Solution Items

ea7e666b6ca964e4ccaafae14f591feb391ed8ad authored over 3 years ago by Chik3r <[email protected]>
Make IdentifierRewriter add Terraria.ModLoader using

2e405da698c24fe60025a7e7a3f5d4f8ba010fbb authored over 3 years ago by Chik3r <[email protected]>
Change IdentifierRewriter parent restrictions

2d66800a6670fd6ae799ff402951e599e016d4b7 authored over 3 years ago by Chik3r <[email protected]>
Some changes to IdentifierTests

2caccf41c2ed3edbc7b74690576943bb99c56ecd authored over 3 years ago by Chik3r <[email protected]>
Add null check to AddUsing

bda21e7e88dd8323d0f6c112d64133c2053b2c12 authored over 3 years ago by Chik3r <[email protected]>
Update README.md

ac0beca6c3b228bba1e99143f517b28bfe5154be authored over 3 years ago by Chik3r <[email protected]>
Update README.md

c9b94848822dcd231d4072589c99e906abc24c24 authored over 3 years ago by Chik3r <[email protected]>
rewrite asset request

dc263d0be1c0e844d77743a9816331a625dff293 authored over 3 years ago by Chik3r <[email protected]>
fix duplicate usings

2186af82cd26fa55b9fd3a10f2414c0c142dcab8 authored over 3 years ago by Chik3r <[email protected]>
fix identifier rewriter not rewriting stuff

4dc5f83188c8111a4a701489e2e31b0900c90f97 authored over 3 years ago by Chik3r <[email protected]>
make SimpleIdentifierRewriter.cs modify less nodes

d1918e0e89c6ef1cba6e65f705d04489c3e0fd24 authored over 3 years ago by Chik3r <[email protected]>
code cleanup

6cb9143c187d70dce4aa732759a0a1cfd82aca41 authored over 3 years ago by Chik3r <[email protected]>
keep old encoding on rewritten files

f17889fe3b28dc50b9e1046fbed3691d1093237b authored over 3 years ago by Chik3r <[email protected]>
add UseItemReturnRewriter.cs and tests for it

b5dd034b7b4ca5bf7007a2a98698e70e10ab9b37 authored over 3 years ago by Chik3r <[email protected]>
add FindTypeRewriterTest

5d80a8107846054e9fd533129324d850639b3ffb authored over 3 years ago by Chik3r <[email protected]>
rename ModTypeRewriter to FindTypeRewriter

35b291a4a3517140e9ea5b391f14052ff0e10e98 authored over 3 years ago by Chik3r <[email protected]>
remove rawimg rewriter

240a52ec207e60c2fa8a636a9c76e4f6589b5ab9 authored over 3 years ago by Chik3r <[email protected]>
ModIdentifierRewriterTest.cs

3cb1659ca9436c2d431db32e96b6da4c839c3eb2 authored over 3 years ago by Chik3r <[email protected]>
ProjectileIdentifierRewriterTest.cs

5b0c9cee367a3c32c4765b83a48fc3ac4c8c56ff authored over 3 years ago by Chik3r <[email protected]>
remove big comment

1cfccd110a48f9da0f1c7a346b4270ad13c9a178 authored over 3 years ago by Chik3r <[email protected]>
remove ShouldRunTest method

1a81843f53290c18df638ddd68c6c533094e8fd8 authored over 3 years ago by Chik3r <[email protected]>
add rewrite tests, make them actually pass

enable nullable

4e10e91ee6489b10c02653e5859be5bb4eba33d0 authored over 3 years ago by Chik3r <[email protected]>
simplify amount of test data for identifier rewriter

7555b888ecf3ce3651c96423ccb447c94d83da28 authored over 3 years ago by Chik3r <[email protected]>
remove item file

c6a41cb75c81291ee9073ebd7cccfa9d9689119e authored over 3 years ago by Chik3r <[email protected]>
move file

602494e70a3a19fb8fa47fc336176c5fac04b9af authored over 3 years ago by Chik3r <[email protected]>
move VisitNode_CheckNodeCount to an abstract class and inherit it

509d6f244f33c4a973a08156d7e433a2b0d6a532 authored over 3 years ago by Chik3r <[email protected]>
make test data files store the item class inside of them

117ac69d1bd954f1b75b636fc2aa748b945429b0 authored over 3 years ago by Chik3r <[email protected]>
add a ref to main assembly to tests

d63af80bdf57f714542e200dc6d9e352cc769b78 authored over 3 years ago by Chik3r <[email protected]>
add some rewrite tests for ItemIdentifierRewriter

c3f6cba28cc3cb3d17dfe4d59ca5bd2e59d70f12 authored over 3 years ago by Chik3r <[email protected]>
add some tests for ItemIdentifierRewriter.VisitNode

0531f2a0724bf59ed54e25cd41acc80abcbbe3fd authored over 3 years ago by Chik3r <[email protected]>
remove duplicate stuff from csproj

2d3750777e555f1f25c801c03f09adcacd359d5b authored over 3 years ago by Chik3r <[email protected]>
dont compile test data

change numNodesToFind to be the expected value in DamageClassTest.cs

6a49eea782a4cf616fd394e6b456ef1c26bee059 authored over 3 years ago by Chik3r <[email protected]>
make all damage class tests pass

change var to full type in DamageClassRewriter.cs

62df60752bca746610658a843fe0305ccaa36763 authored over 3 years ago by Chik3r <[email protected]>
change namespace

42d9815f4c81da99e6c617ad209e9bf6b9ea33e9 authored over 3 years ago by Chik3r <[email protected]>
Add some more tests, and load test data from file

d617c0841d2928a27a42218bcafb8384d588a8fd authored over 3 years ago by Chik3r <[email protected]>
Move test rewrite code to new files

e4c667a9a7e2c11244d29ef489ed67c60a189cc2 authored over 3 years ago by Chik3r <[email protected]>
Add util for rewriting multiple nodes

6d55edc79f6da41a4ca33f036cc28b36c51d30e0 authored over 3 years ago by Chik3r <[email protected]>
add some basic unit testing

8612ba03f569e0c478206c2e2472d08228bb9445 authored over 3 years ago by Chik3r <[email protected]>
make some classes public

aa1964cb33c2e0cd507ad0302c2ed2a05b761551 authored over 3 years ago by Chik3r <[email protected]>
Remove dumb regex

0a8998af63df9a6a1651da3f3498637439f70c87 authored over 3 years ago by Chik3r <[email protected]>
Update and rename ReadMe.md to README.md

96c3edae54d01cc30b785d1d6059824305fac254 authored over 3 years ago by Chik3r <[email protected]>
Merge remote-tracking branch 'origin/oop_rewrite' into oop_rewrite

5709ce9ee967206b92e13e70521bcd3f67a0fd1c authored over 3 years ago by Chik3r <[email protected]>
Convert to using declaration

a5524b4c8add81eb4590a7a37c664159ce5c0de3 authored over 3 years ago by Chik3r <[email protected]>
Multithreading and remove var from tModPorter.cs

587e5db71c4343ee2cc16363015c90c3234b6d79 authored over 3 years ago by Chik3r <[email protected]>
Add extra params to ProgressBar.StartNew

bb0499d0c935008a9f471c0442a038d6b8a2746d authored over 3 years ago by Chik3r <[email protected]>
Add a simple progress bar

6d0514c5adb843c7845b06668bc3029badba1169 authored over 3 years ago by Chik3r <[email protected]>
Move tModPorter project to folder

5deaa921d56ce2aef3ee0e66e6bbeeaac8e9a277 authored over 3 years ago by Chik3r <[email protected]>
Remove notes.md

a94b2594994a5f0125ddc5d26c5265c6d2c04e80 authored over 3 years ago by Chik3r <[email protected]>
Make tModPorter load .csproj instead of .sln files

Rename Program to tModPorter

d83a1e85d32bc23a2d7349ef10650c592d55448d authored over 3 years ago by Chik3r <[email protected]>
Add make a backup to readme

3a152176504b557b4dd3480cbea455480943130b authored almost 4 years ago by Chik3r <[email protected]>
Add UseStyleRewriter

cb54fe500fce4a87f80f189584b62c78dfb1e0d4 authored almost 4 years ago by Chik3r <[email protected]>
Make ModTypeRewriter support nullable fields

55fbac57e55858dac746078403131c89bf3bebf3 authored almost 4 years ago by Chik3r <[email protected]>
Only add rawimg if it doesnt already have it

e69b75edd9daad7d11bd85c63263571befd42362 authored almost 4 years ago by Chik3r <[email protected]>
Append rawimg to GetBackgroundSlot

3bac4a5390f0ee037b242657fca2bd7c56a28fa7 authored almost 4 years ago by Chik3r <[email protected]>
Add damage class rewriter

907035e63c866fed591f9891efe7b500d220b796 authored almost 4 years ago by Chik3r <[email protected]>
Massive rewrite to always be able to get the symbol info

eb72d21656d1fd3c57d7512954a8e8176ddda21d authored almost 4 years ago by Chik3r <[email protected]>
Add recipe rewriter

10a6af003781c48d0413c7a528622005ac7e4f02 authored almost 4 years ago by Chik3r <[email protected]>
Add checks in case "node" is not of the expected type

ee26bb530984224566cb8815ae7b0c6b4cb58f96 authored almost 4 years ago by Chik3r <[email protected]>
Remove some stuff

184e9e0df1965717f4a3222e5890ee15834e3c22 authored almost 4 years ago by Chik3r <[email protected]>
Add "PlaySound" rewriter

da5e12f85fc670de2adcfcbb91739b351c12f663 authored almost 4 years ago by Chik3r <[email protected]>
Rewrite "VisitNode" and add a "XType" rewriter

474b78e3696d60ed3ad9dd20f10156fc4368c0ed authored almost 4 years ago by Chik3r <[email protected]>
Add some rewriters

02fd8a8d1a339d8bfaff7d70af322ae811f345bc authored almost 4 years ago by Chik3r <[email protected]>
Add some simple identifier rewriters

f7b3e8347dd91571a2cd501c2031519ab0b5cb49 authored almost 4 years ago by Chik3r <[email protected]>
Simple using test

b71586264b1e99a68cd8b3e3a47b57a827ea8680 authored almost 4 years ago by Chik3r <[email protected]>
Update NuGet packages, fix #1

74be2795447cf7801185b74360951efa2ecec929 authored almost 4 years ago by Chik3r <[email protected]>
Progress

08c9fed06edc3616c82ce09fb36f5b2975bf3e64 authored almost 4 years ago by Chik3r <[email protected]>
Use .NET 5

3324e8bf785cfa2cba67e933d6a2c1f2cf4a287f authored almost 4 years ago by Chik3r <[email protected]>
start oop

2ee52b8367b239e763f96f1d450abaa1582ce7b2 authored almost 4 years ago by Chik3r <[email protected]>
Small null check

4e24824548b1971b167378f5a9f8f5da6cb48c38 authored almost 4 years ago by Chik3r <[email protected]>
Add a simple readme

5555f9aa36bd013405feacfffbabcd8dee03085a authored almost 4 years ago by Chik3r <[email protected]>
port to 1.4 instead of 1.4_mergedtesting

d00c824893edb6c73d25cfbdd24956854ad443c1 authored almost 4 years ago by Chik3r <[email protected]>
Add "AddRecipes" porter

135157cd70145e3d3dbb134abdb3ba3fc9f23224 authored almost 4 years ago by Chik3r <[email protected]>
Moar ports

60b29079b483bc9bc1ab749c91d134f42ca90972 authored almost 4 years ago by Chik3r <[email protected]>
Add various ports

35787fd24b7b3f6291a512d2e6353f720813959d authored almost 4 years ago by Chik3r <[email protected]>
Add RegEx for porting, and clean up PropertyRewriter

d5b874ddcd2bff393215dcba3f63e9bfe9422b0f authored almost 4 years ago by Chik3r <[email protected]>
Add project files.

8734b7f8f63594588809e48ff15fd494c1dbb010 authored almost 4 years ago by Chik3r <[email protected]>
Add .gitignore and .gitattributes.

de68c1b5be57c000bb434389a70c554379c6a01d authored almost 4 years ago by Chik3r <[email protected]>