Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/gfx-rs/wgpu
A cross-platform, safe, pure-Rust graphics API.
https://github.com/gfx-rs/wgpu
Let's make surface creation safe!
pythonesque opened this issue about 4 years ago
pythonesque opened this issue about 4 years ago
Tracking Issue for Wgpu on Raspberry Pi 4
cwfitzgerald opened this issue about 4 years ago
cwfitzgerald opened this issue about 4 years ago
Multi-Queue Implementation
cwfitzgerald opened this issue about 4 years ago
cwfitzgerald opened this issue about 4 years ago
Ray Tracing Support
5nefarious opened this issue about 4 years ago
5nefarious opened this issue about 4 years ago
Convert builtin types from GLSL
kvark opened this issue about 4 years ago
kvark opened this issue about 4 years ago
Texture Component Swizzling
ghost opened this issue about 4 years ago
ghost opened this issue about 4 years ago
Support floating-point atomics
kvark opened this issue about 4 years ago
kvark opened this issue about 4 years ago
[spv-in] SPIRV Parsing Failures for BVE-Reborn and Rend3
cwfitzgerald opened this issue about 4 years ago
cwfitzgerald opened this issue about 4 years ago
Demonstrate TypedArena use in an example
kvark opened this issue about 4 years ago
kvark opened this issue about 4 years ago
Panic creating oversized textures on DX11 and DX12
Dinnerbone opened this issue about 4 years ago
Dinnerbone opened this issue about 4 years ago
[spv-in] Embark SPIRV shaders fail to parse with multiple errors
repi opened this issue over 4 years ago
repi opened this issue over 4 years ago
Change pass execution API to work with deserializers
kvark opened this issue over 4 years ago
kvark opened this issue over 4 years ago
Vulkan hangs after a certain render sequence, and either panics, hangs or loses device
Dinnerbone opened this issue over 4 years ago
Dinnerbone opened this issue over 4 years ago
Interop with underlying graphics API
dylanede opened this issue over 4 years ago
dylanede opened this issue over 4 years ago
Hang on closing all windows of multi-window app
dhardy opened this issue over 4 years ago
dhardy opened this issue over 4 years ago
Associate entry points with reachable functions
kvark opened this issue over 4 years ago
kvark opened this issue over 4 years ago
Prototype the BindGroupArena
kvark opened this issue over 4 years ago
kvark opened this issue over 4 years ago
Allow `set_push_constants` before `set_pipeline`.
cwfitzgerald opened this issue over 4 years ago
cwfitzgerald opened this issue over 4 years ago
Frontend for HLSL
BrandonDyer64 opened this issue over 4 years ago
BrandonDyer64 opened this issue over 4 years ago
DeviceLost with D3D12 on Intel HD 4000
MarekLg opened this issue over 4 years ago
MarekLg opened this issue over 4 years ago
Manage Ids correctly for equivalent BindGroupLayouts
kunalmohan opened this issue over 4 years ago
kunalmohan opened this issue over 4 years ago
Let Player figure out the backend part of IDs
kvark opened this issue over 4 years ago
kvark opened this issue over 4 years ago
Consider using Gherkin for tests
pjoe opened this issue over 4 years ago
pjoe opened this issue over 4 years ago
SPIR-V back-end uses extra pass to write output
Timo-DK opened this issue over 4 years ago
Timo-DK opened this issue over 4 years ago
Intel MSAA Resolve + SRGB
cwfitzgerald opened this issue over 4 years ago
cwfitzgerald opened this issue over 4 years ago
Segfault in wgpu_request_adapter_async
radgeRayden opened this issue over 4 years ago
radgeRayden opened this issue over 4 years ago
Support for OpenXR
lachlansneff opened this issue almost 5 years ago
lachlansneff opened this issue almost 5 years ago
Lifetimes on `RenderPass` make it difficult to use.
aloucks opened this issue almost 5 years ago
aloucks opened this issue almost 5 years ago
Linux X11 Segfault on XCloseDisplay if PresentMode is Vsync
Friz64 opened this issue over 5 years ago
Friz64 opened this issue over 5 years ago
Option to diable validation layers at runtime
LaylBongers opened this issue over 5 years ago
LaylBongers opened this issue over 5 years ago
Shared Textures with Native Backend
jinleili opened this issue over 5 years ago
jinleili opened this issue over 5 years ago
DirectX IR
Skepfyr opened this issue over 5 years ago
Skepfyr opened this issue over 5 years ago
Wayland HiDPI: winit decoration overhangs the contents by 2x in examples
valpackett opened this issue over 5 years ago
valpackett opened this issue over 5 years ago
Tessellation Shaders
kvark opened this issue over 5 years ago
kvark opened this issue over 5 years ago
Metal LLVM IR
kvark opened this issue over 5 years ago
kvark opened this issue over 5 years ago
[Metal/Intel] Shadow example rendering glitch
jasondavies opened this issue almost 6 years ago
jasondavies opened this issue almost 6 years ago
hello_triangle_c panics while unwrapping power preference
cshenton opened this issue almost 6 years ago
cshenton opened this issue almost 6 years ago
Native translation to FXC binaries
kvark opened this issue over 7 years ago
kvark opened this issue over 7 years ago