Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/gfx-rs/wgpu
A cross-platform, safe, pure-Rust graphics API.
https://github.com/gfx-rs/wgpu
Validation does not report location of an out of bounds error
kpreid opened this issue over 2 years ago
kpreid opened this issue over 2 years ago
Pipeline validation errors are not very clear
jimblandy opened this issue over 2 years ago
jimblandy opened this issue over 2 years ago
App sometimes takes 5 to 10 second to start
oknozor opened this issue over 2 years ago
oknozor opened this issue over 2 years ago
Some llvmpipe versions don't like 'shadow' example
jimblandy opened this issue over 2 years ago
jimblandy opened this issue over 2 years ago
[wgsl-in] Align attribute not being propagated to struct alignment
teoxoy opened this issue over 2 years ago
teoxoy opened this issue over 2 years ago
[glsl-in] Support `matCx2` used with the std140 layout
teoxoy opened this issue over 2 years ago
teoxoy opened this issue over 2 years ago
Quering maximum sample count of multisampling?
Wandalen opened this issue over 2 years ago
Wandalen opened this issue over 2 years ago
[glsl-out] IR struct member offset ignored
teoxoy opened this issue over 2 years ago
teoxoy opened this issue over 2 years ago
[wgsl-out] Align and size attributes not being output
teoxoy opened this issue over 2 years ago
teoxoy opened this issue over 2 years ago
egui fails to render in browser when using Backends::GL
pierscowburn opened this issue over 2 years ago
pierscowburn opened this issue over 2 years ago
Compute shader crash when doing sequential read and write from/to STORAGE buffer larger than 8MB
georgemorgan opened this issue almost 3 years ago
georgemorgan opened this issue almost 3 years ago
Command Encoders are not getting dropped and leaking memory
coderedart opened this issue almost 3 years ago
coderedart opened this issue almost 3 years ago
Make the WGSL frontend optional
relrelb opened this issue almost 3 years ago
relrelb opened this issue almost 3 years ago
ShaderSource::Glsl panics if shader has syntax error
kpreid opened this issue almost 3 years ago
kpreid opened this issue almost 3 years ago
Matrix of the form `matCx2` not getting translated properly when in a uniform buffer
teoxoy opened this issue almost 3 years ago
teoxoy opened this issue almost 3 years ago
Disallow write-only storage buffers
soltanmm opened this issue almost 3 years ago
soltanmm opened this issue almost 3 years ago
device.create_compute_pipeline hangs
peters-david opened this issue almost 3 years ago
peters-david opened this issue almost 3 years ago
Write timestamp lands on wrong side of barriers
fintelia opened this issue almost 3 years ago
fintelia opened this issue almost 3 years ago
Compilation fails with `'Error in Surface::configure: parent device is lost'` when Nvidia GPU is selected on Linux
heavyrain266 opened this issue almost 3 years ago
heavyrain266 opened this issue almost 3 years ago
Failure to find hardware adapter
a1phyr opened this issue almost 3 years ago
a1phyr opened this issue almost 3 years ago
Error in Surface::configure: invalid surface
sotrh opened this issue almost 3 years ago
sotrh opened this issue almost 3 years ago
Failed to detect nvidia GPU
raimundomartins opened this issue almost 3 years ago
raimundomartins opened this issue almost 3 years ago
ANGLE Raises Incorrect Validation Error When Uploading a 3D Compressed Texture from a Pixel Unpack Buffer with Offset 0
cwfitzgerald opened this issue almost 3 years ago
cwfitzgerald opened this issue almost 3 years ago
Build Out Downlevel Default Texture Flags
cwfitzgerald opened this issue almost 3 years ago
cwfitzgerald opened this issue almost 3 years ago
Vertex buffer is not rendered on DX12 WARP fallback.
FrankenApps opened this issue almost 3 years ago
FrankenApps opened this issue almost 3 years ago
Implement WGSL uniformity analysis
jimblandy opened this issue almost 3 years ago
jimblandy opened this issue almost 3 years ago
Vertex shaders with derivative functions in dead code fail to compile on WebGL
johanhelsing opened this issue almost 3 years ago
johanhelsing opened this issue almost 3 years ago
Naga should not permit readable storage textures by default
jimblandy opened this issue almost 3 years ago
jimblandy opened this issue almost 3 years ago
`unreachable!()` reached in naga during wgsl -> spv translation
zakarumych opened this issue almost 3 years ago
zakarumych opened this issue almost 3 years ago
Support for OpSpecConstantComposite [SPIR-V]
genbattle opened this issue almost 3 years ago
genbattle opened this issue almost 3 years ago
Copying CPU buffer to GPU buffer bug on Linux/Vulkan
KeKsBoTer opened this issue almost 3 years ago
KeKsBoTer opened this issue almost 3 years ago
Internal error when compiling a "blit" shader (DX12 only)
FredrikNoren opened this issue almost 3 years ago
FredrikNoren opened this issue almost 3 years ago
draw_indexed_indirect on DX12 doesn't handle non-zero base_instance
FredrikNoren opened this issue almost 3 years ago
FredrikNoren opened this issue almost 3 years ago
Unable to fallback to Immediate from Mailbox.
EbbDrop opened this issue almost 3 years ago
EbbDrop opened this issue almost 3 years ago
Memory usage grows over time
ZacharyKamerling opened this issue almost 3 years ago
ZacharyKamerling opened this issue almost 3 years ago
Fragment Built-in Output Value for Stencil [ Feature Request ]
eurigilberto opened this issue almost 3 years ago
eurigilberto opened this issue almost 3 years ago
Driver ID and vkResetCommandPool ValidationError
sashabjorkman opened this issue almost 3 years ago
sashabjorkman opened this issue almost 3 years ago
Failed to find adapter on Dx12
madmaxio opened this issue almost 3 years ago
madmaxio opened this issue almost 3 years ago
Texture formats conversion
xenoliss opened this issue almost 3 years ago
xenoliss opened this issue almost 3 years ago
Vertex pulling on Metal
kvark opened this issue almost 3 years ago
kvark opened this issue almost 3 years ago
Ensure safety of indirect draw/dispatch
kvark opened this issue almost 3 years ago
kvark opened this issue almost 3 years ago
D3DCompile error with vector indexing
Noxime opened this issue almost 3 years ago
Noxime opened this issue almost 3 years ago
Buffer unaligned uninitialized range
kvark opened this issue almost 3 years ago
kvark opened this issue almost 3 years ago
Use GL backend run water example weird on Android
jinleili opened this issue almost 3 years ago
jinleili opened this issue almost 3 years ago
Error messages are garbled and truncated in firefox console log
glalonde opened this issue almost 3 years ago
glalonde opened this issue almost 3 years ago
Metal error when using discard: control reaches end of non-void fragment function
almarklein opened this issue almost 3 years ago
almarklein opened this issue almost 3 years ago
Creating identical BindGroupLayouts in parallel can result in different layout ids
Tarv3 opened this issue almost 3 years ago
Tarv3 opened this issue almost 3 years ago
English name and proper nouns
dhardy opened this issue almost 3 years ago
dhardy opened this issue almost 3 years ago
Front face semantics is broken on Intel/Linux/Vulkan
kvark opened this issue almost 3 years ago
kvark opened this issue almost 3 years ago
RenderPass Drop seem to lock on each other in multithread
kunos opened this issue almost 3 years ago
kunos opened this issue almost 3 years ago
write_buffer on another thread can block get_current_texture for an extra frame
danielkeller opened this issue almost 3 years ago
danielkeller opened this issue almost 3 years ago
EGL failed to create surface when all backends enabled
Gordon-F opened this issue almost 3 years ago
Gordon-F opened this issue almost 3 years ago
[spv-out] OpImageQuerySizeLod requires bounds checks
jimblandy opened this issue almost 3 years ago
jimblandy opened this issue almost 3 years ago
halmark example panics when I maximize the window
stephengtuggy opened this issue almost 3 years ago
stephengtuggy opened this issue almost 3 years ago
Using multiple canvas surfaces renders only to last one on web
vsaase opened this issue almost 3 years ago
vsaase opened this issue almost 3 years ago
Cannot allocate buffers over 4GiB due to limit type definitions
iamseb opened this issue almost 3 years ago
iamseb opened this issue almost 3 years ago
Support video encoding and decoding APIs
zmerp opened this issue almost 3 years ago
zmerp opened this issue almost 3 years ago
Texture memory import API
zmerp opened this issue almost 3 years ago
zmerp opened this issue almost 3 years ago
[msl-out] WGSL shader passes validation but compiling the metal shader times out?
superdump opened this issue almost 3 years ago
superdump opened this issue almost 3 years ago
Labels, debug markers, and validation layers should be available on release builds
aloucks opened this issue almost 3 years ago
aloucks opened this issue almost 3 years ago
[glsl-out] fix usage of gsamplerCubeArrayShadow
kvark opened this issue about 3 years ago
kvark opened this issue about 3 years ago
WGSL doesn't reject depth textures passed to `textureSampleBias`
jimblandy opened this issue about 3 years ago
jimblandy opened this issue about 3 years ago
WARP: Uniform Values Arriving As Zero
metasophiea opened this issue about 3 years ago
metasophiea opened this issue about 3 years ago
ID3D12CommandAllocator Error for heavy computation pipeline
haixuanTao opened this issue about 3 years ago
haixuanTao opened this issue about 3 years ago
Support override-expression for `workgroup_size`
kvark opened this issue about 3 years ago
kvark opened this issue about 3 years ago
Call to Surface::get_current_texture() seems to delay by one frame
chad-russell opened this issue about 3 years ago
chad-russell opened this issue about 3 years ago
ubuntu 20.04 server: Buffer::map_async never resolves when using Maintain::Poll
ecton opened this issue about 3 years ago
ecton opened this issue about 3 years ago
Implement texture clear on store = false
kvark opened this issue about 3 years ago
kvark opened this issue about 3 years ago
WGSL shader in Firefox Nightly mixes up values from uniform buffer with those in private var
Rezmason opened this issue about 3 years ago
Rezmason opened this issue about 3 years ago
Angle support on Apple platforms
kvark opened this issue about 3 years ago
kvark opened this issue about 3 years ago
Indexing into a private array does not work on Android/Vulkan
clay53 opened this issue about 3 years ago
clay53 opened this issue about 3 years ago
MSAA resolving produce wrong result on metal
mikialex opened this issue about 3 years ago
mikialex opened this issue about 3 years ago
Improve actionability of "resolver = 2" error
alice-i-cecile opened this issue about 3 years ago
alice-i-cecile opened this issue about 3 years ago
Garbage visuals on old Intel integrated graphics under Windows 10
francesco-cattoglio opened this issue about 3 years ago
francesco-cattoglio opened this issue about 3 years ago
Very slow to free identifiers on debug builds
jamesbeilby opened this issue about 3 years ago
jamesbeilby opened this issue about 3 years ago
Subtracting float from product requires parentheses
wrnrlr opened this issue about 3 years ago
wrnrlr opened this issue about 3 years ago
Queue::write_buffer() issue on Microsoft Basic Render Driver
kwillemsen opened this issue about 3 years ago
kwillemsen opened this issue about 3 years ago
Make buffers coherent by default
kvark opened this issue about 3 years ago
kvark opened this issue about 3 years ago
Returning a matrix from vertex shaders tries to center the matrix in a perspective coordinate space
parasyte opened this issue about 3 years ago
parasyte opened this issue about 3 years ago
SPIR-V back end skips bounds checks for `AccessIndex` when applied to runtime-sized arrays
jimblandy opened this issue about 3 years ago
jimblandy opened this issue about 3 years ago
Further spec compliance
crowlKats opened this issue about 3 years ago
crowlKats opened this issue about 3 years ago
Segmentation fault in safe code when sharing a `Device` across threads
tasgon opened this issue about 3 years ago
tasgon opened this issue about 3 years ago
Web examples do not work on Chrome canary
trsh opened this issue about 3 years ago
trsh opened this issue about 3 years ago
hello-triangle panics on fullscreen mode (Vulkan)
timokoesters opened this issue about 3 years ago
timokoesters opened this issue about 3 years ago
Unable to handle shader compilation errors
Herschel opened this issue about 3 years ago
Herschel opened this issue about 3 years ago
Vulkan Mailbox presentmode does not limit framerate like FIFO, unlike DX12 Mailbox
PROMETHIA-27 opened this issue about 3 years ago
PROMETHIA-27 opened this issue about 3 years ago
Naga wgsl->spv fails on tint-translated piet-gpu kernel4
raphlinus opened this issue about 3 years ago
raphlinus opened this issue about 3 years ago
Failure translating piet-gpu shader from spv to wgsl
raphlinus opened this issue about 3 years ago
raphlinus opened this issue about 3 years ago
Add downlevel capability for MSAA textures
kvark opened this issue about 3 years ago
kvark opened this issue about 3 years ago
Windows validation errors when multiple backends allowed
Rageoholic opened this issue about 3 years ago
Rageoholic opened this issue about 3 years ago
Allow Native Access to VK_AMD_rasterization_order
cwfitzgerald opened this issue about 3 years ago
cwfitzgerald opened this issue about 3 years ago
Error::InvalidTextureSampleType needs to provide more information
aloucks opened this issue about 3 years ago
aloucks opened this issue about 3 years ago
Setting the wgpu::RenderPassDescriptor lable to Some("Render Pass") results in error code 0xc000041d
eweilnau opened this issue about 3 years ago
eweilnau opened this issue about 3 years ago
Command encoder released without endEncoding
kvark opened this issue about 3 years ago
kvark opened this issue about 3 years ago
wgpu tests lock up on Linux/Intel XE
kvark opened this issue about 3 years ago
kvark opened this issue about 3 years ago
Using global constant arrays produces slow Metal code
jimblandy opened this issue about 3 years ago
jimblandy opened this issue about 3 years ago
Synchronizing transfers into the same resource
kvark opened this issue about 3 years ago
kvark opened this issue about 3 years ago
Should present() be on a Queue?
kvark opened this issue about 3 years ago
kvark opened this issue about 3 years ago
Unknown segmentation fault throwed on the Intel driver
Uniformbuffer3 opened this issue about 3 years ago
Uniformbuffer3 opened this issue about 3 years ago