Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/gfx-rs/wgpu

A cross-platform, safe, pure-Rust graphics API.
https://github.com/gfx-rs/wgpu

Validation does not report location of an out of bounds error

kpreid opened this issue over 2 years ago
Pipeline validation errors are not very clear

jimblandy opened this issue over 2 years ago
App sometimes takes 5 to 10 second to start

oknozor opened this issue over 2 years ago
Some llvmpipe versions don't like 'shadow' example

jimblandy opened this issue over 2 years ago
[wgsl-in] Align attribute not being propagated to struct alignment

teoxoy opened this issue over 2 years ago
[glsl-in] Support `matCx2` used with the std140 layout

teoxoy opened this issue over 2 years ago
Quering maximum sample count of multisampling?

Wandalen opened this issue over 2 years ago
[glsl-out] IR struct member offset ignored

teoxoy opened this issue over 2 years ago
[wgsl-out] Align and size attributes not being output

teoxoy opened this issue over 2 years ago
egui fails to render in browser when using Backends::GL

pierscowburn opened this issue over 2 years ago
Command Encoders are not getting dropped and leaking memory

coderedart opened this issue almost 3 years ago
Make the WGSL frontend optional

relrelb opened this issue almost 3 years ago
ShaderSource::Glsl panics if shader has syntax error

kpreid opened this issue almost 3 years ago
Disallow write-only storage buffers

soltanmm opened this issue almost 3 years ago
device.create_compute_pipeline hangs

peters-david opened this issue almost 3 years ago
Write timestamp lands on wrong side of barriers

fintelia opened this issue almost 3 years ago
Failure to find hardware adapter

a1phyr opened this issue almost 3 years ago
Error in Surface::configure: invalid surface

sotrh opened this issue almost 3 years ago
Failed to detect nvidia GPU

raimundomartins opened this issue almost 3 years ago
Build Out Downlevel Default Texture Flags

cwfitzgerald opened this issue almost 3 years ago
Vertex buffer is not rendered on DX12 WARP fallback.

FrankenApps opened this issue almost 3 years ago
Implement WGSL uniformity analysis

jimblandy opened this issue almost 3 years ago
Vertex shaders with derivative functions in dead code fail to compile on WebGL

johanhelsing opened this issue almost 3 years ago
Naga should not permit readable storage textures by default

jimblandy opened this issue almost 3 years ago
`unreachable!()` reached in naga during wgsl -> spv translation

zakarumych opened this issue almost 3 years ago
Support for OpSpecConstantComposite [SPIR-V]

genbattle opened this issue almost 3 years ago
Copying CPU buffer to GPU buffer bug on Linux/Vulkan

KeKsBoTer opened this issue almost 3 years ago
Internal error when compiling a "blit" shader (DX12 only)

FredrikNoren opened this issue almost 3 years ago
draw_indexed_indirect on DX12 doesn't handle non-zero base_instance

FredrikNoren opened this issue almost 3 years ago
Unable to fallback to Immediate from Mailbox.

EbbDrop opened this issue almost 3 years ago
Memory usage grows over time

ZacharyKamerling opened this issue almost 3 years ago
Fragment Built-in Output Value for Stencil [ Feature Request ]

eurigilberto opened this issue almost 3 years ago
Driver ID and vkResetCommandPool ValidationError

sashabjorkman opened this issue almost 3 years ago
Failed to find adapter on Dx12

madmaxio opened this issue almost 3 years ago
Texture formats conversion

xenoliss opened this issue almost 3 years ago
Vertex pulling on Metal

kvark opened this issue almost 3 years ago
Ensure safety of indirect draw/dispatch

kvark opened this issue almost 3 years ago
D3DCompile error with vector indexing

Noxime opened this issue almost 3 years ago
Buffer unaligned uninitialized range

kvark opened this issue almost 3 years ago
Use GL backend run water example weird on Android

jinleili opened this issue almost 3 years ago
Error messages are garbled and truncated in firefox console log

glalonde opened this issue almost 3 years ago
English name and proper nouns

dhardy opened this issue almost 3 years ago
Front face semantics is broken on Intel/Linux/Vulkan

kvark opened this issue almost 3 years ago
RenderPass Drop seem to lock on each other in multithread

kunos opened this issue almost 3 years ago
EGL failed to create surface when all backends enabled

Gordon-F opened this issue almost 3 years ago
[spv-out] OpImageQuerySizeLod requires bounds checks

jimblandy opened this issue almost 3 years ago
halmark example panics when I maximize the window

stephengtuggy opened this issue almost 3 years ago
Using multiple canvas surfaces renders only to last one on web

vsaase opened this issue almost 3 years ago
Cannot allocate buffers over 4GiB due to limit type definitions

iamseb opened this issue almost 3 years ago
Support video encoding and decoding APIs

zmerp opened this issue almost 3 years ago
Texture memory import API

zmerp opened this issue almost 3 years ago
[glsl-out] fix usage of gsamplerCubeArrayShadow

kvark opened this issue about 3 years ago
WGSL doesn't reject depth textures passed to `textureSampleBias`

jimblandy opened this issue about 3 years ago
WARP: Uniform Values Arriving As Zero

metasophiea opened this issue about 3 years ago
ID3D12CommandAllocator Error for heavy computation pipeline

haixuanTao opened this issue about 3 years ago
Support override-expression for `workgroup_size`

kvark opened this issue about 3 years ago
Call to Surface::get_current_texture() seems to delay by one frame

chad-russell opened this issue about 3 years ago
Implement texture clear on store = false

kvark opened this issue about 3 years ago
Angle support on Apple platforms

kvark opened this issue about 3 years ago
Indexing into a private array does not work on Android/Vulkan

clay53 opened this issue about 3 years ago
MSAA resolving produce wrong result on metal

mikialex opened this issue about 3 years ago
Improve actionability of "resolver = 2" error

alice-i-cecile opened this issue about 3 years ago
Garbage visuals on old Intel integrated graphics under Windows 10

francesco-cattoglio opened this issue about 3 years ago
Very slow to free identifiers on debug builds

jamesbeilby opened this issue about 3 years ago
Subtracting float from product requires parentheses

wrnrlr opened this issue about 3 years ago
Queue::write_buffer() issue on Microsoft Basic Render Driver

kwillemsen opened this issue about 3 years ago
Make buffers coherent by default

kvark opened this issue about 3 years ago
Further spec compliance

crowlKats opened this issue about 3 years ago
Web examples do not work on Chrome canary

trsh opened this issue about 3 years ago
hello-triangle panics on fullscreen mode (Vulkan)

timokoesters opened this issue about 3 years ago
Unable to handle shader compilation errors

Herschel opened this issue about 3 years ago
Naga wgsl->spv fails on tint-translated piet-gpu kernel4

raphlinus opened this issue about 3 years ago
Failure translating piet-gpu shader from spv to wgsl

raphlinus opened this issue about 3 years ago
Add downlevel capability for MSAA textures

kvark opened this issue about 3 years ago
Windows validation errors when multiple backends allowed

Rageoholic opened this issue about 3 years ago
Allow Native Access to VK_AMD_rasterization_order

cwfitzgerald opened this issue about 3 years ago
Error::InvalidTextureSampleType needs to provide more information

aloucks opened this issue about 3 years ago
Command encoder released without endEncoding

kvark opened this issue about 3 years ago
wgpu tests lock up on Linux/Intel XE

kvark opened this issue about 3 years ago
Using global constant arrays produces slow Metal code

jimblandy opened this issue about 3 years ago
Synchronizing transfers into the same resource

kvark opened this issue about 3 years ago
Should present() be on a Queue?

kvark opened this issue about 3 years ago
Unknown segmentation fault throwed on the Intel driver

Uniformbuffer3 opened this issue about 3 years ago