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github.com/gfx-rs/wgpu

A cross-platform, safe, pure-Rust graphics API.
https://github.com/gfx-rs/wgpu

Early frees on CPU Implementations

teoxoy opened this issue about 2 years ago
Manual refcounting on Metal

kvark opened this issue about 2 years ago
"No work has been submitted for this frame" timeout

Beyley opened this issue about 2 years ago
Let cts_runner at least start.

jimblandy opened this pull request about 2 years ago
GLSL/HLSL out pass through the modulus operator on integers

kvark opened this issue about 2 years ago
Reference to a field causes panic

khyperia opened this issue about 2 years ago
Apparently miscompiled barrier in compute shader

raphlinus opened this issue about 2 years ago
No EGL_DEFAULT_DISPLAY on GL Backend + Wayland (Vivante/OpenGL2)

shoaibmerchant opened this issue about 2 years ago
Allow unchecked shader modules to also skip (naga's) uniformity checks

DJMcNab opened this pull request about 2 years ago
Support zero-length vertex/index buffers

jimblandy opened this issue about 2 years ago
Early Resource Deletion in Poll Tests

cwfitzgerald opened this issue about 2 years ago
Test Notable Special Shader Functions

cwfitzgerald opened this issue about 2 years ago
Possible incorrect handling of texture arrays in GLSL

spencerkohan opened this issue about 2 years ago
Unchecked shader creation is not honored on metal

raphlinus opened this issue about 2 years ago
Feature request: disable uniformity analysis on shader creation

raphlinus opened this issue about 2 years ago
WGSL precedence parsing is too lenient

raphlinus opened this issue about 2 years ago
Hosted web examples

pannous opened this issue about 2 years ago
Allow creating external texture views and samplers

i509VCB opened this pull request about 2 years ago
Lower some data into the wgpu-core storages

i509VCB opened this pull request about 2 years ago
Using multiple major versions of wgpu causes linker errors

SludgePhD opened this issue about 2 years ago
Precompiled Shaders

dfrg opened this issue about 2 years ago
Vulkan validation error triggered when binding a storage buffer array

euanlacy opened this issue about 2 years ago
[metal] (performance) Late MTLBuffer creation

nical opened this issue about 2 years ago
[dx12] Get test write_texture_subset to pass with dx12

nical opened this issue about 2 years ago
webgl backend supports now non-srgb framebuffer

Wumpf opened this pull request about 2 years ago
Anger CI

cwfitzgerald opened this pull request about 2 years ago
Set the image stride to zero when updating a single layer on metal.

nical opened this pull request about 2 years ago
GL_INVALID_OPERATION error in bevy 'breakout' example on gles backend

w-biggs opened this issue about 2 years ago
No appropiate adapter found with `WGPU_BACKEND=vulkan` on Linux

AlexandruIca opened this issue over 2 years ago
OSX: wgpu error when building bevy with camera3d::default()

Lykdraft opened this issue over 2 years ago
tracking for EXTERNAL texture use

i509VCB opened this pull request over 2 years ago
Mesh Shaders

inodentry opened this issue over 2 years ago
Colors on ANGLE are darker than expected

bigfarts opened this issue over 2 years ago
Add color as uniform buffer for cube color (should be red)

andrewvarga opened this pull request over 2 years ago
Consider moving web-sys dependency from wgpu-core to wgpu

jimblandy opened this issue over 2 years ago
Issue with egui on Nexus 10 / Android 5.1.1

Zoxc opened this issue over 2 years ago
cc: error: unrecognized command-line option: '-arch'

simbleau opened this issue over 2 years ago
bounds checks for texture-buffer copies happen too late

jimblandy opened this issue over 2 years ago
[glsl-in] Add support for gl_DrawID

MineGame159 opened this issue over 2 years ago
bevy_rapier shaders fail on AMD Radeon Pro Vega 20

brandon-reinhart opened this issue over 2 years ago
Versioning Scheme Discussion

terrarier2111 opened this issue over 2 years ago
Access violation reading location

genusistimelord opened this issue over 2 years ago
wasm/webgl2: buggy ClearColor behavior on various platforms

rparrett opened this issue over 2 years ago
How to render android camera preview(samplerExternalOES) on wgpu?

chenkecheng opened this issue over 2 years ago
[wgsl-in] 'unpackUnorm4x8' : no matching overloaded function found

norepimorphism opened this issue over 2 years ago
Extended Presentation API Investigation

cwfitzgerald opened this issue over 2 years ago
Unable to sample depth texture

dristic opened this issue over 2 years ago
Metal shader translation does not align `vec3`s to match std140

kpreid opened this issue over 2 years ago
Use WGSL instead of GLSL in library documentation

kpreid opened this issue over 2 years ago
textureLoad only accept signed int coordinate

pwouik opened this issue over 2 years ago
egl: recreate Wayland context if X surface is supplied

sh7dm opened this pull request over 2 years ago
Dynamic WebGPU support detection

daxpedda opened this issue over 2 years ago
Boids Fails Validation on MoltenVK

jinleili opened this issue over 2 years ago
Better Metric for Image Comparison Testing Failure

cwfitzgerald opened this issue over 2 years ago
Windows 11's WARP Passes the Water Example Image Comparison Test

cwfitzgerald opened this issue over 2 years ago
Unreachable reached

zakarumych opened this issue over 2 years ago
Implement Timestamp Queries on Metal

cwfitzgerald opened this issue over 2 years ago
Read/Write and Read-Only Storage Texture Error Message Doesn't Say Why

OneKnightOnly opened this issue over 2 years ago
Make Water Visible in Water Example on WebGL

zicklag opened this pull request over 2 years ago
`DX12` backend not working on windows 10

kyoobey opened this issue over 2 years ago
Don't switch on a single constant in output consumed by FXC

expenses opened this issue over 2 years ago
Make DX12 the Default API on Windows

cwfitzgerald opened this issue over 2 years ago
Remove Locking From Hot Paths

cwfitzgerald opened this issue over 2 years ago
enumerate_adapters: Initialization of a object has failed

SamPruden opened this issue over 2 years ago
Pointer aliasing with unused parameter

hasali19 opened this issue over 2 years ago
Push constants in render bundles are half-implemented

jimblandy opened this issue over 2 years ago
Aligning CreateShaderModule with the WebGPU spec

nical opened this issue over 2 years ago
Naga front ends do not properly short-circuit `&&` and `||`

jimblandy opened this issue over 2 years ago
[hlsl-out] Invalid HLSL for function which returns an array

hasali19 opened this issue over 2 years ago
Relax vector, matrix and array OOB validation

teoxoy opened this issue over 2 years ago
Handle vector, matrix and array OOB accesses for HLSL

teoxoy opened this issue over 2 years ago
WebGL and wasm multithreading with web workers

expenses opened this issue over 2 years ago
[hlsl/msl-out] Incorrect result for clamp(x, low, high) if low > high

hasali19 opened this issue over 2 years ago
[wgsl-in] external texture support

jinleili opened this issue over 2 years ago
WSL segfaults

crowlKats opened this issue over 2 years ago
Implement WGSL division by zero semantics

hasali19 opened this issue over 2 years ago
[meta] f16 support

jinleili opened this issue over 2 years ago
`ImageQuery::Size` needs LOD bounds check on Metal

jimblandy opened this issue over 2 years ago
Segfault when requesting an adapter

IcanDivideBy0 opened this issue over 2 years ago
Validation of program using `binding_array` panics

jimblandy opened this issue over 2 years ago