Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/gfx-rs/wgpu
A cross-platform, safe, pure-Rust graphics API.
https://github.com/gfx-rs/wgpu
419a6c69f9a49713b041a2c1c973129ee190caf0 authored almost 3 years ago
dd4a5396d68f087580205ffcc7db3105f11c053d authored almost 3 years ago
6595188e8e1451d08b634322e837f569d3ac332e authored almost 3 years ago
87102ccdf5e8e5455f22dee12617c37b8c00bd08 authored almost 3 years ago
7f3c6f70194170fbd50f55db7e335df28d0b2702 authored almost 3 years ago
1bd85a835a7fa88028d1e908991fc23be1084220 authored almost 3 years ago
a45b9a6cc691a671aa24a32114b51c5acae02420 authored almost 3 years ago
679087bd9c9d443f842cee9db4bb02ef29ce0c38 authored almost 3 years ago
This lets us remove some special cases where `uint` must be fully
qualified, even though other ...
01628a1fad05708ebc3d5e701736915b39ad37ae authored almost 3 years ago
373cc61084612f691729d819fecd910641fe4275 authored almost 3 years ago
1ccfc8991ef706636a384397c897a618ae59bf58 authored almost 3 years ago
9f62feee8733a2a12ba3133cabe7ab13e7d1ccf7 authored almost 3 years ago
eacc2929caf27cded597bf15ef837980dd568e68 authored almost 3 years ago
* Use EGL surfaceless platform when windowing system is not found
Falling back to egl::DEFAUL...
70db03dc990f2c705461532c5434d047380476db authored almost 3 years agobfcdcd64867d3ddb76e47b1717ba29259d4acf2a authored almost 3 years ago
Arrayed cube images require a special capabilities in some backends, so
like how we already do w...
8dd711ed3db7f1ed6c4116f42730962fd94ee3a6 authored almost 3 years ago
fa35c0a0f4aaae35ab3d129266199008d89928fa authored almost 3 years ago
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c1dcd6ddee2e44fcab3dc15472cb4a0606e44548 authored almost 3 years ago
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c524a6beac85305585638b7745c9691e9f9ce4a5 authored almost 3 years ago
8fd8e7d575661b6ad567bc277716142ff4867e47 authored almost 3 years ago
14b4a686c6c576a955a58755f9cbda426cb67523 authored almost 3 years ago
5879f9ea7304365b7d5b4a77ff78bd9ffda305ba authored almost 3 years ago
b05f648842f2c0bf10e28ecbb89c1bcf8114bb18 authored almost 3 years ago
231da54cd7348498fad7925512cd0104ca380d17 authored almost 3 years ago
d0a4a193e372479024f789bcaf5f90bda305ca7f authored almost 3 years ago
2ad4c13c983ea7532921237bc7ef4b18e3cab300 authored almost 3 years ago
27cbce5b5d2adb5a55b3eeb99c8c2f11df83b2ae authored almost 3 years ago
9e4f678c1360abf9ec3eed02f55662eb68ffe96b authored almost 3 years ago
e904d2bfd62795f40e093b733ef910fb70e5af4a authored almost 3 years ago
763b0bcc90f55df50088be89d09c59ad269d3f37 authored almost 3 years ago
75c86a6c3d1327618e7f2068e9a2e3b4eb32570f authored almost 3 years ago
Validation insures that `ImageLoad` expressions always have an `index`
operand when the image's ...
0545e36aa82709cca78c14eb3813f10eea7a9275 authored almost 3 years ago
210014ed89a55637c4cd499e395a0bd7b398da07 authored about 3 years ago
771d62710c064b80e3dd27d7622a1c165f87c361 authored about 3 years ago
c356b93962a7da1af2cca3bb017a405f9f50c5b3 authored about 3 years ago
e1e9848706a20c5eb1a435521c2fc04121c45eee authored about 3 years ago
1c17d155076c8dd3fcda1dcf58ddd3911ca3d647 authored about 3 years ago
8b665073b8c334999626b4c5379a7543840452ae authored about 3 years ago
d586d6dce9c4639e6bea7772bde1424c9ea443a6 authored about 3 years ago
046f008cc017e14d01b55b74fc4d9102a6587695 authored about 3 years ago
a6045359729e9cf0f74e35d50941e89417709185 authored about 3 years ago
d40522329bd74bf49df05a80dd95d8712ea93b99 authored about 3 years ago
48f8811f0f6643f112baa3a2a9e2c287017a022d authored about 3 years ago
This one grew out of hand quick. Initially it was just replacing the bit
loops with a function d...
6931e5718024c7148c1c4f9107a2716bbfa65aee authored about 3 years ago
f05e070d6059fd24f7155014d748db34cf6d0ce7 authored about 3 years ago
* Support to create surface from visual on Windows, add mpo(Multiple Plane Overlay) feature to A...
8c351970ce7b13fe29cfef8fb0b8c8796d0e887f authored about 3 years agoaf83b7f2c84837e298a401a87060a3ed0adde5eb authored about 3 years ago
* Add a :star: to the feature matrix of examples README
* Empty commit to try invoking the CI c...
c262e83d78c6c892777e2ffaede4233cfce2cea4 authored about 3 years ago6b4f1b843f86f08c6eb04e5896b092e23ee233f0 authored about 3 years ago
8e2e39e4d8fa5bbb657c3b170b4f6607d703e284 authored about 3 years ago
* Bump naga
* Update examples
3e0305d27d790034fc54ef871f733399fb7cd374 authored about 3 years ago
The _buffer_sizes argument should be inserted regardless of whether or not `
`options.fake_missi...
0ce98d6411ddadd078aaf3b5b1fff0b17be3b867 authored about 3 years ago
3c3fbe815837354c63d01f360b04f5f15ca6f923 authored about 3 years ago
The previous implementation had many issues, most importantly it didn't
allow to implement (at ...
5f948e9b120a7a7e7d0f1b80b61a937ab886115a authored about 3 years ago
ca58d413b78ea4873acde666f87c7e7d572411b9 authored about 3 years ago
* pull deno changes
* update copyright header
* fix cargo
72c710e11d70d3e3317a8f4bd6f4d250d30c39c8 authored about 3 years agof3e61530cf9345b488a05ccaa0bd2df1c8c4d4da authored about 3 years ago
Under certatin circumstances the parser would panic because of culling
using an index out of bo...
* Metal: Correctly identify ASTC and EAC/ETC2 support
* Metal: Correctly expose ASTC / BC / E...
5e2c2f868764f6e3872fa7c93d83b810e3f171a7 authored about 3 years agoe903a2b2dc7accc8cea953d6fb6e52835d44ea14 authored about 3 years ago
* Allow vecN<i32> and vecN<u32> in `dot()`, first changes
* Added a test case
* Fix the te...
b235973d2e6e645fef346859b9a033aeba7360f5 authored about 3 years ago* Rewrite front/back doc summaries
- Use line comments instead of block comments
- Standardi...
* WGSL storage address space should always correspond to MSL device address space.
See MSL sp...
f63003cd368a4fa94e3b45cdfdf441c9264a64fa authored about 3 years ago9b89c5fa8996822b9d8b5021aae8e6388361c8f7 authored about 3 years ago
75692d37951cac928edf2b89edd06cd026750b42 authored about 3 years ago
e50b62fae443ab9a552edfcd38e68282d29b1659 authored about 3 years ago
[msl-out] Correct output for bounds-checked atomic accesses.
bb604fd6a3ad9cb9dbe2ff579be55d008e624b18 authored about 3 years ago* Fix render target mismatch error message
* Reword bind group layout mismatch error
63dfd98d681a085d1a74307755abaeec9fa65cf0 authored about 3 years agob10f7ed4076a5d1de15b3ed1d368c81d3180ce60 authored about 3 years ago
23fab7ab0a776d395af65f5b230a672faf191435 authored about 3 years ago
2ddc8d1929a1c4586db75431eae7e8596bd165a9 authored about 3 years ago
d6f8958b346676396db97053771b8d95684c47ee authored about 3 years ago
f98053aa3c58f2e35279b906ab334a6ca6fb6ff6 authored about 3 years ago
* Identify Apple M1 GPU as integrated
* metal: Call has_unified_memory conditional on OS vers...
766c6cda1917c1265fa8a5f610ef7516d4314d1b authored about 3 years ago0afa8fcb4fc690a060b3b8649d6e3b7d06d8ba1e authored about 3 years ago
921948989499b3a9948c06f3a95f182783729314 authored about 3 years ago
The `min_index` parameter has no useful effect. Because the range 0..n is pushed
on the free lis...
* Fix msaa-line example's unnecessary MSAA data store
* Add MULTISAMPLED_SHADING downlevel flag
9cff141d7f8c2fc4267b4472452c95aabf9ec361 authored about 3 years agob19000367c15ebc3f4aa51871e6d6b9b670126f8 authored about 3 years ago
6842db44321a2ee9cd13c09b55cc7fbc326194ae authored about 3 years ago
f5d97cae84bb7b8c80c4691a7cd4f898ae8af6e7 authored about 3 years ago
a782592af3c47c292db7f6548d9f34c36cea891f authored about 3 years ago
77b2c25684f971daa977596403f01c71d32ea685 authored about 3 years ago
4c91abe5b31aa56865c908647501b60e7cdf4f41 authored about 3 years ago
Rename `TypeLayoutError` to `LayoutErrorInner`, for consistency. It makes no
sense to have 'Type...
f36cfb93dcd54ba1afea2b990b14e84982aeed5c authored about 3 years ago
aea427fa9214870a79601349d20cd2e4ade3442a authored about 3 years ago
39a0256bcb98876d9138fd01f25b48fc0d62a3c0 authored about 3 years ago
effcf0874fb41c21d1f5f48642019520ee63925e authored about 3 years ago
Uses freestanding uniforms for push constants
83d0d161771265bab89b1b3ae0003de4f9f3641b authored about 3 years agodcd07f0391c8213e148bcc9518b0b2de2757fbba authored about 3 years ago
Previously this was done with UBOs but this posed some problems when
integrating with wgpu (see ...