Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/gfx-rs/gfx-rs.github.io

Blog for the gfx-rs project
https://github.com/gfx-rs/gfx-rs.github.io

PSO revolution post

d35e96d6da982c23d82e9274f13e89bb1e48b2f7 authored almost 9 years ago by Dzmitry Malyshau <[email protected]>
Merge pull request #8 from gfx-rs/kvark-device-patch-1

Fixed bullet lists and gfx_device_gl links

43b8531c05e1e1ae5866aaff1e37bd9ed50306cd authored almost 10 years ago by Dzmitry Malyshau <[email protected]>
Fixed bullet lists and gfx_device_gl links

3e39223fded9b185272a64f465956c37a31dd6e1 authored almost 10 years ago by Dzmitry Malyshau <[email protected]>
Fixed bullet list formatting

768c5c13db33badc0a41f20c01c1f6d1825ad550 authored almost 10 years ago by Dzmitry Malyshau <[email protected]>
Merge pull request #7 from kvark/device

Device Abstraction post

0448eea44a6ce0e1109e1ad2efb91afeda9459a8 authored almost 10 years ago by Corey Richardson <[email protected]>
Added snippets of GlResources and Device trait

1de8ef4ca3edc53597a91a7b99250610d5cca5d7 authored almost 10 years ago by Dzmitry Malyshau <[email protected]>
Applied fixes by @csherratt

fa91d8db7a95281fb0327cd9818fb88ce69af023 authored almost 10 years ago by Dzmitry Malyshau <[email protected]>
Device abstraction post

a11b38af20ac7ebc8cd6651559e9e714c0a8c1c8 authored almost 10 years ago by Dzmitry Malyshau <[email protected]>
Merge pull request #6 from Indiv0/fix-liquid-formatting

Fix Liquid Formatting

188448adc35dd4f497dba90de3bf1b1d9a74bccb authored over 10 years ago by kvark <[email protected]>
Fix Liquid Formatting

b4b93df43ba5bd5746d5cc519de854c53259261f authored over 10 years ago by Nikita Pekin <[email protected]>
Updated shader_param post name

693bb8503f6de8bd337816fc940a47eae2b14712 authored over 10 years ago by kvark <[email protected]>
Merge pull request #1 from kvark/shade

ShaderParam - initial draft with corrections

2e705bde205ba8a672f3d78d654b2b7e70ee0fef authored over 10 years ago by Corey Richardson <[email protected]>
Updated shader_param for new batched architecture

a16dff7c7a18fa6eec4e218290e026e3853c13e0 authored over 10 years ago by kvark <[email protected]>
Moved shader_param to the posts, updated to latest.

652a5f3d9766bfafb5d02af7faeda60842894a8e authored over 10 years ago by kvark <[email protected]>
crate_mesh -> create_mesh

ce6428424684fb10f339abbff4b8cf0a93660c26 authored over 10 years ago by Corey Richardson <[email protected]>
Merge pull request #5 from cmr/master

crate_mesh -> create_mesh

97e5772033aca541eeeca954609a025bf4fdeac9 authored over 10 years ago by Corey Richardson <[email protected]>
Merge pull request #4 from cmr/master

fix

684cbf5dcbe649a9530b20177a04a0aad1e9a8ee authored over 10 years ago by Corey Richardson <[email protected]>
Highlight the code blocks

4f8b3b117c2f4cfe1493a21c82f2bdf1012f18f7 authored over 10 years ago by Corey Richardson <[email protected]>
Merge pull request #3 from cmr/master

Minor fixes to the code, add screenshot

b8ec5ce77731976ac4335eef633c7c6f1dcea5d7 authored over 10 years ago by Corey Richardson <[email protected]>
Minor fixes to the code, add screenshot

2bec546167d349b59ad80ca29f87875ba3804880 authored over 10 years ago by Corey Richardson <[email protected]>
Merge pull request #2 from cmr/master

Fixes to introduction

1e1f84f809c06e4ca89a5f043792cf385909b13c authored over 10 years ago by Brendan Zabarauskas <[email protected]>
More fixes

53f97eb9c9422c2a9b16082a7669aa36c53625b5 authored over 10 years ago by Corey Richardson <[email protected]>
Tiny fixes

003bad62567404a067e303191049f98b862c0c1d authored over 10 years ago by Corey Richardson <[email protected]>
More wording tweaks

ac7f2ebf70293bc040d52e50aea5f9dac0c18167 authored over 10 years ago by Corey Richardson <[email protected]>
@bjz's wording tweaks

df92f2afcbae0a66848407235173e2f2414cc6dd authored over 10 years ago by Corey Richardson <[email protected]>
Remove evil double-spaces

d0df116d2e5921f58c5aeae8df39c18fa24878c8 authored over 10 years ago by Corey Richardson <[email protected]>
Use the post layout

777a67870f9a173c910a0dea6e30728bf5cfb3c9 authored over 10 years ago by Corey Richardson <[email protected]>
Tighten up a lot of wording

3b7b801e9e604a8da11a0bb61cfc119d2738625a authored over 10 years ago by Corey Richardson <[email protected]>
Separate imports from Vertex

f2027c968f39ccea9e2422727d6f584660ab886b authored over 10 years ago by Corey Richardson <[email protected]>
Fixes to introduction

5b18f1cd3cac128dae85dd0c34f34869149162c0 authored over 10 years ago by Corey Richardson <[email protected]>
remove logo

8cd88c25f2320ddec3f706800b7b38f971984b14 authored over 10 years ago by Corey Richardson <[email protected]>
New theme.

Also, intro!

0306d9cf9137feb5a91af6a303d53c5be0af0443 authored over 10 years ago by Corey Richardson <[email protected]>
Corect some capitalization

f54dfb356d89b4e7d114a03ae04e9b0914d4dc3f authored over 10 years ago by Corey Richardson <[email protected]>
Add intro post

a19feaba4f7478e9baa4eb3e3069560cdbf110fa authored over 10 years ago by Corey Richardson <[email protected]>
ShaderParam - added introduction, fixed PR notes

b721193bf4d2e20ef0e1019febeb9041cf8bf61b authored over 10 years ago by Dzmitry Malyshau <[email protected]>
ShaderParam - initial draft with corrections

b43e7ce5f93046e6db4f402bdb8215d441d521cb authored over 10 years ago by Dzmitry Malyshau <[email protected]>
Replace master branch with page content via GitHub

ae2c022040e1c9b25507ee199db5898ee3af98fe authored over 10 years ago by Corey Richardson <[email protected]>
Initial blog setup...

4ce9096f79524d417b332943d6305b09c6e4d30d authored over 10 years ago by Corey Richardson <[email protected]>
Initial commit

f750e3274cd35ad9a41a618630240baf007f72dd authored over 10 years ago by Corey Richardson <[email protected]>