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github.com/gfx-rs/naga

Universal shader translation in Rust
https://github.com/gfx-rs/naga

Implement spir-v access chain parsing

fe654ee8c50037b0feba2f5a71b9466dcfb3cb4c authored almost 5 years ago
Parse SPIR-V inputs/outputs of entry points

e8a7a86c427f839d72a7c1dcd54d4a92a86fbac0 authored almost 5 years ago
Parse SPIR-V function declarations

1fc6f89d7917791ea195943f341443045f720170 authored almost 5 years ago
Parse SPIR-V arrays, structs, and constants

2c16742d1bf53e118fe5f15af3fb71602cb06c6f authored almost 5 years ago
Parse basic types from SPIRV

54924e5f6695498ac911514c1e2cb32f0ac00ec5 authored almost 5 years ago
Restructure the project with frontends and backends

0e38eef82de7c7d8db4d2bf68637aba9bd6448b7 authored almost 5 years ago
Parsing names and entry points

8a945c79c802673e6ee94197dc170c1e066c8512 authored almost 5 years ago
Add parsing states

f6912acdbd546c021412fb79f26da7f61ea2d9a8 authored almost 5 years ago
First bits of hand-written high-level representation

99f160ebcec4a38e1aa9f0fa063e332c14b591d8 authored almost 5 years ago
Transpiler skeleton and first bits of MSL support

ed96c2b8e0f8d9fe4520db96d43ebffb42e33bba authored over 6 years ago
Initial commit

d39bb42f9aa74aca49278aac972a5e58a4f56e4a authored over 6 years ago