Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/ChimeraOS/gamescope
SteamOS session compositing window manager
https://github.com/ChimeraOS/gamescope
Saves ~0.2ms
e0afde05fa9ef47b896f342d3ffde1db92244776 authored over 1 year ago by Joshua Ashton <[email protected]>36c120901a42f3fe460ae9be4c3967425771a5be authored over 1 year ago by Joshua Ashton <[email protected]>
Saves ~0.35ms
171bfe943940e8ea30b7aff23758992c1202b233 authored over 1 year ago by Joshua Ashton <[email protected]>eacb55f8fcc9d8a087fb84ad3ef0fd3a8f2ffc1f authored over 1 year ago by Joshua Ashton <[email protected]>
Saves ~0.2ms
9bac374ff7136a29f6845faf89d9f56b3925dc5e authored over 1 year ago by Joshua Ashton <[email protected]>Make these take in vector types, saves ~0.4ms
580f9e05cbcdc723c59469d6828f2ceae66b85f3 authored over 1 year ago by Joshua Ashton <[email protected]>Makes more sense instead of sending done after we commit for page flip, otherwise the cadence ca...
23caed78f774823728d991629563883dfe16da46 authored over 1 year ago by Joshua Ashton <[email protected]>Fixes a stall with the WSI Layer in the Granite latency test
799869e3c7d10f28c8e5bb5835fa42eea3ccc190 authored over 1 year ago by Joshua Ashton <[email protected]>dd7df68143deadd2126e93c44ef51e2d6d7330c2 authored over 1 year ago by Joshua Ashton <[email protected]>
95368ea7eff78f5c474c76d3a20d368780e8a9f2 authored over 1 year ago by Joshua Ashton <[email protected]>
acef4c24edaecad642b1d4c046fd0afea0d3f09f authored over 1 year ago by Joshua Ashton <[email protected]>
This is essentially a fix for src/rendervulkan.cpp:3075 (before this commit).
Instead of first s...
171655531375689c8dcd4eb1efcf5c6e67468a56 authored over 1 year ago by Joshua Ashton <[email protected]>
279eb5e38cb12c3cccb463e1a8b3ae843640ffeb authored over 1 year ago by Jeremy Selan <[email protected]>
b25da0adaee84d4adba5bbdd27c908e98a76e5ee authored over 1 year ago by Jeremy Selan <[email protected]>
7f00114bd48428213e454d028a45b2b3907a5acb authored over 1 year ago by Joshie <[email protected]>
On certain configurations the EDID retrieval and parsing seems to fail,
leading to create_patche...
scRGB is linear, not using sRGB curve.
Matches what we expose in DXVK for DXGI_COLOR_SPACE_RGB...
e805c9c05d39b45e63d30e670d517467b0dbec6b authored over 1 year ago by Dlanis <[email protected]>
50477dc0284d040fc5566f908241ab94bb608508 authored over 1 year ago by Joshie <[email protected]>
src/drm.cpp:4:10: fatal error: 'linux/limits.h' file not found
#include <linux/limits.h>
...
Supercedes: #851
5ffd51b391d05f4fa2fa7da4218b27be33aec75e authored over 1 year ago by Joshua Ashton <[email protected]>7ef68ce0507542923d427627675463e92ac2143c authored over 1 year ago by Joshua Ashton <[email protected]>
8608821414e000ece20df39c55f1279bcc20f219 authored over 1 year ago by Joshua Ashton <[email protected]>
Closes: #850
50925d9a119e235804b75f523c4e9245615a2f5a authored over 1 year ago by Joshua Ashton <[email protected]>64ae944203550f5fae8c7c76985e45dd72b5ef6f authored over 1 year ago by Jeremy Selan <[email protected]>
also fixed the heatmap atom parsing
c6d3ac7c058c53b3e3ec77caff5d5c9980e40eff authored over 1 year ago by Jeremy Selan <[email protected]>BLEND_TF with de-pq currently introduces very slight banding on bright highlights of PQ content ...
4acf360cc8e1ef60726cf193c97c6f4a9052dc3f authored over 1 year ago by Joshua Ashton <[email protected]>ff3e3b188cd77758a360369621fb42a164afc884 authored over 1 year ago by Joshua Ashton <[email protected]>
11bb9f03b911291369c3a1bf28859d81db072d1a authored over 1 year ago by Jeremy Selan <[email protected]>
fcc7b7aea314869e3c2d0de2bf841ff715f33d44 authored over 1 year ago by Joshua Ashton <[email protected]>
fc1c9900e19537fb947ff28677eee3169115aaa6 authored over 1 year ago by Joshua Ashton <[email protected]>
092fccf9a6ab05b1fa2db7e1c89eadc563e89420 authored over 1 year ago by Joshua Ashton <[email protected]>
Introduces weird banding artifacts rn, ugh.
ef7642faaeb00f668246680678947a1953db2606 authored over 1 year ago by Joshua Ashton <[email protected]>e810317e9507573a2ce7164b0e3bc3b2171b3052 authored over 1 year ago by Joshua Ashton <[email protected]>
Deprecates all other color properties for new color mgmt system using 3D LUTs
dc60eba2463faa433bd906e78afea95dcfd176b4 authored over 1 year ago by Joshua Ashton <[email protected]>8a39621d3aabc24f13ac3e06565254a6f2b912fb authored over 1 year ago by Joshua Ashton <[email protected]>
Isn't liked on clang, simply do == and != =default.
7e37ab2ff66c90e19e747a2a970a83ac77bd48cb authored over 1 year ago by Joshua Ashton <[email protected]>482cc2c87440783aa20be41a74b91f458ab24c59 authored over 1 year ago by Jeremy Selan <[email protected]>
Initially, patch out rotations atm. We want to do more here and fix up other blocks eventually t...
a90e359fc4770c1ca916b40f84f18e355a61849f authored over 1 year ago by Joshua Ashton <[email protected]>15014f401e57aea56ac910972c7d3f0bab0cbd03 authored over 1 year ago by Joshua Ashton <[email protected]>
88f91ab68ff2fc8a84de2e99acae78cb6cbf373d authored over 1 year ago by Joshua Ashton <[email protected]>
54486ac5ded0aae939c193d1495d87f54e8b4eb6 authored over 1 year ago by Joshua Ashton <[email protected]>
60fb2711e1245b7ca696fbbc0f88a3231c7e20fb authored over 1 year ago by Jeremy Selan <[email protected]>
15a45109d99b0d9fee75b2194fad266e709a0320 authored over 1 year ago by Joshua Ashton <[email protected]>
2ad6b0320c254652effc8efb4999531e6a801b6a authored over 1 year ago by Joshua Ashton <[email protected]>
c6ce0599f335789d26190ea3c6d0340fb6d7fcc1 authored over 1 year ago by Jeremy Selan <[email protected]>
e806d790f052b22ea7799ae74fd6e508ab75e025 authored over 1 year ago by Joshua Ashton <[email protected]>
2e42bbfa084e2ddf23fb61df6038c853e1c06507 authored over 1 year ago by Jeremy Selan <[email protected]>
GAMESCOPE_INTERNAL_COLORIMETRY_OVERRIDE
4b4f85f4d1a1f506ff3dbf83961f82d1f35b81a1 authored over 1 year ago by Jeremy Selan <[email protected]>Then flush at the end of each frame if we need to do an XFlush
57482080e7a7e09e749dbf51a6c0f344801f4116 authored over 1 year ago by Joshua Ashton <[email protected]>a8a660f7d0e9e584cfc8386f795a087b70e96aab authored over 1 year ago by Jeremy Selan <[email protected]>
Need to do some cleanup here and version checks before merging.
faee3be9def04a0493a4cb6359ce5b6b9202e1b1 authored over 1 year ago by Joshua Ashton <[email protected]>977e06f721500587f868a75f90d68f8ac82a87de authored over 1 year ago by Jeremy Selan <[email protected]>
039c3228aa24eb09eab6adf4e8ae1a6ef20fcdb7 authored over 1 year ago by Jeremy Selan <[email protected]>
77095cb553d47b00c1187c6e3b02082666dfdfb3 authored over 1 year ago by Jeremy Selan <[email protected]>
c3feda285bd3e9f6828e24b9883f8f2f0ebab1d1 authored over 1 year ago by Joshua Ashton <[email protected]>
48bd08be8839c25aa390d7643c5478ec6121673e authored over 1 year ago by Jeremy Selan <[email protected]>
5815dc3fb40c3c4ba19482c96d43ba1505bb2547 authored over 1 year ago by Jeremy Selan <[email protected]>
be27c8762727c2d38ee70dd4dd04a197c72bfa81 authored over 1 year ago by Joshua Ashton <[email protected]>
1a7fcf892e16d0f8eb17ab95a0bb271084ec6f72 authored over 1 year ago by Joshua Ashton <[email protected]>
2da271d5156502d4f40f0f6d2b72fc78ccd882bf authored over 1 year ago by Joshua Ashton <[email protected]>
0c980fbb0e1911987b645f733210253007fc9757 authored over 1 year ago by Joshua Ashton <[email protected]>
90de845cfc328ef70f14d4092f56e930c59f4727 authored over 1 year ago by Joshua Ashton <[email protected]>
359817db3a309af4f2babb6b59fe9653e5221c71 authored over 1 year ago by Jeremy Selan <[email protected]>
5ce316fa5723a8a1419217cb1340e4a3a41c0394 authored over 1 year ago by Jeremy Selan <[email protected]>
aaaff2cb162e29e3e124148278b41f416e824e3c authored over 1 year ago by Joshua Ashton <[email protected]>
I really need to change setTextureSrgb true == linear. It's so damn confusing!
06f00661ac07af95df455294c9b16f5602859ccd authored over 1 year ago by Joshua Ashton <[email protected]>378cfa5b7bb6fd005c32241330938b7f1bd9c881 authored over 1 year ago by Jeremy Selan <[email protected]>
Tell Steam whether this app is wanting HDR or not.
(Whether it's submitting HDR buffers)
b529bba53a71007185ce6ad694486a0801fbe309 authored over 1 year ago by Joshua Ashton <[email protected]>975c5f4de574e5c5efd6982ff71e922dc9a99ca0 authored over 1 year ago by Joshua Ashton <[email protected]>
38d2f04ba97f6ac152ea87bdb937c584a1650166 authored over 1 year ago by Joshua Ashton <[email protected]>
c6e232ea8c82617f38e6b6a7dcd27ea2e26ebbd2 authored over 1 year ago by Joshua Ashton <[email protected]>
e9127576d7975e8fa67e70741654a73480c4493d authored over 1 year ago by Joshua Ashton <[email protected]>
4f9319401bbcd87505df6055d4bfd5269cfcd3ff authored over 1 year ago by Joshua Ashton <[email protected]>
nitsToPq vs pqToNits, oops! Was passing some insane values here. :-)
1dd05cf14b1b90962edff6d9e126b43fdb46c7ed authored over 1 year ago by Joshua Ashton <[email protected]>ef41d9f672506e8895f5ea434892762b8e87908f authored over 1 year ago by Jeremy Selan <[email protected]>
Also do more robust flushing for any feedback atoms, which should fix some wonkiness.
c83a36cdaadd0e86f2b2ce448c294f4e8027bb54 authored over 1 year ago by Joshua Ashton <[email protected]>0f323d63d793952ad552eec340ec64135f22601a authored over 1 year ago by Joshua Ashton <[email protected]>
Want to use this in composite too
a5d00f436c03af8adafb4dda2b33cf1b3cb2d404 authored over 1 year ago by Joshua Ashton <[email protected]>No more linear now.
005bec44956af9a352d6a1296a751e5ca26d97db authored over 1 year ago by Joshua Ashton <[email protected]>a980d912aae0c8ce20a597234dfbc1842696e10d authored over 1 year ago by Joshua Ashton <[email protected]>
GAMESCOPE_HDR_INPUT_GAIN
GAMESCOPE_SDR_INPUT_GAIN
5af08640a7ee7e0412f91aff83332e8dac9339d2 authored over 1 year ago by Joshua Ashton <[email protected]>
Prevents a double free that might occur if icon_surface is not allocated
in the conditional foll...
SDL_GetWindowSize() gives width and height in screen coordinates which
should be used for scalin...
5d9ecd462e6d5939fc2697509f53bcb6aba7eb92 authored almost 2 years ago by Joshua Ashton <[email protected]>
Can quickly toggle in GDB for debugging AMDGPU display out
f891e3dc4cc83724d97ede9995ef8bb4362120f4 authored almost 2 years ago by Joshua Ashton <[email protected]>9b5f5f907c2f5c78246aec6ffd44d6ea5a552cf4 authored almost 2 years ago by Joshua Ashton <[email protected]>
30937177fa3b0e2a54194a552ac4722e227c1532 authored almost 2 years ago by Joshua Ashton <[email protected]>
b3649f4afa16880f6ae1dc8f7b894601516bffe9 authored almost 2 years ago by Joshua Ashton <[email protected]>
f5415272532c54beca300382ec256477754daa81 authored almost 2 years ago by Joshua Ashton <[email protected]>
6e2c06eed8585f963ea6dab7dd166c1fb0f763e6 authored almost 2 years ago by Joshua Ashton <[email protected]>
f0fd4e6301b71e21a8e7d627f4b927b9cc1e0677 authored almost 2 years ago by Joshua Ashton <[email protected]>
5015271ba0698e450390114888f4742b8834b3db authored almost 2 years ago by Joshua Ashton <[email protected]>
251ae8ede3af28867a2d6639581660f470f3ef65 authored almost 2 years ago by Joshua Ashton <[email protected]>
2548f3375c4f857db500d64945dd0fb7cc6882ee authored almost 2 years ago by Joshua Ashton <[email protected]>
06e78f5ed64cef57bb3964d485af2fbce933e467 authored almost 2 years ago by Joshua Ashton <[email protected]>
6f9759ab49fbb86c89b7b0c79e20af0f1fbf8aec authored almost 2 years ago by Joshua Ashton <[email protected]>
7d5a01d9acda53bf2d60ac2c3cf6a31eaff45dcd authored almost 2 years ago by Joshua Ashton <[email protected]>